[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8251 Posted April 14, 2021 11 hours ago, Pukovnik7 said: I was thinking more along the lines of minimap only, period. So if you want to shoot at the enemy, you can either get into visual range yourself or else shoot by minimap. Well it would not be much more, the thing is the CV only spots DDs that have the AA off at 2.5km or so. 11 hours ago, Pukovnik7 said: That only works if CV is the only threat (and in such a case, can be very effective at keeping the CV occupied and out of the game). But as a gunboat destroyer I have to keep enemy destroyers busy or dead to stop them from slaughtering or just permaspotting battleships and cruisers, in which case there is no point in turning off the AA as I am permaspotted anyway by the torpedo DD I am in the process of taking apart. In that case, last-second maneuver is literally my only option - but that only works against bombs and torpedoes. True, but then it is not the CV doing the spotting. As you said it is the other DD keeping you spotted. And yes then the CV can hit you quite easily, but it would be the same if a second DD turned up. Even worse, as the CV can also carry bombs or torps, and that second DD certainly would have guns. This situation doesn't get much better in higher tiers, you also get radar-cruisers... Fortunately, you'll no longer get double-CV. 1 Share this post Link to post Share on other sites
[D_G] Pukovnik7 Players 1,080 posts 6,617 battles Report post #8252 Posted April 14, 2021 35 minutes ago, BLUB__BLUB said: Well it would not be much more, the thing is the CV only spots DDs that have the AA off at 2.5km or so. True, but then it is not the CV doing the spotting. As you said it is the other DD keeping you spotted. And yes then the CV can hit you quite easily, but it would be the same if a second DD turned up. Even worse, as the CV can also carry bombs or torps, and that second DD certainly would have guns. This situation doesn't get much better in higher tiers, you also get radar-cruisers... Fortunately, you'll no longer get double-CV. Problem with CV spotting are battleship alpha strikes, though incoming fire alert does help there somewhat. But that is kinda their job, and while it is still annoying it is possible to somewhat control access that surface fire has to you by using terrain and such. Problem with CV being there when fighting other destroyers are rocket planes - I often have to choose between eating a full rocket spread or eating a torpedo. Latter is a certain insta-kill, former can often be. Sure, a good CV player would be able to set up torpedo crossfire with that -uki / -kaze I am dismantling, but that at least I would know requires skill so I wouldn't be angry about it. Rockets just feel cheap. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8253 Posted April 14, 2021 3 hours ago, Pukovnik7 said: Problem with CV spotting are battleship alpha strikes, With that dispersion? And AP just overpens, even Italian SAP does only 10% damage. 3 hours ago, Pukovnik7 said: though incoming fire alert does help there somewhat. ...if you are so close to a BB he can reliably hit you, well, then it is probably because you were gonna torp him. From stealth... which is avoidable, by "not going in a straight line" of course. How is that for that BB, maybe he'd be happy if the CV removes the DD? 3 hours ago, Pukovnik7 said: But that is kinda their job, and while it is still annoying it is possible to somewhat control access that surface fire has to you by using terrain and such. Yep. Wait to T8, when you get radar cruisers... But you are right... DDs depend on their stealth. That is ruined by CVs, and IMO a bit too much. So I agree. 3 hours ago, Pukovnik7 said: Problem with CV being there when fighting other destroyers are rocket planes - I often have to choose between eating a full rocket spread or eating a torpedo. That's the thing. If you have two opponents, there is usually no choice at all. If you are in a fat, slow BB... then you'll just get stereo-fried. 3 hours ago, Pukovnik7 said: Latter is a certain insta-kill, former can often be. Sure, a good CV player would be able to set up torpedo crossfire with that -uki / -kaze I am dismantling, but that at least I would know requires skill so I wouldn't be angry about it. Not many CVs are able to make crossfires, as they have only 1 squad. Used to be so, in RTS-times. You had multiple plane squads. 3 hours ago, Pukovnik7 said: Rockets just feel cheap. Yeah. I think when we get submarines, choices would be "rockets or ASW bombs". I do not use rockets much anyway. Usually I bomb/torp DDs. I'd get those ASW bombs. Share this post Link to post Share on other sites
[D_G] Pukovnik7 Players 1,080 posts 6,617 battles Report post #8254 Posted April 14, 2021 1 hour ago, BLUB__BLUB said: With that dispersion? And AP just overpens, even Italian SAP does only 10% damage. 1 hour ago, BLUB__BLUB said: ...if you are so close to a BB he can reliably hit you, well, then it is probably because you were gonna torp him. From stealth... which is avoidable, by "not going in a straight line" of course. How is that for that BB, maybe he'd be happy if the CV removes the DD? Problem I have is the "invisible battleship" part. A.k.a., a battleship that is outside the detection distance. I don't know how that works either. In some cases, I suspect that it was behind the island and shooting over the top, but in others, it was simply too far away. Might be a lucky hit or something. Also, most battleships have HE, and use it rather extensively. 1 hour ago, BLUB__BLUB said: That's the thing. If you have two opponents, there is usually no choice at all. If you are in a fat, slow BB... then you'll just get stereo-fried. Yeah, I know. Which brings us back to a problem with carriers: even a fat BB can use terrain to limit enemy's options - there are cases where I simply won't go after a battleship (even to spot him) because terrain limits my options and I suspect he has guns trained at the most likely approach. If you are good enough, you can drive the enemy in a lose-lose situation; and of course, the enemy can do it to you. But a carrier does not have most of these limitations, and it just doesn't feel fair. Especially since things are so out of balance. A destroyer at least can smoke itself up, or if it doesn't have smoke, try to evade the attack (except for rocket planes...); but a BB is fat, slow and has to depend on its AAA for defence. Yet I see CVs flying their planes straight over the top of a battleship with no worry in the world. 1 hour ago, BLUB__BLUB said: Not many CVs are able to make crossfires, as they have only 1 squad. Used to be so, in RTS-times. You had multiple plane squads. Yeah. It seems they are simplifying the game to make it "less frustrating" and achieving the exact opposite. Sometimes it seems that even outcome of a match is down to RNG, let alone all the things which are RNG-ed. 1 hour ago, BLUB__BLUB said: Yeah. I think when we get submarines, choices would be "rockets or ASW bombs". I do not use rockets much anyway. Usually I bomb/torp DDs. I'd get those ASW bombs. That is the best argument for introduction of submarines I have read. Ever. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8255 Posted April 14, 2021 1 hour ago, Pukovnik7 said: Problem I have is the "invisible battleship" part. A.k.a., a battleship that is outside the detection distance. I don't know how that works either. In some cases, I suspect that it was behind the island and shooting over the top, but in others, it was simply too far away. Might be a lucky hit or something. Well if you play BB then you will know, hitting anything small, zig-zagging and moving like a DD at >10km... means you have paid LOTS of VIRGIN sheep to RNGEsus. Most/all BBs a have a standard detection range of ~12.5 km+. And if they shoot, then they will be "detected as far as they can shoot". As in, if he has 20km range then he will be detected 20km around. 1 hour ago, Pukovnik7 said: Also, most battleships have HE, and use it rather extensively. Well that is because AP requires more luck/skill. Yes you can hit mega (pen) or super-mega (citadel) score. But it will OVER pen against DDs and cruisers (anything that has light/thin armour). And it will bounce on angled stuff. Ehh. DDs also do not have a citadel. Shoot a DD = use HE. So, HE is the "dumber, less damage but guaranteed" hit. And it comes with chance of causing fire. 1 hour ago, Pukovnik7 said: Yeah, I know. Which brings us back to a problem with carriers: even a fat BB can use terrain to limit enemy's options - there are cases where I simply won't go after a battleship (even to spot him) because terrain limits my options and I suspect he has guns trained at the most likely approach. If you are good enough, you can drive the enemy in a lose-lose situation; and of course, the enemy can do it to you. But a carrier does not have most of these limitations, and it just doesn't feel fair. Especially since things are so out of balance. A destroyer at least can smoke itself up, or if it doesn't have smoke, try to evade the attack (except for rocket planes...); but a BB is fat, slow and has to depend on its AAA for defence. Yet I see CVs flying their planes straight over the top of a battleship with no worry in the world. But a CV can be spotted as well. And then a friendly BB will be happy to help him get to the next game... Quite often my games end that way. Then again I also have capping flags in a CV. Probably because I am kinda nuts. A CV cannot really hide, and you just have to watch the returning planes to know where is is. That is why they keep distance. Once spotted, a CV is a big fat cruiser. Quite blappable. Although high-tier CVs can have an armed deck. Also... you CAN evade/mitigate rocket attacks. Just try. Not 100%, probably. Also, depends on the CV. And not if the CV-player is good. But... I have more damage on DDs with bombs than with rockets, usually. Because of the "run up" that is needed for rockets. It means I first have to find the DD. Then I'll pass him... too late to shoot. So I have to return, but he is again unspotted. So I gamble where he is now, and I put the planes in attack. The DD pops up (if I am lucky he is there where I guessed). Then I have to calculate his speed and direction to get the maximum aim. If I have to move left/right... a large spread happens. If he smokes up... eh. Or if he hides behind an island where I can't touch him. OK then I can fly around. Meanwhile - maybe I rather go bomb/torp a BB for 20K than chase that pesky little DD. As for "flying over ships (BBs?) with no worry", well nope. It depends on the ship and on the CV. But the CV will worry, a bit. Ships generally have long range AA (FLAK) and short range (DPS). If you are in short range (flying over), the DPS will make damage. Depending how long the planes are above, that is how much damage they take. This damage always happens to the last plane. When it is full, the plane dies. But if it is not dead, it is the same as a ship: even with 1HP left, still works. Then there is FLAK. These are the black clouds. They do loads of damage, to EVERY plane that gets hit. But good CV players can avoid these. It is automated, and sort of like secondaries. Those are avoidable too, if you know how to and are fast enough. If not... huge damage to planes. Some CVs have lots of planes. If damage gets done by DPS to the last one-two-three, no matter. The first 1-2-3 will still drop. The 1-2-3 dead planes get replaced. On some CVs very quickly. On others (or if he FFs it up) he will run out of planes. Also, if he still has "a bit" of planes, that DPS will cause that he flies in but might just drop 1. Last plane gets affected. So, in a sense, planes are a "damage sponge". When he loses too many, he will no longer be effective. And if he eats FLAK (he is dumb or unlucky...) that will kill his planes quickly. It is a matter of "how many planes can I lose for so much". If you can make yourself a difficult (or worthless) target, CV will find something else to snack on. In the higher tiers you can actually make yourself a not-so-tasty snack. I'd rather go for the Shimakaze than for the Halland, for example. However... if that Halland is torping my divmate, well... he gets more priority... same as when he is fighting my DD for cap... 1 hour ago, Pukovnik7 said: Yeah. It seems they are simplifying the game to make it "less frustrating" and achieving the exact opposite. Sometimes it seems that even outcome of a match is down to RNG, let alone all the things which are RNG-ed. That is why WeeGee has no games in E-sports. Because E-sports have to be about skill, not RNG. 1 hour ago, Pukovnik7 said: That is the best argument for introduction of submarines I have read. Ever. I hope so. But most likely WeeGee will FF-it up, somehow. So do not hold your breath... Share this post Link to post Share on other sites
[D_G] Pukovnik7 Players 1,080 posts 6,617 battles Report post #8256 Posted April 14, 2021 1 hour ago, BLUB__BLUB said: Well if you play BB then you will know, hitting anything small, zig-zagging and moving like a DD at >10km... means you have paid LOTS of VIRGIN sheep to RNGEsus. Most/all BBs a have a standard detection range of ~12.5 km+. And if they shoot, then they will be "detected as far as they can shoot". As in, if he has 20km range then he will be detected 20km around. It happens most often in that map with a lot of islands... specifically when I go to southern flank. Straits there are kinda too narrow to zig-zag - which is why I generally prefer open sea, but hell, when three cruisers and a battleship are coming down there for a party, they need a spotter. Also, from what I noticed, a ship that is behind an island does not get noticed if it shoots over the island. Hell, I use that little tidbit myself whenever possible. 1 hour ago, BLUB__BLUB said: Quite often my games end that way. Then again I also have capping flags in a CV. Probably because I am kinda nuts. Let me guess: you play German CVs? That is the only CV line I am seriously considering ever playing. 1 hour ago, BLUB__BLUB said: Also... you CAN evade/mitigate rocket attacks. Just try. Not 100%, probably. Also, depends on the CV. And not if the CV-player is good. But... I have more damage on DDs with bombs than with rockets, usually. Because of the "run up" that is needed for rockets. It means I first have to find the DD. Then I'll pass him... too late to shoot. So I have to return, but he is again unspotted. So I gamble where he is now, and I put the planes in attack. The DD pops up (if I am lucky he is there where I guessed). Then I have to calculate his speed and direction to get the maximum aim. If I have to move left/right... a large spread happens. If he smokes up... eh. Or if he hides behind an island where I can't touch him. OK then I can fly around. Meanwhile - maybe I rather go bomb/torp a BB for 20K than chase that pesky little DD. Yeah, turn into them. As for evading... that depends on the situation, and on the CV player. I have had rocket squadrons catch me dead on flank and miss completely, despite the fact that I had literally nowhere to go (those pesky narrow-strait maps again). A lot depends on whether I forget to shut down the aircraft notification system, but also on whether I am in combat. If I am spotted, then a CV player generally will manage to get a good angle, or else I will eat other destroyer's torpedo. But the main problem is that, from what I have seen, most CV players see destroyers as an easy XP. I've had a few games where I spent ten minutes evading two CVs in a smokeless destroyer - in one case, despite there being a couple of battleships not ten kilometers away. 1 hour ago, BLUB__BLUB said: I hope so. But most likely WeeGee will FF-it up, somehow. So do not hold your breath... Yeah... Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8257 Posted April 14, 2021 9 minutes ago, Pukovnik7 said: It happens most often in that map with a lot of islands... specifically when I go to southern flank. Straits there are kinda too narrow to zig-zag - which is why I generally prefer open sea, but hell, when three cruisers and a battleship are coming down there for a party, they need a spotter. Well I hope they are grateful. Mostly though, don't do something for anyone that doesn't do a thing for you. Like, if you spot for them, do they actually shoot at the ones that are a danger to you, or just farm for themselves? Or is it more like, thanks DD, oh you're dead now, too bad? 9 minutes ago, Pukovnik7 said: Also, from what I noticed, a ship that is behind an island does not get noticed if it shoots over the island. Hell, I use that little tidbit myself whenever possible. I'm sure you will appreciate then, that CV-players only try to do as much as they can with the cr... that WeeGee gave them. Because, if they don;t, then the "red" CV will do it and the team will lose. 9 minutes ago, Pukovnik7 said: Let me guess: you play German CVs? That is the only CV line I am seriously considering ever playing. I have them all... Most favourite though: Ark Royal. Because it is slow AF and has biplanes, which makes it a challenge. You will need to avoid twice the amount of FLAK.... because it takes twice as long to get there... and my fav trick is faildivving it into T9. But why the German CVs? Because I cap? Nah. I'll even go through the middle on Two Brothers in T10. I'm just nuts. Do you think they are any more fair? Surprise... they're just as broken. And they can kill DDs no problem. Just harder and not preferred target. The thing is, sometimes it is worth the effort and sometimes it is easier, faster and more influential to kill something else. It depends. (BTW I play 30% CV, 30% BB and 30% cruisers... the rest of it some DD... they are too fast for me, I am old and slow). 9 minutes ago, Pukovnik7 said: Yeah, turn into them. As for evading... that depends on the situation, and on the CV player. I have had rocket squadrons catch me dead on flank and miss completely, despite the fact that I had literally nowhere to go (those pesky narrow-strait maps again). A lot depends on whether I forget to shut down the aircraft notification system, but also on whether I am in combat. If I am spotted, then a CV player generally will manage to get a good angle, or else I will eat other destroyer's torpedo. Don't go into those pesky narrow strait then... does that make sense? If you are spotted (by another DD), well yes. But... other ships (DDS) will kill you much faster then than the CV. A cruiser can do it in one BLAP. A BB with one or two HE-shells. Much faster than a CV can do it. Shells are faster than planes. 9 minutes ago, Pukovnik7 said: But the main problem is that, from what I have seen, most CV players see destroyers as an easy XP. I've had a few games where I spent ten minutes evading two CVs in a smokeless destroyer - in one case, despite there being a couple of battleships not ten kilometers away. It is because of T3/4/5. There you get 2 or even 3 CVs, and usually a lot of DDs. They find out in T5 that BBs and cruisers have more AA than a DD. Then at T6, the DDs get faster and have more consumables. There is usually also only 1 CV. Now, T6 cruisers and BBs have FLAK. Sometimes "quite a lot". DDS never have a lot (maybe ONE puff) and they (the CVs) have never learned to avoid FLAK in T4. So, what they do: they'll hunt DDs. - Also, it is a fact that whoever loses their DDs first, usually loses the game. - Also, may DDs are potato. They run straight to cap (the CV sees the cap is turning), guess where the DD is... - In the cap, the DD smokes up and sits... other ships see the planes and think "no way Jose". All the CV has to do is wait for the smoke to clear... BLAP! You can make CV life a lot harder by adapting. However, if he wants you dead, then you are dead. The thing is make sure that: - you are not in the spot that he expects you to be; - try div up, get some teammate to cover you... - if you get caught... do not make it easy on the CV! 9 minutes ago, Pukovnik7 said: Yeah... I think we agree.... Share this post Link to post Share on other sites
[D_G] Pukovnik7 Players 1,080 posts 6,617 battles Report post #8258 Posted April 14, 2021 1 hour ago, BLUB__BLUB said: Well I hope they are grateful. Mostly though, don't do something for anyone that doesn't do a thing for you. Like, if you spot for them, do they actually shoot at the ones that are a danger to you, or just farm for themselves? Or is it more like, thanks DD, oh you're dead now, too bad? It is more like, I spot for them so that they can avoid running into torpedo soup, and they act as big, fat airstrike magnets. Battleship AA is mostly useless at preventing air strikes... but battleship itself can be very useful as a bait. So I hunt destroyers and cruisers, they attract aircraft. Still, I never hold any illusion that I will receive (timely) help if I do run into trouble... other DDs* and even cruisers do deign to help (and even give a thank-you for a smokescreen and such), but battleship players, in my experience, almost never help (except for what I noted in previous paragraph) and generally act as a bunch of whiny babies. Honour to exceptions. * In fact, my favourite game so far was one where I teamed up with another DD. It was not a formal division, just an impromptu team-up, but it really made me understand how powerful a good division can be. Both of us had smoke, so first we went to a cap where we sat under alternating smoke, and then went hunter-killing. Casualties, by the way, included a rather optimistic CV which ventured too close to a cap - and I think we killed a second CV little bit later, but I'm not sure. We basically ended up winning the battle for the team, but it took good teamwork and a lot of luck - starting with both of us having smoke to begin with, both destroyers being good, fast gunboats, and enemy - as noted - coming too close to caps. Problem is, it is rarely possible due to how starting positions are divided up, and also the fact that there are often only one or two destroyers per team. 1 hour ago, BLUB__BLUB said: I'm sure you will appreciate then, that CV-players only try to do as much as they can with the cr... that WeeGee gave them. Because, if they don;t, then the "red" CV will do it and the team will lose. I know. When it comes to players, it is typically BB drivers which annoy me the most. Carriers annoy me as a mechanic, because unlike other ships with well-defined roles, they can do too much on their own. 1 hour ago, BLUB__BLUB said: But why the German CVs? Because I cap? Nah. I'll even go through the middle on Two Brothers in T10. I'm just nuts. Do you think they are any more fair? Surprise... they're just as broken. And they can kill DDs no problem. Just harder and not preferred target. The thing is, sometimes it is worth the effort and sometimes it is easier, faster and more influential to kill something else. It depends. (BTW I play 30% CV, 30% BB and 30% cruisers... the rest of it some DD... they are too fast for me, I am old and slow). I'm the opposite then, I avoid even cruisers because they are too slow and sluggish for my taste. BBs? Forget it, I used to play them and then quit the game for several years because of how boring they were. German CVs are, from what I know, basically through-deck cruisers. They have aircraft, sure, but can also kill ships with secondaries. 1 hour ago, BLUB__BLUB said: Don't go into those pesky narrow strait then... does that make sense? If you are spotted (by another DD), well yes. But... other ships (DDS) will kill you much faster then than the CV. A cruiser can do it in one BLAP. A BB with one or two HE-shells. Much faster than a CV can do it. Shells are faster than planes. On some maps, it is unavoidable. 1 hour ago, BLUB__BLUB said: It is because of T3/4/5. There you get 2 or even 3 CVs, and usually a lot of DDs. They find out in T5 that BBs and cruisers have more AA than a DD. Then at T6, the DDs get faster and have more consumables. There is usually also only 1 CV. Now, T6 cruisers and BBs have FLAK. Sometimes "quite a lot". DDS never have a lot (maybe ONE puff) and they (the CVs) have never learned to avoid FLAK in T4. So, what they do: they'll hunt DDs. - Also, it is a fact that whoever loses their DDs first, usually loses the game. - Also, may DDs are potato. They run straight to cap (the CV sees the cap is turning), guess where the DD is... - In the cap, the DD smokes up and sits... other ships see the planes and think "no way Jose". All the CV has to do is wait for the smoke to clear... BLAP! You can make CV life a lot harder by adapting. However, if he wants you dead, then you are dead. The thing is make sure that: - you are not in the spot that he expects you to be; - try div up, get some teammate to cover you... - if you get caught... do not make it easy on the CV! Thanks. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8259 Posted April 14, 2021 3 hours ago, Pukovnik7 said: Problem is, it is rarely possible due to how starting positions are divided up, and also the fact that there are often only one or two destroyers per team. Your clan has discord? If you use that, it should not be a problem to div up. You can then have 3 DDs. And they will spawn sort of next to eachother. 1 Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,441 battles Report post #8260 Posted April 16, 2021 Max Immelmann.... Had a couple of battles this morning and it was a bit underwhelming but the way battles went was not great. I did end both battles with a 1-1.5 squadrons of each plane so I should perhaps be more aggressive. Midway bombs are nicer but with Immelmann you can make 3 strikes on some targets as you can stay in their low dps, outer AA range. Destroyers were a little tricky, did land 3 torps on them and killed one though. Always fun to kill destroyers with 35 knot torps. Against battleships with good side armour the skip bombers become like Audacious bombs. Setting fires but doing little damage. These are just very early impressions. Please share yours. Share this post Link to post Share on other sites
[TOHOU] Cirno9999 Players 488 posts Report post #8261 Posted April 16, 2021 the moment when you are a t8 carrier with t6 planes in a t10 match xD 1 Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,441 battles Report post #8262 Posted April 16, 2021 1 hour ago, Cirno9999 said: the moment when you are a t8 carrier with t6 planes in a t10 match xD Yes but how many tier 6 planes do you start with?? Share this post Link to post Share on other sites
[TOHOU] Cirno9999 Players 488 posts Report post #8263 Posted April 16, 2021 start with 8 arrive with 0 xD Share this post Link to post Share on other sites
HP3070 Players 14 posts 14,145 battles Report post #8264 Posted April 18, 2021 So how do you counter skip bombers? So far I've found just one: don't play. Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,441 battles Report post #8265 Posted April 18, 2021 1 hour ago, HP3070 said: So how do you counter skip bombers? So far I've found just one: don't play. In what? Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #8266 Posted April 18, 2021 11 hours ago, HP3070 said: So how do you counter skip bombers? So far I've found just one: don't play. Not sure what you mean with "Counter", but best would be to bow in or show stern Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #8267 Posted April 19, 2021 7 hours ago, Pikkozoikum said: Not sure what you mean with "Counter", but best would be to bow in or show stern Only to give full broadside to the entire enemy team and taking massive damage there Great advice... Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,190 battles Report post #8268 Posted April 19, 2021 2 hours ago, 159Hunter said: Only to give full broadside to the entire enemy team and taking massive damage there Great advice... Ofc depends on situation but if he has only CV to face then turning is helping. @HP3070 like if you get an Immelmann attacking only you every battle. Eh. 1 1 Share this post Link to post Share on other sites
[THROW] Lordcrafty Players 467 posts 11,760 battles Report post #8269 Posted April 19, 2021 22 hours ago, HP3070 said: So how do you counter skip bombers? So far I've found just one: don't play. this is something new? Why skip bombers specifically? Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #8270 Posted April 19, 2021 Out of curiosity has anyone else encountered more 2 CV per side games at tier 8 lately? It’s probably just because I have been able to play in the day time lately but I’m just surprised how several times each day now I encountered this. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8271 Posted April 19, 2021 4 minutes ago, lovelacebeer said: Out of curiosity has anyone else encountered more 2 CV per side games at tier 8 lately? It’s probably just because I have been able to play in the day time lately but I’m just surprised how several times each day now I encountered this. I haven't. I play about 30% CV, and it only happens very rarely. Maybe ten occasions all over the past year, and then usually T6+T8 CV. Mostly when I was faildivving my T6Cv with at T7DD. Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #8272 Posted April 19, 2021 3 hours ago, MacArthur92 said: Ofc depends on situation but if he has only CV to face then turning is helping. I know, I just gave the same advice as that resident CV apologist. SItuational, fitting my narrative :) Share this post Link to post Share on other sites
[THROW] Lordcrafty Players 467 posts 11,760 battles Report post #8273 Posted April 19, 2021 37 minutes ago, 159Hunter said: I know, I just gave the same advice as that resident CV apologist. SItuational, fitting my narrative :) very telegraphed CV strikes can be situational, if a ship is free to maneuver without fear of incoming shells they can usually take half or less damage from these strikes. You will of course still potentially get cross dropped. I'm basically talking about torp bombers, besides FDR maybe against BBs and skip bombers, AP rockets fall into the category too but they're fast. Share this post Link to post Share on other sites
[-MM] Panzer_Guido [-MM] Players 155 posts 23,422 battles Report post #8274 Posted April 19, 2021 Can someone explain this "AA" thing to me? I played against an FdR yesterday. My Stats say I did 160K plane dmg and shot down 30 planes. I kept being bombed tough, so AA does not seem to protect from air strikes. I must be missing the "counter play" part. Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,441 battles Report post #8275 Posted April 19, 2021 8 minutes ago, Panzer_Guido said: Can someone explain this "AA" thing to me? I played against an FdR yesterday. My Stats say I did 160K plane dmg and shot down 30 planes. I kept being bombed tough, so AA does not seem to protect from air strikes. I must be missing the "counter play" part. AA will protect you from strikes. FDR can drop 7 times from one squadron. If he only struck you 6 times, your AA did protect you from a strike!! 2 Share this post Link to post Share on other sites