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General CV related discussions.

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Just now, NikolayKuznetsov said:

apparently if you use AA in smoke and move around in it to avoid getting dropped, a good CV can use your AA tracers to pinpoint your location and drop you in your smoke.

If you are shooting from smoke any class will be able to harm you. Firing into smoke isn’t exactly difficult or new. I mean unless

you are facing really bad ships

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3 minutes ago, 1MajorKoenig said:

If you are shooting from smoke any class will be able to harm you. Firing into smoke isn’t exactly difficult or new. I mean unless

you are facing really bad ships

I didnt shoot, and I just tested it out for myself, CV can just follow AA tracers and blap you in smoke, I could do it on the first attempt. Learn something new every day I guess, if a destroyer even dares to try to shoot down an airplane, the CV will know your exact location so it can bomb you to death in your smoke, because you sinned against wargamings pet class and tried to shoot one of their precious planes.

 

Carriers are a tumor on an otherwise beautiful game, its disgusting, even smoke does not hide your from planes, it hides you from everything else but not planes

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49 dakika önce, NikolayKuznetsov dedi:

Every time I learn something new I hate this stupid class even more, a lexington was constantly dropping my yugumo in smoke, I wanted to learn how, apparently if you use AA in smoke and move around in it to avoid getting dropped, a good CV can use your AA tracers to pinpoint your location and drop you in your smoke. How much cuddling does this dumb class need if a destroyer cant even turn his AA on when hes in a smoke cloud. If you want to make sure CVs get played despite the fact that they are mind numbingly boring, just give them a consumable to randomly detonate a ship of choice.

You cant have AA on when driving around cuz they will find you quicker and kill you quicker, you cant have it on when you are smoked up cuz they will kill you in your smoke. Why give destroyers any AA at all? Its already trash, at least let me use it a bit so I can enjoy the fantasy of counter-play, dont worry I wont kill any planes, I promise

I would say he just got lucky aa tracers doesnt show where you at exactly at least ı feels so

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49 minutes ago, NikolayKuznetsov said:

I didnt shoot, and I just tested it out for myself, CV can just follow AA tracers and blap you in smoke, I could do it on the first attempt. Learn something new every day I guess, if a destroyer even dares to try to shoot down an airplane, the CV will know your exact location so it can bomb you to death in your smoke, because you sinned against wargamings pet class and tried to shoot one of their precious planes.

 

Carriers are a tumor on an otherwise beautiful game, its disgusting, even smoke does not hide your from planes, it hides you from everything else but not planes

Yea sure but it’s the same with ships dude. And if that ship has a spotter plane he has an easy time blowing you out of smoke especially when stationary due to camera elevation
 

And following AA tracers is less precise in any cases
 

So your gibberish on how terrible the world is - is nonsense. It’s an existing game mechanics since ever and has nothing to do with carriers 

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6 hours ago, Lordcrafty said:

I think I'll just say the same thing here:
image.png.3bb44a79279d31116a6a7aa006f786fb.png
I was expecting a kaga at T10 balanced for T10, instead it looks like we're just getting a kaga at T10.

This is a CV that's balanced for the player that thinks CVs get deplaned often, I can already hear the cries that it's OP.

it is OP but that has more to do with the whole class being broken

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2 hours ago, 1MajorKoenig said:

Yea sure but it’s the same with ships dude. And if that ship has a spotter plane he has an easy time blowing you out of smoke especially when stationary due to camera elevation
 

And following AA tracers is less precise in any cases
 

So your gibberish on how terrible the world is - is nonsense. It’s an existing game mechanics since ever and has nothing to do with carriers 

 

Well in that case, CVs shouldnt be able to see gun tracers.

Ships use gun tracers from smoke to guess where the enemy ship is sitting. AA tracers doesnt help them.

CV gets both gun and AA tracers to guess where the smoked up ship is sitting. So for it to be equal, ships should see gun tracers, and CVs only see AA tracers.

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10 minutes ago, DFens_666 said:

So for it to be equal, ships should see gun tracers, and CVs only see AA tracers.

You what? Both see both or am I missing something?

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14 minutes ago, 1MajorKoenig said:

You what? Both see both or am I missing something?

 

Havent really payed attention to how much you see AA tracers when being in a ship, i guess you can see them, question is how much good does it do.

IMO CVs profit more from guns shooting from smoke than AA tracers, so i dont think its equal to begin with.

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2 hours ago, 1MajorKoenig said:

And following AA tracers is less precise in any cases

AA tracers do not show the ship. They come randomly from the smoke. 

It does tell you he is still in there, so what you do, you drop torps in smoke. 

Those planes go back to the CV safely. If you do not drop, you will just lose them. 

 

The mistake is usually, they were already parked, then they smoke - it is just one smoke-fluff. 

That means if it is Midway or FDR, 6-8 torps get dropped. Chances are you'll hit something.

Especially when you see his last lateral position on the minimap and he doesn't move. 

Of course then you drop 'em sideways. 

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29.03.2021 saat 21:47'de, BLUB__BLUB dedi:

Well, there would be 2 problems:

1. I'm not a purple player. I'm kinda just-a-bit-better-than-the-guy-on-the-reds, usually. 

2. Best I have is the 3rd one. Last one still coming... but I just do not give a Flying F. 

 

But besides that, they'll complain, go Reeee and give you negative karma anyway.
Even teammates do, if you don;t do as they tell you or wish. So, problem? No problem. :Smile_trollface:

lol do you realy thing our teammates in randoms would look at your stats they would just look at your emblem and get scared cuz they will think you are a god level player its about tricking them in to your trap :fish_cute_2:

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16 saat önce, El_Pepega dedi:

I would say he just got lucky aa tracers doesnt show where you at exactly at least ı feels so

yup they dont show where exactly you are but if you are experienced enuf you can get slight a bit idea about where the enemy dd is which works for me all the time 

cuz aa the path of aa trace's gets changed according to his position compared to your planes position for ex if he is in the left of your planes you would see traces from left side 

 

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13 minutes ago, COMRADE_2019 said:

lol do you realy thing our teammates in randoms would look at your stats they would just look at your emblem and get scared cuz they will think you are a god level player its about tricking them in to your trap :fish_cute_2:

I would not want them to run, then it is harder to farm them. :Smile_trollface:

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Şimdi, BLUB__BLUB dedi:

I would not want them to run, then it is harder to farm them. :Smile_trollface:

hmm i might thinking of making my emblem pepega aswell than :Smile_trollface:

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7 ore fa, BLUB__BLUB ha scritto:

 Feel the hate, harvest the salt. Enjoy the tears... 

Pokemon Cry GIF - Pokemon Cry Crying - Discover & Share GIFs

MEW THATS RIGHTTT!

omfg the nostalgia...

7 ore fa, BLUB__BLUB ha scritto:

Max Immelmann is not yet available, is it? :Smile_amazed:

https://wiki.wargaming.net/en/Ship:Max_Immelmann

 

I have seen a few around.... not impressed... but... 

Gotta Catch Em All GIFs | Tenor

the gif is basically me trying to play warships

 

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17 hours ago, El_Pepega said:

I would say he just got lucky aa tracers doesnt show where you at exactly at least ı feels so

I think the tracers basically show only the smoke puff that they're in, so in the moment that they move between puffs you could theoretically narrow down their position somewhat to a line.

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23 hours ago, DFens_666 said:

 

Havent really payed attention to how much you see AA tracers when being in a ship, i guess you can see them, question is how much good does it do.

IMO CVs profit more from guns shooting from smoke than AA tracers, so i dont think its equal to begin with.

It's the same, you can fire at the aa tracers with your ship too, but it's not as precise as aiming at guns shooting. You wanting players to see different things according to what ship you play says it all 🙄

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23 hours ago, BLUB__BLUB said:

AA tracers do not show the ship. They come randomly from the smoke. 

It does tell you he is still in there, so what you do, you drop torps in smoke. 

Those planes go back to the CV safely. If you do not drop, you will just lose them. 

 

The mistake is usually, they were already parked, then they smoke - it is just one smoke-fluff. 

That means if it is Midway or FDR, 6-8 torps get dropped. Chances are you'll hit something.

Especially when you see his last lateral position on the minimap and he doesn't move. 

Of course then you drop 'em sideways. 

Also, you can also see what is the freshest smoke puff, probability for the DD to sit there is highest, it's called taking a random chance. And sometimes those torpedoes hit home, and the DD is totally confused/angered that you can do such a wild guess and hit home. Your reward as a gambling CV in these situations is a butthurt / damaged / dead (butthurt for certain) DD, who will tell you A) You are a cheater, or B) CV sucks, and you are the worst being to ever live (next to some prior dictators, and or unpopular religious demigods). It all ends up with your feelings being hurt, since someone in a videogame not liking you, and you will struggle having a good night sleep because of it. This makes the DD feel better, and it's the main objective for such hurting words in the chat 😢

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A comparison to world of tanks 

I'd like to draw a parallel to world of tanks. In world of tanks, as most of you might know, there is a line called self propelled guns or spg for short. This is basically artillery in the game.

They have a certain role to play, which is to "dig out", outright damage hull-down tanks or stun them (stunning crewmembers making giving it a debuff). This is mostly heavy armoured tanks or tank destroyers.

They are as cv's are now not well liked in the world of tanks as they sit at the far end of the map and fire shells to the other end of the map.

The thing is, they have a specific purpose and although a lot of players might not like artillery they know it's necessary evil. 

 

Now the reason I want to highlight this is because in the current test server, wargaming have implemented tracers that make it easier to se the shells and where they came from and also made additions to giving a heads up for players to avoid the idf (in direct fire). Another thing is the loadout of shells but that's not important to this. 

They know they artillery needs to be in the game to balance it but they also try to make changes that makes it more manageable.

 

In contrast if doesn't feel like the aircraft carriers have a purpose. They arn't the only thing to combat destroyers or heavily armoured battleships. They prey on everything with no to little regard for AA unless you're two or more ships toghether. 

I don't mind cv's a lot of the time but when I shoot down 16 planes or more and the cv's just keeps sending more and more planes it just doesn't matter what you try to do. If the cv wants you dead, you're dead.

 

I'd like to see, like on the test server in world of tanks, that wargaming implement some features that makes cv's more vulnerable for an amount of time after they made a strike or something like that. I don't know what to implement but they have to do something.

 

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Just now, hockeyhulk said:

A comparison to world of tanks 

I'd like to draw a parallel to world of tanks. In world of tanks, as most of you might know, there is a line called self propelled guns or spg for short. This is basically artillery in the game.

They have a certain role to play, which is to "dig out", outright damage hull-down tanks or stun them (stunning crewmembers making giving it a debuff). This is mostly heavy armoured tanks or tank destroyers.

They are as cv's are now not well liked in the world of tanks as they sit at the far end of the map and fire shells to the other end of the map.

The thing is, they have a specific purpose and although a lot of players might not like artillery they know it's necessary evil. 

 

Now the reason I want to highlight this is because in the current test server, wargaming have implemented tracers that make it easier to se the shells and where they came from and also made additions to giving a heads up for players to avoid the idf (in direct fire). Another thing is the loadout of shells but that's not important to this. 

They know they artillery needs to be in the game to balance it but they also try to make changes that makes it more manageable.

 

In contrast if doesn't feel like the aircraft carriers have a purpose. They arn't the only thing to combat destroyers or heavily armoured battleships. They prey on everything with no to little regard for AA unless you're two or more ships toghether. 

I don't mind cv's a lot of the time but when I shoot down 16 planes or more and the cv's just keeps sending more and more planes it just doesn't matter what you try to do. If the cv wants you dead, you're dead.

 

I'd like to see, like on the test server in world of tanks, that wargaming implement some features that makes cv's more vulnerable for an amount of time after they made a strike or something like that. I don't know what to implement but they have to do something.

 

This is not WOT fortunately

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1 minute ago, 1MajorKoenig said:

This is not WOT fortunately

I'm not sure wether that's a good thing or a bad thing xD

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9 hours ago, hockeyhulk said:

I'd like to see, like on the test server in world of tanks, that wargaming implement some features that makes cv's more vulnerable for an amount of time after they made a strike or something like that. I don't know what to implement but they have to do something.

Many of the people posting in this thread would like to see something like that. Some of them even do play CVs themselves. But it will not happen and the reason for that has been mentioned quite a few times in this thread already:

  • WG wants a certain % of CVs in the game, alas it doesn't seem to matter what tier those CVs are.. the total number or % is important to report to their superiors that "CV reeework was a success"
  • WG knows that changing the CVs into something more complicated or less powerful - like by making them unable to attack any ships whenever they want to or reduce their power to inflict damage without having to bother with consequences - will reduce the amount and/or % of players being ready to play CVs as many of them are only ready to play this class when they can boost their stats with them.. and a lower number or % of CV players... see above
  • even though the CV reeework was f*cked up utterly, players aren't leaving the game in significant numbers or get replaced by new players with not yet plundered purses. So WG isn't losing a signifant amount of money by ignoring the complains of those few players (compared to the total number of players) posting here on the forum. So until that changes and player numbers shrink by a lot, WG won't change anything

 

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10 hours ago, Deckeru_Maiku said:
  • even though the CV reeework was f*cked up utterly, players aren't leaving the game in significant numbers or get replaced by new players with not yet plundered purses. So WG isn't losing a signifant amount of money by ignoring the complains of those few players (compared to the total number of players) posting here on the forum. So until that changes and player numbers shrink by a lot, WG won't change anything

 

i think this is the most accurate comment. some of the older players (myself included) left the game, but steam has made the game a bit more visible so as you said playerbase remains in acceptable levels. But also some of us want the game to be better so we can play again. I keep reading reddit and the forums in hope that the game improves. Personally i would return if AA was buffed or a non-CV MM was added. If they think CVs are fine, let them keep them like this, but let us play without the fun police around. 

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Personally I would love to see CV going back to RTS mode, it was a deeper and more strategic gameplay, and for me wows at it's best. But that will never happen.

 

So, some changes to current model of CV. I don't think it needs drastic changes like some here suggest. The biggest problem for everyone else is CV spotting so much. Here are my suggestions:

 

- CV only spots enemies locations on the minimap. However, a new consumable allows the CV to spot like they do in current build, but limited amount of consumables and limited amount of time.

- Fighter consumable won't spot ships.

- Bigger difference between bad and good aa ships: The amount of planes lost during a battle don't have to change much, but I think they should go back to how RTS CV was for aa cruisers (CV want to avoid them). 

- Allow control of carrier when you have squadrons in the air: They have tried since rework to make autopilot work, but it's simply not good enough. Too often I have to manually control my CV to avoid death / crashing into islands / make sure CV goes in right direction. When autopilot have troubles distinguish between forward and reverse, you know you have a problem.

- More control for air superiority, replace rockets or add fighters who can strafe ships with machine guns, damage only light armor like superstructure or DD. Can also use ammunition to kill enemy bombers. Less powerful than RTS strafing, to avoid too big gap between good and bad players.

 

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I'd say the spotting problem could be solved much easier. 

Also it woudkl solve some AA-issues. 

 

 - CV gets "cruise mode"and "attack/spot mode". 

 

when cruising,

- planes move above the clouds... they spot nothing. They are also non-vulnerable to AA;

- planes have their higher (boosted) speed;

- CV has to use the minimap, rely on stuff spotted by other ships. 

- if CV wants to "take a peek" he has to "dive under clouds" and become vulnerable.

 

When attacking/spotting
- planes are much much slower (as a result, they have to avoid more FLAK);

- planes will spot on minimap, and "live feed " only for the ships that are "in spotting distance". 

Spotting distance would mean, the distance that the ships themselves would be spotted once they fired their guns.

 

So, a DD that has 6 km concealment but 12 km when firing, would be spotted for anyone within 12km. 

That spotting would last for same time as when the guns were actually fired. 

However, if that DD would smoke up or hide behind a mountain, the spotting would end.

 

Quite sure it will never happen though. Shame. :Smile_sad:

 

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