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General CV related discussions.

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8 hours ago, BLUB__BLUB said:

Yes, that is the fallacy. So, since he says the CV kept him spotted all the time... so he says...

He was spotted from > 6km, in which case he was shooting. Or the CV was catching Flak. 

 

Agreed. Somewhat. Some games I manage top avoid Halland Flak, mostly I do eat some of it.

I I know where he is, he's not gonna get me. Sometimes I do not know and I "find "him. 

Then I use the tricks, but often still lose planes. 

AKA it depends a bit on the lag/connection, you will get the AA warning and spot him, and at the same time dakka starts.

 

That hole also has to be big enough for your squad, too. 

 

True. But you'd have to spot him first, else no target to approach. 

 

Yes. But that is once you know where he is. Or at least when he knows where YOU are..

 

True. In my case I managed 4 drops, then had only ~2.1 planes left which would not make it. 

As in, 3 planes, one burning and smoking, one just leaving a trail. The Halland won. 

My mate died (torps...) and Halland escaped. With ~25% HP, but hey. It is kinda RNG if you hit them.

I had more luck with Fat Currywursts, this weekend I detonated one with 3 torp hits. 

For sure you will not hit all bombs on a DD. You can hit multiple torps though. :Smile_trollface:

1447252388_Hallandate4torps.jpg.ef7f7d5500d274fb8bff776735c3d1eb.jpg

(all skill no luck)TM

 

1.

No Because it can only be one or the other.

 

Situation 1

If he keeps AA enabled. He can Spawn Flak which you have to Evade. But he will be Visible from 6km away. You have enough Space to evade.

Situation 2

He does not enable AA till he is Spotted. In that case no Flak will be Spawned because his Air Detection Range is less than his Minimum Flak Range.

 

Therefore we got several possible Scenarios.

 

A.

The Halland does not Enable AA till he is Spotted. In this case only his DPS will work most of the Time because his Flak isnt within Minimum Range to actually Fire.

As such the FDR can reliably keep him Spotted without any Serious Risk of eating Flak.

Because after the First Approach. Flak will mostly be Spawned whenever the FDR is doing the Turn to Return to him where Flak pretty much never Hits you at all.

 

B.

The Halland Enables AA from the Start. In this case you will be Fired at with Flak. However you also have Sufficient Distance to actually Evade Flak while Approaching the Halland.

If you Hit the Halland from a Diagonal Position to begin with you can just wait for the Flak to Spawn and then turn into the Halland. As such no Flak will be in your Way anymore as it Spawned to the Side.

If you Hit the Halland straight on. You will need to first Change your Course to a Side to make Bait the Flak away from your Path to the Halland. After that you change Course back to the Halland.

 

 

2.

Thats Normal. Dont forget your Planes have Insane HP. So his Instant Sector will take over 3k HP from you.

As you got 14 Aircraft per Squadron you will often lose an Aircraft from the First Sector because of the percentage Damage.

But thats the thing. You got Big Squadrons with Insane HP. So you can Afford to Lose alot of HP and Aircraft.

You have 7 Drops Available. So getting 3 out is very well Possible.

And only allowing 3 is actually Something only very Strong AA Ships can do.

I mean think about it.

If you were Bombing a lone Yamato. You would likely get 5-6 Drops easily.

On a Shima it would be Guaranteed 6 Drops and possibly even a 7th Drop if he has AA Disabled at the Start to avoid Detection and fails to actually hit you properly with a Sector Hit.

 

 

3.1

No. As I wrote Above under Option B.

You can always Correct your Course after you Spot him.

In fact unless you Fly Straight Towards him already before Spotting him. (Which is Rare) you can even use that Course of Searching him for exactly that Maneuver.

This is actually how many Average CVs End up Dodging AA.

They found the DD by Accident and where going Diagonally to him. Then turned towards him and thus Evaded the Flak without Realizing it.

 

 

3.2

Flak cannot Spawn unless you know where he is. Because it Automaticly Spots the Target.

So if Flak Spawns you will always know where he is. And he will always know where your Squadron is.

 

 

4.

I dont have FDR Yet. So unfortunately I cannot talk about Hitchances for it.

As these are highly Different between CVs.

 

But thats not really the Point :)

The Fact is. That an FDR can in Fact do 3 Drops on a Halland while keeping him Spotted for nearly 2 Minutes Straight.

 

And dont Laugh. I havnt even Pulled all Registers up there Yet.

Because if we talk about Spotting. We could also Cheese the Halland by Simply Slingshotting over it using Max Alt Drops constantly with a DB Squadron.

Thus while we have very low Hit Chance or even do Empty Drops in the Water. Our Squadron will constantly be Immune to Damage from the Halland while Spotting it. :)

They only Fixed the Slingshot Drop. Where you basicly used the Immunity to go all the way to the Enemy and then Drop for New Immunity.

But they didnt Fix the Issue of using Slingshot to go over a Strong AA Target without Dropping it ;)

They also didnt Fix it that Dropping from Max Alt You basicly sit there Immune to Damage for the whole Time of your Bombs Falling from the Sky. :)

 

So using that we could actually Increase the Spotting Time we Spend in the Hallands AA even Further.

I actually do that when I face Halland with a T8 CV.

Pretty much no T8 CV will Reliably do 2 Drops on a Halland. But many Survive long enough that their Dive Bombers can do a Second Drop into the Water. Thus having their Aircraft Immune to Damage for Several Seconds while the Bombs etc Fall. And thus keep the Halland Spotted several Seconds Longer ;)

 

 

 

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11 hours ago, Sunleader said:

using Max Alt Drops constantly with a DB Squadron

 Ok I know now that you have kept the "constant spotting" in mind, too. 

Though you'd not spot him when turning if he shuts down AA. And then it wouldn't be constant spotting.

IMO unless Halland is shooting, you need to be < 6km and as such you lose planes. You also need to avoid Flak all the time.

 

11 hours ago, Sunleader said:

using Max Alt Drops constantly with a DB Squadron.

Roosevelt doesn't have dive bombers, it has "flat level carpet bombers". Like Implacable. 

They'll drop 8 HE bombs, if you keep it straight there's two rows of 4, sort of (+RNG).

You can hit ALL of them on a parked CL. And then do 20K, plus fires, if RNG allows.

If you do NOT keep it straight & steady there's enough RNG to miss a parked BB... 

 

11 hours ago, Sunleader said:

The Fact is. That an FDR can in Fact do 3 Drops on a Halland while keeping him Spotted for nearly 2 Minutes Straight

I know that it CAN be done... by a very good CV player and vs a not-so-good Halland player. 

However... it is very unlikely. Also unlikely that 1.5 minute spotting is what teammates need to kill a DD.

 

Then, a question - how good is  CV-player that can spot a Halland for 3 drops, and not kill him?

If I manage to get 3 drops on a DD... he is dead... and I'm not THAT good... 

BTW... is it a wise decision to do that... since that Halland has no teammates near (apparently). 

But also since your teammates are near enough to kill him. 

 

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22 hours ago, Sunleader said:

 

Responding to an Older Post cause I just saw that. And I think I need to Explain some CV Mechanics here.

 

 

 

Lets do the Math.

FDR with a Standard Build has 14 HE Dive Bombers in 1 Squadron. Each of them has 4537 HP that means that the whole Squad together has the Insane amount of 63518 HP

Halland with Full AA Build has 181 DPS in Long and 438 DPS in Medium Range Together a Rounded Value of 620 DPS. Add to that 35% from Sector every 20 Seconds for 10% and each time doing 5% Damage on the Remaining Squadrons HP.

Thats for the Simple Part.

 

Now in addition to that we got some Variables.

 

1.

Each time the FDR Drops. It will lose 2 Aircract. But it will also be Immune to Damage for about 5 Seconds

2.

The FDR will not Spend the Full Time in the Inner AA Zone. And since the FDR only Closes into the Inner Zone to Drop. And will leave the Inner Zone using the Immunity Time after the Drop. The Time in the Inner Zone will actually be heavily Limited.

3.

There is a Risk of the Halland using the Sector during an Immunity Timer and thus Lose the 5% Bonus Damage.

4.

There is a Risk of the FDR running into Flak.

5.

By Default any Aircraft Carrier will have the Skill to Reduce Continues AA Damage by 10%

 

 

Now. We will assume that the Halland always uses the Sector Perfectly. We will also assume FDR Times his Strikes Perfectly to manage the Distance. Now Flak can be Evaded by any Decent CV. So we will assume the FDR to not be hit by Flak.

 

Now. Assuming the Perfect management of Distance. The FDR would need about 5 Seconds to Cross through the Inner Zone and Drop. And another 5 Seconds in which it is Immune. To leave it again.

That leaves 20 Seconds per Drop in the Outer Zone.

The Halland however also Manages the Sector Perfectly. So the Sector will be Full Power during the 5 Seconds the FDR is in the Inner Sector and adds 5 Seconds to the outer Sector.

So we get for every 30 Seconds

15x181 Damage

5x 244 Damage

5x 591 Damage

And 1x5% of the Remaining Squadrons HP.

 

Now. The FDR Comes into Range. And goes for the Halland.

On the First Pass which we for Simplicity will assume to take the Full 30 Seconds even tough thats Honestly far too long.

The Halland will do a Total of 10k Damage

And FDR will lose another 9k HP from the 2 Aircraft that Retreat after Dropping the Bombs.

14 Aircraft become 10 Aircraft.

 

Second Pass. This time the Squadron only has 44k HP Left. So it will only take 9.5k HP Damage due to the lower Sector Bonus.

It will take another 9k from the Retreating Aircraft.

So after the Second Pass its down to 25500.

Which means the 10 Aircraft became 6 Aircraft. One of which is Practically Dead.

 

And guess what.

Third Pass.

On this Pass the Squadron only Starts with 25500 HP so the Total Damage done is only 9k HP.

Another 9k from the last 2 Aircraft to Drop. Total of 18k Damage.

The Squadron therefore has 7500 HP Left.

 

Which means after the 3rd Drop the FDRs Squadron still has 2 Aircraft Left. One of which is Half Dead.

 

The Halland has Destroyed a Total of 6 Aircraft. And another 6 Aircraft have Retreated.

2 Aircraft are still there to Spot.

 

So in Theory 3 Drops are Perfectly within the Capabilities of an FDR.

 

 

 

Now pls note.

This is of course Assuming the FDR is not Running into Flak.

Which is Perfectly Possible for a Good CV Player.

This is also Assuming the Halland is Perfectly Managing its Sector and is really good Positioned for the FDR to take that long on the First Drop.

Which is also Perfectly Possible for a Good DD Player.

 

 

If the FDR makes Mistakes the Chance for 3 Drops Decreases of course. As any additional Second wasted and any Hit by AA will severely reduce the HP Reserve. And FDR only has 1.5 Aircraft HP to Spare for this. So at best it can take 1 Flak Hit or about 15 Extra Seconds in AA before the 3rd Drop is Endangered.

Likewise if the Halland just once Misses the Sector or Triggers it during the Immunity Timer after a Drop. It will basicly give the FDR 10 to 15 Seconds longer inside its AA Range due to losing that Damage Output.

 

 

 

Final Verdict.

3 Drops on a Halland will only Work if the Halland is Alone and the FDR is a Very Good CV Player.

Alternatively. 3 Drops on a Halland will Work for any Decent CV Player if the Player in the Halland is Inferior in Skill and makes Mistakes.

 

The Average Scenario however is more likely to end up with 2 Drops. As Unicum CVs are not that Common. And vast Majority of CV Players is unlikely to not get hit by any Flak at all.

 

 

 

 

 

 

That's a great post, nice math.

However, you seem to have forgotten one little but so crucial detail: DFAA.

DFAA will take down your planes way faster, not to mention that eating a single flak means half, if not more, of your squadron is instantly gone.

 

Also for some reason DFAA seems to make flak harder to dodge, but that may just be me panicking at the sight of those deadly red flaks. :cap_wander_2:

 

One last thing, I don't think you can "fail" your sector by activating it during immunity period. when I do it, sure the damage isn't applied during immunity, but when immunity ends I can see a big chunk of damage that I assume to be the sector activation, simply delayed. I'm not 100% sure about this though.

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33 minutes ago, BLUB__BLUB said:

 Ok I know now that you have kept the "constant spotting" in mind, too. 

Though you'd not spot him when turning if he shuts down AA. And then it wouldn't be constant spotting.

IMO unless Halland is shooting, you need to be < 6km and as such you lose planes. You also need to avoid Flak all the time.

 

Roosevelt doesn't have dive bombers, it has "flat level carpet bombers". Like Implacable. 

They'll drop 8 HE bombs, if you keep it straight there's two rows of 4, sort of (+RNG).

You can hit ALL of them on a parked CL. And then do 20K, plus fires, if RNG allows.

If you do NOT keep it straight & steady there's enough RNG to miss a parked BB... 

 

I know that it CAN be done... by a very good CV player and vs a not-so-good Halland player. 

However... it is very unlikely. Also unlikely that 1.5 minute spotting is what teammates need to kill a DD.

 

Then, a question - how good is  CV-player that can spot a Halland for 3 drops, and not kill him?

If I manage to get 3 drops on a DD... he is dead... and I'm not THAT good... 

BTW... is it a wise decision to do that... since that Halland has no teammates near (apparently). 

But also since your teammates are near enough to kill him. 

 

 

1.

The Trick you Quoted is usually something I will do when Meeting Halland in T8 CVs.

Since it Costs Planes to Kill a Halland with a T8 CV. And its Annoying cause it Costs Time due to the Hallands Healing.

 

For the Halland to go Unspotted again during a Turn. He would need to Wait till I am 3.5km away again. Then Turn off AA again.

But that would mean that during my Turn. Which is the Time in which I am inside his AA Range for the Longest Time.

So basicly you would need to Scratch 4k Damage for each Turn from the Calculation above.

Meaning if the Halland does that. He might go Unspotted in between indeed. However in Exchange I would also became Capable of Doing 4 Drops instead of 3. :)

 

If the Halland Keeps AA on. I will indeed remain inside 6km of him to keep him Spotted.

However. Chances to be hit by Flak in a Turn are next to Zero.

Flak Spawns arent very Accurate in Turns. And by Turning in again you will basicly be inside the Minimum Range again so no more Flak.

As such. During the Turning the Flak is Pretty much Useless. Flak Generally only works on First Approach. Anything after that it will usually Spawn to the Sides cause it cannot predict Turning and thus be completely useless.

 

 

2.

I see. So no Max Alt Drop.

However. Carpet Bombers have Super Long Immunity Times thanks to them being Immune for the whole Dropping Animation. Which means you dont really need it either.

RNG isnt relevant to this. Your Target is to use Immunity not Hit the DD.

You do this in Spray and Pray Fashion. Any Hits are just Bonus. The point is keeping the DD Spotted.

Albeit again. FDR doesnt really need to do this. It can Actively Bomb the Halland.

 

 

3.

Nope. That Statement is Wrong.

It can be Done by a Good CV Player regardless of the Hallands Skills.

It can be Done by a Decent CV Player if the Halland is less Skilled.

It can be Done by a Potato CV if the Halland is Potato.

 

And well. I merely Cut in because you said it wouldnt Happen.

Its not a Secret that Potatoes can change alot of things.

 

As for the likeliness of the Halland to be Killed. Thats not really Necessary.

Dont forget you can do that each time if you want to.

 

And there is the other thing.

If you Attack DDs like that. You should usually do it while he is either in Range of Teammates or in Combat with a DD of your Team.

The biggest Threat a CV can Pose to a DD. Is to Spot and Attack that DD when he is in a Forward Position where he Threatens your DDs or other Ships. Because his Threat relies on him being Concealed and thus be able to Attack from unknown position without being Attacked himself.

You attacking him Ruins that 3 Fold.

Because:

You Spot him so your Team can Shoot at him.

You Prevent him from Evading incoming Fire and Change course to Retreat because that makes him Predictable for a Drop. Thus putting him to a Choice if he wants to get hit by you or your team.

And You make his Location and thus Angle of Attack known to your Team. So his possibly already Fired Torps can be Expected by your Team.

 

 

This is a Common Scenario. And you should actually try to do that whenever you can.

Because Attacking an Enemy DD that is about to Clash with your DD. Gives your DD a Tremendous Advantage because he can Attack that DD without the Enemy DD being able to Respond properly. The same goes for you. The Enemy DD will be hard Pressed to Fight an Enemy DD while also Evading your Attacks. So you become much more likely to Score Big Hits.

 

 

 

8 minutes ago, Redthorne said:

That's a great post, nice math.

However, you seem to have forgotten one little but so crucial detail: DFAA.

DFAA will take down your planes way faster, not to mention that eating a single flak means half, if not more, of your squadron is instantly gone.

 

Also for some reason DFAA seems to make flak harder to dodge, but that may just be me panicking at the sight of those deadly red flaks. :cap_wander_2:

 

One last thing, I don't think you can "fail" your sector by activating it during immunity period. when I do it, sure the damage isn't applied during immunity, but when immunity ends I can see a big chunk of damage that I assume to be the sector activation, simply delayed. I'm not 100% sure about this though.

 

1.

Nope. Didnt Forget it. Simply Ignored it.

Because the Question is. If its Possible to do 3 Drops and Spot Halland for 2 Minutes.

Not if its Possible that Halland can Prevent it.

 

Halland wont have Def AA Available at all times. :)

So assuming it to be using DFAA by Default would not make Sense.

After all. Even if Halland used it for the First Squadron. FDR could Send a Second Squadron to do the 3 Drops and 2 Minutes Spotting then.

 

2.

Now. I never Noticed much of a Difference when someone used DefAA. So I cant tell you on that.

According to the Stats it only Increases Damage.

But I rarely get hit by Flak at all. So I dont really know.

 

3.

I would not be aware of this. But even then it wouldnt make much of a Difference.

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1 hour ago, Sunleader said:

This is a Common Scenario. And you should actually try to do that whenever you can.

Because Attacking an Enemy DD that is about to Clash with your DD. Gives your DD a Tremendous Advantage because he can Attack that DD without the Enemy DD being able to Respond properly. The same goes for you. The Enemy DD will be hard Pressed to Fight an Enemy DD while also Evading your Attacks. So you become much more likely to Score Big Hits.

I do. Because I no longer care for DD whineys, I think they have plenty advantage now. 

Also, they do not care about my poor BBabbies eating their torpies. I like feeding my torpies to DDs.

And yes I also like to help my DD matties to get their BBabbies and Dds. :Smile_trollface:

 

1 hour ago, Sunleader said:

However. Carpet Bombers have Super Long Immunity Times thanks to them being Immune for the whole Dropping Animation.

EH. I get lots of them lost when the animation is going, so kinda weird there? 

They do get replaced "from up above" but still they get shot down. Immunity, well no. 

I assume by "animation" you mean it starts when the two split off from the main squad.

 

I think you will find that when you have FDR it is not that easy. 

The planes are sloooowww I think even Ark Royal is faster. And also they turn like crap.

I never eat Flak in other CVs unless I screw it up. But with FDR, there is no avoiding it. 

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23 minutes ago, BLUB__BLUB said:

I do. Because I no longer care for DD whineys, I think they have plenty advantage now. 

Also, they do not care about my poor BBabbies eating their torpies. I like feeding my torpies to DDs.

And yes I also like to help my DD matties to get their BBabbies and Dds. :Smile_trollface:

 

EH. I get lots of them lost when the animation is going, so kinda weird there? 

They do get replaced "from up above" but still they get shot down. Immunity, well no. 

I assume by "animation" you mean it starts when the two split off from the main squad.

 

I think you will find that when you have FDR it is not that easy. 

The planes are sloooowww I think even Ark Royal is faster. And also they turn like crap.

I never eat Flak in other CVs unless I screw it up. But with FDR, there is no avoiding it. 

 

Its easy for all CVs.

 

And Yes. The Dropping Animation is when you RELEASE the Bombs.

So not while you are Aiming the Bombs.

 

You are Immune from the Moment you Drop the Bombs until the Camera Swings back to your Planes.

Which means that from the moment you Drop the Bombs till after they Landed. Your Planes cannot take any Damage.

 

As for Eating Flak. Thats generally not a real issue. Because it doesnt really depend on Speed.

I dont have FDR. But the others I know havnt said anything about eating Flak that much. So I would assume its something you simply need to learn.

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1 hour ago, Sunleader said:

As for Eating Flak. Thats generally not a real issue. Because it doesnt really depend on Speed.

I dont have FDR. But the others I know havnt said anything about eating Flak that much. So I would assume its something you simply need to learn.

Well. It is perfectly possible, even for me, to not eat ANY flak at all in any other CV.

Except maybe when I get Ark Royal in T9... and attack certain ships.

 

Haven't found out how to do it with FDR yet. Depending on the ship you attack:

- the holes in the FLAK just aren't big enough to get the whole squad through (except after you lost some planes, then it fits);

- the speed (actually, lack of it) cause that you will have to avoid at least 5 or 6 Flak spawns. In other CVs, maybe two;

- same speed causes that you cannot boost enough - the [edited] of the squad will still catch the Flak.

- so, you have to steer , and this is where the large squad size is a handicap. 

 

This doesn't mean that you will eat Flak "for sure". As we know there are other ways. 

But when straight-on attacking it is sort of impossible NOT to eat some. 

I dunno why your mates do not say this. Maybe because even if half of the planes get blapped, still doesn't matter. 

 

I'd be interested what you think of FDR when you get it. 

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CVs = Arcade Aircraft Factories. Fly recycling retarded magic planes that can be destroyed to infinity. It's not fun.

 

Before rework, CVs were a strategic asset that had to be carefully managed. You could play defence and attack. It was fun.

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8 hours ago, BLUB__BLUB said:

Well. It is perfectly possible, even for me, to not eat ANY flak at all in any other CV.

Except maybe when I get Ark Royal in T9... and attack certain ships.

 

Haven't found out how to do it with FDR yet. Depending on the ship you attack:

- the holes in the FLAK just aren't big enough to get the whole squad through (except after you lost some planes, then it fits);

- the speed (actually, lack of it) cause that you will have to avoid at least 5 or 6 Flak spawns. In other CVs, maybe two;

- same speed causes that you cannot boost enough - the [edited] of the squad will still catch the Flak.

- so, you have to steer , and this is where the large squad size is a handicap. 

 

This doesn't mean that you will eat Flak "for sure". As we know there are other ways. 

But when straight-on attacking it is sort of impossible NOT to eat some. 

I dunno why your mates do not say this. Maybe because even if half of the planes get blapped, still doesn't matter. 

 

I'd be interested what you think of FDR when you get it. 

 

I am actually planning to get it. But I fear it will take a while xD

 

That being Said. The most Effective Method. Especially for Slow Planes. Is the one I mentioned before.

 

 

Whenever you Find the Halland. You should Change Course to a Diagonal Approach so that the AA Spawns to the Side and not in between You and the Halland so that a Big Hole is Created.

Then Use that Hole to Boost towards the Hallands Minimum Range so the Flak stops Spawning.

 

If you have Trouble with the First Approach. You can also use a Slingshot here.

While you can no longer Create Full Immunity right to the Moment where you Drop again. (Cooldown Timer was Implemented Specifically to prevent this)

You can still use Slingshot to Cross over Difficult AA Areas without taking Damage.

Meaning the moment you find the Halland. You can make an Empty Drop into the Water to Cross into the Hallands Close Range while Completely Ignoring the Hallands Flak.

 

After that you will need to Spend the Cooldown in the Hallands Continues AA. But since you are now close enough to only Cross into Hallands Flak Zones during Turns. This will pretty much Prevent any Flak Hits. Thus limiting the Damage of the Halland to Continues AA and Sector Hits.

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7 hours ago, Sunleader said:

 

I am actually planning to get it. But I fear it will take a while xD

 

That being Said. The most Effective Method. Especially for Slow Planes. Is the one I mentioned before.

I know. That is what I use, with Ark Royal as well. 

 

7 hours ago, Sunleader said:

Whenever you Find the Halland. You should Change Course to a Diagonal Approach so that the AA Spawns to the Side and not in between You and the Halland so that a Big Hole is Created.

Then Use that Hole to Boost towards the Hallands Minimum Range so the Flak stops Spawning.

Yes. This works, when teammates find him. 

 

However, if you have a smart one, there is the risk that YOU find him. 

And the way you find him, there is you with a LARGE squad of SLOW and BADLY MANOUEVRABLE planes. 

You get the AA-warning (incoming!) and next, a wiiiide wall of Flak... no holes... I usually lose a few.

 

Sometimes I do not lose planes, because, knowing what DDs do, I'll have an idea where he is. 

For instance when a cap gets flipped... should know that after T5, duh. 

Then (nowadays) your teammates are hiding behind an island... eh. They won't shoot.

But that is a different problem and not related to Halland alone. 

 

The rest I know, but thanks for reminding :cap_like: 

 

 

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What just happened today?! in 2 out of three matches we had double CV's.. In T8. And there was no lag of BB's, CU's or DD's...

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9 minutes ago, Mahejo said:

What just happened today?! in 2 out of three matches we had double CV's.. In T8. And there was no lag of BB's, CU's or DD's...

Did you get T6+T8CV, that sometimes happens. 

The problem is most likely a surplus of BBs. Or a lack of cruisers/DDs.

 

At T4, you often get THREE Cvs. Mostly 2 (t4+T4). 

At T6, you'll get one, maybe two (T4+T6).

At T8, rarely happens. And if it happens you usually get T6+T8 CV.

Never seen it happen at T10. 

 

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On 3/12/2021 at 3:59 PM, Sunleader said:

Final Verdict.

3 Drops on a Halland will only Work if the Halland is Alone and the FDR is a Very Good CV Player.

FDR only needs 1 drop though
https://streamable.com/o274i6

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Quote

We've improved the operation of the ship's autopilot when moving backwards and when changing course.

 

Oh no.

Alright, so who volunteers for testing whether they improved or "improved" the auto pilot? :Smile_trollface:

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Vor 1 Stunde, El2aZeR sagte:

 

Oh no.

Alright, so who volunteers for testing whether they improved or "improved" the auto pilot? :Smile_trollface:

I highly doubt it but I will test it.... 

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2 hours ago, El2aZeR said:

 

Oh no.

Alright, so who volunteers for testing whether they improved or "improved" the auto pilot? :Smile_trollface:

I use the autopilot regularly... and today it looks as sh*tty as ever, or maybe even more so, as when adding a second course target spot made my Furious stop, then backpaddle a bit, before then going to full throttle and full rudder...

Seems the autotistic pilot has still slight problems to define when an island in 20 klicks distance might or might not be "in the way".

Luckily I usually only need to set "full throttle ahead, full rudder left/right" for at least half the battle without having to bother about the autotistic pilot... but when I have, it usually f*cks it up...

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2 hours ago, El2aZeR said:

Oh no.

Alright, so who volunteers for testing whether they improved or "improved" the auto pilot? :Smile_trollface:

Crying Michael Jordan @ Computer - Imgflip

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Some comedy gold from NA btw. Might as well share.

qSzlX1R.png

 

"If every class were as op as CVs I'd do better in them, but that doesn't mean CVs are op."

 

xd.gif

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10 hours ago, El2aZeR said:

 

Oh no.

Alright, so who volunteers for testing whether they improved or "improved" the auto pilot? :Smile_trollface:

 

8 hours ago, Aixin said:

I highly doubt it but I will test it.... 

Comrades, testing is only done on live server. The only server that can feed the spreadsheet. You should know this by now...

5 hours ago, El2aZeR said:

Some comedy gold from NA btw. Might as well share.

qSzlX1R.png

 

"If every class were as op as CVs I'd do better in them, but that doesn't mean CVs are op."

You forgot to highlight the fact that he/she considers him/herself a smart player. A smart player without even understanding basic logic ?

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3 hours ago, Bear__Necessities said:

One of NA's biggest CV apologists trying to show how to counter CV's. 

 

https://clips.twitch.tv/AthleticCarefulLettuceHassanChop-RRwhnIpkMnwX5Pys

 

I can't stop watching and laughing. 

 

What i dont get is, how do these people can keep on spewing their lies after such an event? Instead of saving even a little bit of dignity, they double down on more nonsense... Guess thats what the internet does, because IRL, someone would have smacked them in the head at some point :cap_fainting:

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4 minutes ago, DFens_666 said:

 

What i dont get is, how do these people can keep on spewing their lies after such an event? Instead of saving even a little bit of dignity, they double down on more nonsense... Guess thats what the internet does, because IRL, someone would have smacked them in the head at some point :cap_fainting:

It's easy to forget how bad the clubbing feels when you are the clubber, not the clubbee?

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4 hours ago, DFens_666 said:

 

What i dont get is, how do these people can keep on spewing their lies after such an event? Instead of saving even a little bit of dignity, they double down on more nonsense... Guess thats what the internet does, because IRL, someone would have smacked them in the head at some point :cap_fainting:

This guy only plays none CV's with super unicum back up. Often one in a CV itself. 

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