DecisiveTime Players 53 posts 7,490 battles Report post #7676 Posted March 4, 2021 Return to our sea!Back to our sky! We are surface ship players! We are no divsion players! Why we must crouch in the corner hiding? Why we cant sail free in this 10x10 map? Why must we be detected by CV's unintentional actions? Why we cant destroy all planes even use aa? Why must we endure CV's mockery? Why we cant revolt CV? Arise! All those who want to sail free! We must unite! Eliminate CV tyranny!The sea belongs to surface ship! Share this post Link to post Share on other sites
[TAYTO] ThePopesHolyFinger Players 1,101 posts 15,043 battles Report post #7677 Posted March 4, 2021 15 hours ago, Molly_Delaney said: Makes the CV player think. Well, now you've made the assumption that most CV players can think weegee are pushing CVs so much that, more often than not, Co_Op games have CVs regardless of whether a human is playing CV. It's like they really don't give a flying [edited]about what we say, they're doing it anyway. And they wonder why folk have little regard for them 1 Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,888 battles Report post #7678 Posted March 4, 2021 14 hours ago, El2aZeR said: Because in the end the likelihood of you ending up deplaned is practically nonexistent in the AA environment nowadays anyway regardless of how many planes you sacrifice to kill a single ship. You should tell that to the enemy Sanzang last night, spent a total of 8 mins just sending all the planes after a Wooster behind an island inside the cap.. and then complained next 5 mins of how he had no planes left :) 5 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #7679 Posted March 4, 2021 1 hour ago, Excavatus said: You should tell that to the enemy Sanzang last night, spent a total of 8 mins just sending all the planes after a Wooster behind an island inside the cap.. and then complained next 5 mins of how he had no planes left :) Probably time for WG to put some warning markings into the game, to give potato CVs a hint which ships still have some AA left that might be able to shoot down a plane or five if they try to attack them. I mean, come on, can't have those poor little flying potatoes - insert mental picture of Mr. Potatohead with angel wings here - have their battle ruined due to some nasty AA ships... that might lead to the number of CVs go down... Nerf AA! Nao! 2 Share this post Link to post Share on other sites
[SYD] Molly_Delaney Players 1,200 posts 4,600 battles Report post #7680 Posted March 4, 2021 40 minutes ago, Deckeru_Maiku said: Probably time for WG to put some warning markings into the game, to give potato CVs a hint which ships still have some AA left that might be able to shoot down a plane or five if they try to attack them. I mean, come on, can't have those poor little flying potatoes - insert mental picture of Mr. Potatohead with angel wings here - have their battle ruined due to some nasty AA ships... that might lead to the number of CVs go down... Nerf AA! Nao! If the loss of planes isn't enough on one but then if they are playing like: 1 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7681 Posted March 4, 2021 1 hour ago, Deckeru_Maiku said: Probably time for WG to put some warning markings into the game, to give potato CVs a hint which ships still have some AA left that might be able to shoot down a plane or five if they try to attack them. I mean, come on, can't have those poor little flying potatoes - insert mental picture of Mr. Potatohead with angel wings here - have their battle ruined due to some nasty AA ships... that might lead to the number of CVs go down... Nerf AA! Nao! Maybe a potatoes rating so the higher the rating the easier the ship, from 0 being el2azer level of competence to 10 potatoes or one sack of potatoes meaning a corpse could play said ship (not quite there yet). Maybe also make 1/2, 1/4 and 3/4 potatoes for better accuracy. Too allow for monetization and player retention there will also be different coloured potatoes as well and skins too. 2 1 Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #7682 Posted March 4, 2021 3 hours ago, Excavatus said: You should tell that to the enemy Sanzang last night, spent a total of 8 mins just sending all the planes after a Wooster behind an island inside the cap.. and then complained next 5 mins of how he had no planes left :) From the Wiki: Cons: Low plane count per squadron and on deck. Horrible plane restoration time of more than 2 minutes for torpedo and dive bombers, and 117s restoration for attack aircraft. The exception that proves the rule? Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #7683 Posted March 4, 2021 3 hours ago, Excavatus said: You should tell that to the enemy Sanzang last night, spent a total of 8 mins just sending all the planes after a Wooster behind an island inside the cap.. and then complained next 5 mins of how he had no planes left :) Pointing to the worst players possible. Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,888 battles Report post #7684 Posted March 4, 2021 38 minutes ago, Europizza said: Pointing to the worst players possible. but we should encourage them, because they are the reasons why CVs are balanced :) 2 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #7685 Posted March 4, 2021 7 minutes ago, Excavatus said: but we should encourage them, because they are the reasons why CVs are balanced :) You are encouraging the worst party in that case: WG 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #7686 Posted March 4, 2021 On 3/3/2021 at 11:19 AM, DFens_666 said: So why not train AA gunners so to say. If your AA is active, your AA gunners get more accurate over time. I think that would be a handy and kinda fair captain-skill, if it works like that. As in, every time the CV attacks you THEN the AA is stronger next time. But how do we ascertain that he is attacking? Does he have to hit you? Or just "if you spot the planes". Damn those DDs then with their 2.x km detection range. I'd then just fly along the map border and screw every BB from behind. More "long range backspamming". Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #7687 Posted March 4, 2021 4 hours ago, Excavatus said: You should tell that to the enemy Sanzang last night, spent a total of 8 mins just sending all the planes after a Wooster behind an island inside the cap.. and then complained next 5 mins of how he had no planes left :) I (almost) managed to lose all planes in FDR. In that game our team was totally spud. But i was in a div with my teammates, both in Thunderer. One managed 4 kills and 250K. The other got 180k and 3 kills. I managed 190K and 2 kills in FDR. We still lost... but it was fun. In the endgame I had only squads left with 3-5 planes. All out of torpedo-planes... Must say, my mistake. The enemy CV was damn good, should have killed him sooner. He sort of carried their whole team and had 7 kills. After I killed him we almost pulled it off. And then some of our taters, well, they saw a win coming, tried to win harder, and tatered into the enemy. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #7688 Posted March 4, 2021 1 hour ago, Excavatus said: but we should encourage them, because they are the reasons why Holy Spreadshiet tells WG that CVs are balanced :) Fixed that for You. Although I noticed Your irony... Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,888 battles Report post #7689 Posted March 4, 2021 16 minutes ago, Deckeru_Maiku said: Fixed that for You. Although I noticed Your irony... you are one step closer to the reality my son... SPREADSHEET IS THE WG.!!! Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #7690 Posted March 4, 2021 6 hours ago, BLUB__BLUB said: I (almost) managed to lose all planes in FDR. In that game our team was totally spud. But i was in a div with my teammates, both in Thunderer. One managed 4 kills and 250K. The other got 180k and 3 kills. I managed 190K and 2 kills in FDR. We still lost... but it was fun. In the endgame I had only squads left with 3-5 planes. All out of torpedo-planes... I smell deadeye thunderers at 20km! About as bad as sky-abnormal-cell-growth-disease! Share this post Link to post Share on other sites
anonym_h2A7Pq9RjcIx Players 31 posts Report post #7691 Posted March 4, 2021 Absolutely sick of carriers, twice been out in the Omaha today, a cruiser that has a high shell arc, weak armour and is designed for using island cover. Both times tier 6 carriers made a mockery of it. This is a joke. To quote The Mighty Jingles, " F U C K Carriers!". I really couldn't care less about the rules on this forum or any stupid block, as it's quite clear to me that the developers don't care about the state of the game and don't heed a word that's said either which way. What's more, If any of you Monkey Boys want to be a smart A S S and defend Wargaming then feel free, I wont be here to read it ... see you. 2 Share this post Link to post Share on other sites
[-MM] Panzer_Guido [-MM] Players 155 posts 23,422 battles Report post #7692 Posted March 4, 2021 Not his greatest fan, but checks out. They wont balance CV. Ever. Share this post Link to post Share on other sites
[CHEFT] geschlittert Players 874 posts 9,576 battles Report post #7693 Posted March 4, 2021 4 hours ago, Nibenay78 said: I smell deadeye thunderers at 20km! About as bad as sky-abnormal-cell-growth-disease! I can controll the engagement with thunderers. cant do that with CVs Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #7694 Posted March 5, 2021 Of course, but still boring. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #7695 Posted March 5, 2021 11 hours ago, Nibenay78 said: I smell deadeye thunderers at 20km! About as bad as sky-abnormal-cell-growth-disease! One was, one wasn't - that is the key I guess. BTW did you try dead-eye Conqkek, man it is filthy. Share this post Link to post Share on other sites
[SWN] Asatori Players 377 posts 11,666 battles Report post #7696 Posted March 5, 2021 TLDR: If CV popularity drops below a certain percentage a certain manager gets a bad job performance review and no christmas bonus. That is literally why we have this dumbed down gameplay and a broken class in the game. This is also why the FDR was put in the game.. they had to prop up CV popularity, just so sub_o would still get his christmas bonus. So we have brokenly OP class in the game with boring gameplay, just because the 1 career of a self absorbed manager is more important than player satisfaction. Nice. 2 Share this post Link to post Share on other sites
[THESO] Nov_A Beta Tester 1,292 posts 13,123 battles Report post #7697 Posted March 5, 2021 9 hours ago, Panzer_Guido said: They wont balance CV. Ever. Guess that makes premium CVs a good investment? 2 Share this post Link to post Share on other sites
[SWN] Asatori Players 377 posts 11,666 battles Report post #7698 Posted March 5, 2021 Another sad thought: The only way to get CV's balanced is for everyone to buy a FDR and start playing CVs, that way CVs will be too popular and it will skew the spreadsheets showing the CV class to be extremely overpowered. But F that I'm not going to give WG what they want because that is rewarding WG for their bad game design and balancing. 1 1 Share this post Link to post Share on other sites
[-MM] Panzer_Guido [-MM] Players 155 posts 23,422 battles Report post #7699 Posted March 5, 2021 1 hour ago, Asatori said: TLDR: If CV popularity drops below a certain percentage a certain manager gets a bad job performance review and no christmas bonus. That is literally why we have this dumbed down gameplay and a broken class in the game. This is also why the FDR was put in the game.. they had to prop up CV popularity, just so sub_o would still get his christmas bonus. So we have brokenly OP class in the game with boring gameplay, just because the 1 career of a self absorbed manager is more important than player satisfaction. Nice. at least from my personal experience with corporate organisations: Yes, that what it boils down to, though I guess it might be a team of devs/execs thats having their bonus. From their point of view nerfing AA and introducing FdR made a lot of sense. 1 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #7700 Posted March 5, 2021 3 hours ago, BLUB__BLUB said: One was, one wasn't - that is the key I guess. BTW did you try dead-eye Conqkek, man it is filthy. I prefer ships that can cause as much suffering to the CVs as possible. I even removed the +12% RoF module just to install the AA module on minotaur last 7 days: It's such a joy to see close to 1000 dmg pr tick, watch the planes burn, then report the CV. If I'm in a good mood, I'll take a 14 days chatban and mention something what I think about CVs! The fact that most BBs now sit at 20km even makes it viable to push caps almost constantly, as most radar cruisers get screwed if they get close to the caps.. 4 Share this post Link to post Share on other sites