[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #7526 Posted February 20, 2021 8 hours ago, 1MajorKoenig said: Sorry what I meant was not the skill rework - these air superiority skills are pretty useless - what I meant was this: Yes that would be a lot better indeed. 1 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #7527 Posted February 21, 2021 19 hours ago, Pikkozoikum said: Would be actually funny to implement clouds, which act like islands but for/against planes 19 hours ago, CptBarney said: The thing is with weegee planus, most of them are like 200 feet from the surface if that, so too low for consistent cloud cover. I think spoofing and generating false signals would be better. Plus jamming planus so they can't relay the positions of enemy ships back to the carrier to the team. Hmm seems like different planes use different levels? Had a game in Ranger yesterday and the rocket fighters fly indeed very low. However one could still elevate these to normal levels if clouds and spotting around clouds would become a thing 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7528 Posted February 21, 2021 22 minutes ago, 1MajorKoenig said: Hmm seems like different planes use different levels? Had a game in Ranger yesterday and the rocket fighters fly indeed very low. However one could still elevate these to normal levels if clouds and spotting around clouds would become a thing True, but knowing weegees pangent for listening too feedback (Demount all button took 5 years to implement btw), you would probs get more luck convincing the devs at UA:D to make HMS devastation for aprils fool really. At least SMS kaiser now exist on payjins warthunder Although i do like the idea, i would be surprised if they implemented in less than a years time too be fair. Oh well. Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #7529 Posted February 21, 2021 Last ship on my team : Me in my "FCK CV Hindenburg" - With all AA skills, the AA module, DefAA instead of hydro, fighter instead of spotter. Last ship on enemy team : Lexington, T8 CV. My job for the win : Chase the lexington for about 10km and kill him for the win. Couldn't do it, he killed me before I got close enough. A T10 ship that's stacked for AA, stacked beyond reason for AA cannot beat a T8 CV in a 1v1 situation. I thought, surely in this situation AA will prove useful, nope. The "one strike guaranteed" policy truly makes it so that in a 1v1 situation, no ship in the entire game can beat a CV, except for, well, another CV. He just went from cover to cover slowly killing me with the "one strike guaranteed" policy. He never got two strikes, but that did not matter. 2 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #7530 Posted February 21, 2021 32 minutes ago, NikolayKuznetsov said: Last ship on my team : Me in my "FCK CV Hindenburg" - With all AA skills, the AA module, DefAA instead of hydro, fighter instead of spotter. Last ship on enemy team : Lexington, T8 CV. My job for the win : Chase the lexington for about 10km and kill him for the win. Couldn't do it, he killed me before I got close enough. A T10 ship that's stacked for AA, stacked beyond reason for AA cannot beat a T8 CV in a 1v1 situation. I thought, surely in this situation AA will prove useful, nope. The "one strike guaranteed" policy truly makes it so that in a 1v1 situation, no ship in the entire game can beat a CV, except for, well, another CV. He just went from cover to cover slowly killing me with the "one strike guaranteed" policy. He never got two strikes, but that did not matter. BBs (given they start close enough) can Generally Beat a CV in 1 vs 1. 1 Share this post Link to post Share on other sites
[TES6L] Hawker_gb Players 283 posts 14,329 battles Report post #7531 Posted February 21, 2021 1 hour ago, NikolayKuznetsov said: Last ship on my team : Me in my "FCK CV Hindenburg" - With all AA skills, the AA module, DefAA instead of hydro, fighter instead of spotter. Last ship on enemy team : Lexington, T8 CV. My job for the win : Chase the lexington for about 10km and kill him for the win. Couldn't do it, he killed me before I got close enough. A T10 ship that's stacked for AA, stacked beyond reason for AA cannot beat a T8 CV in a 1v1 situation. I thought, surely in this situation AA will prove useful, nope. The "one strike guaranteed" policy truly makes it so that in a 1v1 situation, no ship in the entire game can beat a CV, except for, well, another CV. He just went from cover to cover slowly killing me with the "one strike guaranteed" policy. He never got two strikes, but that did not matter. If that happen to me in Hindi i would just delete game. And Hindi specced for AA? OFC,we will not se replay. Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #7532 Posted February 22, 2021 I still want a Musashi Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #7533 Posted February 22, 2021 On 2/21/2021 at 8:00 PM, NikolayKuznetsov said: A T10 ship that's stacked for AA, stacked beyond reason for AA cannot beat a T8 CV in a 1v1 situation. I call this the "end game problem", and for me it takes away 90% of the reason to play the game. The games I remember and enjoy the most are the close ones with few ships left on both sides, where I was able to make a crucial contribution to the final result, with CV in the game they become far rarer and more usually it comes down to the CV players skill instead, a situation magnified by the fact that CV typically get stronger as the game goes on and AA mounts and supporting ships are removed. I spotted this when the rework was on the test server, it's in the feedback thread, it was ignored. 5 Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,480 battles Report post #7534 Posted February 22, 2021 @El2aZeR asking in this thread (i just came out with this question and i dont want that i forget it) how much karma do you have? do you lose matches too? 'cause you seem to win everysingle match :p Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #7535 Posted February 23, 2021 3 hours ago, arquata2019 said: how much karma do you have? do you lose matches too? 'cause you seem to win everysingle match :p 2605. Yes, I lose about 1 in 5 matches which is the current solo WR ceiling. Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #7536 Posted February 23, 2021 4 hours ago, El2aZeR said: Yes, I lose about 1 in 5 matches which is the current solo WR ceiling. Gitgut 2 Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,888 battles Report post #7537 Posted February 23, 2021 52 minutes ago, 159Hunter said: Gitgut Use this.. Its his favorite! 4 Share this post Link to post Share on other sites
[IDDQD] RAYvenMP Players 816 posts 17,290 battles Report post #7538 Posted February 23, 2021 On 2/21/2021 at 9:00 PM, NikolayKuznetsov said: Last ship on my team : Me in my "FCK CV Hindenburg" - With all AA skills, the AA module, DefAA instead of hydro, fighter instead of spotter. Last ship on enemy team : Lexington, T8 CV. My job for the win : Chase the lexington for about 10km and kill him for the win. Couldn't do it, he killed me before I got close enough. A T10 ship that's stacked for AA, stacked beyond reason for AA cannot beat a T8 CV in a 1v1 situation. I thought, surely in this situation AA will prove useful, nope. The "one strike guaranteed" policy truly makes it so that in a 1v1 situation, no ship in the entire game can beat a CV, except for, well, another CV. He just went from cover to cover slowly killing me with the "one strike guaranteed" policy. He never got two strikes, but that did not matter. you forgot to mention : - you had 10k HP left and no heals when this duel started - real problem in this battle was loss of your own CV - 90% of T10 ships can beat T8 CV in a duel easily (and literally all cruisers). Its easy to mitigate dmg from first drop, second drop (esp. TBs) is dangerous as you are probably in a turn from first dodge, but in case of T8 CV vs T10 CA, second drop does not generally happen. replay or BS Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,480 battles Report post #7539 Posted February 23, 2021 10 ore fa, El2aZeR ha scritto: 2605. Yes, I lose about 1 in 5 matches which is the current solo WR ceiling. whoa... im gonna ask you a question (tip) for midway when i have an MM where there is more than one halland, do i start with rockets so i delete it and i can use bombs on weaker dds and cruisers? Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #7540 Posted February 23, 2021 3 hours ago, arquata2019 said: when i have an MM where there is more than one halland, do i start with rockets so i delete it and i can use bombs on weaker dds and cruisers? I just always start out with the DBs. They have better killing potential than the rockets. 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7541 Posted February 23, 2021 El2azer gettin bullied by forumites. *pat, pat* 'w' 1 Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,480 battles Report post #7542 Posted February 23, 2021 37 minuti fa, CptBarney ha scritto: El2azer gettin bullied by forumites. *pat, pat* 'w' i needed some answers for midway XD Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7543 Posted February 23, 2021 2 minutes ago, arquata2019 said: i needed some answers for midway XD Midway taketh, midway taketh again! Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,480 battles Report post #7544 Posted February 23, 2021 1 minuto fa, CptBarney ha scritto: Midway taketh, midway taketh again! taketh? Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7545 Posted February 23, 2021 22 minutes ago, arquata2019 said: taketh? ye she aint giving anyone anything. she be taking your hp away, and yer japanese CV's Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #7546 Posted February 23, 2021 1 hour ago, El2aZeR said: I just always start out with the DBs. They have better killing potential than the rockets. Same here, sometimes I'll start with the glueeeeeepedos, when I see plenty cruisers. Because nowadays the DDs are sometimes even behind the BBs. Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,480 battles Report post #7547 Posted February 23, 2021 2 minuti fa, CptBarney ha scritto: ye she aint giving anyone anything. she be taking your hp away, and yer japanese CV's Midway Legend Proprio ora, BLUB__BLUB ha scritto: Because nowadays the DDs are sometimes even behind the BBs. ya know, sometimes bbs are behind map borders for deadeye Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #7548 Posted February 23, 2021 2 minutes ago, arquata2019 said: ya know, sometimes bbs are behind map borders for deadeye That's why we will get bouncing bombs... Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7549 Posted February 23, 2021 1 hour ago, BLUB__BLUB said: That's why we will get bouncing bombs... just teleportin BB's to counter dat. *OI Cap'n Dem hoomies tryin dem fooken bouncin bombs again!* *Right! Turn ard ter starboard mister thundergob! And prepare dah teleportah!* *Aye cap'n!* *Hes a pirate plays at 200%* 1 Share this post Link to post Share on other sites
[-MM] Panzer_Guido [-MM] Players 155 posts 23,422 battles Report post #7550 Posted February 24, 2021 23 hours ago, El2aZeR said: I just always start out with the DBs. They have better killing potential than the rockets. I noticed that. I thought I would be reasonably safe from a bomb drop in a DD going over 50knots and evading. 1 drop later 40% of my ship was gone. Then I noticed it was you locking onto me and I just stopped and let you kill me. No point in delaying the inevitable. At least I was out of the match after 3 minutes and could do something else. Got reported for being crap at DD by 2 or 3 team mates as well. Kudos to your skill, still the whole mechanic is...well I wont say cause Ill get banned. 3 Share this post Link to post Share on other sites