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Excavatus

General CV related discussions.

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8 hours ago, 1MajorKoenig said:

Sorry what I meant was not the skill rework - these air superiority skills are pretty useless - what I meant was this:

Yes that would be a lot better indeed. 

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19 hours ago, Pikkozoikum said:

Would be actually funny to implement clouds, which act like islands but for/against planes

 

19 hours ago, CptBarney said:

The thing is with weegee planus, most of them are like 200 feet from the surface if that, so too low for consistent cloud cover.

I think spoofing and generating false signals would be better.

 

Plus jamming planus so they can't relay the positions of enemy ships back to the carrier to the team.


Hmm seems like different planes use different levels? Had a game in Ranger yesterday and the rocket fighters fly indeed very low.

 

However one could still elevate these to normal levels if clouds and spotting around clouds would become a thing 

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22 minutes ago, 1MajorKoenig said:

 


Hmm seems like different planes use different levels? Had a game in Ranger yesterday and the rocket fighters fly indeed very low.

 

However one could still elevate these to normal levels if clouds and spotting around clouds would become a thing 

True, but knowing weegees pangent for listening too feedback (Demount all button took 5 years to implement btw), you would probs get more luck convincing the devs at UA:D to make HMS devastation for aprils fool really.

At least SMS kaiser now exist on payjins warthunder

 

Although i do like the idea, i would be surprised if they implemented in less than a years time too be fair.

 

Oh well.

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Last ship on my team : Me in my "FCK CV Hindenburg" - With all AA skills, the AA module, DefAA instead of hydro, fighter instead of spotter.
Last ship on enemy team : Lexington, T8 CV.
My job for the win : Chase the lexington for about 10km and kill him for the win. Couldn't do it, he killed me before I got close enough.

A T10 ship that's stacked for AA, stacked beyond reason for AA cannot beat a T8 CV in a 1v1 situation.

I thought, surely in this situation AA will prove useful, nope. The "one strike guaranteed" policy truly makes it so that in a 1v1 situation, no ship in the entire game can beat a CV, except for, well, another CV. He just went from cover to cover slowly killing me with the "one strike guaranteed" policy. He never got two strikes, but that did not matter.

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32 minutes ago, NikolayKuznetsov said:

Last ship on my team : Me in my "FCK CV Hindenburg" - With all AA skills, the AA module, DefAA instead of hydro, fighter instead of spotter.
Last ship on enemy team : Lexington, T8 CV.
My job for the win : Chase the lexington for about 10km and kill him for the win. Couldn't do it, he killed me before I got close enough.

A T10 ship that's stacked for AA, stacked beyond reason for AA cannot beat a T8 CV in a 1v1 situation.

I thought, surely in this situation AA will prove useful, nope. The "one strike guaranteed" policy truly makes it so that in a 1v1 situation, no ship in the entire game can beat a CV, except for, well, another CV. He just went from cover to cover slowly killing me with the "one strike guaranteed" policy. He never got two strikes, but that did not matter.

 

BBs (given they start close enough) can Generally Beat a CV in 1 vs 1.

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1 hour ago, NikolayKuznetsov said:

Last ship on my team : Me in my "FCK CV Hindenburg" - With all AA skills, the AA module, DefAA instead of hydro, fighter instead of spotter.
Last ship on enemy team : Lexington, T8 CV.
My job for the win : Chase the lexington for about 10km and kill him for the win. Couldn't do it, he killed me before I got close enough.

A T10 ship that's stacked for AA, stacked beyond reason for AA cannot beat a T8 CV in a 1v1 situation.

I thought, surely in this situation AA will prove useful, nope. The "one strike guaranteed" policy truly makes it so that in a 1v1 situation, no ship in the entire game can beat a CV, except for, well, another CV. He just went from cover to cover slowly killing me with the "one strike guaranteed" policy. He never got two strikes, but that did not matter.

If that happen to me in Hindi i would just delete game.

And Hindi specced for AA?:Smile-_tongue:

 

OFC,we will not se replay.

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On 2/21/2021 at 8:00 PM, NikolayKuznetsov said:

A T10 ship that's stacked for AA, stacked beyond reason for AA cannot beat a T8 CV in a 1v1 situation.

 

I call this the "end game problem", and for me it takes away 90% of the reason to play the game.

 

The games I remember and enjoy the most are the close ones with few ships left on both sides, where I was able to make a crucial contribution to the final result, with CV in the game they become far rarer and more usually it comes down to the CV players skill instead, a situation magnified by the fact that CV typically get stronger as the game goes on and AA mounts and supporting ships are removed.

 

I spotted this when the rework was on the test server, it's in the feedback thread, it was ignored.

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@El2aZeR asking in this thread (i just came out with this question and i dont want that i forget it)

how much karma do you have?

do you lose matches too? 'cause you seem to win everysingle match :p

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3 hours ago, arquata2019 said:

how much karma do you have?

do you lose matches too? 'cause you seem to win everysingle match :p

 

2605.

Yes, I lose about 1 in 5 matches which is the current solo WR ceiling.

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On 2/21/2021 at 9:00 PM, NikolayKuznetsov said:

Last ship on my team : Me in my "FCK CV Hindenburg" - With all AA skills, the AA module, DefAA instead of hydro, fighter instead of spotter.
Last ship on enemy team : Lexington, T8 CV.
My job for the win : Chase the lexington for about 10km and kill him for the win. Couldn't do it, he killed me before I got close enough.

A T10 ship that's stacked for AA, stacked beyond reason for AA cannot beat a T8 CV in a 1v1 situation.

I thought, surely in this situation AA will prove useful, nope. The "one strike guaranteed" policy truly makes it so that in a 1v1 situation, no ship in the entire game can beat a CV, except for, well, another CV. He just went from cover to cover slowly killing me with the "one strike guaranteed" policy. He never got two strikes, but that did not matter.

you forgot to mention

- you had 10k HP left and no heals when this duel started

- real problem in this battle was loss of your own CV

- 90% of T10 ships can beat T8 CV in a duel easily (and literally all cruisers). Its easy to mitigate dmg from first drop, second drop (esp. TBs) is dangerous as you are probably in a turn from first dodge, but in case of T8 CV vs T10 CA, second drop does not generally happen.

 

replay or BS

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10 ore fa, El2aZeR ha scritto:

 

2605.

Yes, I lose about 1 in 5 matches which is the current solo WR ceiling. 

whoa... im gonna ask you a question (tip) for midway

when i have an MM where there is more than one halland, do i start with rockets so i delete it and i can use bombs on weaker dds and cruisers?

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3 hours ago, arquata2019 said:

when i have an MM where there is more than one halland, do i start with rockets so i delete it and i can use bombs on weaker dds and cruisers?

 

I just always start out with the DBs. They have better killing potential than the rockets.

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22 minutes ago, arquata2019 said:

taketh?

ye she aint giving anyone anything. she be taking your hp away, and yer japanese CV's :Smile_trollface:

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1 hour ago, El2aZeR said:

I just always start out with the DBs. They have better killing potential than the rockets.

Same here, sometimes I'll start with the glueeeeeepedos, when I see plenty cruisers. 

Because nowadays the DDs are sometimes even behind the BBs. :cap_wander_2:

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2 minuti fa, CptBarney ha scritto:

ye she aint giving anyone anything. she be taking your hp away, and yer japanese CV's :Smile_trollface:

Midway Legend

 

Proprio ora, BLUB__BLUB ha scritto:

Because nowadays the DDs are sometimes even behind the BBs. :cap_wander_2:

ya know, sometimes bbs are behind map borders for deadeye

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2 minutes ago, arquata2019 said:

ya know, sometimes bbs are behind map borders for deadeye

That's why we will get bouncing bombs... :Smile_trollface:

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1 hour ago, BLUB__BLUB said:

That's why we will get bouncing bombs... :Smile_trollface:

just teleportin BB's to counter dat.

 

*OI Cap'n Dem hoomies tryin dem fooken bouncin bombs again!*

*Right! Turn ard ter starboard mister thundergob! And prepare dah teleportah!*

*Aye cap'n!* 

 

*Hes a pirate plays at 200%*

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23 hours ago, El2aZeR said:

 

I just always start out with the DBs. They have better killing potential than the rockets.

I noticed that. I thought I would be reasonably safe from a bomb drop in a DD going over 50knots and evading. 1 drop later 40% of my ship was gone. Then I noticed it was you locking onto me and I just stopped and let you kill me. No point in delaying the inevitable. At least I was out of the match after 3 minutes and could do something else. 

 

Got reported for being crap at DD by 2 or 3 team mates as well.

 

Kudos to your skill, still the whole mechanic is...well I wont say cause Ill get banned. 

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