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Excavatus

General CV related discussions.

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2 hours ago, BLUB__BLUB said:

Same about the bombs. It drops 6, in two rows - and that's a potential 20K on a cruiser. IF you hit... 

I found I can even miss a parked Stalingrad... perfectly zoomed-in, lengthwise, perfect drop... 2 hits... LOLLLLL. :Smile_sceptic:

Welcome to the club, here take off your coat and pass it to Hermes while Implacable get's the door for you and Furious hands you a beverage of your choosing.

 

For tonight's entertainment, Audacious at 10 will be reciting her latest poem "Ode to a dead fish" which sums up her anguish over the ecological damage her level bombers do to random sea creatures thanks to the hilarious bombing area ensuring more bombs impact the ocean than the targeted vessel.

 

British CV's feel your pain :(

 

WarGambling - "British bombers carry a lot of medium-caliber HE bombs and attack their enemies using a level-bombing tactic. In a well-performed approach to a target, these aircraft can deal more damage than bombers of other nations." :Smile_teethhappy:

"VI Furious carries bombers armed with bombs of a larger caliber, the armor-penetrating capability of which is just enough to deal significant damage to battleships." (I mean, if those are tier 4 BB's then maybe once in a blue moon when the planets align)

"VIII Implacable's bombers, similarly to those of VI Furious, are armed with 250 lb bombs, but have the difference of carrying a greater number of them in their payload. The striking power of these aircraft is comparable with the firepower of VIII Lexington’s bombers:Smile_facepalm:"

 

Reality:

Image result for bombing run miss gif

 

and when you do hit a BB

 

Image result for bounce off gif

 

Edit: Only 199 pages to go before we re hit 500 \o/

But can we do it before Submarines infest the servers?

Edited by DeviousDave02
removing broken bits

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1 minute ago, DeviousDave02 said:

Welcome to the club, here take off your coat and pass it to Hermes while Implacable get's the door for you and Furious hands you a beverage of your choosing.

You forgot Ark Royal, but really - you can always try again. 

The advantage (but broken AF) of a CV is that you do not get shot at. 

Well, usually. Until your tater team lets a DD through, then you are usually screwed. :Smile_trollface:

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1 minute ago, BLUB__BLUB said:

You forgot Ark Royal, but really - you can always try again. 

The advantage (but broken AF) of a CV is that you do not get shot at. 

Well, usually. Until your tater team lets a DD through, then you are usually screwed. :Smile_trollface:

I tend to find Ark Royal's LB's kinda works when compared to her silver tech tree counterparts, mostly due to the sheer number of bombs she drops over a rather small area which allows you to land 5 - 8 on a DD who isn't paying attention or even smash the fragile super structure of BB's with lots and lots of bombs.

 

Don't get me wrong, she too causes sooo much ecological damage per bombing run (poor fish :fish_panic:) but al least she mostly hits the target.

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1 minute ago, DeviousDave02 said:

she too causes sooo much ecological damage per bombing run (poor fish :fish_panic:) but al least she mostly hits the target.

Yeah that's the trick, sort of - you take twice the time to get there, so you must do twice the damage. 

Or at least do damage, unlike the others. I don't think they are bad though. 

But it always amazes me how many a straightlining taters they find in those YouTube vids.

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2 hours ago, BLUB__BLUB said:

dunno how those guys do it on Youtube

 

"How to get a Best Of YouTube Video 101 - only use replays of battles which show what You want them to show"

 

And from a CV potato - me - standpoint: RN Bombs > US HE Bombs > IJN AP Bombs >>>>> KM AP Bombs as with the "Area Bombs" I can achieve at least some hits. I'm THAT bad with bombs, that I prefer torpedoes in about every situation, except maybe for when going after DDs.

Of course my expectations for "Damage done" for a battle are probably atlast 50% lower than of other CV players posting here.

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21 minutes ago, Deckeru_Maiku said:

"How to get a Best Of YouTube Video 101 - only use replays of battles which show what You want them to show"

Nope. You only use replays of battles that show them what they want to see :cap_haloween:

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@Zuihou_Kai I almost forgot about that 1v1. Just tell me when you want to do it.

edit: also on another note we've reached over 300 pages now, let's see if we can hit 500!

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On 2/14/2021 at 6:33 PM, FellRaven said:

Does it actually matter to CV players whether they are facing a bot or a player, no!

uh... yes. Bots don't have feelings.

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In the next update i saw that Loewenhardt bombers has changed similar like the bombers of GZ, this means that finally Stukas got Jericho or only change something in the attack animation?

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19 minutes ago, LordInvader98k said:

In the next update i saw that Loewenhardt bombers has changed similar like the bombers of GZ, this means that finally Stukas got Jericho or only change something in the attack animation?

Reading it I believe it's Stukas get Jericho horn (finally)

 

Credit where credit is due, well done WarGaming, you finally got there!

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12 hours ago, Lordcrafty said:

@Zuihou_Kai I almost forgot about that 1v1. Just tell me when you want to do it.

edit: also on another note we've reached over 300 pages now, let's see if we can hit 500!

did ya have yer match with the funny german boi? \-wo/

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1 hour ago, CptBarney said:

did ya have yer match with the funny german boi? \-wo/

no, I think I've forgotten.

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Alle 16/2/2021 alle 22:07, Lordcrafty ha scritto:

edit: also on another note we've reached over 300 pages now, let's see if we can hit 500!

/gamemode 1

/give arquata2019 minecraft:500pagesforacvreeeework

done

or,

can @CptBarney gib me ideas for saying something that isn't actually true about cvs so people start writing at the speed of light?

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7 minutes ago, arquata2019 said:

/gamemode 1

/give arquata2019 minecraft:500pagesforacvreeeework

done

or,

can @CptBarney gib me ideas for saying something that isn't actually true about cvs so people start writing at the speed of light?

FDR is the weakest CV you know, just going to drop that in here, it has zero real game impact and can only farm, DDs and cruisers can even dodge it.

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17 minutes ago, Lordcrafty said:

FDR is the weakest CV you know, just going to drop that in here, it has zero real game impact and can only farm, DDs and cruisers can even dodge it.

...I've even been dodged by a BB. French BBs... I'm not even gonna try to kill them anymore.:Smile_sad:

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1 ora fa, Lordcrafty ha scritto:

FDR is the weakest CV you know, just going to drop that in here, it has zero real game impact and can only farm, DDs and cruisers can even dodge it.

haha noob cv rework let this game become fun and engaging

no_nerfs_goreeework

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@El2aZeR

 

Unfortunately the Fighter Improvements  wasn’t picked up all too enthusiastically  by WG but who knows - maybe it does something in their brains.

 

Anyway - there is another topic I am curious about. Currently spotting is very simplistic and binary in the game - leading to the known situation that a fast unit such as a plane can easily spot a large area in a short time. And I know lots has been discussed on that matter. 
 

But regardless - I would like to discuss whether the addition of “clouds” would improve the game or not. 
 

What I have in my mind would be a varying degree of clouds obstructing the line of sight from the air. Clouds could work similar to smaller smokescreens which only impact the line of sight between air and sea.
 

What I would picture is make spotting from the air less binary. You would lose sight due to clouds and likewise the AA loses contact. Depending on the amount of clouds ships could potentially even hide behind these for a short while and such. I wouldn’t go as far as overcast 8/8 clouds but have some scattered and moving around on the map. 
 

What do the other think about this in general as a potential gameplay element?

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45 minutes ago, 1MajorKoenig said:

Unfortunately the Fighter Improvements  wasn’t picked up all too enthusiastically  by WG but who knows - maybe it does something in their brains.

 

I believe that hope to be in vain given the relationship between WG and community feedback especially in regards to CVs.

 

46 minutes ago, 1MajorKoenig said:

What do the other think about this in general as a potential gameplay element?

 

Sounds fairly interesting actually.

Could be visually weird though given the fairly low altitude most planes fly at.

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1 hour ago, 1MajorKoenig said:

Unfortunately the Fighter Improvements  wasn’t picked up all too enthusiastically...

Seen a few around that had it but alas, as I can also see where they went, they are not very useful.

Sure he can protect one teammate, but if it is (one of) my last squads he'll get whacked anyway. 

And if not, I'll just farm some of his other buddies. 

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1 hour ago, El2aZeR said:

 

I believe that hope to be in vain given the relationship between WG and community feedback especially in regards to CVs.

 

 

Sounds fairly interesting actually.

Could be visually weird though given the fairly low altitude most planes fly at.

They would have to adjust the height planes fly at for it too work properly and allow for the w and s keys to move up and down.

Although that would add a further skill barrier to CV's and make them harder for smeggies to play with them.

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1 hour ago, El2aZeR said:

Sounds fairly interesting actually.

Could be visually weird though given the fairly low altitude most planes fly at.

True - although if the clouds are displayed rather light and more in a shade of translucent/transparent it may look quite good. 
 

I could add an element of randomness and would not interfere with surface spotting 


 

3 minutes ago, BLUB__BLUB said:

Seen a few around that had it but alas, as I can also see where they went, they are not very useful.

Sure he can protect one teammate, but if it is (one of) my last squads he'll get whacked anyway. 

And if not, I'll just farm some of his other buddies. 

Sorry what I meant was not the skill rework - these air superiority skills are pretty useless - what I meant was this:

 

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9 minutes ago, CptBarney said:

They would have to adjust the height planes fly at for it too work properly and allow for the w and s keys to move up and down.

Although that would add a further skill barrier to CV's and make them harder for smeggies to play with them.

I don’t necessarily agree on that. Have you been on a small plane before? Clouds can be really low and if would look amazing likely. Adding height control is probably far beyond what WG is willing to do. 
 

The clouds though could - and that is what I would like to discuss - be something which helps 

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1 minute ago, 1MajorKoenig said:

I don’t necessarily agree on that. Have you been on a small plane before? Clouds can be really low and if would look amazing likely. Adding height control is probably far beyond what WG is willing to do. 
 

The clouds though could - and that is what I would like to discuss - be something which helps 

The thing is with weegee planus, most of them are like 200 feet from the surface if that, so too low for consistent cloud cover.

I think spoofing and generating false signals would be better.

 

Plus jamming planus so they can't relay the positions of enemy ships back to the carrier to the team.

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40 minutes ago, 1MajorKoenig said:

I don’t necessarily agree on that. Have you been on a small plane before? Clouds can be really low and if would look amazing likely. Adding height control is probably far beyond what WG is willing to do. 
 

The clouds though could - and that is what I would like to discuss - be something which helps 

Would be actually funny to implement clouds, which act like islands but for/against planes

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