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General CV related discussions.

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So that safe haven is now gone as well. Note that T3 is a different thing in the console version, they have fewer tiers to begin with so T3 is probably closer to T4-5 on the PC version. 

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1 minute ago, Von_Pruss said:

Every vessel in Legends is a tier lower. However there were some rumours that at some point the uneven tiers could be filled with vessels.

Yeah, i know but i was laughing thinking they could shove in some CV lines at tier 3 here on the pc version for memes and ending at tier 9.

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3 hours ago, OVanBruce said:

Audacious isn't even good at dealing useless damage, the bombs lots of times don't trigger fires and have low penetration, the torps on average give a flooding every 6 hits and the rockets are terribly inaccurate, barely have enough fire chance and no penetration. MvR at least did the damage farmer thing well, Audacious is simply aa liability for your team unless it is facing itself.

Doesn't help that the British CV line suffers from having the only planes in the game where the upgraded ones are more of a sidegrade at best due to every positive influence eg. higher speed, more HP, more bombs dropped per plane etc. is cancelled out by a negative change eg. Higher restoration times, increased torpedo arming distance (albeit not by much and not limited to the UK CV's), massively increased bombing area for relatively few extra bombs being dropped.

 

German, IJN and USN CV lines on upgrading aircraft get a random combination of: 

 

Faster planes.

More HP.

Higher damage per munition.

More Planes in a squadron.

More munitions dropped per plane.

Lower Restoration timers.

 

The British LB's setup just makes me cringe, I imagine the pitch meeting at WarGaming actually went:

 

"So you have a new CV aircraft type for me?"

"Yes sir we do, we call them 'level bombers' "

"Ohhh, sounds super exciting"

"Yes sir, it is and I think your going to love the idea"

"Wow,wow,wow, So tell me about these level bombers, what's there deal?"

"Well Sir, they kind of drop a lot more bombs that are individually rather weak but they get a LOT of them so make lots of super cool boom boom noises and flashy explosions that we hope will distract players from how awful they are"

"Oh, so they are not going to be very effective?"

"No sir, not at all... You see we had some... complaints amongst the player base that the current Dive bombers are a bit too effective so we thought... let's correct that by making these ones completely UNeffective as the spreadsheet says that should balance it all out"

"Ohhh, balancing spreadsheets is tight"

"Yeah!"

"So what about upgrades? How is that going to effect them?"

"So we're going to make the upgraded planes drop more ordinance per plane"

"Oh, so they are like a reward for the player, you play the c**p stock plane then get an upgraded one that lets you pummel targets with more bombs?"

"Not really"

"Oh?"

"So were going to increase the bombing run area so that while you drop more boom booms per attack the actual cccchhaaannnccceee you hit something will be at best the same... possibly even worse due to the hilariously sized attack area"

"Won't that upset the players?"

"Possibly, but I figured if I made the stat page for the upgraded bombers look better and increased the power bar in harbour then they won't notice"

"Well ok then"

 

:Smile_trollface:

 

 

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5 hours ago, Lordcrafty said:

I don't appreciate this. I got killed in a ranked game because someone blocked my CV in spawn. You can hate CVs all you want but to think that throwing a game like that is ok.

did he have a sleeping parakeet as well?

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48 minutes ago, DeviousDave02 said:

"Possibly, but I figured if I made the stat page for the upgraded bombers look better and increased the power bar in harbour then they won't notice"

WG AA balancing in a nutshell

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10 minutes ago, Ashardalon_Dragnipur said:

did he have a sleeping parakeet as well?

I don't quite know how I would know if they had a pet parrot...

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20 hours ago, CptBarney said:

@El2aZeR lol look at dis.

 

 

Imagine tier 3 CV's doe in this game.

isn't that old hosho? It looks OP af, and the TBs don't lose aiming when he turns, I wonder if that carries up the line.

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7 minutes ago, Ashardalon_Dragnipur said:

xD i knew someone would be tempted

was honestly hoping on El2azer 

lol the barrage of posts, glorious x)

I'm like a far less skilled far more easily triggered version of El2aZeR. I also can't play WoWs right now so I'm bored af in my spare time

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Wargaming why are you ignoring your customers?

 

Most Players want CVs removing from PvP play because as many people have repeatedly said they do not fit the game are insanely overpowered and ruin the enjoyment of others particularly DD players.

 

Instead you buff CVs as every opportunity, with Commander Skills rework you had an opportunity to introduce effective AA counter measure but instead you added a whole host of CV commander Skill buff!

 

If a CV is caught by a surface ship it should die easily, instead you have made them immune to Fire and given them near battleship levels of survivability. 

 

Please for the sake of the game listen to the majority of the players not the small minority, either remove CVs or balance them.

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1 minute ago, FellRaven said:

Wargaming why are you ignoring your customers?

 

Most Players want CVs removing from PvP play because as many people have repeatedly said they do not fit the game and insanely overpowered and ruin the enjoyment of others particularly DD players.

 

Instead you buff CVs as every opportunity, with Commander Skills rework you had an opportunity to introduce effective AA counter measure but instead you added a whole host of CV commander Skill buff!

 

If a CV is caught by a service ship it should die easily, instead you have made them immune to Fire and given them near battleship levels of survivability. 

 

Please for the sake of the game listen to the majority of the players not the small minority, either remove CVs or balance them.

I see, you're new around here.

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remove the complaints about CV hulls being survivable like BBs and I'm behind you. The whole argument about CV hull survivability seems like people are just grasping at whatever they can think of to complain about CVs when there are plenty of things that are actually broken about CVs. AA was also never designed as a countermeasure after the CV rebork, it's one of the reasons the rework is a massive failure.

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think its because CV citadel is weirdly placed for most 

it makes them far more survivable if you aim at them like you would for the citadel of a regular ship 

there are still more then a few CVs that i dont know the layout of 

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13 minutes ago, Ashardalon_Dragnipur said:

think its because CV citadel is weirdly placed for most 

it makes them far more survivable if you aim at them like you would for the citadel of a regular ship 

there are still more then a few CVs that i dont know the layout of 

main reason is the deck armor. People want to be able to clap the bow in CV at 20km when it gets spotted for a few moments and instead ricochet off the armored deck. The DCP has a hilariously long duration too but the downside is that it's automated. So basically it's designed in a way to prevent sniping, at medium ranges DDs and cruisers will still have issues though especially with MvR (cruisers only if it's angled) But the survivability really isn't what makes CVs OP and it's not like the survivability is that disproportionate since they don't get a heal.

 

edit: I think some low tier CVs have armor so thin that BB AP doesn't fuse.

P.S (this is pretty much my line of thought): just think for a moment, if WG chose to nerf hull survivability on CVs out of all the things they could nerf, would you actually be happy?

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Alpha Tester
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If they nerfed CV survibability you'd have much more CV snipes, tier X would devolve into which team got the CV busting division that can snipe the opponent CV from across the map, which will result on very one sided matches once your CV is sunk. Take also into account that the CV survivability features are aimed at stopping enemy CV strikes, it is mainly a coincidence they also work against long range AP and low calliber HE at medium to long distances

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honestly, im at the point where any nerf is a step in the right direction

and a hull nerf is far more likely to actually happen then giving ships functional aa

is it enough? ofcourse not, but at this point the game is such a mess that i dont really care anymore 

i quit for a moth, came back, played for half a day and am basically at the point where im gone for another month

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Just now, Ashardalon_Dragnipur said:

honestly, im at the point where any nerf is a step in the right direction

and a hull nerf is far more likely to actually happen then giving ships functional aa

is it enough? ofcourse not, but at this point the game is such a mess that i dont really care anymore 

i quit for a moth, came back, played for half a day and am basically at the point where im gone for another month

yeah, well I can tell you with absolute confidence that a nerf the the hull is not a working solution or closing in on a solution, and is more likely just to make things worse

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Just now, Ashardalon_Dragnipur said:

it would punish CVs getting spotted

witch a CV really doesnt have an excuse for 

but yes its not going to solve anything 

A CV can be permaspotted the whole match as long as the oponent CV goes out of his way to drop an interceptor squad on the air detectability range of said CV, it's not difficult. The only reason CVs don't do it often is because CV snipes by surface ships is usually ineffective.

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Wish they would animate the AA guns. In WarThunder they did that, and it looks awesome. I think that would be nice to see those single gun fires

 

20200429215001_1.thumb.jpg.34961802033b85142c8850428cde17f5.jpg

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4 minutes ago, Ashardalon_Dragnipur said:

it would punish CVs getting spotted

witch a CV really doesnt have an excuse for 

but yes its not going to solve anything 

for that to happen WG would need to buff CV air detection.

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