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Excavatus

General CV related discussions.

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On 1/31/2021 at 1:28 AM, El2aZeR said:

 

Yup.

CV population tanked so hard in that one month that it fell below pre-rework levels. And because to WG population is more important than balance they immediately proceeded to murder AA.

Which is why actual counterplay to CVs will never happen. The average CV player simply isn't interested in playing a balanced CV iteration.

 

Not Surprising really.

Being Overpowered is currently the only Selling Point of CVs.

 

Effectively. CV Gameplay is extensively Boring and Repetitive.

 

There is only 2 things Fun about it.

The Ability to Win Matches.

And the Ability to Torture other Players which cant do anything about it.

 

Since both of these are 120% Reliant on being Overpowered. It is pretty much Impossible to have Balanced CVs right now without Reducing CV Population by a massive margin...

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5 minutes ago, Sunleader said:

 

Not Surprising really.

Being Overpowered is currently the only Selling Point of CVs.

 

Effectively. CV Gameplay is extensively Boring and Repetitive.

 

There is only 2 things Fun about it.

The Ability to Win Matches.

And the Ability to Torture other Players which cant do anything about it.

 

Since both of these are 120% Reliant on being Overpowered. It is pretty much Impossible to have Balanced CVs right now without Reducing CV Population by a massive margin...

Can't this be applied to every single ship in this game? Winning is the only objective metric we can bring up in order to determine how fun a ship/vehicle is. Besides winning, any other "fun" metrics tend to be skewed toward each person's perspective and experience.

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1 hour ago, Sunleader said:

 

There is only 2 things Fun about it.

The Ability to Win Matches.

And the Ability to Torture other Players which cant do anything about it.

+You can play planes, because WoWp is dead.

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2 hours ago, OVanBruce said:

Can't this be applied to every single ship in this game? Winning is the only objective metric we can bring up in order to determine how fun a ship/vehicle is. Besides winning, any other "fun" metrics tend to be skewed toward each person's perspective and experience.

being in a surface ship the gameplay is more dynamic due to how directly you interact with the rest of the players and how much their decisions effect you and even threaten your ship. CV doesn't really have that, it's quite static and a very similar thing will win the game every time.

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2 hours ago, Sunleader said:

 

[edited] you too :)

 

And well. In fact.

@Lordcrafty and @Zuihou_Kai

Pls Post the Replay will ya ?

 

 

if @Zuihou_Kai is fine with it, sure. But as I said, you'll have to be patient. I'm in the middle of moving house and since the new one needs a bit of work I'm stuck on this laptop for now. I didn't even get to play any WoWs on my birthday yesterday D: 

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11 hours ago, Farheim said:

Eh, I never liked HVARs, you give up a shipton of versatility and damage switching to them. But that rocketplanes nerf simply castrated Lex, he used to be one of the best CVs in game, and now he's just a pale shadow of his former self

HVARs pretty much kill T6 cruisers in 3 strikes. It's beautiful. That nurnberg didn't really want to play this match anyway...

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2 hours ago, OVanBruce said:

Can't this be applied to every single ship in this game? Winning is the only objective metric we can bring up in order to determine how fun a ship/vehicle is. Besides winning, any other "fun" metrics tend to be skewed toward each person's perspective and experience.

 

Not really.

Because most other Ships are very Situational.

Depending on Map, Situation and Enemy. There is pretty Big Differences in how you Play and how the Game Progresses.

Furthermore. In Surface Ships there is constantly the Element of the Enemy Response to your Actions and your Response to the Enemies Action.

 

With a CV this is extremely bland.

Because as a CV there is only very limited Options to even Respond to you at all. And even when someone Responds to your Actions. These Responses cant really do anything that Requires a Change from You.

Its the same for the Situation and Map. Of course Maps and Situations might change where you go First. But thats about it. Beyond that there is little to no Effect on what you Do.

 

 

6 minutes ago, Lordcrafty said:

if @Zuihou_Kai is fine with it, sure. But as I said, you'll have to be patient. I'm in the middle of moving house and since the new one needs a bit of work I'm stuck on this laptop for now. I didn't even get to play any WoWs on my birthday yesterday D: 

 

Congratulations after the Fact then.

Both for the House and your Birthday.

 

I am currently looking for a House myself.

But Prices are Skyrocketing currently. And the Pandemic aint making things easier either....

So its currently looking like it might still be a while before I find something that I am Happy with.

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3 hours ago, OVanBruce said:

Can't this be applied to every single ship in this game? Winning is the only objective metric we can bring up in order to determine how fun a ship/vehicle is. Besides winning, any other "fun" metrics tend to be skewed toward each person's perspective and experience.

 

You have to think about what the ships give back to the game and the other players and compare it to what they take out of the game to get a fair picture.

 

For surface ships the ratio is about 50:50, they add as much to the game as they take away from it thus their inclusion is justified, for CV the ratio is more like 90:10 and I'll leave you to draw your own conclusions about that.

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41 minutes ago, Lordcrafty said:

being in a surface ship the gameplay is more dynamic due to how directly you interact with the rest of the players and how much their decisions effect you and even threaten your ship. CV doesn't really have that, it's quite static and a very similar thing will win the game every time.

This is quite subjective and it doesn't even take into account how you approach to a situation changes completely based not only on which CV you bring but also on which group of ships you are facing. There is more to CV play than simply go somewhere and do a drop.

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2 minutes ago, Capra76 said:

Surface ships the ratio is about 50:50, they add as much to the game as they take away from it thus their inclusion is justified, for CV the ratio is more like 90:10 and I'll leave you to draw your own conclusions about that.

That is simply not true, the CV enables more plays than disables them thanks to its spotting and when the DDs in your team suck it is the CV that saves the spotting for your team.

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2 minutes ago, OVanBruce said:

There is more to CV play than simply go somewhere and do a drop.

well, "go somewhere and do a drop" has gotten me 75% WR with the midway in ranked so I don't know about that.

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1 minute ago, OVanBruce said:

That is simply not true, the CV enables more plays than disables them thanks to its spotting and when the DDs in your team suck it is the CV that saves the spotting for your team.

 

Is that why all of the top clans united in protest against their inclusion in clan battles?

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2 minutes ago, OVanBruce said:

That is simply not true, the CV enables more plays than disables them thanks to its spotting and when the DDs in your team suck it is the CV that saves the spotting for your team.

they're just phrasing it in a really dumb way but think about the amount of enjoyment/strategy a class brings. CVs shutdown so many more plays and opportunities/strategies than they create.

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5 minutes ago, Capra76 said:

 

Is that why all of the top clans united in protest against their inclusion in clan battles?

Firstly, depends on your definition of "top clan". Furthermore, why talk about the game as if clan battles is the be all end all? Randoms and comp should be considered different.

edit: You never explained your argument and now you're trying to build on it. Try bringing your argument across better first

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47 minutes ago, OVanBruce said:

the CV enables more plays than disables them

give an example and explain how the game is strategically richer because of it. CVs shutdown flanking, central positioning and bring death to any DDs that move even slightly too far away from their allied ships, CVs also encourage grouping together in blobs and spamming from range with CV spotting. meanwhile the existence of a CV does not create any interesting counterplays or ways to profit as a surface ship.

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1 hour ago, OVanBruce said:

That is simply not true, the CV enables more plays than disables them thanks to its spotting and when the DDs in your team suck it is the CV that saves the spotting for your team.

 

Hardly. Spotting is partially what denies plays to be made to begin with.

Your DDs being braindead can be made up for by other means too. CVs meanwhile compensate for everything because they are the best in pretty much every match relevant aspect. A team of 12 CVs will beat any other composition (assuming an adequate playing standard across the board) because of that which is one of the reasons why they're broken to begin with. It's a class with no real weaknesses.

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Just a random thought: Is there really no way to activate the AA priority sector of an aircraft carrier while in control of a squadron? Having to recall the squadron in order to do it from the ship's perspective seems like a pretty dumb design choice. Quite often I get the chance to provide AA to ships sailing close to me, but it's almost always very impractical to give up the squadron just to be able to press "O". Or like when I'm getting sniped by a stubborn enemy CV, I noticed that there's an insane difference between having the priority sector on and just letting the ship defend itself. With priority AA I've more often than not managed to shoot down every single plane before the enemy CV could even land one strike. The AA is really the main countermeasure here... The fighter consumable pretty much only guarantees that no planes can survive to make a 2nd attempt, but it is entirely useless until then given how long it takes for the fighter to get its crap together.

 

Automated CV defenses are nice for when you can't multitask, but it'd also be nice to have remote control over the ship you're playing (you are playing the ship after all, not the planes). Such as controlling your priority sector and maybe getting a say in when or if the fighter launches.

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I have an idea!

Maybe, now that we have WoWP in WoWs, we can also have WoT in the game by having little tanks driving around the islands.

Fun, no? :cap_haloween:

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6 minutes ago, Camperdown said:

I have an idea!

Maybe, now that we have WoWP in WoWs, we can also have WoT in the game by having little tanks driving around the islands.

Fun, no? :cap_haloween:

Watching bobjects quickscope yamatos from 30km away and watching 510mm and 460mm shells ricochet off their armour.

 

2105625978_funnyloljameson.gif.699ea2bfb1b9fc77cc3445ec66fa508e.gif

 

Would be a pretty gud meme to be fair.

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3 hours ago, WolfRawrrr said:

The fighter consumable pretty much only guarantees that no planes can survive to make a 2nd attempt, but it is entirely useless until then given how long it takes for the fighter to get its crap together.

 

CAP fighters is the optimal defense against air strikes. Neither fighters nor AA is capable of denying a first attack to begin with so it doesn't matter whether you set sector or not as a CV.

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[SPURD]
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So I got Sanzang from container. 

 

Half the time I seem to wreck things with overpowered damage, the other half the planes die before they get in because everything is in a deathball

 

halp. also why is this so fun

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12 hours ago, CptBarney said:

Watching bobjects quickscope yamatos from 30km away and watching 510mm and 460mm shells ricochet off their armour.

 

2105625978_funnyloljameson.gif.699ea2bfb1b9fc77cc3445ec66fa508e.gif

 

Would be a pretty gud meme to be fair.

Quickscope is for newbs, I do no-scope :cap_cool:

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On 1/31/2021 at 12:19 PM, Miragetank90 said:

Welp, I tried.

I got your back pal! Don't worry.. 

.

.

ehem..! 

ATTENTION! 

NO MORE WEEBS ALLOWED! 

OFFENDER WILL BE TURNED INTO PLUSH TOYS AND GIVEN TO THE PITBULL PUPPIES! 

 

Anyway, 

My question to @Zuihou_Kai

I've seen your midway fighter build. 

Tell me how you play that build.. fighters I mean.. How you use them? 

If you refuse to answer, I'll make sure you'll not get the ZUIHO when it finally comes into game! :) 

 

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4 minutes ago, Excavatus said:

I got your back pal! Don't worry.. 

.

.

ehem..! 

ATTENTION! 

NO MORE WEEBS ALLOWED! 

OFFENDER WILL BE TURNED INTO PLUSH TOYS AND GIVEN TO THE PITBULL PUPPIES! 

 

Anyway, 

My question to @Zuihou_Kai

I've seen your midway fighter build. 

Tell me how you play that build.. fighters I mean.. How you use them? 

If you refuse to answer, I'll make sure you'll not get the ZUIHO when it finally comes into game! :) 

 

You need to predict flightpath of the enemy and drop them shortly before his squadron would reach the would be middle of the fighter patrol area. 

 

But you don't need to go out of your way to do this. Mostly do it if your flightpath is crossing. Otherwise just bomb and work the priority as usual. You aren't losing out on effectiveness compared to pre cpt rework Midway so you should be fine doing whatever. 

When there is an FDR... It's worth it to follow him around because not only will he get super salty but it's just fun to bully them. 

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