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General CV related discussions.

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:etc_swear:, I've never gotten to see :cap_look:  El2aZeR CV :cap_cool: on my team here in WoWS. Maybe one day the MMGod  :cat_cool: will make it so :etc_red_button:.

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26 minutes ago, Farheim said:

Waiting for german CV with fritz bombs.

Also have no clue why you guys always prefer speed over sustain, I always pick hp upgrade and -25% flak damage. Can't play Midway/Haku rn coz I'm griding that research buerau, but I've tried that build on Lex with +5% speed on bombers... that 10 kt. boost is totally negligible, and 'just dodge' argument doesn't really work, coz there will be situations where you'll just have no option other than eat flak.

147781860918941.png

-25% flak damage is negligible on everything other than FDR because the situations where it'll even reduce damage are incredibly rare since you should hit flak often and even so it's only a 25% decrease to something that will usually tear your squadron apart anyway. Spead is best because it's more survivability from less time spent in AA and more damage from faster travel time.

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8 minutes ago, Lordcrafty said:

-25% flak damage is negligible on everything other than FDR because the situations where it'll even reduce damage are incredibly rare since you should hit flak often and even so it's only a 25% decrease to something that will usually tear your squadron apart anyway. Spead is best because it's more survivability from less time spent in AA and more damage from faster travel time.

If you're going for a drop and there's one or more ships in >3.5km radius - 99% you're gonna eat a flak or two, coz you can't dodge when you fly straight. And also this talent works on all planes, while this speed talent boosts only your bombs. 

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1 hour ago, CptBarney said:

I only recognise 3 ships enty and essex and sandy. I thought she was bad doe?

 

From top to bottom, left to right:

Essex, Enterprise, Intrepid

St. Louis (the French one), Baltimore, San Diego

 

Sandy becomes excellent with her retrofit.

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5 minutes ago, El2aZeR said:

 

From top to bottom, left to right:

Essex, Enterprise, Intrepid

St. Louis (the French one), Baltimore, San Diego

 

Sandy becomes excellent with her retrofit.

I hope yorktown gets hers...

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On 1/29/2021 at 8:50 PM, BLUB__BLUB said:

You? you can have a canoe with a handgun and it still would be plenty OP. :Smile_hiding:

I sent you a replay of canoe and handgun.

 

luckily we had no CV in the game.

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1 minute ago, Nibenay78 said:

I sent you a replay of canoe and handgun.

 

luckily we had no CV in the game.

Today we played mostly 2x Mino and a Roosevelt. 

I am sure we all have now 0 karma... :Smile_teethhappy::Smile_trollface:

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If I could just tear you all away from your cartoon titties for a minute.. :Smile_teethhappy:

 

It occured to me that since AA mounts can be removed permanently by HE spam and therefore surface ships just get weaker and weaker to the CV pidgeons as the match goes on, then shouldn't Cv's operate on the same principal as DD's?

 

I'll elaborate... DD's with their stealth/torps get stronger as the match goes on (if they can stay alive that is), then CV's should too. Wasn't there a patch where AA was actually powerful? I think AA should go back to that powerful level, then as the match progresses and AA mounts are destroyed by HE spam the CV also becomes more potent.

This would work since CV's by their very nature are always at the back, safe and sound, so they would make it to the latter game stages more often than DD's who still have to be careful in the early game. There has to be some punishment for a CV skipper that is careless with his planes... if he recklessly attacks then he deserves to lose all his squadrons... and also brings some actual counter play to surface ships instead of the farming sim we currently have. 

 

OK, back to my beer and back to the Toon tarts for you lot. :Smile_great:

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16 minutes ago, guy_incognito79 said:

Wasn't there a patch where AA was actually powerful?

 

Yup.

CV population tanked so hard in that one month that it fell below pre-rework levels. And because to WG population is more important than balance they immediately proceeded to murder AA.

Which is why actual counterplay to CVs will never happen. The average CV player simply isn't interested in playing a balanced CV iteration.

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10 hours ago, BLUB__BLUB said:

Today we played mostly 2x Mino and a Roosevelt. 

I am sure we all have now 0 karma... :Smile_teethhappy::Smile_trollface:

 

Hope your PR has gone up at the very least.

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10 hours ago, El2aZeR said:

 

Yup.

CV population tanked so hard in that one month that it fell below pre-rework levels. And because to WG population is more important than balance they immediately proceeded to murder AA.

Which is why actual counterplay to CVs will never happen. The average CV player simply isn't interested in playing a balanced CV iteration.

 

For the same reason, they will NOT get rid of 2 CV games.

 

@MrConway

 

Please, can WG provide an explanation of WHY they think that 2 CV games are a good thing, especially in T4? I see the following issues:

 

- Allegedly ONE of the reasons to get rid of RTS CV was the ability to cross drop. With 2 CV's, the cross drop is still there (indeed, I just experienced one). 

- You are almost permanently spotted by one of the CV's. With the very small maps in low tiers, that means that as a cruiser you are in range of almost ALL BB's. It then is simple luck of the draw if you are shielded by islands from cross map shots.

- AA in T3 and T4 is an absolute joke, ships have no way to defend themselves from it.

- Ships in T3 and T4 are often so sluggish that they cannot dodge the 2nd drop if the CV player is even barely competent.

 

This clipped screenshot is an illustration:

 

ALL the damage done by the CV-s (12k) was a cross-drop, in which the Rhein got off two drops. Because of the Langley torps there was no way I could dodge the second Rhein drop either.

Even most of the Danae damage was done because I could not maneuver at all due to the torpedo cross drop.

Yup, less than 3 minutes in, and down to 700 health. GREAT FUN I had.

 

 

The only reason how I could have avoided this is just hang back in spawn, and let the CV's pick another target. And one of the biggest problems in the game right now already is the passive play style of many players (hang back and shoot from miles away).

 

 

 

 

Schermopname (124)a.png

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13 hours ago, BLUB__BLUB said:

I am sure we all have now 0 karma...

 

Lost 3 karma yesterday by playing Marblehead :cap_fainting:

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Sanzang seems like an ultra lazy arse design by peegee, could of done something more unique with it. Instead some shoddy copy and paste.

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5 hours ago, st_dasa said:

Hope your PR has gone up at the very least.

I doubt that, because PR is a formula --> WR x damage x XP x kills (well sort of). 

 

WR...  are you kidding, some games we killed 6 or 7 between th ethree of us, still a loss.

Damage... how much damage do you think you get in 6 minute games. 

XP... OK maybe I can kill a DD, or one BB.. LOL.

Kills... you never get many kills in a CV, certainly not in a slow one.

(and I'd rather have my teammates deal the finishing blow as they can do it faster).

 

Checked, WR down (46% in CV, LOL) - but PR a bit up. 

That is because T10 = more damage than T6. :Smile_veryhappy:

 

However we really had a good laugh. Like:

- See that BB/CA/DD, I bet he is gonna...

- Naaaah he cannot be that stupid...

- Yes yes yes I see him do it... BOOMMMM....LOL.

-... is he really gonna crash into that SAME island AGAIN... yup...:Smile_trollface:

 

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2 hours ago, Farheim said:

Playing Lex with TT's is pure masochism.

 

Just turn it into sadism by running HVARs instead. :Smile_trollface:

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22 minutes ago, El2aZeR said:

 

Just turn it into sadism by running HVARs instead. :Smile_trollface:

Eh, I never liked HVARs, you give up a shipton of versatility and damage switching to them. But that rocketplanes nerf simply castrated Lex, he used to be one of the best CVs in game, and now he's just a pale shadow of his former self

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12 minutes ago, Farheim said:

Eh, I never liked HVARs, you give up a shipton of versatility and damage switching to them. But that rocketplanes nerf simply castrated Lex, he used to be one of the best CVs in game, and now he's just a pale shadow of his former self

 

HVARs on Lex are perfectly fine. You're not giving up anything at all, against more heavily armored ships you merely need to aim for the superstructure for roughly the same damage while on less armored ships and DDs you get superior performance.

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