[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #7051 Posted January 28, 2021 17 minutes ago, Deckeru_Maiku said: As someone who plays CVs at the T6 Potato Level right now it doesn't look as if it's really doing any more problems before. I only get in T8 battles though - while that often - so I can't say anything about the only tier that WG at least a bit cares to balance a little bit (= T10) but with my T6 CV I never got deplaned in battle, if when many T8 ships were present. Okay, I shorten squads at the start and kinda avoid too troublesome targets, but after 10 minutes of HE firing at them most ships have lost enough AA to become targets again. True. Only potat players lose so many planes that they have become ineffective. But you get them at T10 too, last week seen several of those and generally yes they are plenty. Yes their planes grow back, but what they do, they take 4 Midway planes and then they expect to get a strike. Well, nope. You or me would probably manage to get a strike, losing the 4 planes, but they will not, they'll just lose the planes. Maybe they'll drop but even if they do they get no hits. That is why I manage to survive a T10 game in my Siliwangi... not that I am any good. It is just the average CV player is probably even worse than me in a DD. Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7052 Posted January 28, 2021 24 minutes ago, Deckeru_Maiku said: As someone who plays CVs at the T6 Potato Level right now it doesn't look as if it's really doing any more problems before. I only get in T8 battles though - while that often - so I can't say anything about the only tier that WG at least a bit cares to balance a little bit (= T10) but with my T6 CV I never got deplaned in battle, if when many T8 ships were present. Okay, I shorten squads at the start and kinda avoid too troublesome targets, but after 10 minutes of HE firing at them most ships have lost enough AA to become targets again. Might be a high tier thing too be fair, although like you said mount sweeping and stripping is still very common due to high amount of HE spam especially since ships like Hindenburg seemed to have gotten revived. So probs still borked for tiers 3-7 especially tiers 3-5 california might benefit from that since she does have a tier 9 suite at tier 7, although how much she will benefit from it remains to be seen. Kinda wished she got a good heal and reduce reload time and longer secondary ranges (not sure if she can get those with current builds). Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #7053 Posted January 28, 2021 1 hour ago, CptBarney said: @El2aZeR have you tested the AA skills yet? @Sunleader @Zuihou_Kai ?? halp. Mathematically speaking a full AA build on cruisers should give you roughly the equivalent of 0.8.5 levels in AA DPS. This in theory could be enough to defend yourself against air strikes and deplane the enemy CV eventually but is naturally not enough to deny an attack. Haven't bothered to do any actual testing though. I did meet one full AA Yoshino in Midway recently. He died a terrible death in 2 strikes because kekw no more DoT mitigation. And generally speaking in the few matches I've played I noticed no difference whatsoever in CV performance. 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7054 Posted January 28, 2021 1 minute ago, El2aZeR said: Mathematically speaking a full AA build on cruisers should give you roughly the equivalent of 0.8.5 levels of AA DPS. This in theory could be enough to defend yourself against air strikes and deplane the enemy CV eventually but is naturally not enough to deny an attack. Haven't bothered to do any actual testing though. I did meet one full AA Yoshino in Midway recently. He died a terrible death in 2 strikes because kekw no more DoT mitigation. And generally speaking in the few matches I've played I noticed no difference whatsoever in CV performance. Wondering how well des memes or worcester would do with it, or ships with unusual AA suites (california and texas), it seems most peeps are going for deadeye however and largely tank builds rather than Tank-AA or Pure AA builds. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #7055 Posted January 28, 2021 1 minute ago, CptBarney said: Wondering how well des memes or worcester would do with it, or ships with unusual AA suites (california and texas), it seems most peeps are going for deadeye however and largely tank builds rather than Tank-AA or Pure AA builds. A Wooster will kill the whole flight of FDR in one big blap, if you're stupid enough to think it is a Shima in that smoke cloud.... Don't ask how I know that.... 2 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7056 Posted January 28, 2021 1 minute ago, BLUB__BLUB said: A Wooster will kill the whole flight of FDR in one big blap, if you're stupid enough to think it is a Shima in that smoke cloud.... Don't ask how I know that.... Shima must be pretty fat den. I want a super california with 406's at tier 8, 26knot speed and tier 11 AA with mini conqueror heal and 50mm deck gg bois. 2 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #7057 Posted January 28, 2021 3 minutes ago, CptBarney said: I want a super california with 406's at tier 8, 26knot speed and tier 11 AA with mini conqueror heal and 50mm deck gg bois. 1 1 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #7058 Posted January 28, 2021 1 hour ago, CptBarney said: Sounds promising, makes me wonder if its worth for the avg player to take a full AA build or just settle with a hybrid tank-aa build. Interesting too see that on desmoines or worcester for example. Promising in Air Quotes. The Fact still is the CV will get Strikes through. Now. Neptune and Mino do have the Advantage that they can Smoke up and just be in the Way. But its not like they can actually Stop a CV or Protect a Fleet. Its more like the Area around you is Pretty Expensive to Strike anyone in. Now. If you have 2 or 3 such Cruisers. It would be a Different Story. At this Point it is likely that you could Cover a Large Area of the Map with such AA Output that the Enemy CV will be Troubled quite a bit to somehow get anywhere. But at this Point you also got 3 Ships which have Skillpoints mostly in AA Focused Skills. So unless the AA Skills become sort of a Meta Build for Skills to take. I doubt it will make any Significant Difference. 48 minutes ago, Deckeru_Maiku said: As someone who plays CVs at the T6 Potato Level right now it doesn't look as if it's really doing any more problems before. I only get in T8 battles though - while that often - so I can't say anything about the only tier that WG at least a bit cares to balance a little bit (= T10) but with my T6 CV I never got deplaned in battle, if when many T8 ships were present. Okay, I shorten squads at the start and kinda avoid too troublesome targets, but after 10 minutes of HE firing at them most ships have lost enough AA to become targets again. For Fairness Said. AA on T6-7 is mostly Horrendous to begin with. Share this post Link to post Share on other sites
bobtherterrible Players 867 posts 14,307 battles Report post #7059 Posted January 28, 2021 1 hour ago, Sunleader said: The Fact still is the CV will get Strikes through. When you've shot down 7 or 8 planes from an FDR torp squad and the fourth (count em) strike still drops 10 torps. Gaaaah [Reaches for T2 dd] Share this post Link to post Share on other sites
[ADRIA] kaesarsosei Players 63 posts 22,117 battles Report post #7060 Posted January 28, 2021 Hi all, What are the recommended modules for slots 3 and 6 on FDR? Normally in slot 6 I would take +5% speed on a CV, but with FDR's pretty slow plane speed and obscenely high plane HP would the +7.5%HP have a better impact? Slot 3 I usually take torps speed - but +5% from 35 knots only makes them 37knots which is barely worth it. Regarding captain skills - I usually take Sight Stab on USN CVs but it seems FDR gets less from this than Midway, correct? Also I'm thinking with its gameplay being slow, I will always have plenty of time to line up drops and therefore won't need SS. Thanks Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7061 Posted January 28, 2021 26 minutes ago, DFens_666 said: I know she would be quite sexy, another ship to add to the billions of modelling projects i have going on atm lol. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #7062 Posted January 28, 2021 3 hours ago, Sunleader said: For Fairness Said. AA on T6-7 is mostly Horrendous to begin with. Quite, yeah. Alas, as a T6 CV one - or maybe only I? - gets thrown into battles with quite a few T8 ships regularly. So it helps to be a bit careful with choosing targets. Share this post Link to post Share on other sites
[-N5C-] Nit0 Players 343 posts 20,898 battles Report post #7063 Posted January 28, 2021 6 hours ago, Itwastuesday said: Late in the game when most of the team is dead and I'm killing off the pushing battleships, sort of kited close to a manfred but the torp planes flew into it only briefly. Perhaps my expectations are too high when it comes to, what's the wiki call it, Incredible anti-aircraft suite makes her highly resistant to aerial assault. Late game, most likely your aa is not 100% at this stage, unless you have been avoiding combat whole game and all your aa guns are intact. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #7064 Posted January 28, 2021 7 hours ago, Itwastuesday said: Late in the game when most of the team is dead and I'm killing off the pushing battleships, sort of kited close to a manfred but the torp planes flew into it only briefly. Perhaps my expectations are too high when it comes to, what's the wiki call it, Incredible anti-aircraft suite makes her highly resistant to aerial assault. Could be an old entry, though even in RTS times a T10 CV would finish her. AA is mostly about reducing strike power, you got 3 strikes of the Torpedo planes, which are 50% of the squad, so you denied 50%? With bad AA you would get 5-6 strikes per squadron. But like I said, Torpedo bomber also have a heal, so they can last way longer. CVs were always good in killing single ships, AA is a stat, that combines in group Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #7065 Posted January 29, 2021 10 hours ago, CptBarney said: Wondering how well des memes or worcester would do with it, or ships with unusual AA suites (california and texas), it seems most peeps are going for deadeye however and largely tank builds rather than Tank-AA or Pure AA builds. Funny enough. I do think that AA Builds on Worcester and Minotaur right now. Would likely be enough to give them back their Fear Factor for any CV Approaching them. They do have good Midrange Auras with alot of Continues DPS. Both of them can actually reach well over 1000 DPS in their Midrange Aura with an AA Build right now. Which means that any CV Flying over them will Really Bleed Planes. While of course never enough to Stop a Strike from a CV against yourself. This does Provide actual AA Cover for Allied Ships. Because No CV in his Right Mind would be Attacking Targets behind you by Flying over You. Meaning that any CV who wants to Strike Targets behind you. Either needs to Fly around you or has to Kill you. Minotaur with an Full AA Build. Would currently be Able to easily Cut into any T10 CVs Squadron by 50-70% with a Single well Timed Sector Reinforcement. While that means the CV can of course Still Strike the Minotaur. After all you still get 1 Full Attack Wing through. It at the same time Means that no CV will be able to Strike a Minotaur Twice without Cheesing it. And actually Striking it regardless of Cheesing will still Hurt quite alot as you can basicly Kiss half your Squadron Goodbye if you want to Strike it. And since that is only the DPS. It also means that Squad Shortening will not Save you from that. In Fact. Shortening your Squad too much might Result in you actually Failing to Strike it. Its nowhere near enough to Stop CVs from Ruling the Game. Simply because you cannot just Sit in the Front of your Fleet and Protect it. (Not with enemy BBs having Deadeye everywhere) But it does make for a Significant Threat to even Veteran CVs Reserves. And as Minotaur is fairly Resistant towards losing its AA Power from taking Hits. (as alot of it comes from its Main Battery) having such an AA Cruiser will be especially Troublesome for CVs in the Lategame. Question is Ultimately just. If you would consider it worth the Skillpoints and Modules. After all it does mean you have Sacrifice Improved Reload Speed and some Utility Skills. 2 Share this post Link to post Share on other sites
[TOXIC] Fritzblitzer Alpha Tester 64 posts 10,903 battles Report post #7066 Posted January 29, 2021 Here's (almost) everything wrong with CV's in a single game. These CV's weren't very good and I was specced for max AA, but what does it matter when 5 ships can't chase them down due to weather, ridiculous armor, and ridiculous HP pools? While the aircraft had no issues harassing us CONSTANTLY in the bad weather. "realistic" my ***. THINGS HAVE TO CHANGE. https://replayswows.com/replay/121215#stats Implement half HP, or let us burn them again, or why not ruin aircraft on the flight deck when they get hit, or create dedicated spotting aircraft squads that are the only ones who can spot ships for teammates, or any of the other solutions that people have. There are SO many ways of fixing CV's to make gameplay fun again and not these dragged out fusterclucks of invincible CV's always remaining till the end, ruining everyones mood. 1 1 Share this post Link to post Share on other sites
[EHPAD] Redthorne Players 17 posts 6,714 battles Report post #7067 Posted January 29, 2021 9 hours ago, kaesarsosei said: Hi all, What are the recommended modules for slots 3 and 6 on FDR? Normally in slot 6 I would take +5% speed on a CV, but with FDR's pretty slow plane speed and obscenely high plane HP would the +7.5%HP have a better impact? Slot 3 I usually take torps speed - but +5% from 35 knots only makes them 37knots which is barely worth it. Regarding captain skills - I usually take Sight Stab on USN CVs but it seems FDR gets less from this than Midway, correct? Also I'm thinking with its gameplay being slow, I will always have plenty of time to line up drops and therefore won't need SS. Thanks In slot 6 the +7.5% HP has a huge impact because the base values are already high. I highly recommend it over the very small 5% speed module. In slot 3 you should definitely take the +5s torpedo attack run duration, it allows you to do long maneuvers to catch your target's broadside. Bonus points for doing the famous 180° U-turn over islands. As for SS, it's about how comfortable you are with FDR, especially the torps. You might want to drop demolition expert to take SS, and then switch back to DE when you're feeling good with the drops. See the build attached, I've used this to climb ranked all the way to Gold1 with 67% WR. 1 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #7068 Posted January 29, 2021 3 hours ago, Sunleader said: Funny enough. I do think that AA Builds on Worcester and Minotaur right now. Would likely be enough to give them back their Fear Factor for any CV Approaching them. They do have good Midrange Auras with alot of Continues DPS. Both of them can actually reach well over 1000 DPS in their Midrange Aura with an AA Build right now. Which means that any CV Flying over them will Really Bleed Planes. I deleted yesterday a full squad before it could reach me with my Yoshino, though DefAA was on and he hit the flak - 12k damage xD Share this post Link to post Share on other sites
[ADRIA] kaesarsosei Players 63 posts 22,117 battles Report post #7069 Posted January 29, 2021 6 hours ago, Redthorne said: In slot 6 the +7.5% HP has a huge impact because the base values are already high. I highly recommend it over the very small 5% speed module. In slot 3 you should definitely take the +5s torpedo attack run duration, it allows you to do long maneuvers to catch your target's broadside. Bonus points for doing the famous 180° U-turn over islands. As for SS, it's about how comfortable you are with FDR, especially the torps. You might want to drop demolition expert to take SS, and then switch back to DE when you're feeling good with the drops. See the build attached, I've used this to climb ranked all the way to Gold1 with 67% WR. Hmm, I hadn't considered DE or Topedo Bomber (2 points) - by instinct I had thought to take Bomber Flight Control & Improved Engines. But again, +5% speed on these slow bombers makes little difference I guess. Is Torpedo Bomber really useful though? I can see the attraction of DE since it basically gives +20% fire chance on the rockets. Share this post Link to post Share on other sites
[THROW] Lordcrafty Players 467 posts 11,760 battles Report post #7070 Posted January 29, 2021 8 hours ago, Redthorne said: In slot 6 the +7.5% HP has a huge impact because the base values are already high. I highly recommend it over the very small 5% speed module. In slot 3 you should definitely take the +5s torpedo attack run duration, it allows you to do long maneuvers to catch your target's broadside. Bonus points for doing the famous 180° U-turn over islands. As for SS, it's about how comfortable you are with FDR, especially the torps. You might want to drop demolition expert to take SS, and then switch back to DE when you're feeling good with the drops. See the build attached, I've used this to climb ranked all the way to Gold1 with 67% WR. this is plain stupid from the first sentance, please just ignore crap like this. The only thing I'll give you is that you got the +5s torpedo attack time duration upgrade right. DE is honestly just wasted skill points and getting better speed on the planes is preferable over increasing an already unnecessarily high HP pool. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #7071 Posted January 29, 2021 Many builds presented here are terrible choices, waste of points all over the place. Increased fire chance on already high chance bombs is.... and then the 5% faster regen of air supremacy is also a point waste. Can't believe people aren't taking the 2point skill that increases squadron speed. Just shows how many there actually are that don't understand how to play CV right. The cherry on top is players actually taking that useless skill that reduces flak dmg. Just dodge the flak, easiest thing in the world and you'll realize that you just wasted 4 points 3 Share this post Link to post Share on other sites
[THROW] Lordcrafty Players 467 posts 11,760 battles Report post #7072 Posted January 29, 2021 7 minutes ago, Zuihou_Kai said: Many builds presented here are terrible choices, waste of points all over the place. Increased fire chance on already high chance bombs is.... and then the 5% faster regen of air supremacy is also a point waste. Can't believe people aren't taking the 2point skill that increases squadron speed. Just shows how many there actually are that don't understand how to play CV right. The cherry on top is players actually taking that useless skill that reduces flak dmg. Just dodge the flak, easiest thing in the world and you'll realize that you just wasted 4 points *cough *cough, FDR build. Reduced flak damage is actually useful since dodging flak in FDR when there's more than 1 ship is inconsistent. But I did find someone using it on their haku and then another recommending they keep it... so that was a unique moment. edit: this is also the first time I'm hearing that air supremacy could be a waste on anything. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #7073 Posted January 29, 2021 3 minutes ago, Lordcrafty said: *cough *cough, FDR build. Reduced flak damage is actually useful since dodging flak in FDR when there's more than 1 ship is inconsistent. But I did find someone using it on their haku and then another recommending they keep it... so that was a unique moment. FDR is a meme anyway. And even then DE and 5% faster regen is a waste thanks to huge squadron size. better to take squadron speed and speed for dive bombers instead because they need that. Share this post Link to post Share on other sites
[THROW] Lordcrafty Players 467 posts 11,760 battles Report post #7074 Posted January 29, 2021 2 minutes ago, Zuihou_Kai said: FDR is a meme anyway. it's always funny thinking of all the individuals that consider it the best T10 CV. 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #7075 Posted January 29, 2021 6 minutes ago, Lordcrafty said: it's always funny thinking of all the individuals that consider it the best T10 CV. Out of curiosity, what is your Midway build? Share this post Link to post Share on other sites