[THROW] Lordcrafty Players 467 posts 11,760 battles Report post #7026 Posted January 24, 2021 1 hour ago, DeviousDave02 said: Np :D I was being overly dramatic at that part but the internet doesn't really convay it too well (my bad) As for the edit it was actually to remove the bolden text from below after I realised re reading I had started a sentance and went no where with it "I mean it could possibly be confirmation bias, as I do realize that increasing the speed = Increasing the arming distance (why non of my other CV's run/ran torp accel) although I have " So I just removed it as I couldn't remember where I was going with it (large amounts of Rum does that sometimes (closest emoji I could find to a pirate) well, I thought you were just exaggerating it so I misinterpreted that. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #7027 Posted January 24, 2021 4 hours ago, Lordcrafty said: Also, torping DDs is a waste of time... ...unless they are stoopid. I always torp DDs. That is, if that is what I brought. - If they smoke up (and I can predict where they'll stop)...; - if they are smoked up and they keep shooting; - if they are smoked up, but I can see where they are because somebody else just hit them; - and yes I'll loiter around when I see a teammate coming with a radar cruiser.... Generally though I prefer to use HE bombs, even over rockets. Rockets... are iffy. HE rockets, good for (re)setting fires. AP-rockets, well we all know what they do best. But every evening = a few CV games, and at least once a DD gets hit by a torp. On FDR you have 8, this week three DDs entered a cap - hey, share AA, right? I dropped torps, managed to kill one, halved the other two... one of them I killed later omn with another torp. Torps working as intended, mostly. I usually play some RN CV, or Kaga, or FDR though. Sometimes Manfred or Shokek. But EL torps... well... I have EL... but... you just throw them behind a ship to make sure he'll go in a preferred direction, sort of. When you are out of anything else that is useful. 1 Share this post Link to post Share on other sites
[FJAKA] st_dasa Players 457 posts 15,659 battles Report post #7028 Posted January 25, 2021 On 1/24/2021 at 7:30 AM, Nov_A said: all planes are pretty cozy to handle There, I fixed your post. 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #7029 Posted January 25, 2021 Oh thanks for the FDR. I got killed twice now in my Hayate because the FDR simply hoovered over my ship for minutes without being able to hit me allowing his teammates to shoot at me endlessly, and me only killing fighters but not the stupidly HP buffed bombers. Great stuff. Wonkers. 2 Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #7030 Posted January 26, 2021 2 hours ago, Europizza said: Oh thanks for the FDR. I got killed twice now in my Hayate because the FDR simply hoovered over my ship for minutes without being able to hit me allowing his teammates to shoot at me endlessly, and me only killing fighters but not the stupidly HP buffed bombers. Great stuff. Wonkers. Just dodge? 2 3 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #7031 Posted January 26, 2021 14 hours ago, Europizza said: Oh thanks for the FDR. I got killed twice now in my Hayate because the FDR simply hoovered over my ship for minutes without being able to hit me allowing his teammates to shoot at me endlessly, and me only killing fighters but not the stupidly HP buffed bombers. Great stuff. Wonkers. Welcome to the new meta: do c8ck-all, spam from rear and farm damage. ZZzzzzZZzzzz.... Man it is booooring!! 12 hours ago, JohnMac79 said: Just dodge? He didn't have to, FDR has 25 secs "tea break" between drops. On top of that, usually I manage to miss half the ammo even on BBs. 1 Share this post Link to post Share on other sites
[-N5C-] Nit0 Players 343 posts 20,898 battles Report post #7032 Posted January 26, 2021 On 24/01/2021 at 11:35 PM, BLUB__BLUB said: ...unless they are stoopid. I always torp DDs. That is, if that is what I brought. - If they smoke up (and I can predict where they'll stop)...; - if they are smoked up and they keep shooting; - if they are smoked up, but I can see where they are because somebody else just hit them; - and yes I'll loiter around when I see a teammate coming with a radar cruiser.... 👆👆This! Also: - torp DD to delay them (force them to turn away), for example if they are getting uncomfortably close to your concealment. - torp DD to force them to move, for example if they are hiding behind a island. Torps are good to flush them out if their hiding place. 1 Share this post Link to post Share on other sites
[TWWLA] XDukenukemX Players 142 posts 9,423 battles Report post #7033 Posted January 27, 2021 Seems like from last update when i aim with rocketplanes after sharp turn the reticle stays super wide.... even after stabilizing, anyone having this as well? or is it a "new feature" ? Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #7034 Posted January 27, 2021 always been that way Share this post Link to post Share on other sites
[TWWLA] XDukenukemX Players 142 posts 9,423 battles Report post #7035 Posted January 27, 2021 6 minutes ago, Zuihou_Kai said: always been that way no, it turned back to the smallest as soon as it stabilized, this is new from the patch, I never had aiming reticle so big i could fit 2x cossack in it. (lengthwise). Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #7036 Posted January 27, 2021 Poor you Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #7037 Posted January 27, 2021 16 minutes ago, ghostbuster_ said: Poor you I have no idea what he is talking about even. Share this post Link to post Share on other sites
[JOLLY] UnterSeeBot Players 967 posts Report post #7038 Posted January 27, 2021 On 1/26/2021 at 1:51 AM, JohnMac79 said: Just dodge? soon we'll be able to shout, ALARM! (swear loudly) then FLOOD THE TANKS! (drink heaviliy), TRIM PARTY! ((not sure what the WOWS player equivalent would be) all of which we'll be able to summarize in the new expression "JUst duCk! tm" (or "JuSt diVe) Can't wait. 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #7039 Posted January 27, 2021 7 minutes ago, LoveZeppelin said: "JUst duCk! tm" 5 Share this post Link to post Share on other sites
[SPURD] Itwastuesday Players 1,768 posts 13,581 battles Report post #7040 Posted January 28, 2021 86% of Iowa AA alive, Hakuryu comes with torpedo planes and strikes me thrice. Maybe it's my fault because I don't spec full AA build or something? 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #7041 Posted January 28, 2021 6 hours ago, Itwastuesday said: 86% of Iowa AA alive, Hakuryu comes with torpedo planes and strikes me thrice. Maybe it's my fault because I don't spec full AA build or something? It's more likely, that this is a T10 CV vs T9 BB. I guess you are also alone? Also IJN Torpedo Bomber have a heal, thus they can survive quite long, but then, 3 strikes are I think 50% of the full squad? So with worse AA, you might get 5 strikes 3 Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #7042 Posted January 28, 2021 On 1/26/2021 at 3:14 PM, Nit0 said: 👆👆This! Also: - torp DD to delay them (force them to turn away), for example if they are getting uncomfortably close to your concealment. - torp DD to force them to move, for example if they are hiding behind a island. Torps are good to flush them out if their hiding place. From the POV of a BB player, torps (including plane torps) are also handy because they may force the DD to maneuver predictably. Makes it possible, and sometimes even easy to hit DDs at 12+km, which is normally quite challenging. 1 Share this post Link to post Share on other sites
[-N5C-] Nit0 Players 343 posts 20,898 battles Report post #7043 Posted January 28, 2021 4 hours ago, Pikkozoikum said: It's more likely, that this is a T10 CV vs T9 BB. I guess you are also alone? Also IJN Torpedo Bomber have a heal, thus they can survive quite long, but then, 3 strikes are I think 50% of the full squad? So with worse AA, you might get 5 strikes Haku torp planes also have low concealment. So they are in your sector aa only for 5-6 km. And when they fly over your ship, they strike again from the other side where you now have weak aa sector. I don't find it surprising that a haku can strike you 3 times in a Iowa, especially when you have zero aa skills. You can consider the module that boost your aa sector reload if you want to improve your aa, and maybe the captain skill that increases aa sector damage+extra flak. Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7044 Posted January 28, 2021 @El2aZeR have you tested the AA skills yet? @Sunleader @Zuihou_Kai ?? halp. 1 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #7045 Posted January 28, 2021 3 minutes ago, CptBarney said: @El2aZeR have you tested the AA skills yet? @Sunleader @Zuihou_Kai ?? halp. I did a Small Test Run using my Neptune with a Full AA Build. But nothing Conclusive or Extensive. Just wanted to Confirm Something. And Indeed. A Neptune with Full AA Build is very well Capable of Deplaning a T10 CV without being Killed in a 1 vs 1. Cruisers do actually have quite some Options for AA Skills now. Which Allows for some of the more AA Focused Cruisers to be a Serious Threat to CVs. Albeit of course. Nothing remotely Close to being no Fly Zones or being Capable of Denying Strikes. But thats about all I Tested. I have not bothered beyond that Yet. As I have not really Played Lately. Still Waiting for Submarines. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #7046 Posted January 28, 2021 1 hour ago, Nit0 said: that increases aa sector damage+extra flak. ...if he has low concealment he might not even encounter FLAK. Also, it might be just one puff, which he can avoid. Would help against FDR though (slow, and large squads). FDR will have to avoid multiple puffs and guaranteed you'll shoot down a bunch. Then again.. it has a sh... load of planes and he'll sure get some drops in. Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7047 Posted January 28, 2021 3 minutes ago, Sunleader said: I did a Small Test Run using my Neptune with a Full AA Build. But nothing Conclusive or Extensive. Just wanted to Confirm Something. And Indeed. A Neptune with Full AA Build is very well Capable of Deplaning a T10 CV without being Killed in a 1 vs 1. Cruisers do actually have quite some Options for AA Skills now. Which Allows for some of the more AA Focused Cruisers to be a Serious Threat to CVs. Albeit of course. Nothing remotely Close to being no Fly Zones or being Capable of Denying Strikes. But thats about all I Tested. I have not bothered beyond that Yet. As I have not really Played Lately. Still Waiting for Submarines. Sounds promising, makes me wonder if its worth for the avg player to take a full AA build or just settle with a hybrid tank-aa build. Interesting too see that on desmoines or worcester for example. 1 Share this post Link to post Share on other sites
[SPURD] Itwastuesday Players 1,768 posts 13,581 battles Report post #7048 Posted January 28, 2021 6 hours ago, Pikkozoikum said: It's more likely, that this is a T10 CV vs T9 BB. I guess you are also alone? Also IJN Torpedo Bomber have a heal, thus they can survive quite long, but then, 3 strikes are I think 50% of the full squad? So with worse AA, you might get 5 strikes Late in the game when most of the team is dead and I'm killing off the pushing battleships, sort of kited close to a manfred but the torp planes flew into it only briefly. Perhaps my expectations are too high when it comes to, what's the wiki call it, Incredible anti-aircraft suite makes her highly resistant to aerial assault. 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #7049 Posted January 28, 2021 35 minutes ago, Itwastuesday said: Late in the game when most of the team is dead and I'm killing off the pushing battleships, sort of kited close to a manfred but the torp planes flew into it only briefly. Perhaps my expectations are too high when it comes to, what's the wiki call it, Incredible anti-aircraft suite makes her highly resistant to aerial assault. Well if the AA is gud then maybe. Although that still wont address mount sweeping (wiping out loads of AA mounts quickly) or the fact that CV's will always be balans for at least 1 strike regardless. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #7050 Posted January 28, 2021 59 minutes ago, CptBarney said: Sounds promising, makes me wonder if its worth for the avg player to take a full AA build or just settle with a hybrid tank-aa build. Interesting too see that on desmoines or worcester for example. As someone who plays CVs at the T6 Potato Level right now it doesn't look as if it's really doing any more problems before. I only get in T8 battles though - while that often - so I can't say anything about the only tier that WG at least a bit cares to balance a little bit (= T10) but with my T6 CV I never got deplaned in battle, if when many T8 ships were present. Okay, I shorten squads at the start and kinda avoid too troublesome targets, but after 10 minutes of HE firing at them most ships have lost enough AA to become targets again. Share this post Link to post Share on other sites