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Excavatus

General CV related discussions.

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9 hours ago, Pikkozoikum said:

Why is my BB damage lower? Is the BB damage so weak and bad? No, it's because of the survival rate, BBs generally die more often and earlier than CVs.

Yes indeed, the fact that CV are are basically able to deal out BB tier damage all game with no risk to itself is a hilarious piece of game design.

 

10 hours ago, Pikkozoikum said:

My Hakuryu has average damage: 126k - Survival rate: 82%

My Shikishima has average damage: 109k - Survival rate: 52%

 

Don't you think, that my avg. damange of Shiki wouldn't be higher, if my survival rate would be 82%?

To get a high survival rate in a surface ship you would have to play a lot more conservative, most likely loose a lot more games and probably not even deal a lot more damage from having to play a lot more conservatively in the first place.

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11 hours ago, Pikkozoikum said:

So there exists all kind scenarios, easy kill with BB, impossible kill with BB, easy kill with CV, and impossible kill with CV. 

And we talk about CV, not about one of the op CVs^^

Otherwise we could pick ships like Missouri and say, that BBs can kill alone DDs... ^^

 

We are talking about the likelyhood of such events aswell. Sure, BBs can devstrike DDs, no problem with that. But the top CV players will basicly always get their DD kills. Atleast much more frequent and much more efficient than a BB player, or even a Cruiser. Usually getting a very good hit on a DD is the result of the DD making a misplay combined with having excellent RNG. That doesnt happen often. What kinda RNG does the CV need? Pretty much nothing at all. He only needs to find the DD.

Not to mention, BBs cant really spot DDs. Even for Missouri its not easy to do that, as it requires either very good play on the missouris side, or bad play on the DDs side. And these days without getting pens on DDs, its quite unlikely to pull that one of. Back in the days, i got very good hits on DDs with Missouri, but that time is gone. No more 15k salvos on DDs. Once i almost oneshotted a Shima :cap_haloween:

 

11 hours ago, Pikkozoikum said:

Don't you think, that my avg. damange of Shiki wouldn't be higher, if my survival rate would be 82%?

 

I disagree. Or atleast, it would lower your WR like @UnderDuress said aswell. Be my guest, camp in the back to get your survivability up and prove a point. Currently, you have basicly the same WR in Shiki and Haku. I doubt you can maintain >60% WR with >80% survivability. And while Shiki is not really suited as a brawling type BB, sometimes you can get huge damage as a BB because you went right in there. You might die for that, but you also might win the game with such a move. Or how about just being able to ram that full HP BB while you are almost dying? Thats another big chunk of damage while you would have died anyway, so surviving does not always equal more damage for BBs.

Contrary for CVs ofc, because they have absolutely 0 reason to die. They gain nothing from dying, but lose everything.

 

11 hours ago, Pikkozoikum said:

The CV lives longer,

 

And as i stated already a couple of times, that high survivability is a big problem. Its quite an imbalance, that one class can survive almost all the time compared to all others in a PvP game. I even think, that ships like Venezia or Thunderer/Conqueror having almost 50% survivability is bad for the game, when others are looking at 35~%. One reason why Venezia is so strong, its hard to kill, combined with ridiculous alpha strike potential.

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I still think my idea is the best :P :P

 

- Your teammates only gets updated information on minimap about enemy positions, but won't be able to see the ships when friendly planes are spotting (kinda like how cyclone works now, when you are outside of the 8km, but someone else is spotting enemy ship).

- Each plane (rockets, bombs, torps) gets a new consumable, click it and for x amount of seconds your teammates can see the ships you are spotting (exactly how it works now). (This would also be more realistic, since pilots had to communicate back to their fleet about what they were spotting)

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CV is a counter to DDs and is supposed to kill them more often and easier than anyone else. And DD's are not supposed to shoot down planes, Halland is a broken piece of crap made to appease idiots. Imagine a full line of bbs with a 15km radar that affects only dds, reload booster, shell velocity of a Nevsky and HE of a Thunderer (accuracy, pen, fire chance) and superheal+concealment of a Conq. Sounds ridiculous right? But that's how a bb version of Halland looks like.

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12 minutes ago, Farheim said:

CV is a counter to DDs and is supposed to kill them more often and easier than anyone else. And DD's are not supposed to shoot down planes, Halland is a broken piece of crap made to appease idiots. Imagine a full line of bbs with a 15km radar that affects only dds, reload booster, shell velocity of a Nevsky and HE of a Thunderer (accuracy, pen, fire chance) and superheal+concealment of a Conq. Sounds ridiculous right? But that's how a bb version of Halland looks like.

CVs are fine but halland is OP? Nice imagination. :Smile_facepalm:

Smolensk needs buff and zao needs to get her hp pool lowered a bit more, right?

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14 minutes ago, Farheim said:

CV is a counter to DDs and is supposed to kill them more often and easier than anyone else. And DD's are not supposed to shoot down planes, Halland is a broken piece of crap made to appease idiots. Imagine a full line of bbs with a 15km radar that affects only dds, reload booster, shell velocity of a Nevsky and HE of a Thunderer (accuracy, pen, fire chance) and superheal+concealment of a Conq. Sounds ridiculous right? But that's how a bb version of Halland looks like.

And the top CB teams took a look and say “nah, not worth it in a CV environment”. What a bunch of amateurs, if only they knew it’s power!

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2 minutes ago, UnderDuress said:

And the top CB teams took a look and say “nah, not worth it in a CV environment”. What a bunch of amateurs, if only they knew it’s power!

No need to mention top players and top CV players agree on CVs being broken af.

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7 minutes ago, ghostbuster_ said:

CVs are fine but halland is OP?

Nice strawman but try again.

8 minutes ago, UnderDuress said:

And the top CB teams took a look and say “nah, not worth it in a CV environment”

Not sure about top teams, but I've played during that 'venezia season', we've reached all the way up to Typhoon 2 with a Halland. So, uh, not so sure about that.

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32 minutes ago, Farheim said:

Imagine a full line of bbs with a 15km radar that affects only dds, reload booster, shell velocity of a Nevsky and HE of a Thunderer (accuracy, pen, fire chance) and superheal+concealment of a Conq. 

 

I can imagine they would still be camping in spawn :cap_look: - too far away to be useful (like most BB players).

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7 minutes ago, lup3s said:

 

I can imagine they would still be camping in spawn :cap_look: - too far away to be useful (like most BB players).

Just like hallands die in the first 3 mins. The ship is broken... but sunk ships tell no tales. :Smile_teethhappy:

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5 minutes ago, Farheim said:

Just like hallands die in the first 3 mins. The ship is broken... but sunk ships tell no tales. :Smile_teethhappy:

 

Why is the Halland broken ?

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57 minutes ago, Farheim said:

CV is a counter to DDs and is supposed to kill them more often and easier than anyone else.

 

Wrong. CA/CL were supposed (!) to take that role. 

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32 minutes ago, Farheim said:

Nice strawman but try again.

If you claim something like that, it means that you have no idea about the game. So it doesnt worth my effort.

Quote

Not sure about top teams, but I've played during that 'venezia season', we've reached all the way up to Typhoon 2 with a Halland. So, uh, not so sure about that.

All the way up to typhoon 2? Lol. All the way? You can literally reach typhoon 2 playing with t8 ships against t10s. Thats how 'hard' it is to reach.

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2 minutes ago, ghostbuster_ said:

If you claim something like that, it means that you have no idea about the game. Soit doesnt worth my effort.

But it was sure worth making up some bullcrap strawman and then heroically proving it wrong. Good job on that buddy, you can pat yourself on the back. :fish_book:

4 minutes ago, ghostbuster_ said:

All the way up to typhoon 2? Lol. All the way? You can literally reach typhoon 2 playing with t8 ships against t10s.

I reached it never playing CBs before so I assume that's true. But then again we're not discussing CBs here, I'm talking about randoms. 

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13 minutes ago, lup3s said:

Why is the Halland broken ?

... Excuse me what?
4

10 minutes ago, Prophecy82 said:

CA/CL were supposed (!) to take that role. 

Yeaaa but we all see how it turned up.

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4 minutes ago, Farheim said:

... Excuse me what?

 

I'm sorry, let me rephrase the question:

Why do you think the Halland is broken ?

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9 minutes ago, lup3s said:

Why do you think the Halland is broken ?

If you ask me that with a straight face that says pretty damn much about this forum.

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14 minutes ago, Farheim said:

If you ask me that with a straight face that says pretty damn much about this forum.

 

I'm not sure what to think of this, as two times you couldn't answer my question. Maybe it's too difficult for you? :cap_hmm:

I'll try a Yes/No question, that should be easier;

Do you know (i.e. have any reasons) why you think the Halland is broken ?

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18 minutes ago, Farheim said:

If you ask me that with a straight face that says pretty damn much about this forum.

Just answer him this circus is getting boring. 

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2 minutes ago, lup3s said:

Maybe it's too difficult for you?

Yes it's pretty difficult to comprehend why should I explain why Halland/Smaland/Kita/Benham are broken, to someone who can at least walk straight ¯\_(ツ)_/¯

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Vor 3 Stunden, Nit0 sagte:

I still think my idea is the best :P :P

 

- Your teammates only gets updated information on minimap about enemy positions, but won't be able to see the ships when friendly planes are spotting (kinda like how cyclone works now, when you are outside of the 8km, but someone else is spotting enemy ship).

- Each plane (rockets, bombs, torps) gets a new consumable, click it and for x amount of seconds your teammates can see the ships you are spotting (exactly how it works now). (This would also be more realistic, since pilots had to communicate back to their fleet about what they were spotting)

Yes but wegee does not like it. It's a great idea tho that we discussed a few thousand times already. 

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1 minute ago, El2aZeR said:

mP5Glf5.png

 

tenor.gif

NOOOOOOOOOOO  I WANTED TO USE THIS SKLL TO STEALHY STEALTH 

 

WG U AND ME ARE AT WAR NOW 

 

YOU TAKE AWAY MY ZUIHO, YOU TAKE ASAY MY STEALTY SHOUKAKU 

 

NOW I'M MAD

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14 minutes ago, El2aZeR said:

mP5Glf5.png

 

tenor.gif

 

In cumulation with the Legendary, it could have made Audacious somehwat interesting to play at least. Guess that's out of the window...

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I can already see the potato CVs shooting themselves (and their teams) in the foot by using this skill and the one that makes fighters unable to spot.

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