[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #6676 Posted January 16, 2021 11 hours ago, Pikkozoikum said: I got yesterday one-shotted by a Slawa over 20 km range, over 60k dmg. (Yoshino) So BBs must be OP then? Because that is the argumentation style here mostly. Wrong, that is your own fault for not paying attention as there is actual counterplay to long range fire from BBs. There is none against CVs. 11 hours ago, Pikkozoikum said: Good CV player vs bad surface ships -> CV Broken. Good surface ship player vs other surface ship player or CVs -> everything fine. So now you're implying @Chaos_Umbra is a terrible surface ship player? Are you for real? And again, surface ship player skill does not factor in survivability against CVs. 9 hours ago, Pikkozoikum said: Enterprise is higher tier and OP. I would have actually been much better served with a Lexington in that particular match due to a lack of targets for AP DBs. And even back then Enterprise would not have been able to press an attack on an Atlanta with DFAA equipped. That just makes RTS objectively superior in counterplay options for surface ships. 9 hours ago, Pikkozoikum said: I played today Ryujo in a T8 match and I have 0 impact. A Cleveland melts all my planes and even when I hit the first strike, it barely takes any hp. So you're a terrible CV player then. Why exactly is that relevant? 9 hours ago, Pikkozoikum said: Right now every ship can survive a CV for pretty long, if not for the whole match. and other jokes you can tell yourself. 4 hours ago, Farheim said: Oh and I think I've met him. That was my first FDR game so I had no clue and just had fun bullying enemy Conq. As you can tell that is not the most effective way of playing FDR, but you guess what? I've won. It isn't impossible to win against even the best of players. This is because default losses happen thanks to random MM, if your team full of potatoes dies faster than you can kill the enemy then it simply becomes impossible to win thanks to point and time restrictions. It's simply the nature of the game and why the solo WR ceiling is about 75% for surface ships and roughly 85% for CVs. It is also why even afk bots can achieve a ~25% WR, aka win every 5th match they play. Fact however remains that CVs are far more influential and as such have a much higher solo WR ceiling. It is wrong to say that they can carry everything, but that doesn't make them any less broken. Essentially a single unicum CV player is statistically worth as much as an entire unicum division. Which was also the case in RTS, so nothing has changed. Also this was the match up @Chaos_Umbra found himself in. The enemy CV lost him that match by not attempting to kill me when I was roughly 15km from him and engaged by another ship but instead chose to farm my imbeciles instead. Said imbeciles managed to lose a 3vs1 in Missouri, Soyuz and Massa against an enemy Musashi by virtue of firing HE, but unfortunately by the time he had done so I already killed the enemy CV and won the match. Cleaning him up was a formality. So much for "skill gap is fixed", huh? 2 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #6677 Posted January 16, 2021 35 minutes ago, El2aZeR said: We should pin that one for a MM-thread, when the next whiner comes along to complain, how unfair a 1% difference in WR is and why that is an automatic loss for his team ... while fielding a sub 50% WR on his own But i mean, 10% difference in ship WR, while you have 82% is just insane Which makes them have an avg WR on 46%... nice Almost average Share this post Link to post Share on other sites
[POP] AndyHill Weekend Tester 1,433 posts Report post #6678 Posted January 16, 2021 1 hour ago, Farheim said: That's already more than a CV's capable of, 'covering' wise. I don't know what you're actually trying to say, but surely not that regular ships are better at engaging anywhere anytime? A ship may have range for several caps at any given time, but the maps are usually designed so that the caps have ground cover ships can't shoot over unless they're very far away. And in that case they are actually rather ineffective, since even though Yamatos and Slavas are relatively good at long range it doesn't mean they don't suffer from range limitations. Even if we don't take into account the fact that if their target doesn't want to get spotted, they won't be. And when a Yamato fires a volley at a location X and wants to re-engage location Y - which is relatively far away for the purposes of this example since we're talking about covering long ranges - it will be (depending on the config and range) 40+ seconds before its shells arrive at Y. Which is not even that far off from a typical carrier re-engagement time, depending on the geometry of course. The very reason people want and expect carriers to project power everywhere all at time (often unrealistically) is because their ability to do so is so far superior to anything else in the game that from the sea level it may feel unlimited at times. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #6679 Posted January 16, 2021 8 hours ago, arquata2019 said: and here is me: while i play shokaku i meet an halland i can attack it normally (an actual smart halland with AA off and activates it when im near enough to get detected by my planes, 2,8km i think) and, i may lose quite some planes attacking it (or few planes) but still, i can deal 7k to him. and, if you all gonna watch my overall stats on shokaku are bad, but just take a look at my ranked shokaku stats and those are recent ones. I doubt, that you consistently do 7k dmg to a Halland. Also why should a bottom tier not be able to deal damage to higher tear? Can't do a T8 BB damage to a T10 DD? Can't do a T8 DD damage against a T10 Radar cruiser? It's weird, that people demand to be immune to CVs. I mean a CV can only do minimum dmg against counter ships - 1 strike. Less dmg is not possible, otherwise they are immune. But lets go with this example: WHat if all the CLs and AA heavy DDs and BB can counter CVs 100%. How would that be? How much dmg would they do in current meta? 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #6680 Posted January 16, 2021 14 minutes ago, Pikkozoikum said: But lets go with this example: WHat if all the CLs and AA heavy DDs and BB can counter CVs 100%. How would that be? How much dmg would they do in current meta? If some people suggest, that there should be ships with good enough AA to actually fend off CV strikes, why do others always assume, suddenly all ships and classes would be immune? F.e. some people say, Atlanta should have really strong AA, and then someone comes with "oh but BBs blablub"... CVs are not playing the same game as surface ships. CV can pick any target, probably one thats isolated enough to have an easy time attacking it. Thus they are playing 1v1s all the time. - How does a BB on its own attack a DD? Oh wow, it cant, unless the DD is super dumb. The BB can only attack the DD, if someone else is spotting that DD for him. There is no basis for CVs to be able to strike every single ship in the game, only because ships amongst each other can do that aswell. Because others cant just decide to do that on their own, unlike a CV. Also no surface ship can just decide to kill that ship on the other flank, which is 30km away from them becaue they feel like it. 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #6681 Posted January 16, 2021 7 hours ago, DFens_666 said: Well if playing the game counts as a mistake... Now serious answer? Because it's true, people do mistakes and they do more mistakes against CVs 8 hours ago, DFens_666 said: If you would have angled, what would have happened? Exactly, pretty much nothing. Well, I think those gun overmatch the armor? Yoshino has 25mm, so it can still do a lot. But that's the point. I did a mistake and got rekt hard. So why is it not okay to take a bit dmg, when someone does play completly wrong against CV, idk. But same with CV, if a ship angles, the damage can get reduced down to 0. But it also still can do damage, just like angling against BB shells. You can take damage, but you can also avoide it. Depends on RNG, aiming, knowledge etc. 8 hours ago, DFens_666 said: Since you obviously know how to counter CVs, why not tell us how to do it, without blobbing up or camping in spawn. Maybe we can get a Unicum CV into a training room, and you make us a training video how to do it, so we can all git gud and counter CVs Depends on what you understand with "counter", I hope not 100% no fly zone counters. You do groups against CVs, good positioning, correct maneuvering, using consumaables, correct usage of AA. The CV will still do damage. But any other ship will do damage as well... Guess that's the issue people have, they don't want that a CV can spot or do dmg ^^ 3 hours ago, AndyHill said: If you have the replay it would be interesting to see if there's something you could've done to avoid the situation or if it's just Slava being the broken design it's universally considered to be. I did a mistake, but that's what I'm saying, when you play wrong, then you get heavily punished. Play DD, have AA on, move straight and rusih forward without mapawareness and bam people get angry about CV suddenly ^^ 4 hours ago, Zuihou_Kai said: Holy crap BLUB you are getting scary T8 Cruiser in T10 Match with very weak AA. You can archieve high scores in any ship 1 Share this post Link to post Share on other sites
[-N5C-] Nit0 Players 343 posts 20,898 battles Report post #6682 Posted January 16, 2021 8 hours ago, DFens_666 said: Well if playing the game counts as a mistake... If you would have angled, what would have happened? Exactly, pretty much nothing. Since you obviously know how to counter CVs, why not tell us how to do it, without blobbing up or camping in spawn. Maybe we can get a Unicum CV into a training room, and you make us a training video how to do it, so we can all git gud and counter CVs You can try to angle against his attack, goes for rockets, torpedoes and most bombs. So yea, same strategy. 1 Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,480 battles Report post #6683 Posted January 16, 2021 13 minuti fa, Pikkozoikum ha scritto: Now serious answer? Because it's true, people do mistakes and they do more mistakes against CVs Well, I think those gun overmatch the armor? Yoshino has 25mm, so it can still do a lot. But that's the point. I did a mistake and got rekt hard. So why is it not okay to take a bit dmg, when someone does play completly wrong against CV, idk. But same with CV, if a ship angles, the damage can get reduced down to 0. But it also still can do damage, just like angling against BB shells. You can take damage, but you can also avoide it. Depends on RNG, aiming, knowledge etc. Depends on what you understand with "counter", I hope not 100% no fly zone counters. You do groups against CVs, good positioning, correct maneuvering, using consumaables, correct usage of AA. The CV will still do damage. But any other ship will do damage as well... Guess that's the issue people have, they don't want that a CV can spot or do dmg ^^ I did a mistake, but that's what I'm saying, when you play wrong, then you get heavily punished. Play DD, have AA on, move straight and rusih forward without mapawareness and bam people get angry about CV suddenly ^^ T8 Cruiser in T10 Match with very weak AA. You can archieve high scores in any ship be happy i was not the enemy midway :D 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #6684 Posted January 16, 2021 16 minutes ago, Pikkozoikum said: But same with CV, if a ship angles, the damage can get reduced down to 0. Sure, just angle lol. Not like most of them turn faster than you for no aiming penalty. 16 minutes ago, Pikkozoikum said: The CV will still do damage. But any other ship will do damage as well Guess what the CV has that other classes do not? - unlimited range - unparalleled speed - practically no risk to neither weapons nor HP - unnatural weapon reliability - best map control by far - best spotting ability by far - highest flexibility by far etc. etc. etc. To compare CV ability to surface ship ability ultimately only proves that CVs are superior in almost every aspect. 16 minutes ago, Pikkozoikum said: T8 Cruiser in T10 Match with very weak AA. You can archieve high scores in any ship Anecdotal and fallacious. If the enemy CV is terrible, he won't be able to kill you no matter what ship you're sailing because the outcome of the engagement hinges almost solely on the skill of the CV player. 4 minutes ago, Nit0 said: You can try to angle against his attack, goes for rockets, torpedoes and most bombs. So yea, same strategy. See gifs above. 4 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #6685 Posted January 16, 2021 14 minutes ago, Pikkozoikum said: T8 Cruiser in T10 Match with very weak AA. You can archieve high scores in any ship The score on Ryujo wasn;t that big, the thing was I got 7 kills. Which isn't that exotic either, BTW. But the funny stuff is that I did it when going through middle (with the CV) on the Two Brothers map. 1 Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,480 battles Report post #6686 Posted January 16, 2021 3 minuti fa, El2aZeR ha scritto: Sure, just angle lol. Not like most of them turn faster than you for no aiming penalty. Guess what the CV has that other classes do not? - unlimited range - unparalleled speed - practically no risk to neither weapons nor HP - unnatural weapon reliability - best map control by far - best spotting ability by far - highest flexibility by far etc. etc. etc. To compare CV ability to surface ship ability ultimately only proves that CVs are superior in almost every aspect. Anecdotal and fallacious. If the enemy CV is terrible, he won't be able to kill you no matter what ship you're sailing because the outcome of the engagement hinges almost solely on the skill of the CV player. See gifs above. how do i make gifs? sry for offtopic question Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #6687 Posted January 16, 2021 7 minutes ago, arquata2019 said: how do i make gifs? sry for offtopic question I do it by recording a video then converting it and reducing its filesize online here: https://ezgif.com/ 2 Share this post Link to post Share on other sites
[POP] AndyHill Weekend Tester 1,433 posts Report post #6688 Posted January 16, 2021 33 minutes ago, Pikkozoikum said: I did a mistake, but that's what I'm saying, when you play wrong, then you get heavily punished. Play DD, have AA on, move straight and rusih forward without mapawareness and bam people get angry about CV suddenly ^^ Play DD/CACL/BB, have AA on/off, move straight / maneuver, rush forward or camp back with or without map awareness and the CV will get you. Do any couple of those things right and other ships probably won't. 2 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #6689 Posted January 16, 2021 17 minutes ago, Pikkozoikum said: Now serious answer? Because it's true, people do mistakes and they do more mistakes against CVs Well, I think those gun overmatch the armor? Yoshino has 25mm, so it can still do a lot. But that's the point. I did a mistake and got rekt hard. So why is it not okay to take a bit dmg, when someone does play completly wrong against CV, idk. But same with CV, if a ship angles, the damage can get reduced down to 0. But it also still can do damage, just like angling against BB shells. You can take damage, but you can also avoide it. Depends on RNG, aiming, knowledge etc. Depends on what you understand with "counter", I hope not 100% no fly zone counters. You do groups against CVs, good positioning, correct maneuvering, using consumaables, correct usage of AA. The CV will still do damage. But any other ship will do damage as well... Guess that's the issue people have, they don't want that a CV can spot or do dmg ^^ 1. Yoshino has 30mm midsection, so its pretty easy to angle against <430mm shells. Only bow/stern is 25mm, which Slava can infact overmatch. But even if, Slava has terrible dispersion against bow-on targets, its only good when a target shows broadside. So you angle properly = minor damage, maybe superstructure pens. You angle bow-on, which is not perfect but 100 times better than showing flat broadside = maybe a citadel, probably only a pen tho. 2. CVs can also deal huge damage even if you play "perfectly" against him. But thats even less true, because a CV can match a ships maneuvrability with ease, so CVs actually dont have to do imperfect drops, unlike surface ships, which cant just magically warp into the broadside of a target. Not to mention, trying to "dodge" a CV, which can still result in getting damage, opens you up to all kinda misplays against his teammates. Crossfire out of thin air anyone? 3. So what can i do for that? - My teammates run away = im alone - Some of my teammates have their AA off = not full AA in a group. Infact, most DDs never turn their AA on, even if they should. - My teammates dont reinforce sector = CV loses less planes. This is kinda funny, when a CV sometimes strikes a group of ships early in ranked, so he enters AA of like 3-5 ships, and if i hit sector reinforcement, he should probably already lose a plane (assuming im further behind and activate my sector later than others), which funnily enough, often actually doesnt happen. - What if i have to get that cap to stop my team from losing, but my team wants to sit back and lose? = cant help but lose the game, imagine if it wasnt for a CV. - Same scenario as above, where you have to push/flank in order to not lose = CV can deal with me on his own, thus even tho i could play for a win without a CV, suddenly i cant because that ONE CLASS is stopping me from doing it. And he certainly doesnt need to be some sort of Superunicum to prevent me from doing it. Trying to dodge strikes and "angle" against them is already slowing me down, even if he deals minor damage. Or i just push through because i have to and even the biggest moron can hit me. Conclusion, CVs make everything stale, games are decided by which team suicides fastest because they dont want to play 20km slugfest all day long. And as i mentioned earlier, i can try to migitate the damage from torps or rockets, by turning broadside to his teammates, receiving even more punishing citadel damage in return. Its a lose-lose situation. I can hope, that the CV is so incapable to not drop me properly even without much dodging to migitate the damage, because once the CV is actually capable enough, he WILL get a good hit in regardless, while opening myself up for getting citadeled, which is even worse than to just take the punishment. So is their real counterplay? hardly, unless we are talking again about sitting in spawn hoping, that i can still trick the enemy BBs waiting for my broadside so they miss. Any aggressive play gets shut down by a CV, because suddenly you cant dodge the incoming fire anymore. 19 minutes ago, Nit0 said: You can try to angle against his attack, goes for rockets, torpedoes and most bombs. So yea, same strategy. As i said above, since CVs can create crossfire out of thin air, its a lose-lose situation, unless the CV is absolutely dumb. In that case, just take the minor punishment and move on. He will eventually run out of planes, since he will keep losing entire squads. Probably even go for a different target alltogether. I think its really arrogant how some CV players argue in favour of CVs, as if surface ships have nothing to worry about other than some planes floating around. Ive citadeled Cruisers in spawn multiple times because my CV spotted them for me, while he didnt even attack them directly. As if its suddenly ok for a target to lose half his health, despite doing nothing wrong. Even more so, trying to do the right thing against a CV can punish you even harder - go figure. 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #6690 Posted January 16, 2021 3 minutes ago, AndyHill said: Play DD/CACL/BB, have AA on/off, move straight / maneuver, rush forward or camp back with or without map awareness and the CV will get you. Do any couple of those things right and other ships probably won't. No... there is a huge difference in having AA on/off and moving straight/maneuver....... Just take the 1vs1 brawl, a CV couldn't finish a BB in time. BBs always default won, at least my BB always default win, and I could have moved straight. The DPM is lower. In RTS Times, the BB would be dead after first attack, or maybe sometimes after the second attack 2 minutes later. Just compare that. 1 Share this post Link to post Share on other sites
[POP] AndyHill Weekend Tester 1,433 posts Report post #6691 Posted January 16, 2021 I made an experiment about the re-engagement times, because I got curious. Setup is - Yamato with special mod against Haku - North map, north spawn, about 15-16 to the caps - Re-engagement time measured from shots / rockets out on A cap (the time when you can start to prosecute another target) to (fully aimed bomb) ordnance in water at B Yamato: shots fired at A 19:00 game time, splash at B at 18:20, 40 second re-engagement time. Spoiler Haku: Shots fired at A at 19:00 game time, fully aimed bombs in water at B at 18:12, 48 second re-engagement time. Spoiler The test is of course not exactly conclusive, but it gives an idea of how quickly ships and planes can re-engage targets in different parts of the map. At longer ranges the faster flight time of the shells will of course give a greater advantage in engagement time over planes, but those circumstances are even less comparable due not only to spotting issues and potential ground cover, but also the significant decrease in accuracy and armor penetration as well as dodging time for the target ship shells suffer from, compared to planes that will always deliver maximum accuracy regardless of range. 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #6692 Posted January 16, 2021 6 minutes ago, Pikkozoikum said: No... there is a huge difference in having AA on/off and moving straight/maneuver....... Just take the 1vs1 brawl, a CV couldn't finish a BB in time. BBs always default won, at least my BB always default win, and I could have moved straight. The DPM is lower. In RTS Times, the BB would be dead after first attack, or maybe sometimes after the second attack 2 minutes later. Just compare that. Yet there were people who had 100% in CVs Share this post Link to post Share on other sites
[POP] AndyHill Weekend Tester 1,433 posts Report post #6693 Posted January 16, 2021 9 minutes ago, Pikkozoikum said: Just take the 1vs1 brawl, a CV couldn't finish a BB in time. BBs always default won, at least my BB always default win, and I could have moved straight. what Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #6694 Posted January 16, 2021 4 minutes ago, DFens_666 said: 1. Yoshino has 30mm midsection, so its pretty easy to angle against <430mm shells. Only bow/stern is 25mm, which Slava can infact overmatch. But even if, Slava has terrible dispersion against bow-on targets, its only good when a target shows broadside. So you angle properly = minor damage, maybe superstructure pens. You angle bow-on, which is not perfect but 100 times better than showing flat broadside = maybe a citadel, probably only a pen tho. What happens, when you bow into torpedos and what happens when you show broad to Torpedo bombers? Yes, some CVs have broken non-penalties like the FDR, I actually think they should fix it. The problem I have, everyone is like "CV is 5 surface ships worth", but actually that's not true. The CV is a very influencial class, but he is not the only winning conditions. Otherwise superunicums would have way higher winrates, especially higher than RTS CVs. I saw super unicums drop in their winrates.And that even with 0.8.0 patch stats included The thing is: People complain about CVs in general, just because some specific CVs are broken. I think some CVs are pretty fine like Hakuryu. Does that mean I'm rework-CV biased? No, I still think they should improve it way more, my opinion is just The rework is way more fun to play against, then RTS. In RTS it was only fun, when you played an AA heavy ship. IJN was no fun. No AA, but also no way do dodge cross drops. The floods were stronger, Torpedos got spotted, and the own CV might be useless, just because the enemy CV was better. That's why there were 85% WR CVs in RTS 12 minutes ago, DFens_666 said: 2. CVs can also deal huge damage even if you play "perfectly" against him. But thats even less true, because a CV can match a ships maneuvrability with ease, so CVs actually dont have to do imperfect drops, unlike surface ships, which cant just magically warp into the broadside of a target. Not to mention, trying to "dodge" a CV, which can still result in getting damage, opens you up to all kinda misplays against his teammates. Crossfire out of thin air anyone? CVs are limited in max damage. Others can take technically 100% of the hp. The CV can more consistently do that numbers, but he never can reach the 30k dmg. I once took a Kremlin over 60k at 20km range. This is fine :3 Maneuvering reduces damage generally. That's the fact. I dropped bombs on a Target, that was just ~10° angled, and my bombs missed above and below the target, they would hit, if stationary. I dropped rockets on a bow in DD, all rockets missed duo the dispersion. The comparison are pretty hard to make, if the type of damage is not understood. If you compare damage, then you have to consider also the DPM and not just the total damage. Just look at the survival rate of CVs, they generally live longer, thus they have more total damage, but that doesn't mean, that the dpm is high. it shows more likely, that the dpm is low. Espeically when you consider, that there are no longer no-fly zones and no fighter, who decimate the planes. 21 minutes ago, DFens_666 said: - My teammates run away = im alone Funny enough, when I mentioned one gameplay experience earlier. What can you do in RTS times? Even with teammates, you are fucked, if not AA heavy. There was only the gameplay of -safe because of heavy AA -helpless As I siad, I was in my Nagato, few kilometers to my side a Tirpitz, few more kilometers a Mogami. Lexingtion approaches and dev strikes Tirpitz. Lexington approaches few minutes later with second strike, dev strikes me. BBs like Nagato were food. No maneuverbility to dodge, and HP doesn't matter against that strike power 24 minutes ago, DFens_666 said: - Some of my teammates have their AA off = not full AA in a group. Infact, most DDs never turn their AA on, even if they should. - My teammates dont reinforce sector = CV loses less planes. This is kinda funny, when a CV sometimes strikes a group of ships early in ranked, so he enters AA of like 3-5 ships, and if i hit sector reinforcement, he should probably already lose a plane (assuming im further behind and activate my sector later than others), which funnily enough, often actually doesnt happen. Well, that's what I mention earlier, when people play bad, then they will fail. What is a BB doing, when the own DD is yoloing into an enemy DD and dies. Then the BB is helpless, just because the other player played bad. It's pretty much the same, and why I hate DDs rather than CVs. I play a lot BBs, my cruisers have no Radar, thus DDs are my archenemy and I rely on my own DDs. I totally can deal with CVs, I can see them approach, I can position myself, bait them and so on. But DDs, they cap, I can't see them, they win the game. DDs are not better than CVs, technically only DDs can counter DDs, in some cases Radar/Hydro can counter it, but that's up to the DD, if he plays well, then those does nothing. Same like some argue about CVs, that nothing helps against them. I personally are pro towards manual AA, but you describe, that people don't use sectors, thus manual AA would be even more pain. Also balancing manual AA is a terror. You can't design it, that a good player, who is good with AA, counters a CV completly, because then it becomes broken as soon you play in a team. Only if you increase the number of CVs each match, then it can be balanced. Because you could have scenarios like 3 good AA ships decimate 2 Cv player squads. or 4 CV players get attacks through those 3 AA ships. To be honest, that would be amazing to have such air raids and AA control. 33 minutes ago, DFens_666 said: - What if i have to get that cap to stop my team from losing, but my team wants to sit back and lose? = cant help but lose the game, imagine if it wasnt for a CV. It's a team game, you always rely on your team and your influence to the match is only a little. You are 1 of 12. What can a CV player do, when the own team get stomped by surface ships? Technically every ship relies on other ships. The CV is quite influencial, but that is a DD as well and in some cases, other ships can have way more influence. I once had shot 2 salvos in a row. I killed 2 minos in ~30s. Of course that relies on enemies and so on, but 37 minutes ago, DFens_666 said: And as i mentioned earlier, i can try to migitate the damage from torps or rockets, by turning broadside to his teammates, receiving even more punishing citadel damage in return. Its a lose-lose situation. I can hope, that the CV is so incapable to not drop me properly even without much dodging to migitate the damage, because once the CV is actually capable enough, he WILL get a good hit in regardless, while opening myself up for getting citadeled, which is even worse than to just take the punishment. So is their real counterplay? hardly, unless we are talking again about sitting in spawn hoping, that i can still trick the enemy BBs waiting for my broadside so they miss. Any aggressive play gets shut down by a CV, because suddenly you cant dodge the incoming fire anymore. Well, it starts with observing the position of the Carrier, will he focus on my side, or other side. Then the position to not get punished hard. Depending on your ship, you just take the strike of a CV. The thing is, I play IJN ships, maybe those are op against CVs, idk. When I play Yoshino, I move often broadside on higher range to bait the shells and CV attacks in a wrong order. And when the CV attacks, I turn away. Mostly works - I move full broad - Shell income - I angle a little - Moving back broadside - CV want strike with torpedos - I turn away again - Sometimes, just take the damage, just like taking damage from any other ships is accepted. 2 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #6695 Posted January 16, 2021 33 minutes ago, AndyHill said: I made an experiment about the re-engagement times, because I got curious. Setup is - Yamato with special mod against Haku - North map, north spawn, about 15-16 to the caps - Re-engagement time measured from shots / rockets out on A cap (the time when you can start to prosecute another target) to (fully aimed bomb) ordnance in water at B Yamato: shots fired at A 19:00 game time, splash at B at 18:20, 40 second re-engagement time. Hide contents Haku: Shots fired at A at 19:00 game time, fully aimed bombs in water at B at 18:12, 48 second re-engagement time. Hide contents The test is of course not exactly conclusive, but it gives an idea of how quickly ships and planes can re-engage targets in different parts of the map. At longer ranges the faster flight time of the shells will of course give a greater advantage in engagement time over planes, but those circumstances are even less comparable due not only to spotting issues and potential ground cover, but also the significant decrease in accuracy and armor penetration as well as dodging time for the target ship shells suffer from, compared to planes that will always deliver maximum accuracy regardless of range. A good test, though it tends to be, that the BBs get closer and cloer, why CVs often stay away further away or sit on spot. Gets even worth with low tier, yesterday I played Ryujo and the enemy BB could DCP my fire, and then my Flood, because it took so long v_v 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #6696 Posted January 16, 2021 32 minutes ago, AndyHill said: what In the 1vs1 brawl. I played Kii and no CV got me below 50% after win Spoiler Some are claiming, that a CV is worth 2 ships, but somehow they have no chance against a single Kii v_v 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #6697 Posted January 16, 2021 41 minutes ago, DFens_666 said: Yet there were people who had 100% in CVs for 5 games? Show me 100% WR with ~100 games or more Share this post Link to post Share on other sites
[POP] AndyHill Weekend Tester 1,433 posts Report post #6698 Posted January 16, 2021 13 minutes ago, Pikkozoikum said: In the 1vs1 brawl. I played Kii and no CV got me below 50% after win I played quite a lot of 1v1 on test server with carriers and battleships were pretty much free kills. Quite often they didn't even have last stand so they would end up literally as sitting ducks for me to farm. On the live server I was grinding FRDDs so didn't try carriers. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #6699 Posted January 16, 2021 7 minutes ago, AndyHill said: I played quite a lot of 1v1 on test server with carriers and battleships were pretty much free kills. Quite often they didn't even have last stand so they would end up literally as sitting ducks for me to farm. On the live server I was grinding FRDDs so didn't try carriers. I had only 3 matches against CVs, but they all had good winrates, so they were not potatoes. I could always cap and win with points, some matches would be almost enough time, to hunt the CV down. 1 Share this post Link to post Share on other sites
[POP] AndyHill Weekend Tester 1,433 posts Report post #6700 Posted January 16, 2021 1 minute ago, Pikkozoikum said: I had only 3 matches against CVs, but they all had good winrates, so they were not potatoes. I could always cap and win with points, some matches would be almost enough time, to hunt the CV down. Well that's pretty easy to test. I can't be arsed personally, but I'll get my popcorn ready for the stream if you find some forum unicums to play against. The maps should be available, I think. 1 Share this post Link to post Share on other sites