[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #6526 Posted January 10, 2021 58 minutes ago, arquata2019 said: all solo matches with midway (maybe SOME in division, ill check in a sec) I usually play in division with my son (he plays DDs). He is very much used to CVs... And I like playing with buddies. The thing I notice is it does make damage go down. Because I always want to help them with spotting and stuff. 32 minutes ago, Sunleader said: You dont. Either you use Rockets. Which are your Primary Weapon against DDs. Or you just keep spotting him so your Team kills him. I always try to make them smoke up, then when they slow down you guess here they'll end up - and then you torp them. If you have torps and spot a DD, throw the torps from behind so he has a choice to either go straight or eat one. Teammates will do the rest... BTW Today I had a game where I torped two DDs in one go with FDR (Yugomo dead, the other one half...). Must find that replay and make a movie... Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #6527 Posted January 10, 2021 3 hours ago, BLUB__BLUB said: I usually play in division with my son (he plays DDs). He is very much used to CVs... And I like playing with buddies. The thing I notice is it does make damage go down. Because I always want to help them with spotting and stuff. I always try to make them smoke up, then when they slow down you guess here they'll end up - and then you torp them. If you have torps and spot a DD, throw the torps from behind so he has a choice to either go straight or eat one. Teammates will do the rest... BTW Today I had a game where I torped two DDs in one go with FDR (Yugomo dead, the other one half...). Must find that replay and make a movie... Dropping Torps into Smoke is always a Prudent Idea. Especially on your Way to another Target when you Drop some Planes anyways to limit Losses. However. I dont like wasting time with Dropping Low Chance Hits. So I only do this when I am Flying over it anyways or when the DD is Close to an Ally and thus my Torps might Force him out of the Smoke. You can Score Hits now and then. But in General its not a very Effective Method. Now. Of course one should Mention that I have barely Played for Months. So my Expertise might not be Accurate or Up to Date anymore. Especially on FDR I have no Experience. As I simply dont have it. So I dont know which Weapons of it are how Effective on each Target. Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #6528 Posted January 10, 2021 CVs add dynamic gameplay... . 3 Share this post Link to post Share on other sites
Farheim Players 182 posts 6,723 battles Report post #6529 Posted January 10, 2021 It's dynamic for CV players, who cares about the surface pleb Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #6530 Posted January 10, 2021 1 hour ago, Farheim said: It's dynamic for CV players, who cares about the surface pleb Sailing in circles and doing nothing but sending an endless stream of guided missiles with different damage mechanics out doesn't really feel dynamic to me. Seems either opinions or I've doing something wrong. Or both. Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #6531 Posted January 10, 2021 2 hours ago, Prophecy82 said: CVs add dynamic gameplay... . The red team behaves completely normal. What’s the point? 1 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #6532 Posted January 10, 2021 2 hours ago, Prophecy82 said: CVs add dynamic gameplay... . Implying this is the CV players fault and not just usual random player behavior 1 1 1 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #6533 Posted January 10, 2021 2 minutes ago, Zuihou_Kai said: Implying this is the CV players fault and not just usual random player behavior Well, yes and no. I agree that player behavior is terrible (esp. at weekends) and this contributes to the result you see. But blessed ignorance may lead to some ships pushing on the other hand if they dont know what they can expect on the other side... I do belive that CV adds to a more static gameplay... well even more then we have already. 3 1 Share this post Link to post Share on other sites
[FJAKA] st_dasa Players 457 posts 15,659 battles Report post #6534 Posted January 10, 2021 14 minutes ago, Prophecy82 said: I do belive that CV adds to a more static gameplay... well even more then we have already. But you see, as you have to dodge more, the gameplay is actually more dynamic, especially around A and J lines. Zuihou_Kai likes this post. 1 2 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #6535 Posted January 10, 2021 6 minutes ago, st_dasa said: But you see, as you have to dodge more, the gameplay is actually more dynamic, especially around A and J lines. Thats pretty much what some (CV) players use as an arguement. You see, if you move your ship closer to an objective, but have to use islands to not die immediately, you are a mofo sob camper. If you never leave spawn, thats a good thing, because even tho you are camping, you are not using an island 2 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #6536 Posted January 10, 2021 Just now, DFens_666 said: Thats pretty much what some (CV) players use as an arguement. You see, if you move your ship closer to an objective, but have to use islands to not die immediately, you are a mofo sob camper. If you never leave spawn, thats a good thing, because even tho you are camping, you are not using an island Usually its enough to take a look at the minimap and recognize that in the screenshot there is no indicator of the CV being the issue of the enemy team still camping. And then thetr is question why if CVs affect all. equally the green team is pushing and the enemy team isn't? Isn't the enemy CV affecting green to and giving a reason not to move up? This is just a clear case of rofl stomp. Certainly neither of the CVs fault. 1 Share this post Link to post Share on other sites
[FJAKA] st_dasa Players 457 posts 15,659 battles Report post #6537 Posted January 10, 2021 4 minutes ago, Zuihou_Kai said: Usually its enough to take a look at the minimap and recognize that in the screenshot there is no indicator of the CV being the issue of the enemy team still camping. And then thetr is question why if CVs affect all. equally the green team is pushing and the enemy team isn't? Isn't the enemy CV affecting green to and giving a reason not to move up? This is just a clear case of rofl stomp. Certainly neither of the CVs fault. Here's one nice strawman to accompany your arguments. 1 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #6538 Posted January 10, 2021 5 hours ago, Sunleader said: Dropping Torps into Smoke is always a Prudent Idea. Especially on your Way to another Target when you Drop some Planes anyways to limit Losses. Yup. I do hunt DDs with torpedoes though. With all CVs. Sometimes I do not want rto kill them (well, more like : I know I cannot), but it does mean I send them to one direction. Then they are stuck between torps and cannot go left or right. More chance for teammates to smack 'em. 5 hours ago, Sunleader said: However. I dont like wasting time with Dropping Low Chance Hits. So I only do this when I am Flying over it anyways or when the DD is Close to an Ally and thus my Torps might Force him out of the Smoke. This is true. My damage generally is quite low. I think it is because I should farm harder. 5 hours ago, Sunleader said: You can Score Hits now and then. But in General its not a very Effective Method. Depends... if you like to troll DDs. Sure you will not score fat damage. But you'll get XP. It is harder than bombing them. You'll get less hits than with bombs. But if you get one, it is very effective. You can get two as well, if you are lucky and they are kinda... well... stoopid. However my team was even more... ehh.. well. This match I hit two DDs with torps at the same time, killed 2 DDs by torps, and eventually killed all three... not enough though... Maybe I should just farm damage on borderhumping BBs and not give a flying F. I'm still experimenting though. Spoiler 20210108_211029_PASA510-Roosevelt_50_Gold_harbor.wowsreplay 5 hours ago, Sunleader said: Now. Of course one should Mention that I have barely Played for Months. So my Expertise might not be Accurate or Up to Date anymore. It is accurate enough. I find your tips very valuable. Current higher RNG on torps is a thing though. 5 hours ago, Sunleader said: Especially on FDR I have no Experience. As I simply dont have it. So I dont know which Weapons of it are how Effective on each Target. You should only get it if you enjoy Ark Royal. IMO otherwise it is not worth the steel. Even if indeed it is good for farming huge amounts of damage, other CVs are just better, certainly in CB. To guys like you that are very good it shouldn't matter much which CV you use because you'll kill half the team anyway. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #6539 Posted January 10, 2021 25 minutes ago, Prophecy82 said: Well, yes and no. I agree that player behavior is terrible (esp. at weekends) and this contributes to the result you see. But blessed ignorance may lead to some ships pushing on the other hand if they dont know what they can expect on the other side... I do belive that CV adds to a more static gameplay... well even more then we have already. I play 1/3 CV and 2/3 others... on that map, I always see the same behaviour. Doesn't even matter if there is a CV or not. Nobody goes for middle cap. I have even managed to cap it in a CV. Nobody even shooting at me. Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #6540 Posted January 10, 2021 24 minutes ago, Zuihou_Kai said: Usually its enough to take a look at the minimap and recognize that in the screenshot there is no indicator of the CV being the issue of the enemy team still camping. And then thetr is question why if CVs affect all. equally the green team is pushing and the enemy team isn't? Isn't the enemy CV affecting green to and giving a reason not to move up? This is just a clear case of rofl stomp. Certainly neither of the CVs fault. I only brought that up as an arguement, how CVs are supposed to make the game less campy. While infact, they make it more campy. The difference being, camping in spawn = good while camping at an island = bad. Thats what some people have used around this forum to defend CVs, because CVs make the game more dynamic. The pinnacle of camping was the first CV season with Venezias/Stalingrads shooting from 20+km, wouldnt you agree? Why should randoms be different. I really believe that people are less likely to move up if there is a CV, because they get focused if they do move up. Does not apply to everyone. Also, many people are like sheep. They just follow the ship infront of them. Sometimes, you can lead your sheep away from spawn, if you move ahead. If noone dares to move, maybe because of the CV, then everyone is stuck in spawn. If we look at the minimap from the game above, what do we see? Well, id say, the red CV is pretty dumb. There is a Smaland, and a Smolensk in the middle of the map, or even the Zao is a bit more on its own. Where does he fly his bombers? Into the group of 4 ships, because why not. He is attacking the biggest group of ships, even tho its further away than some other targets. The Smaland is even in a position to get radared by 2 longrange russian radars, if the CV would only spot for his team once. Then they would know where he is and potentially could radar him. 1 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #6541 Posted January 10, 2021 7 minutes ago, BLUB__BLUB said: I play 1/3 CV and 2/3 others... on that map, I always see the same behaviour. Lets turn the argument "CV adds dynamic gameplay" around: If it is true, then why am I seeing such minimap I posted earlier? Where is the dynamic? 2 1 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #6542 Posted January 10, 2021 2 minutes ago, DFens_666 said: The Smaland is even in a position to get radared by 2 longrange russian radars, if the CV would only spot for his team ones. Then they would know where he is and potentially could radar him. They knew where he was, since he killed the red Halland a minute ago, they just didnt care. 2 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #6543 Posted January 10, 2021 49 minutes ago, Prophecy82 said: do belive Don’t stop - beliiiiiieeeving ! No serious: don’t blame CVs for people nor finding the magic “w” key. 2 2 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #6544 Posted January 10, 2021 14 minutes ago, Prophecy82 said: Lets turn the argument "CV adds dynamic gameplay" around: If it is true, then why am I seeing such minimap I posted earlier? Where is the dynamic? Well they are running away faster.... The thing is, they SHOULD become more mobile, as a sitting duck is, well, a sitting duck. Problem there is that they become shouting ducks (in chat, F*** CV) and they still do not move. 1 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #6545 Posted January 10, 2021 10 minutes ago, 1MajorKoenig said: Don’t stop - beliiiiiieeeving ! No serious: don’t blame CVs for people nor finding the magic “w” key. Whats else there to do? I mean surely WG wont release Heatmaps from CV/NonCV matches. They didnt even release WR from CV vs 2xBB Matches from last season. I wonder why.... I mean its not like you beliiiiiieve CVs dont have an influence, right? 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #6546 Posted January 10, 2021 7 minutes ago, BLUB__BLUB said: The thing is, they SHOULD become more mobile, as a sitting duck is, well, a sitting duck. Many ships cant just stay mobile within their engagement range. Especially if its the only ship moving up. If you move up, lose already some of your health, try to regenerate at an island... WOOPS CV is coming to bomb you back to port. Without CVs, there is atleast a chance to move up and try to do something, or flank around. With CVs, you can just forget about that. 2 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #6547 Posted January 10, 2021 16 hours ago, arquata2019 said: forgot what is skill floor/ceiling used midway all clan brawls this december for a single day with a typhoon league clan and well, i'd say enemies got wiped out pretty quickly last match. (4 kills, no steals and won a lost game) Hakuryu vs Midway, who's the better in general? (random question that i just asked myself) Skill ceiling is the absolute limit something can influence a battle and its teammates as whole, also the higher the ceiling the more skill, knowledge is required to use it effectively unless it has a really low skill ceiling. Skill floor, is basically how easy or difficult something is too play. So if something has a low skill floor but a very high skill ceiling then it will mostly be OP, since the vehicle in question requires little knowledge to actually play with and would be braindead to play. 2 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #6548 Posted January 10, 2021 3 hours ago, DFens_666 said: Many ships cant just stay mobile within their engagement range. Especially if its the only ship moving up. If you move up, lose already some of your health, try to regenerate at an island... WOOPS CV is coming to bomb you back to port. But that's BS, really. It is not like that island has a Tesla-charging station for lost HP or something. What you mean is that it provides cover. But that's the thing. Going back OUTSIDE SPOTTING RANGE or "going dark" also provides cover. Disengage. keep moving, buit move in a direction where you do not get spotted - so you can heal up. What you get though is people moving behind an island, - preferable where they still can shoot, - preferably where they are unspotted, - and preferably where they cannot get hit themselves. Not much to do with "just going behind island to heal up". Also, that is why most people hate "Ocean" map. 3 hours ago, DFens_666 said: Without CVs, there is atleast a chance to move up and try to do something, or flank around. With CVs, you can just forget about that. That's correct though. No risk, no glory. I do not think of that as "a CV problem" though. Because the CV doesn't profit in any way form that spotting. In fact, it is a nuisance even for the CV. Half the time, if I am diving at a target, it gets BLAPPED or finished off right after I drop. Now "in this game there is no kill stealing".... but... I think of it more like, the problem is WEEGEE still allowing spotting for every-a-hole-and-his-granma. IMO the spotting should be reduced to "data for everyone around the base-spotting range". Or something. AS IN: A Cv spots a DD (when his AA is off) at 2.5km or less. Now WTF has that solved? Yeah that CV can hardly get a shot off at the DD. So, that is solved? CVs still get blamed. While they hardly can kill that DD anymore. It is USELESS for the CV. Nerf CV! What? He cannot even hit that DD that quickly anymore. They even nerfed the RNG on rockets and all that. Even if we make it so, that DDs are untouchables for a CV (we make boms bounce, rockets deviate magnetically, whatever...) - as long as that still exists, "CV is the problem". See the problem? It is not the CV. 2 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #6549 Posted January 10, 2021 16 minutes ago, BLUB__BLUB said: But that's BS, really. It is not like that island has a Tesla-charging station for lost HP or something. Well i meant like, heal up, wait for repair party/DCP come off cooldown... I usually liked to go agressively towards a cap with a Cruiser, to help my DDs. Cant do that, CV will come and annoy me to death. So i have to sit back for 6-8+ minutes till the enemies lose their marbles and suicide, then i can move up 19 minutes ago, BLUB__BLUB said: See the problem? It is not the CV. well i mean, its not unnormal is it? Who wants to get killed by planes in a shipgame 1-2 minutes into the game? Or even lose half your health in spawn and nothing can change that? Who wants to be permaspotted all the time because one guy just picked that one ship and now thinks you are the one and you cant do ANYTHING about it? As i said earlier (or in another thread^^), removing the CV spotting would already help a lot, atleast in randoms. 1 Share this post Link to post Share on other sites
[P-A-R] _Lupastro_ Players 1,012 posts 13,896 battles Report post #6550 Posted January 10, 2021 11 games, 11 CVs, has anyone already said that CVs RUIN THE GAME? Really WG, really I'm really rethinking to continue with your broken game Share this post Link to post Share on other sites