[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #6001 Posted December 16, 2020 2 hours ago, Zuihou_Kai said: they are capped. They don't regenerate on infinite. The battle lasts only 20minutes you know? Technically the do regenerate on infinite. If we break it down (assuming you have at least one plane to regenerate at all times), regeneration is only a linear function a*t = p, with a beeing the specific multiplier for planes (differs from CV to CV and strike package). Like you said, we only look at the intervall of t from 0 to 20. But the function itself "converges" to infinity. That said, if WG decides to up the Match time to 25 Minutes, guess what, planes will regenerate for 25 Minutes. 1 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #6002 Posted December 16, 2020 So if WG set the number of planes regenerated to the current amount that is able to be regenerated in 20minutes it would be fine? Also planes only start regenerating once their deck capacity isn't met. So if you don't lose enough planes the regeneration won't even start. Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #6003 Posted December 16, 2020 3 minutes ago, Prophecy82 said: Like you said, we only look at the intervall of t from 0 to 20. But the function itself "converges" to infinity. That said, if WG decides to up the Match time to 25 Minutes, guess what, planes will regenerate for 25 Minutes. Omg... but you do realize that the average battle does not last 20min do you? This nonsense about infinite planes is nonsense regardless of how often you parrot it 1 2 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #6004 Posted December 16, 2020 2 minutes ago, Zuihou_Kai said: Also planes only start regenerating once their deck capacity isn't met. So if you don't lose enough planes the regeneration won't even start. 4 minutes ago, Prophecy82 said: (assuming you have at least one plane to regenerate at all times) 3 minutes ago, Zuihou_Kai said: So if WG set the number of planes regenerated to the current amount that is able to be regenerated in 20minutes it would be fine? Thats not the point. IMHO plane regeneration is needed to achive some kind of lowering the skillgap between good and bad players. Deplaneing was too frustrating for the for RTS-CV-Noobs, esp. since they werent dead after beeing deplaned and could just go back to port. Is the multiplier OK? IDK.... for glue-sniffers it cant be high enough... for mediocre and good players its already too high. So it depends on for which players you will balance CVs. But there is no balancing "middleground". Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #6005 Posted December 16, 2020 8 minutes ago, 1MajorKoenig said: Omg... but you do realize that the average battle does not last 20min do you? OMG no basic math skills. Intervall is already limited ffs. Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #6006 Posted December 16, 2020 1 minute ago, Prophecy82 said: OMG no basic math skills. Intervall is already limited ffs. Nope. You don’t seem to grasp how limited plane regeneration is. This has been discussed and even calculated 2 years ago but you don’t seem to bother with facts and parrot such nonsense here although the chapter is long closed. But hey - who needs facts if there is a feeeeeeling 1 2 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #6007 Posted December 16, 2020 17 minutes ago, Prophecy82 said: IMHO plane regeneration is needed to achive some kind of lowering the skillgap between good and bad players. The only thing regeneration does is it makes sure potato CV players can't deplane themselves instantly. It still makes the potato a potato. If the potato deplaned himself after 10minutes as in only one plane is availible for each squadron then its as if he is effectively deplaned. Where is the issue? Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #6008 Posted December 16, 2020 18 minutes ago, 1MajorKoenig said: Nope. You don’t seem to grasp how limited plane regeneration is. This has been discussed and even calculated 2 years ago but you don’t seem to bother with facts and parrot such nonsense here although the chapter is long closed. But hey - who needs facts if there is a feeeeeeling Not beeing able to grasp a linar function is your problem like using and/or "beliving" in some nonsense apologist-propaganda. But hey, nothing else to expect from you. 2 1 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #6009 Posted December 16, 2020 4 minutes ago, Zuihou_Kai said: The only thing regeneration does is it makes sure potato CV players can't deplane themselves instantly. It still makes the potato a potato. If the potato deplaned himself after 10minutes as in only one plane is availible for each squadron then its as if he is effectively deplaned. Where is the issue? 21 minutes ago, Prophecy82 said: So it depends on for which players you will balance CVs. But there is no balancing "middleground". 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #6010 Posted December 16, 2020 5 minutes ago, Prophecy82 said: Not beeing able to grasp a linar function is your problem likeusing and/or "beliving" in some nonsense apologist-propaganda. But hey, nothing else to expect from you. I would suggest you play Saipan and see for yourself how a regen time of 120seconds will affect your CV play as an average CV player and tell me again if that will be healthy for the game or not. Apologist propaganda says the guy who has no idea how regen ingame actually works. How can you not see how planes being regenerated are limited and never optimized to their full regen potential due to most games first of all not lasting 20 minutes and second of all you don't lose planes in each squadron in the first minute for regen to even kick in? Per match you have maybe when everything works out well an effective time of regen of around 13minutes? Which in t10 CVs means 1 plane every 70seconds. Depending on how fast you Yolo your planes now you will regen between 10 - 30 planes. 1 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #6011 Posted December 16, 2020 11 minutes ago, Prophecy82 said: Not beeing able to grasp a linar function is your problem like using and/or "beliving" in some nonsense apologist-propaganda. But hey, nothing else to expect from you. As you seem to be the only one who hasn’t done the calculation for all the carriers and the highest possible regeneration - I suggest you do that first. Afterwards you compare it to the original flight deck. That will answer most of your questions - and for the ones which remain open: yes some CVs benefit from the regeneration mechanism for balance reasons Funnily enough I am not necessarily against making regeneration a bit stricter to force the CV to play more conscious - you can easily see such effect on Saipan which strikes a pretty nice balance for flight deck and regeneration. But regardless the fairytale of infinite planes has no place in a proper discussion. 3 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #6012 Posted December 16, 2020 5 minutes ago, Zuihou_Kai said: I would suggest you play Saipan and see for yourself how a regen time of 120seconds will affect your CV play as an average CV player and tell me again if that will be healthy for the game or not. Apologist propaganda says the guy who has no idea how regen ingame actually works. How can you not see how planes being regenerated are limited and never optimized to their full regen potential due to most games first of all not lasting 20 minutes and second of all you don't lose planes in each squadron in the first minute for regen to even kick in? Per match you have maybe when everything works out well an effective time of regen of around 13minutes? Which in t10 CVs means 1 plane every 70seconds. Depending on how fast you Yolo your planes now you will regen between 10 - 30 planes. Lend me a Saipan then, since i have none. But I guess silver CVs suffice, no? Does it matter, if your planeregen can be used to your optimum? I was just pointing out that regeneration is technically infinite. There is quite the difference between this statement and (what i belive you think I say) "You always have full Strike Squads". 2 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #6013 Posted December 16, 2020 Just now, Prophecy82 said: silver CVs suffice, no? No, since none of them has such long regen times? 1 minute ago, Prophecy82 said: Does it matter, if your planeregen can be used to your optimum? There is no optimal usage. The planelosses heavily depend on how the match turns out. 1 minute ago, Prophecy82 said: I was just pointing out that regeneration is technically infinite. and that matters? 1 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #6014 Posted December 16, 2020 8 minutes ago, Zuihou_Kai said: and that matters? Obviously it matters to you: 1 hour ago, Prophecy82 said: 3 hours ago, Zuihou_Kai said: they are capped. They don't regenerate on infinite. The battle lasts only 20minutes you know? Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #6015 Posted December 16, 2020 14 minutes ago, 1MajorKoenig said: yes some CVs benefit from the regeneration mechanism for balance reasons Like Enterprise? 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #6016 Posted December 16, 2020 24 minutes ago, Zuihou_Kai said: I would suggest you play Saipan and see for yourself how a regen time of 120seconds will affect your CV play as an average CV player and tell me again if that will be healthy for the game or not. You mean for general gameplay or for CV play? Because as you surely know those are on two opposite ends of a spectrum. 13 minutes ago, 1MajorKoenig said: As you seem to be the only one who hasn’t done the calculation for all the carriers and the highest possible regeneration - I suggest you do that first. Afterwards you compare it to the original flight deck. Meh. Quote Comparison strike plane reserves RTS (balanced loadout as they were at the end of RTS) vs rework (assuming match time of 14 minutes and all regen upgrades, -1 TB and -2 DBs to account for starting delay): Hosho - 16 (16 TBs) vs 75 (29 RF / 23 DBs / 23 TBs) Ryujo - 38 (19 DBs / 19 TBs) vs 72 (27 RF / 22 DBs / 23 TBs) Shokaku - 48 (24 DBs / 24 TBs) vs 84 (30 RF / 26 DBs / 28 TBs) Hakuryu - 70 (30 DBs / 40 TBs) vs 94 (27 RF / 30 DBs / 37 TBs) Langley - 20 (10 DBs / 10 TBs) vs 73 (27 RF / 23 DBs / 23 TBs) Independence / Ranger - 25 (13 DBs / 12 TBs) vs 77 (27 RF / 27 DBs / 23 TBs) Lexington - 52 (36 DBs / 16 TBs) vs 82 (30 RF / 26 DBs / 26 TBs) Midway - 81 (40 DBs / 41 TBs) vs 81 (27 RF / 30 DBs / 24 TBs) Saipan - 24 (24 TBs) vs 49 (18 RF / 15 DBs / 16 TBs) Enterprise - 53 (28 DBs / 25 TBs) vs 95 (39 RF / 26 DBs / 30 TBs) Graf Zeppelin - 56 (29 DBs / 27 TBs) vs 73 (25 RF / 22 DBs / 26 TBs) Kaga - 57 (14 DBs / 43 TBs) vs 131 (35 RF / 49 DBs / 47 TBs) 2 2 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #6017 Posted December 16, 2020 14 minutes ago, 1MajorKoenig said: and the highest possible regeneration And thats where you are just wrong. Its NOT the regeneration that is capped, its the number of planes! There is quite the difference! Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #6018 Posted December 16, 2020 17 minutes ago, El2aZeR said: You mean for general gameplay or for CV play? Because as you surely know those are on two opposite ends of a spectrum. Shhh 1 Share this post Link to post Share on other sites
[G-O-M] Aethervoxx Players 2,597 posts 13,191 battles Report post #6019 Posted December 16, 2020 You 'experts' can debate all you want on the finer points of reworked CV parameters. My opinion is: El2aZeR has said the reworked CVs made CV play worse than when we had RTS CVs (& I agree 100% with this sentiment). The current CV joke is that WG has still not returned odd tier CVs back to play - after close to 2 years! The sooner the RTS CVs get returned the better so the AA regime of the RTS CV times would also return. However, this 'dream' likely will never happen. Fine, WG, my wallet is permanently closed. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #6020 Posted December 16, 2020 14 hours ago, Kazomir said: Yea dude just turn away....giving flat broadside to 5 BBs on the enemy team. Then, you have to turn again to not get blapped by the second rocket strike. That is risk vs reward. You could also compare, you see one BB firing at you and you know there is 4 others. Will you try angle against that one, risking shots from the other four? But indeed - he will not be able to do it again in 10 seconds from the other side. Eh... well... in FDR they have also built-in 25 secs delay... not that it helps much. 7 hours ago, 1MajorKoenig said: You don’t need to turn that much to avoid AP rockets. They only citadel flat broadside especially the T6 ones Correct. On top of that - a cit from a rocket causes less damage than from a BB shell. But... he'll be back faster and from a different direction. Share this post Link to post Share on other sites
[REGIN] WarDax Players 138 posts Report post #6021 Posted December 16, 2020 So did I mention that I hate CV's and that every time i take huge damage from bombers or torp planes I just feel like quitting the session because it ruins so much of the gameplay...? I guess I did, with hundreds of others... 1 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #6022 Posted December 16, 2020 1 hour ago, WarDax said: So did I mention that I hate CV's and that every time i take huge damage from bombers or torp planes I just feel like quitting the session because it ruins so much of the gameplay...? I guess I did, with hundreds of others... I will pay attention to your name on the teams. I might or might not enjoy your presence when I'm in CVs 1 Share this post Link to post Share on other sites
[-YR-] Alfa_Tau Players 887 posts Report post #6023 Posted December 16, 2020 On 3/9/2020 at 10:35 AM, Excavatus said: So, in order to keep the forum clean, this will be the place for further CV related discussions, such as but not limited to; General interaction between surface ships and CVs, New developments on the CV mechanics, CV related MM issues, CV influence over different tiers, Discussions about individual CVs, Tactics, captain builds, counterplay, AA CVs in competitive mods. You miss one of the most relevant: Regularly Being CHAT BANNED after playing CV. Which may seem funny but it is sad and real! Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #6024 Posted December 16, 2020 48 minutes ago, Alfa_Tau said: You miss one of the most relevant: Regularly Being CHAT BANNED after playing CV. A pity we don't get more daily reports 1 Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #6025 Posted December 16, 2020 1 hour ago, Zuihou_Kai said: I will pay attention to your name on the teams. I might or might not enjoy your presence when I'm in CVs Not toxic at all! Share this post Link to post Share on other sites