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Excavatus

General CV related discussions.

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57 minutes ago, TheBradford said:

Oki dokey

- First i would say its always a little difficult to accurately argue as we have to consider player skill, the map, team match up, ect

- But for arguments sake im going to there's 1cv, 4dd, 5bbs, 2 cruisers say one radar one regular.

- Im in a Cossack (since its dds arch enemy is the cv) and its a shokaku on the enemy team. 

- taking into consideration all players have similar level of skill based on damage, impact ect (the average stats)

So you actually pick a CV of lower skill than the other ships as CVs are high impact ships?

Your choice of DD is one of the easier ones: fast reloading, short duration smokes. Moreover, Cossack is OP, but ok, not relevant here.

57 minutes ago, TheBradford said:

i usually start by assessing the enemy CV player, how he plays ect. I wouldn't say charge the cap to get points and start spotting as now i have a CV, i feel the spotting responsibility of a dd is lifted and placed more on the CVs.

 So at the beginning of the match, i play a lot more defensive, stick close to my allied ships (ahead but in there AA range)

So at the beginning of the match you do not play as a DD.

 

57 minutes ago, TheBradford said:

If the CV isnt focusing my side then i would play normally until he shows up.

Which he can do any minute, so I assume you are not playing as agressive as you could in Cossack (which is one of those that can push really hard).

So again, not playing your true role.

 

57 minutes ago, TheBradford said:

If say he was focusing my side then i would rely a lot more on my smoke screens, having my AA turned off to minimise my risk of detection and during those windows where he fly's off/flying back i use them to do what dds do. If i don't have a smoke ready usually i thought ahead im near islands or close to allied ships. My counter play in dds is basically making it too hard for him to find me and constantly been aware of surroundings. When a CV does spot me and has it out for me, i usually head for the nearest group of allied ships and make it too difficult for him to try. 

I do play very differently with a CV in game and of course its more of a challenge but i wouldnt say it affects my enjoyment of the game.

So sitting next to allied ships. Great, the forwarf torpedo warning is gone.

No screening for your team. They'll love you for that.

 

What you basicly do is: don't play as a DD should. No spotting, no screening, no cap contesting. Might as well play another class, as you are useless as a DD if you play like that.

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14 minutes ago, TheBradford said:

As Bismarck is pretty manoeuvrable and can dodge dive bombs and torps is a lot easier.

Ahh yeah, just dodge....

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1 minute ago, 159Hunter said:

So you actually pick a CV of lower skill than the other ships as CVs are high impact ships?

Your choice of DD is one of the easier ones: fast reloading, short duration smokes. Moreover, Cossack is OP, but ok, not relevant here.

So at the beginning of the match you do not play as a DD.

No one gave me ships to use an example. CV i picked is probs the most versatile of the lot

 

So cossack is OP now? man just give me a list of ship you only want me to use then lol

 

Well the purpose of dd at the start is to spot, well theres a CV for that now, so no i hold back a little bit.

1 minute ago, 159Hunter said:

Which he can do any minute, so I assume you are not playing as agressive as you could in Cossack (which is one of those that can push really hard).

So again, not playing your true role.

No im not using it to its full potential but i shouldnt be as the cost out weight the benefits in this scenario. Every ship plays better in different scenarios? So i dont get your point? You cant play the true role in a Bismarck if theres dds around can you? the dds prevent you from getting in that brawling environment? similar aspect here

 

1 minute ago, 159Hunter said:

 

So sitting next to allied ships. Great, the forwarf torpedo warning is gone.

No screening for your team. They'll love you for that.

Yeah but they understand and its not how you are making it sound, i still can be that screen just i dont over extend

1 minute ago, 159Hunter said:

 

What you basicly do is: don't play as a DD should. No spotting, no screening, no cap contesting. Might as well play another class, as you are useless as a DD if you play like that.

 -Why should i have to spot AS MUCH (not never) when CV take over that role

- im still screening and im still cap contesting but i do it closer to my team

- i play like this and i do pretty well in my dds, i stay alive, i get kills, i keep that torp threat alive and my win rate in dds is pretty good so...

 

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1 minute ago, JohnMac79 said:

Ahh yeah, just dodge....

Yeah i dodge and i do it pretty effectively, yeah don't dodge all of them but i most of them i do

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Just now, TheBradford said:

Yeah i dodge and i do it pretty effectively, yeah don't dodge all of them but i most of them i do

Sure you do.

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34 minutes ago, Ashardalon_Dragnipur said:

so your basically saying you will lose interest and move on to the next thing that will bore you in a week

meanwhile the people that used to have a good game they could have been playing for decades should lose their enjoyment so you can stay for a week extra

maybe not all games are for people with a 5 minute attentionspan 

Pretty unfair statement, ive been playing this a year basically none stop so no but i want more from the game then what we have now

also not exactly adding to the debate - so by that statement you would be happy with them adding no extra content from now on? No new game modes, no new ships nothing? Just remove CV and cancel submarine entry and any chance of game development.

 

Ive been called naive but basically saying no to game development is a true calling for players to leave the game

Reign of kings great example - had an amazing concept and dedicated player base - players left because the developers said thats it were finished with this were moving on something else 

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46 minutes ago, UnderDuress said:

I actually agree that cruiser have it worst in the current CV environment. They don’t have the DDs concealment, nor the BBs tankiness so they get shat on CVs both by direct damage and spotting. And AA isn’t going to do anything unless the planes are nice enough to eat flak.

 

But as ever the “counters” are basically run away anytime a plane comes you way and/or hope the CV player is terrible. Which not what PvP balancing should be.

 

 

Yea i often find a clever CA player using islands for cover but in doing so he is doomed as he has less room to escape or WASD so yeah i do feel really sorry for CA players.

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10 minutes ago, JohnMac79 said:

Ahh yeah, just dodge....

German teleport device. Haven't you found it yet? Teleports you away from bombs just a moment before they blow off 20k+ hp. A lifesaver!

 

oh wait...

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5 minutes ago, TheBradford said:

Pretty unfair statement, ive been playing this a year basically none stop so no but i want more from the game then what we have now

also not exactly adding to the debate - so by that statement you would be happy with them adding no extra content from now on? No new game modes, no new ships nothing? Just remove CV and cancel submarine entry and any chance of game development.

 

Ive been called naive but basically saying no to game development is a true calling for players to leave the game

Reign of kings great example - had an amazing concept and dedicated player base - players left because the developers said thats it were finished with this were moving on something else 

Can I YET AGAIN offer my suggestion for the ballistic missile ship? I can make it balanced even, at least on the Spreadsheets™. 

It's going to be a great addition to the game, promoting exciting moments and fun for everyone!

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2 hours ago, TheBradford said:

Well hasn't it always been a pay to grind instead of pay to win? that's a good thing?

 

None of us know that, a new game could come along, new technology could pop up so predicating into the future no one knows

It has indeed always been this way, just more subtle. 

To make it clear: despite this thread seeming to be anti-cv, it isn't. People are just done with the ways wargaming goes about balancing the class. 

 

We all play wows because we like a naval themed arcade combat game. Cvs belong to be in such a game. It's just sad that despite all the testing, feedback, nerfs, buffs, etc., the way wargaming implemented them in the game, they're simply not fun to play against. I love playing against super unicum DDs, CAs, and bbs. Because it's challenging and rewarding for both sides. Sadly despite the rework, cvs by design still circumvent any form of skill from their opponent. 

 

This is anecdotal, I know, yet it illustrates the interaction between cvs and other classes quite well: 

 

I was in Des Moines, one of my best performing T10 ships. Met El2aZeR on the enemy team in his beloved Enterprise, a ship two tiers lower. We greeted each other at the start of the match, yet I feared he would try to take me out asap. Since I know he runs match maker monitor. 

So I went into this match knowing I had to use every form of counterplay there is. 

Needless to say I died by his hand. 

Misplayed? Perhaps. But I know that in any other non-cv ship he wouldn't have been able to do what he did. 

 

This power to pick and kill a specific target at will despite the target being on the other side of the map, very experienced, skilled and doing everything in his power to prevent this from happening,

is gamebreaking in my book. 

 

#justdodgelmao

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13 minutes ago, Nibenay78 said:

Can I YET AGAIN offer my suggestion for the ballistic missile ship? I can make it balanced even, at least on the Spreadsheets™. 

It's going to be a great addition to the game, promoting exciting moments and fun for everyone!

-_- 

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7 minutes ago, GarrusBrutus said:

 

#justdodgelmao

So you agree CV belong in the game, great but you say theres problems 

 

So what would you like to be changed about them to make them more balanced in your eyes ?

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3 minutes ago, TheBradford said:

-_- 

What? it won't be that different from the semi-guided attacks from CV.. :D

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26 minutes ago, Bear__Necessities said:

 

 

You lost atleast 4 planes!
HAH, that will teach you to get 7 citadels on that Bismarck. Best AA confirmed, only 60% of his HP traded for 4 planes! Man thats so awesome :cap_win:

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15 minutes ago, DFens_666 said:

 

You lost atleast 4 planes!
HAH, that will teach you to get 7 citadels on that Bismarck. Best AA confirmed, only 60% of his HP traded for 4 planes! Man thats so awesome :cap_win:

Kaga Laughs back "Plenty more where they came from". :Smile_ohmy:

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42 minutes ago, TheBradford said:

So you agree CV belong in the game, great but you say theres problems 

 

So what would you like to be changed about them to make them more balanced in your eyes ?

Now they hold all the cards: They spot the most, they deal the most damage, and they survive the most.

All other classes are inferior in one or the other.

Imo, either the spotting needs to be dialed down (F.e CV-only-spotting or with a delay.) or the damage output.

But most of all: MAKE. AA. PLAYER. CONTROLLED.

I want to be able to git gud at fighting against planes that attack me. Now all I can do is press a button, reinforce sector, present a most unfavorable angle for the CV's attack and hope for the best. That straight up s*cks.

 

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Even minimap-only spotting is still problematic. Just like the clan wars seasons showed, if you know what the other team is doing, you can always counter their tactic and if both know what each other are doing, the only tactic that can be countered only by itself is long range spam. 

 

Also even if the player controlled AA-minigame was fun to play and not at all distracting when you're in the frontlines angling and juking every which way at once, it would still be an entirely one sided event where even the best effort of the victim ship only ever results in neither party taking damage. 

 

I really don't see any kind of future for carriers in the game. If airpower is really absolutely necessary to have, WG should look into how the anti-sub planes work on the test server. I don't know if an air strike -consumable aimed and fired by an actual ship actually playing the game and earning the opportunity by taking risks and playing well would be better than no airpower at all, but it would certainly be much better than the horrorshow we have now.

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1 hour ago, GarrusBrutus said:

Now they hold all the cards: They spot the most, they deal the most damage, and they survive the most.

All other classes are inferior in one or the other.

Imo, either the spotting needs to be dialed down (F.e CV-only-spotting or with a delay.) or the damage output.

But most of all: MAKE. AA. PLAYER. CONTROLLED.

I want to be able to git gud at fighting against planes that attack me. Now all I can do is press a button, reinforce sector, present a most unfavorable angle for the CV's attack and hope for the best. That straight up s*cks.

 

 

TheBradford be like

 

im-still-not-blqppu.jpg

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1 hour ago, DFens_666 said:

 

You lost atleast 4 planes!
HAH, that will teach you to get 7 citadels on that Bismarck. Best AA confirmed, only 60% of his HP traded for 4 planes! Man thats so awesome :cap_win:

 

Spreadsheets allow only 3 planes to be shot down. AA nerf incoming.

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8 minutes ago, arquata2019 said:

just got to 2102 pr with midway, and >2100 = unicum

Am I A Unicum Cv Player?!

Don't celebrate to early. You are never good enough especially after reaching a milestone for the first time. 

Getting overconfident will lead to you getting bitter and blaming others. 

 

Don't be to confident. Be happy but realize that you aren't there yet. 

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16 minuti fa, Zuihou_Kai ha scritto:

Don't celebrate to early. You are never good enough especially after reaching a milestone for the first time. 

Getting overconfident will lead to you getting bitter and blaming others. 

 

Don't be to confident. Be happy but realize that you aren't there yet. 

a question about WR (without divisions) how can you unicum cv players get 60%+ WR? i hunt dds too, (usually) i usually place air cover on my teammates... how can you all get such high WR in random mm?

also, i don't blame other cv players ^_^

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2 minutes ago, arquata2019 said:

a question about WR (without divisions) how can you unicum cv players get 60%+ WR? i hunt dds too, (usually) i usually place air cover on my teammates... how can you all get such high WR in random mm?

also, i don't blame other cv players ^_^

Play many games. Don't learn mistakes. There is no instant unicum solution. It's about practice. 

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