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Excavatus

General CV related discussions.

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5 hours ago, arquata2019 said:

bacc to the topic, @Excavatus i know you can't change cvs, but will cvs have limited planes? i would love that, and everyone would

Won't happen as WeeeGeee can't have their favourite special kids have no toys left to throw at the other kids, because they wasted them all in the first five minutes of the battle...

 

Can't have the game need at least a minimum amount of skill for the class that has to be force-fed to gather 5% of the playerbase

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5 minutes ago, Deckeru_Maiku said:

Won't happen as WeeeGeee can't have their favourite special kids have no toys left to throw at the other kids, because they wasted them all in the first five minutes of the battle...

 

Can't have the game need at least a minimum amount of skill for the class that has to be force-fed to gather 5% of the playerbase

Or, wait, maybe the rest of us could have useful AA instead of having to pick between 3 ships that actually can shoot down something. (Assuming we meet some average CV that didn't yet figure out what flak is doing).

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1 minute ago, Nibenay78 said:

Or, wait, maybe the rest of us could have useful AA instead of having to pick between 3 ships that actually can shoot down something. (Assuming we meet some average CV that didn't yet figure out what flak is doing).

 

Will also not happen, as having more ships being able to defend against the windowlicker pilots dropping a load on their target would also lead to less players playing CVs and less players being ready to pay for Prmium CVs - or the chance to get some from containers - which is of course not in WeeGee's interest...

 

Less CVs sold = less money = less hoes and vodka... = bad

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3 minutes ago, Deckeru_Maiku said:

 

Will also not happen, as having more ships being able to defend against the windowlicker pilots dropping a load on their target would also lead to less players playing CVs and less players being ready to pay for Prmium CVs - or the chance to get some from containers - which is of course not in WeeGee's interest...

 

Less CVs sold = less money = less hoes and vodka... = bad

this pretty much sums it up. 

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7 minutes ago, Deckeru_Maiku said:

 

Will also not happen, as having more ships being able to defend against the windowlicker pilots dropping a load on their target would also lead to less players playing CVs and less players being ready to pay for Prmium CVs - or the chance to get some from containers - which is of course not in WeeGee's interest...

 

Less CVs sold = less money = less hoes and vodka... = bad

 

Well, can always play some hosho and warn the newbies how the game is :D

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6 minutes ago, Nibenay78 said:

 

Well, can always play some hosho and warn the newbies how the game is :D

I can assure you - frome extended personal experience at T4 - there aren't nearly no newbies in those waters... only we sealclubbers... left to club each other...

 

:cap_cool:

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6 minutes ago, Deckeru_Maiku said:

I can assure you - frome extended personal experience at T4 - there aren't nearly no newbies in those waters... only we sealclubbers... left to club each other...

 

:cap_cool:

Not only.. from personal experience too! I explained kindly to them how CVs work and how WG has changed the game. At least they said they would uninstall!

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I seemed to be doing something wrong I'm hitting ships with great accuracy hunting DDs yet still losing games how the heck to do you guys get such high WR and keep them their I'm doing everything right followed some good guides wtf am I doing wrong?. 

 

I start with attack planes i hunt DDs near the cap then switch to lonely ships and support my teammates but no matter how well I do I cant stop teams melting away what's the secret because I'm baffled?.

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You have to discourage the enemy from killing your team. Your target selection needs to be on point for that. 

 

Try not to do ineffective strikes as those will encourage the enemy to push. Make sure that when you strike it leaves an impression. Don't attack in the beginning as fast as possible but attack when an enemy makes himself vulnerable. 

 

Go after ships without heals first (when targeting cruisers). 

 

Sometimes the DD isn't a priority target. 

If you see the enemy about to do a push target the ship leading the push and wound him enough for the enemy to reconsider the push. Make the enemy feel like you are relentless without suicising your planes. Sometimes just circling around with your torp planes will make the enemy stop moving. 

 

 

Map control is everything. Try to make sure the enemy doesn't get an easy time setting up on the map 

 

And then there are these games you just cant win. Accept that fact and try your best regardless. 

 

In the following screenshot it is clear from the start how the game will go because of the enemy division. I tried my best regardless. Some you will lose by default. 

World_of_Warships_06.12.2020_16_07_41.png

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10 minutes ago, MacFergus said:

what's the secret

it's

  • pure luck with teams or
  • divisioning or
  • aliens or
  • daily offering of at least virgin goat to RNGesus

 

Probably people will come up with stuff like "kill", but that's utterly nonsense.

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1 minute ago, Deckeru_Maiku said:

it's

  • pure luck with teams or
  • divisioning or
  • aliens or
  • daily offering of at least virgin goat to RNGesus

 

Probably people will come up with stuff like "kill", but that's utterly nonsense.

Topkek 

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22 minutes ago, Zuihou_Kai said:

You have to discourage the enemy from killing your team. Your target selection needs to be on point for that. 

 

Try not to do ineffective strikes as those will encourage the enemy to push. Make sure that when you strike it leaves an impression. Don't attack in the beginning as fast as possible but attack when an enemy makes himself vulnerable. 

 

Go after ships without heals first (when targeting cruisers). 

 

Sometimes the DD isn't a priority target. 

If you see the enemy about to do a push target the ship leading the push and wound him enough for the enemy to reconsider the push. Make the enemy feel like you are relentless without suicising your planes. Sometimes just circling around with your torp planes will make the enemy stop moving. 

 

 

Map control is everything. Try to make sure the enemy doesn't get an easy time setting up on the map 

 

And then there are these games you just cant win. Accept that fact and try your best regardless. 

 

In the following screenshot it is clear from the start how the game will go because of the enemy division. I tried my best regardless. Some you will lose by default. 

World_of_Warships_06.12.2020_16_07_41.png

That's sound advice I think you may have hit the nail on the head my targeting of ships may be what's screwing me up.

 

Even so tonight i have had team after team melt away even in my good games they have not even been close games , MM seems really dodgy at the moment i would expect at least to have a decent team now and again , I understand im not on the level as yet to carry a team but even so what the feck can your do apart from you best.

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Vor 3 Stunden, Deckeru_Maiku sagte:

I can assure you - frome extended personal experience at T4 - there aren't nearly no newbies in those waters... only we sealclubbers... left to club each other...

And what surface ship would you try to use for sealclubbing these days against carriers?

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52 minutes ago, Deckeru_Maiku said:

daily offering of at least virgin goat to RNGesus

 

Virgin goat.

 

121587729_647840192545755_3246721137909042141_n.jpg.1b144c9cdbeede0b9aa7dae208aed5b6.jpg

 

15 minutes ago, FixCVs_Nautical_Metaphor said:

And what surface would you try to use for sealclubbing these days against carriers?

 

Take Yubari and pray 

Fun fact they can cit you with HE rockets through the top of your weather deck amidships

 

But there's still fun to be had. 

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23 minutes ago, FixCVs_Nautical_Metaphor said:

Bwahahaha.

61 continuous dps.

My full AA built Dunkirk-Orion has 89 and doesn't do squat against their planes.

 

You're looking at the wrong stat.

Yubari has 7 long range DPS plus one flak puff and 133 Close range DPS as stock. 

 

Add max 3 defensive fire charges on top of that and it's as good as it's ever going to get AA-wise at this tier, though Orion is also decent with a combined 158 DPS on top hull, mostly in mid and long range. 

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Vor 21 Minuten, Miragetank90 sagte:

Yubari has 7 long range DPS plus one flak puff and 133 Close range DPS as stock.

Close range only comes into play when they're directly on top of you.

You know what Tier VI DD actually has the highest continuous dps?

Fubuki.

161.

Sadly all of it close-range, and thus, just as useless as Yubari AA.

Sometimes I think there's a real sadistic degenerate sociopath among these devs who thinks of himself as having a great sense of humor.

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Honestly the amount of pepega CV players at T4 makes them pretty much non threat. 

If you have problems against T4 CVs as an experienced player then maybe the problem is on you LOL. 

It's really easy to outplay those players. 

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It has been several years since I played my 7 CV games and I have a couple of questions about nonsense things I've seen in CV play.

Apparently, dumping torps/bombs/rockets into the sea soon after take-off somehow allows you to deliver more ordanance on target sooner. No idea how that would work, because that's pretty stupid.
Unless WeGreedy are catering for stupid.

I can sit in my CA/BB with AA running, and I somehow, miraculously, kill an incoming flight of aircraft (or realistically, I kill 1 or 2) but then some sort of [edited] magic happens. Another flight appears where the dead one was. WTAF? How does that work?
And then one of these flights shits out some fighters from their [edited]. Really? How the actual-physics-bending-[edited]does that work?
Drugs or alchohol must have been involved in inventing this level of stupidity, no one with 3 or more brain cells could have achieved it otherwise.

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2 hours ago, FixCVs_Nautical_Metaphor said:

And what surface ship would you try to use for sealclubbing these days against carriers?

Vampire...

  • T3 makes sure You can meet T4 max
  • horrible AA, but only 2.4 klicks air visiblity makes tater CVs cramp when they want to hit it
  • four 5 sec reload, 10 km range* guns
  • loads of smoke

solo winrate for me: 69%

And probably the one ship with the most CV kills in my harbour... :cap_cool: (and 1.7 average kills considering all ships)

 

...though Yubari still does her job, too, even when it's no longer the plane eating machine it was before, but with a bit of luck she makes for fun battles. :cap_rambo:

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dumping in the sea means you dont lose those planes so you have a full squad ready for the next drop

you also dont lose credits because CVs pay for lost planes, not used ammo

 

planes are damaged in the reserve, not the squad attacking you

the last plane, the completely irrelevant one, is the only plane that gets damaged 

 

fighters, aka spotting planes, because they sure as hell dont do damage to planes, have teleportation devices

its a known piece of ww2 history 

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4 hours ago, raz207 said:

Just had a game against a Werner VOSS cv, it ended with the CV killing 7 ships after 14min.

Put that in your fc...excel.

 

I think that's a one off i have never seen a CV get 7 kills , Most i have seen is 1 Kraken out of 80 games in CV most CVs have been averaging around 1 kill and finishing way down the xp lists ,  I Myself have only finished top on a few occasions but normally I'm in the top five or top when losing :P. 

 

Honestly the unicorn players who comment on here our an exception to the rule most CV players I see are awful normally i dominate the game but my team just melts in front of me so i have no idea how these manage to keep their stats so high solo but hats off  to them they must be exceptional players.

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