[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #5501 Posted December 4, 2020 34 minutes ago, DFens_666 said: No way. Bear was already turned away, even if he would be unlucky he would only take 2 torps from that angle, which mostly deal insignificant damage thanks to being EU torps. And even if he would have been alone, he would have killed the DD within him launching the next set of torps (if he ever torped him, i didnt check if there were ever any torps coming towards bear) I'm not talking about that Halland killing him, he'd never get him (unless very drunk autopilot). But that Halland was also spotting the CV, and if that Fletcher hadn't smoked him up... a miracle on its own BTW. THEN a red fat BB would have blapped Bear when spotted (I would have...). That he was turning away, made Bear broadside to others (DDs also have helpers...). If, for example, that would have been my divvy (in a Daring... as usual) and me in Thunderer somewhere out there... Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #5502 Posted December 4, 2020 27 minutes ago, Zimbiye said: Good luck doing this against my Halland. He didn't even turned off his AA to hide more. It was incapability on his side. Not that carriers are OP. Dont be so cocky. You dont want to be in a DD against a super unicum CV, especially not in a DD without smoke. Trust me. 2 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #5503 Posted December 4, 2020 2 minutes ago, ForlornSailor said: Dont be so cocky. You dont want to be in a DD against a super unicum CV, especially not in a DD without smoke. Trust me. He does have a point though. What we see here is a super-unicum CV-player having "the right CV" killing a dumbass Halland. I think we agree that a super-unicum DD-player woudn't survive either vs this player and that CV. But how long would it take if we have a super-unicum DD vs a potater-CV? Share this post Link to post Share on other sites
[THESO] Nov_A Beta Tester 1,292 posts 13,123 battles Report post #5504 Posted December 4, 2020 33 minutes ago, BLUB__BLUB said: But how long would it take if we have a super-unicum DD vs a potater-CV? About 12 minutes of an angry twitch stream and 4 sites of CV discussion in the forum. 2 Share this post Link to post Share on other sites
[RONIN] DDG_121 Players 791 posts 10,936 battles Report post #5505 Posted December 4, 2020 1 hour ago, ForlornSailor said: Dont be so cocky. You dont want to be in a DD against a super unicum CV, especially not in a DD without smoke. Trust me. Nothing cocky here. Just fact. Press P at start. Press O + U if the planes are the ones you don't like. Press P again when they are out of range. If he presses T, figters, they are dead in 5 second max. Then P again. Turn nose in to planes. When they see you too late to attack. Press O. I play both CV s and DDs. So no cockiness here. Just facts. If you're gonna give an example to prove a point, give a realistic one. 2 2 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #5506 Posted December 4, 2020 14 minutes ago, Zimbiye said: Just fact. Halland is one of the best targets for a CV. 1 1 Share this post Link to post Share on other sites
[RONIN] DDG_121 Players 791 posts 10,936 battles Report post #5507 Posted December 4, 2020 Correct gif selected for the sentence you wrote. Share this post Link to post Share on other sites
[RONIN] DDG_121 Players 791 posts 10,936 battles Report post #5508 Posted December 4, 2020 3 minutes ago, El2aZeR said: Halland is one of the best targets for a CV. Correct gif selected for the sentence you wrote. 1 Share this post Link to post Share on other sites
[THESO] Nov_A Beta Tester 1,292 posts 13,123 battles Report post #5509 Posted December 4, 2020 6 minutes ago, El2aZeR said: Halland is one of the best targets for a CV. Please elaborate on this topic. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #5510 Posted December 4, 2020 6 minutes ago, Zimbiye said: Correct gif selected for the sentence you wrote. So tell me, what is supposed to be so good on Halland that allows it do deal with CVs? Its mediocre air concealment that allows first strikes from rocket planes if the CV is paying attention? Its meh AA DPS that it loses almost immediately after just 2 or 3 attacks thanks to it being concentrated in a mere 7 mounts that are easily destroyed? Its size that makes it take ludicrous damage from both bombs and rockets on a regular basis? Its lack of any option to disengage in any meaningful way? Really, do tell. I'm curious. 1 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #5511 Posted December 4, 2020 1 minute ago, Nov_A said: Please elaborate on this topic. Because EU DDs dont have smoke? And they lose tons of AA mounts with the first rocket hit already so everything that our DD-pro claims goes overboard right away. 24 minutes ago, Zimbiye said: Nothing cocky here. Just fact. Press P at start. Press O + U if the planes are the ones you don't like. Press P again when they are out of range. If he presses T, figters, they are dead in 5 second max. Then P again. Turn nose in to planes. When they see you too late to attack. Press O. I play both CV s and DDs. So no cockiness here. Just facts. If you're gonna give an example to prove a point, give a realistic one. Dude. You are telling my exactly nothing new. DDs are actually my main class since the CV rework. I know how to play against CVs, I play DD in division with a CV all the time. And the point stays: A super unicum CV WILL kill you if he wants you dead. Especially when you are in an EU DD. If he leaves you alone, he concluded that you are useless. 1 Share this post Link to post Share on other sites
[RONIN] DDG_121 Players 791 posts 10,936 battles Report post #5512 Posted December 4, 2020 Really? When you spot a Halland, you don't have time to attack. Your torpedo planes are useless anyway. Just be realistic here. If you would be in a match against a good Halland player. you wouldn't even care to look that way, you just go pick som other juicy targets. Halland, can wreck any planes with it's AA + AA buff any time. With clever usage of "P". You know it. But you have to deny of course. 1 Share this post Link to post Share on other sites
[THESO] Nov_A Beta Tester 1,292 posts 13,123 battles Report post #5513 Posted December 4, 2020 3 minutes ago, ForlornSailor said: Because EU DDs dont have smoke? And they lose tons of AA mounts with the first rocket hit already so everything that our DD-pro claims goes overboard right away. Sad, I always get ambushed and shredded for most of my planes against a somewhat decent Halland, it was even worse in CW. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #5514 Posted December 4, 2020 1 minute ago, Zimbiye said: When you spot a Halland, you don't have time to attack. Halland's minimum air concealment is 2.5km. This is the minimum distance required for a rocket strike with some boost saved up. Nobody said anything about attacking Hallands with torpedo planes. While cross dropping a Halland is within the realms of possibility, it is often a waste of time as more efficient methods of killing it exist. I played against super unicum Hallands in both randoms and CBs. They are nothing special at all. 2 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #5515 Posted December 4, 2020 8 minutes ago, El2aZeR said: Halland's minimum air concealment is 2.5km. This is the minimum distance required for a rocket strike with some boost saved up. True, but you depend on teammates spotting Halland or being lucky/guess right. Else you'll usually overshoot. 8 minutes ago, El2aZeR said: Nobody said anything about attacking Hallands with torpedo planes. While cross dropping a Halland is within the realms of possibility, it is often a waste of time as more efficient methods of killing it exist. I played against super unicum Hallands in both randoms and CBs. They are nothing special at all. Hit two of them with torps. One killed. I'll use whatever I have available... What do you see as "most effective" anti DD" when playing German CV? Currently I mostly use "spot him and press F3", with some exceptions. Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,480 battles Report post #5516 Posted December 4, 2020 7 ore fa, Bear__Necessities ha scritto: Who wants to see a Halland get found and killed in 3 mins. And it ONLY took 3 mins coz lag issues made my rocket sight appear further back than it actually was, scuffing at least 2 drops. (it also has some snazzy tunes going on) stupid halland, you played very good btw 2 ore fa, Zimbiye ha scritto: Not that carriers are OP. woah WOAH 1 3 Share this post Link to post Share on other sites
[RONIN] DDG_121 Players 791 posts 10,936 battles Report post #5517 Posted December 4, 2020 No use of arguing. I am sure you can guess where a dd is and start your run exactly at the second you spot it from a correct direction, then with using all your boosts you can catch it broadside for a good rocket attack, since halland players always turn broadside to a rocket plane they spotted from 10 km. Good luck. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #5518 Posted December 4, 2020 1 hour ago, Zimbiye said: No use of arguing. I am sure you can guess where a dd is and start your run exactly at the second you spot it from a correct direction, then with using all your boosts you can catch it broadside for a good rocket attack, since halland players always turn broadside to a rocket plane they spotted from 10 km. Good luck. Don't have a T10 CV so up to now I only meet those T6 to T8 EU DDs in my Ryujo but yes, that's about how it often goes... and considering the rocket spread broadside is optional to just f*ck up the DD after a couple attacks - when it hasn't got annihilated by allies anyway... Unless I f*ck up of course... which isn't that a rare thing of course. But as nowadays there's about as many potatoes in DDs and CVs alike... even this potato here can rocket some EU DDs... Share this post Link to post Share on other sites
[P_MW] Santos47 Players 67 posts 15,996 battles Report post #5519 Posted December 4, 2020 Will we get back return to the ship button as was in RTS time?> With new BB/CVs and CA/CVs? Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,379 battles Report post #5520 Posted December 5, 2020 22 hours ago, rnat said: Wrong timestamp ? This starts after the Hallands demise. To put it mildly this wasn't the best Halland player in existence, but then again at this distance from a top tier CV no ship lives particularly long cuz balans. No, I mean in 3 mins total 21 hours ago, BLUB__BLUB said: There's a few things to be said about that though... - You started looking for him at ~5:20, he was dead at 9:20 --> so that is 4 minutes; - You had help from teammates, 2K at the start, your rocket-attack did less... and 6/9 planes shot down; - after that you hit him with bombs, but your teammates still helped... and 6/9 planes shot down; - he is then at 50% but your teammates bring him down to 20% while you pick up the rocketplanes; - he shoots down 5/9 of your rocket-planes when he is at 2.5K, and you do not manage to kill him; - Fletcher has come to your aid, and even so he has re-gained HP to 3500; - then you sink him, finally. . Ohhh, they didn't help that much at all, nailed just over 20k on it. And regardless of planes shot down, it's didn't affect me at all for the rest of the game either. 21 hours ago, 1MajorKoenig said: Few games last 20min. Most are done in 10-15min. Therefore it’s more like 30-50% of a typical match And I'm sure that Halland player feels better knowing this...... 18 hours ago, Zimbiye said: Good luck doing this against my Halland. He didn't even turned off his AA to hide more. It was incapability on his side. Not that carriers are OP. If I want a Halland dead. It's dead. Sincerely, one of the best Halland players going currently. 18 hours ago, BLUB__BLUB said: This is just the thing though. That Halland wanted to get a "pelt" and he was alone. But so was Bear. Now that Fletcher smoked him up, else there was a very good chance Bear would be the one dead and not the DD. My hull was already turned, the smoke did nothing, as nice as it was. I moved closer to it, to shorten attack times, turn with plenty of room, knowing torps would never land, and already moving away to the other side for the cap, knowing he's about to be killed. I controlled every part of that engagement. Share this post Link to post Share on other sites
[HALON] marcopieroni16 Players 114 posts 4,446 battles Report post #5521 Posted December 5, 2020 so.......i'd like to see a decent take off animation.....you know.....actually on the first 3 planes take off normally, thus they do it in a annoying way, the camera jumps with the plane at the end of the deck, wind thing may be added, it would be a huge nerf but if in exchange we get something it may be cool, fighters consumables........i think we need to set a target to protecc to the fighters and they patrol around him and not just a random area, more voices for the planes "ready to take off" and something , actually there is not much interaction between air groups and the carrier. custom skin for planes, i'd like to see kates and vals on the kaga like the real thing but instead i have the planes mounted on the zuikaku at the end of the war. variants of loadouts, for example less attack aircraft for more bombers , this would be nice for dds and bad for bbs, a better reticle with a decent dispersion, actually 6 bombs can miss a not moving ship and.....maybe.....highter altitude for dive bombers so that the dive is a bit more cool and you have to dodge the flaks during the attack run too.........thus the rain of bullets would be awesome to watch. possibility to have squadrons waiting in an area for example : i make both torpedo bombers and dive bombers take off but i can control only 1 at a time, so when i press f after using the dive bombers i can choose to take control of the squadron that was waiting orders, if this squadron waits too much it will need to refuel and will get back to the carrier, and it may be shot down by nearby ships. more CAP fighters to protecc specified ships , which will attack any plane in a distance of 5 km, they will be spotted in a distace of 7.5 km, to give time to abort the attack run, fighters escort for attack aircrafts, so that when they attack a ship with fighters we can see a dofight. now about dogfights, in the actual system it wins the fihgters popped for last, (number counts) but it should be respected the story about it : in tier 6 and 4 japanese aircraft would be the best (early war the zero was invicible) in tier 8 and 10 maybe american and english can dominate the air i'd like a more competitive gameplay, not RNG dependant, and more complex flight deck for example : if planes are landing i cant make a take off instantly or during this operation (unless on major tiers where the deck is very long and it can afford to make them simultansly) , a decent animation with wires (landings) aircraft carriers can be better enjoyed, the actual system is 100% RNG where 6 bombs can miss a not moving ship and we lose planes for nothing. without a proper take off animation and details, thus the gameplay (dives , reticles and dispersion) changes continulsy and we cant jsut adapt for [edited]sake. aircraft carrirers need attetion as the other classes, they can be even further developed because they are a very special type of ship, they are not a jsut a shooting cannon on water, they are an airport, an HQ . (i expect answers from who played at least 3 times a tier 8 cv and 1 time a tier 10 cv otherwise you are jsut a kid that doesnt want to udnerstand game mechanics and randomly complains) 1 Share this post Link to post Share on other sites
[FJAKA] st_dasa Players 457 posts 15,659 battles Report post #5522 Posted December 5, 2020 19 hours ago, Zimbiye said: Good luck doing this against my Halland. He didn't even turned off his AA to hide more. It was incapability on his side. Not that carriers are OP. Judging by the stats you have in the ship, I'd love to meet your Halland. And I don't play CVs. 1 Share this post Link to post Share on other sites
MacFergus Beta Tester 1,067 posts 4,880 battles Report post #5523 Posted December 5, 2020 On 12/4/2020 at 8:51 AM, Bear__Necessities said: Who wants to see a Halland get found and killed in 3 mins. And it ONLY took 3 mins coz lag issues made my rocket sight appear further back than it actually was, scuffing at least 2 drops. Just let you know that's a Tier 10 thingy it would not happen at tier 6 or 8 it although in very rare cases when a DD cant be bothered evading your rocket attacks you can sink him with one squadron. Tier 10 seems stupidly broken but the other tiers are not why must people always presume everyone plays at top tiers this is not the case. Also i believe that detection on DDs at 9 & 10 is larger than the lower tiers which means the DDs don't blip in and out of your sight as much giving meaning you don't have to guess as much as to where he might be. Trying to destroy a Japanese Tier 5 DD is a nightmare so i just keep them spotted for my team. 1 Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,379 battles Report post #5524 Posted December 5, 2020 21 minutes ago, MacFergus said: Just let you know that's a Tier 10 thingy it would not happen at tier 6 or 8 it although in very rare cases when a DD cant be bothered evading your rocket attacks you can sink him with one squadron. Tier 10 seems stupidly broken but the other tiers are not why must people always presume everyone plays at top tiers this is not the case. Also i believe that detection on DDs at 9 & 10 is larger than the lower tiers which means the DDs don't blip in and out of your sight as much giving meaning you don't have to guess as much as to where he might be. Trying to destroy a Japanese Tier 5 DD is a nightmare so i just keep them spotted for my team. Can't say I've ever struggled against any target regardless of what tier CV I'm in or what tier ship my opponent is. 1 Share this post Link to post Share on other sites
MacFergus Beta Tester 1,067 posts 4,880 battles Report post #5525 Posted December 5, 2020 1 minute ago, Bear__Necessities said: Can't say I've ever struggled against any target regardless of what tier CV I'm in or what tier ship my opponent is. So DDs don't WASD you?. Or do you have teammates that focus fire your spotted DDs ?. I play Solo so don't have that luxury. Share this post Link to post Share on other sites