[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #5376 Posted November 28, 2020 9 minutes ago, DFens_666 said: You describe the issue, but you dont seem to understand the connection to CVs. So there are 2 BB players, who are so bad that you can get 180k damage from them. Nice, but lets change those 2 BBs and how about its @LemonadeWarriorITA and me in those BBs against you? Do you think, we will just roll over and die like they did? Ofc not. That is the point. Of course if you are better you will not roll over and die. But you will still receive that 20K hit, if the CV player is kinda savvy and RNG is on his side. TBH I don't think you'd be as stupid to try what they did in the first place, really. And that IS the thing. Yes a CV can hit even a good player for 20K. Like I mangled those 2 BBs, it is no problem. But there is a difference. They just sort of "rolled over and died" while doing something very dumb. A thing that I doubt you'd do. As such - there IS a difference between a good and a bad player, even against a CV. 9 minutes ago, DFens_666 said: The difference is the skill level. Not only your own skill matters, but so does the skill of the opponents you face. For CVs, this is not true. Aslong as the CV player gets through the AA, he can deal a lot of damage, regardless of what i do myself. Not to mention, a good CV player who can pretty much deal 3-4 cits with every attack they make. Either way, my skill matters very little. I doubt if they can deal 4 cits if they have 3 planes but hey. But indeed the skill of the BB player is not THAT relevant. Which he seems to think it is. To the extent that he thinks it wil not be possible to do 20k to him with a BB unless he "lets it happen", LMAO. 9 minutes ago, DFens_666 said: - CV dies to flak -> not my skill - CV [edited] up the drop -> not my skill / or very little if i can just-dodge-tm, but mostly its his fault that he effed up - CV gets strike through -> not my skill - CV bombs me for 25k -> not my skill True. Well, sort of. If you keep an eye on the planes and know what he is most likely to do, you can make it harder. And therefore he MAY die to FLAK, as your movement has caused that he needed to fly through it longer. The fact that you can't do ENOUGH is the thing that is wrong. But he thinks that his skill should make him immune to those hits. It will not. Also he think is it will make him immune to 20K form a BB, well, unbelievable. Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #5377 Posted November 28, 2020 1 hour ago, BLUB__BLUB said: To the extent that he thinks it wil not be possible to do 20k to him with a BB unless he "lets it happen", LMAO. I don't think that... I know that. Why is it so strange for you to believe? Look at the game mechanics, look at the armour layout of the Montana and etcetera. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #5378 Posted November 28, 2020 2 minutes ago, LemonadeWarriorITA said: I don't think that... I know that. Why is it so strange for you to believe? Look at the game mechanics, look at the armour layout of the Montana and etcetera. Why? because I did many of those 20K shots, and I am absolutely as potato as they come. Granted I don't know what I hit exactly. But 4 pens will do, with some spare change usually. That's claiming you are the miracle man, and I'm not buying. The thing is you think that is the same how it works vs CV. It doesn't. You WILL get that 20K hit, and the most responsible for it will be RNGesus. Even a high-skilled Cv pilot cannot guarantee those hits, which are ~max what they'll ever get in one go. But here you are, asking a defence mechanic to stop that happening. The only defence is taking care not to be the one getting farmed in the first place. In a Monty you are less likely anyway compared to a Yamato ( @DFens_666 ). But some tactics, working excellent vs other BBs, might be the detriment of you against a CV. For example, if I see a BB that is slaughtering my teammates and has positioned himself in such a way they can't get him, guess what? In Thunderer I'll try flanking him. In Cv it is not a matter of try. I'll just go get him. Depending on his position, I will stick it to him good. But that 20K hit, I can do everything right and that BB can do everything wrong - usually it's not happening. Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #5379 Posted November 28, 2020 1 minute ago, BLUB__BLUB said: Why? because I did many of those 20K shots, and I am absolutely as potato as they come. Granted I don't know what I hit exactly. But 4 pens will do, with some spare change usually. That's claiming you are the miracle man, and I'm not buying. The thing is you think that is the same how it works vs CV. It doesn't. You WILL get that 20K hit, and the most responsible for it will be RNGesus. Even a high-skilled Cv pilot cannot guarantee those hits, which are ~max what they'll ever get in one go. But here you are, asking a defence mechanic to stop that happening. The only defence is taking care not to be the one getting farmed in the first place. In a Monty you are less likely anyway compared to a Yamato ( @DFens_666 ). But some tactics, working excellent vs other BBs, might be the detriment of you against a CV. For example, if I see a BB that is slaughtering my teammates and has positioned himself in such a way they can't get him, guess what? In Thunderer I'll try flanking him. In Cv it is not a matter of try. I'll just go get him. Depending on his position, I will stick it to him good. But that 20K hit, I can do everything right and that BB can do everything wrong - usually it's not happening. So listen to me, because I exactly know how it works. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #5380 Posted November 28, 2020 19 minutes ago, LemonadeWarriorITA said: So listen to me, because I exactly know how it works. I think you'd be a great temmate, and probably a good SC in clan battles. But maybe a bit unrealistic. Because I do not believe you never get 20K whacked (and for a BB that is just a bit...). Man I have done plenty more, and every day it happens - also to those that I know they are really really good. Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #5381 Posted November 28, 2020 38 minutes ago, BLUB__BLUB said: I think you'd be a great temmate, and probably a good SC in clan battles. But maybe a bit unrealistic. Because I do not believe you never get 20K whacked (and for a BB that is just a bit...). Man I have done plenty more, and every day it happens - also to those that I know they are really really good. Ofcourse it happens sometimes. Sometimes it is affordable to lose more hp for a bigger game advantage; e.g.: map control, capping, getting a kill, etcetera. Those are the cases I take a risk and how you carry games. Except carriers mess with this, since WarGaming is only thinking about the carrier end, not the receiving end. I don't care about how much damage carriers do. All I am asking for is a mechanic that I can use to avoid it. EDIT: I want to have a part in it when I take damage from a carrier. Right now we have 0 choice in this. 1 Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,480 battles Report post #5382 Posted November 29, 2020 16 ore fa, LemonadeWarriorITA ha scritto: Ofcourse it happens sometimes. Sometimes it is affordable to lose more hp for a bigger game advantage; e.g.: map control, capping, getting a kill, etcetera. Those are the cases I take a risk and how you carry games. Except carriers mess with this, since WarGaming is only thinking about the carrier end, not the receiving end. I don't care about how much damage carriers do. All I am asking for is a mechanic that I can use to avoid it. EDIT: I want to have a part in it when I take damage from a carrier. Right now we have 0 choice in this. i am here :) midway or hakuryu? i can deal some dmg to you 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #5383 Posted November 29, 2020 16 hours ago, LemonadeWarriorITA said: Ofcourse it happens sometimes. Sometimes it is affordable to lose more hp for a bigger game advantage; e.g.: map control, capping, getting a kill, etcetera. Those are the cases I take a risk and how you carry games. I still think that is BS, mate. You cannot "allow it" to happen. Like, yesterday I almost whacked a Currywurst. I was unspotted so no chance for him to avoid it. Start of game, CV spots him broadside, already expected a Curry to go there, had the guns aimed. BAM. And then went behind an island, nobody spotted me for longer than 5 seconds. Their CV tried to spot me, but as I knew there was a CV, kept an eye on the planes and made sure I wasn't broadside to anyone. Is that what you mean? Did that Currywurst "allow it to happen"? 16 hours ago, LemonadeWarriorITA said: Except carriers mess with this, since WarGaming is only thinking about the carrier end, not the receiving end. I don't care about how much damage carriers do. All I am asking for is a mechanic that I can use to avoid it. There is no "mechanic". CV can hit whatever he chooses. The best thing you can do is position in such a way that you do not become his favourite snack. Also, you DO care what the damage is. You say 20% of your ship is ridiculous, so you DO. But the times I did 20K to a ship, well, doesn't happen too often. Even if it is a fat BB standing still behind/next to a rock, RNGesus giveth and taketh away. To get that on a moving, wiggling ship? Well nope. Usually ONE bomb hits, maybe two. and you need to do it correctly (drop height, line of flight) else they won't even pen. And then there's always the chance they hit a turret or other stuff. 16 hours ago, LemonadeWarriorITA said: EDIT: I want to have a part in it when I take damage from a carrier. Right now we have 0 choice in this. True. The only thing you can do is: 1 position your ship favorably (AKA do not play the piñata on sale...); 2 wiggle-wiggle and keep speed up; 3 share AA with teammates (well... it helps a bit...). --> even then, if you have a capable CV-player, he WILL know that you are the main threath, and he will attack you. SO then you try 2 and 3 to make sure it will cost him more planes than he can afford. The thing that always amazes me the most, nobody ever goes after the CV. When they see a DD, they always want to kill it first, yet a CV? Seems they think it's not important. While killing off the CV is probably most influential for the win, after taking out DDs. Most annoying and stupid to me is the AA. As you know the FLAK clouds are deadly but "100% generated by the path of the planes". This is, in the end, a sort of rythmic zig-zag that needs to be performed, and if you do it correctly - no (or hardly any) damage. There is no player involvement... the "pattern" is always the same... and this is very very wrong and unsatisfying. Second thing is that a CV-player can light up any ship for the whole team to shoot at. But WG will probably never fix that. Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #5384 Posted November 29, 2020 51 minutes ago, BLUB__BLUB said: I still think that is BS, mate. You cannot "allow it" to happen. Like, yesterday I almost whacked a Currywurst. I was unspotted so no chance for him to avoid it. Start of game, CV spots him broadside, already expected a Curry to go there, had the guns aimed. BAM. And then went behind an island, nobody spotted me for longer than 5 seconds. Their CV tried to spot me, but as I knew there was a CV, kept an eye on the planes and made sure I wasn't broadside to anyone. Is that what you mean? Did that Currywurst "allow it to happen"? There is no "mechanic". CV can hit whatever he chooses. The best thing you can do is position in such a way that you do not become his favourite snack. Also, you DO care what the damage is. You say 20% of your ship is ridiculous, so you DO. But the times I did 20K to a ship, well, doesn't happen too often. Even if it is a fat BB standing still behind/next to a rock, RNGesus giveth and taketh away. To get that on a moving, wiggling ship? Well nope. Usually ONE bomb hits, maybe two. and you need to do it correctly (drop height, line of flight) else they won't even pen. And then there's always the chance they hit a turret or other stuff. True. The only thing you can do is: 1 position your ship favorably (AKA do not play the piñata on sale...); 2 wiggle-wiggle and keep speed up; 3 share AA with teammates (well... it helps a bit...). --> even then, if you have a capable CV-player, he WILL know that you are the main threath, and he will attack you. SO then you try 2 and 3 to make sure it will cost him more planes than he can afford. The thing that always amazes me the most, nobody ever goes after the CV. When they see a DD, they always want to kill it first, yet a CV? Seems they think it's not important. While killing off the CV is probably most influential for the win, after taking out DDs. Most annoying and stupid to me is the AA. As you know the FLAK clouds are deadly but "100% generated by the path of the planes". This is, in the end, a sort of rythmic zig-zag that needs to be performed, and if you do it correctly - no (or hardly any) damage. There is no player involvement... the "pattern" is always the same... and this is very very wrong and unsatisfying. Second thing is that a CV-player can light up any ship for the whole team to shoot at. But WG will probably never fix that. Aha, now I understand the problem. You think I am your average Random Battle player. Well no, I am not. I am well above average. This means that it doesn't matter for me whether you are unspotted or spotted, because I know exactly in what square of the map you are. That is why I avoid taking such hits in general, unless I need something done and take a little risk or being lazy. "The best thing you can do is position in such a way that you do not become his favourite snack." by BlubBlub Tadaa; the long range camp meta we have now. Congratulations, you understand this game better at this point than those Russians. So in order to outplay a carrier I need to do the very opposite of what the game is trying to tell me; cap objectives. It is not because the players are dumb, but because WarGaming lacks knowledge of creating balance. Losing 24% of my HP (unrepairable) in my Montana because I try to do what the game is telling me, without having any counter mechanic against this is poorly created and lack of creativity. Now this isn't the only bad thing of carriers. Just one of the many... As you mentioned the long duration spotting and etcetera. The playerbase is right that the rework is absolute trash There is no denial nor discussion about it. The only thing we can hope is that WarGaming will fix their mess. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #5385 Posted November 29, 2020 10 minutes ago, LemonadeWarriorITA said: Aha, now I understand the problem. You think I am your average Random Battle player. Well no, I am not. I am well above average. This means that it doesn't matter for me whether you are unspotted or spotted, because I know exactly in what square of the map you are. That is why I avoid taking such hits in general, unless I need something done and take a little risk or being lazy. I have already seen your (very very good) stats. The thing is, I regularly hit players for 20K that have very good stats. I know their clans, they take only >70% people. But you are "crawling back" a little already. As in "in general". LOL. 10 minutes ago, LemonadeWarriorITA said: "The best thing you can do is position in such a way that you do not become his favourite snack." by BlubBlub Tadaa; the long range camp meta we have now. Congratulations, you understand this game better at this point than those Russians. Doesn't mean you need to go longrange camp though. A CV-pilot would gladly spend 30 secs more flytime to dump on a piñata. 10 minutes ago, LemonadeWarriorITA said: So in order to outplay a carrier I need to do the very opposite of what the game is trying to tell me; cap objectives. It is not because the players are dumb, but because WarGaming lacks knowledge of creating balance. Losing 24% of my HP (unrepairable) in my Montana because I try to do what the game is telling me, without having any counter mechanic against this is poorly created and lack of creativity. Haha there you go again - damage does matter, apparently. It doesn't matter what the game tells you to do. It also tells CVs that they are supposed to attack slow fat ships. Not blap all the DDs for starters. Still that is what they usually try to do. That is also what other players want them to do. What is required in a CV-game is different than what is required in a non-CV game. Sometimes you may even need to make a pesky piñata of yourself, in order to relieve your mates from CV-pressure. That way they can get objectives doen while you perform a task that you'd no ever perform in a normal battle. 10 minutes ago, LemonadeWarriorITA said: Now this isn't the only bad thing of carriers. Just one of the many... As you mentioned the long duration spotting and etcetera. The playerbase is right that the rework is absolute trash There is no denial nor discussion about it. The only thing we can hope is that WarGaming will fix their mess. Yeah I think we agree on that one 90%. There are some things that I prefer in the Reeeework. But mainly they have just changed (fixable) problems in RTS for more/other problems. Which they won't fix because they don't listen. Even if it would not be too much work, and it might attract more CV-players. Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #5386 Posted November 29, 2020 1 hour ago, BLUB__BLUB said: A CV-pilot would gladly spend 30 secs more flytime to dump on a piñata. It doesn't matter what the game tells you to do. It also tells CVs that they are supposed to attack slow fat ships. Just throwing out some stuff here: I actually dont have a problem with CVs attacking BBs - thats how it should be. And as a BB, i can take a beating, they hardly will roll over and die when a CV attacks them. Compared to being in a Cruiser, where i have to "dodge" the CV, because it actually can take half my ship and also see which of the 5 BBs is just waiting to shoot my broadside. So can be gameover in 1 minute, when CV gets 2 good drops in + rest from spotting. BBs will last longer, but people have a feeling BBs are off worse, because they dont like getting withered to death (thats why they also complain about fires so much). For some reason, dying in 1 minute is fine, slowly dying over several minutes is not... dont get that, but apparently thats just me While BBs are very sluggish, you can still dodge and juke other BBs to some extend. Most players often assume you go full speed, so you can use that, or if you are almost angled, you can get properly angled in time till the shells land. Nothing of this helps against CVs. At best, you can hope for a bad drop from the CV, but thats mostly torps. For bombs, they can just take a perfect approach and you wont turn enough in time to actually migitate any damage at all. The maneuverability of planes without penalty is just so incredibly ridiculous, that dodging is mostly counterproductive. You lose a lot of speed for basicly no gain. 3 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #5387 Posted November 29, 2020 1 minute ago, DFens_666 said: Just throwing out some stuff here: I actually dont have a problem with CVs attacking BBs - thats how it should be. And as a BB, i can take a beating, they hardly will roll over and die when a CV attacks them. Compared to being in a Cruiser, where i have to "dodge" the CV, because it actually can take half my ship and also see which of the 5 BBs is just waiting to shoot my broadside. So can be gameover in 1 minute, when CV gets 2 good drops in + rest from spotting. BBs will last longer, but people have a feeling BBs are off worse, because they dont like getting withered to death (thats why they also complain about fires so much). For some reason, dying in 1 minute is fine, slowly dying over several minutes is not... dont get that, but apparently thats just me True, the funny fact is that until a while ago DDs were the main CV-food staple. BTW IMO that is the role of BBs: being withered to death. You have to "tank"damage. At least, when I have received no damage in CB that is a sign for me that I have done crap-all. 1 minute ago, DFens_666 said: While BBs are very sluggish, you can still dodge and juke other BBs to some extend. Most players often assume you go full speed, so you can use that, or if you are almost angled, you can get properly angled in time till the shells land. Nothing of this helps against CVs. Yes does. In some CVs, if you dive-bomb too early behind a BB and he speeds up, you will not even reach him... If you dive too soon and he is coming towards you, might only be able to hit the rear end. Also, usually if you have to "correct aim" because the target is swerving, the reticule goes WAAAYYYYY wide. It does help. Maybe not enough. WG could correct this by using some sort of "speed factor" (but they will not). 1 minute ago, DFens_666 said: At best, you can hope for a bad drop from the CV, but thats mostly torps. For bombs, they can just take a perfect approach and you wont turn enough in time to actually migitate any damage at all. Actually you will. Except for that damn new one Roosevelt. He seems to be able to manouvre even with torps aimed. But I can tell you if you swerve, no way I'll hit all 3 bombs from Manfred. If you have a cruiser (and some speed) I might hit ONE bomb on something as fat and lazy as Stalingrad. And no way to tell where that bomb is gonna go. Might be a cit. Might be torpedo-protection hit (zero points). Same thing with rockets. The thing here is, even if you can avoid CV then you wil be giving broadside to all his buddies because of the damn free-for-all spotting. Which is unfair crap TBH. I mean, if I am in Flint even if I shoot I cannot be spotted for more than 13km, as that is the reach of my guns. 1 minute ago, DFens_666 said: The maneuverability of planes without penalty is just so incredibly ridiculous, that dodging is mostly counterproductive. You lose a lot of speed for basicly no gain. MMMM.... well... I regard this as not true. However you do not play CVs AT ALL so that is probably why you do not know. Ask @Inappropriate_noob how easy it is... you will get to hear the other end of the medal. That is not saying there is no "GitGud" involved here. I will rarely underestimate the speed of a BB. i guess guys like @El2aZeR will never ever underestimate the speed or agility of any cruiser ever. But, for example, hitting a Dd with rockets nowadays is a real challenge. Middle grade, hitting a cruiser at speed with AP-rockjets. Any swerve/speed change negates damage. On the other end hitting a loner-parked-up-behind-island BB... well... easy... but I'd say he deserves it. Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #5388 Posted November 29, 2020 2 hours ago, BLUB__BLUB said: I have already seen your (very very good) stats. The thing is, I regularly hit players for 20K that have very good stats. I know their clans, they take only >70% people. But you are "crawling back" a little already. As in "in general". LOL. Sigh... In general I don't take such hits, unless I let it happen... Quote Doesn't mean you need to go longrange camp though. A CV-pilot would gladly spend 30 secs more flytime to dump on a piñata. Well, you cannot camp islands and you cannot attempt to dodge planes at medium range, hence we have a long range camp fest, since that is the easiest thing to do. Quote Haha there you go again - damage does matter, apparently. It doesn't matter what the game tells you to do. It also tells CVs that they are supposed to attack slow fat ships. Not blap all the DDs for starters. Still that is what they usually try to do. That is also what other players want them to do. Deliberately not doing what the game is telling you is actually an offense in some cases. I suggest you take a better look at what the game is trying to tell you. It also might help you progress experience-wise. Quote What is required in a CV-game is different than what is required in a non-CV game. Sometimes you may even need to make a pesky piñata of yourself, in order to relieve your mates from CV-pressure. That way they can get objectives doen while you perform a task that you'd no ever perform in a normal battle. The problem is that when the carrier has AP bombs that I take unrepairable damage. Assuming I would have a pick in what target the CV picks, which I don't, then I wouldn't take such damage. Simply because I need all the HP I can preserve to carry. My Random Battle team simply doesn't understand how to win, so they can take the damage ^^ Ik wil je gerust in het Nederlands uitleggen hoe dit spelletje een beetje werkt. Dat vind ik helemaal geen probleem. Als ik geen gelijk heb dan hoor ik het graag, maar kom dan met een argument. Ik heb het je al eerder verteld dat er behalve de superstructure van de Montana jij niks kan overmatchen met een Thunderer. In de super structure zit geen 20k hp, dus de enige manier waarop jij zoveel damage kan doen is wanneer ik niet angle. Dit gebeurd niet, want ik weet precies waar je zit, of ik je nou zie of niet, dat maakt helemaal niks uit. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #5389 Posted November 29, 2020 2 minutes ago, LemonadeWarriorITA said: Sigh... In general I don't take such hits, unless I let it happen... 2 minutes ago, LemonadeWarriorITA said: Well, you cannot camp islands and you cannot attempt to dodge planes at medium range, hence we have a long range camp fest, since that is the easiest thing to do. Easiest to do is sequentially dropping back-parked BBs, really. But I usually don't. 2 minutes ago, LemonadeWarriorITA said: Deliberately not doing what the game is telling you is actually an offense in some cases. I suggest you take a better look at what the game is trying to tell you. It also might help you progress experience-wise. XP-wise it doesn't matter if you blap a DD or a BB. They give same XP. Some games lie to you. 2 minutes ago, LemonadeWarriorITA said: The problem is that when the carrier has AP bombs that I take unrepairable damage. Assuming I would have a pick in what target the CV picks, which I don't, then I wouldn't take such damage. Simply because I need all the HP I can preserve to carry. My Random Battle team simply doesn't understand how to win, so they can take the damage ^^ Yes you have some role in what the CV picks. Also if he is kinda savvy and sees that you are the most influential, he'll pick YOU. 2 minutes ago, LemonadeWarriorITA said: Ik wil je gerust in het Nederlands uitleggen hoe dit spelletje een beetje werkt. Dat vind ik helemaal geen probleem. Als ik geen gelijk heb dan hoor ik het graag, maar kom dan met een argument. Ik heb het je al eerder verteld dat er behalve de superstructure van de Montana jij niks kan overmatchen met een Thunderer. In de super structure zit geen 20k hp, dus de enige manier waarop jij zoveel damage kan doen is wanneer ik niet angle. Dit gebeurd niet, want ik weet precies waar je zit, of ik je nou zie of niet, dat maakt helemaal niks uit. In het Nederlands gaat het evengoed net zo klinken. Jij leest niet. Ik doe met AP 20K damage t aan een BB, vaak zat. Wat ik dan precies raak, weet ik veel, en als jij een helderziendenbol hebt zou dat heel bijzonder zijn. Share this post Link to post Share on other sites
generaalsm Players 1 post 4,710 battles Report post #5390 Posted November 29, 2020 So where can you give your opinion on the new W. Voss CV?? Its super overpowered, took only 2 strikes to knock out my Des Moines while i used 2 heals... WTF is going on here? Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #5391 Posted November 29, 2020 24 minutes ago, BLUB__BLUB said: In het Nederlands gaat het evengoed net zo klinken. Jij leest niet. Ik doe met AP 20K damage t aan een BB, vaak zat. Wat ik dan precies raak, weet ik veel, en als jij een helderziendenbol hebt zou dat heel bijzonder zijn. Dat lees ik inderdaad. Ik vertel jou dat de goede spelers daar voor kiezen. Ik ben niet helderziend. Ik ben gewoon goed. Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #5392 Posted November 29, 2020 23 minutes ago, generaalsm said: So where can you give your opinion on the new W. Voss CV?? Its super overpowered, took only 2 strikes to knock out my Des Moines while i used 2 heals... WTF is going on here? You are in the right place... kinda. You can leave feedback here. Not that it matters tho... sorry to be the bringer of the bad news. 2 Share this post Link to post Share on other sites
[PFFB] xKnabix Players 9 posts 15,528 battles Report post #5393 Posted November 29, 2020 Nerf CVS.... i have over 9k battles, and with this im going to quit the game forever. sadly. Share this post Link to post Share on other sites
[SPAST] Flosedus Players 67 posts 8,421 battles Report post #5394 Posted November 29, 2020 Had the same thought today... Man, just make CV such that they add something meaningful to the game. An interesting challenge is good, the annoyance they provide to everybody at the moment is just very bad game design. Just ask yourselve the question in what way does the existence of CVs make the game more enjoyable / more interesting to play? In no way, most of players would probably agree on... in fact CV make the experience just worse. Of course, I understand, that WG cannot just remove them from game, since there is a lot of money involved and many players also have invested alot in CVs, you cant just take it away from them. So, WG, please find a solution to this mess. And please dont make the same mistake with submarines.... 1 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #5395 Posted November 29, 2020 6 hours ago, BLUB__BLUB said: But, for example, hitting a Dd with rockets nowadays is a real challenge. I'm horrible with CVs, but at least with my Ryujo hitting any DDs between T5 and T8 is possible, unless I get a really, really nimble DD with a quite good player. AP bombs are yukk... against any targets... can'd handle them.. Torps are hit and miss... literally... And to see that there are really quite a few BB players who manage to allow three torpedo attacks from me (! potato !) from one squad teached me more about the players in the game than I ever wanted to know... 2 hours ago, Flosedus said: So, WG, please find a solution to this mess. And please dont make the same mistake with submarines.... Dude.. it's WG... really... Share this post Link to post Share on other sites
[H-M-S] Murqy Players 94 posts 16,178 battles Report post #5396 Posted November 30, 2020 My advice, dont give WG a single little $ or € until this abomination of fun police is gone from the game. So f-ing tired of having game after gaming ruined by this class that doesnt contribute at all to a joyful experience. I dont know what this company is about, or what kind of contempt they have for their playerbase. 1 Share this post Link to post Share on other sites
_HomTanks_ Players 3,368 posts 37,429 battles Report post #5397 Posted November 30, 2020 The biggest problem with CVs is their continuous spotting. Yes, they deal damage as well but that is due to the lack of AA. Current AA is at the state of "What AA?". Spotting is a bigger problem for the game play as many people including myself have noted this so many times for more than a year. What WG Developers either can't comprehend or can't find a solution to the mess they created is that this continuous spotting handicaps the game play quality down from 10 to 0. It is quite interesting and curious how they think this state of game is fun for people where no strategies or tactics can be applied. Everyone is lit up from the 10th second. If it was only this much, it'd be okay but that lighting up lasts until the game end. This game now literally has no difference than counter strike at the moment, dakka dakka boom boom shoot shoot kill kill fire in the hole. Died? Start another match and move on. This is just dumb. 3 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #5398 Posted November 30, 2020 23 hours ago, BLUB__BLUB said: 1 position your ship favorably (AKA do not play the piñata on sale...); 2 wiggle-wiggle and keep speed up; 3 share AA with teammates (well... it helps a bit...). You know that these 3 Points contradict each other in most situations? 1 Share this post Link to post Share on other sites
enzog_1 Players 7 posts 18,144 battles Report post #5399 Posted November 30, 2020 Hi, i want to talk about aircraft carriers. First some context: I'm a Age of Empires player. My favorite gamemode is RTS since i started playing on PC. But in all the games i could play (AoE, starcarft, totalwar, etc) there was always something missing. Like if i played against someone it would just a battle of micro, just a 1v1 on who's the fastest in making things happen. I've always wondered if there would be someday a game that would integrate RTS type of play in a team battle. Where the player would NOT decide but influence the outcoming of the game. Just like another brick in the wall... And then I found World of Warships. You see for people like me, RTS CVs was the charm of the game. Now don't get me wrong, they were OP as hell and needed to be balanced but the idea was just great and I think it would be a shame to just to throw it away for some damage focused arcade gameplay that is even worse ( it is almost impossible to stop the first wave of attack of a full squadron). Here are some suggestions for the balancing and rework of CVs: 1. Make CVs less focused on damage but more on spotting, finishing ships or starting fires/inondations and mostly protecting teammates by rewarding them more credits and XP on these tasks; 2. Return to the old RTS gameplay. Of course the rocket planes would be replaced by the old fighters BUT we could conserve the actual "multiple attacks" squadrons so we can, instead of launching 7 or 8 squadrons, only launch 4 squadrons (2 Fighters, 1 Torpedo-Bombers and 1 Bombers). These fighters would have two limits: attacks (straffes) and ammunition. EXAMPLE: a squadron of 9 planes would have 3 attacks but could also be used normally by pursuing enemy planes. When 1/3 of this squadron ammunition is spent 3 planes detach themselves and go back to the carrier. If the last 3 planes of this squadron already spent some of its ammunition the attack distance shall be reduced, just like in the old system. This system would limit the amount of straffes used. Killing enemy planes should be the most rewarded action the CV player could do; 3. Make AA more interactive and balanced by letting the players shoot the planes. On ships that have double purpose guns it would be possible to load AA ammunition (on keyboard: HE shells => 1, AP shells => 2, Torpedoes => 3 and AA ammo => 4). This AA ammo would explode in a certain distance and deal a good amount of damage (depending on gun caliber, nation, etc) on planes nearby. If the player hits a plane, the whole squadron takes some damage and lose 1 plane. For ships with single purpose guns AA reinforcement is stronger but is divided in 4 parts( top-left, bottom-left, top-right, bottom-right) instead of 2 (actual left and right). I think this would greatly help Destroyer players and specialize Light Cruisers; 4. For the spotting problem: when a ship is detected by airplanes only the cv players can see him on the screen, the rest of his team can only see him on the mini-map (just as if it were out of the line of sight). The reward system would be the time spent spotting the position of the ship and not the spotting damage; 5. And finally, make it more difficult for CV players to launch planes. Historicaly, aircraft carriers would launch planes against the wind, this wind mechanism could be integrated in the game. Make the hangar limited again but with a countdown for the planes preparation. Make it impossible to launch planes when the carrier is behind and facing toward an island. These solutions may be obsolete but are, i think, a beginning... Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #5400 Posted November 30, 2020 2 hours ago, Prophecy82 said: You know that these 3 Points contradict each other in most situations? They do, and that is the thing when there is a CV in game. Your "ideal position" might 1 minute later turn out to be a total crap position. 1 Share this post Link to post Share on other sites