[NWP] 159Hunter Players 4,528 posts Report post #5101 Posted November 13, 2020 5 hours ago, Lordcrafty said: also, what are peoples opinions on the new UI for when the CV gets spotted, I know for one that I never notice it xD so it's hurting my gameplay pretty bad right now. Another level of dumbing down the game for CVs. I think they also forgot the message "danger will robinson" It was always clear, all you needed to do was look beyond the CV minigame. But as it stands, WG wants their CV players to focus on one thing only. Says a lot of how low they judge their mental abilities. 1 Share this post Link to post Share on other sites
[THESO] Nov_A Beta Tester 1,292 posts 13,123 battles Report post #5102 Posted November 13, 2020 7 hours ago, Lordcrafty said: also, what are peoples opinions on the new UI for when the CV gets spotted, I know for one that I never notice it xD so it's hurting my gameplay pretty bad right now. Useless. You had the same indicators before, comfortably placed in the middle of the screen, now it is in whatever direction your carrier is, making funny loops around your screen when you dodge on the border with a squad. Also it switches between regular indication and CV exclusive indication when you are detected and launch a squad, meaning you have indicators hopping around your UI often. Very stimulating graphical input. Did they improve the priority list? No. Spotted by plane < Spotted by ship < Fighters is still present, because apparantly people have no issue finding hidden targets via the spot indicator when fighters are present, but oh dear do we need to improve the UI and alerts when your carrier is spotted, because people cant calculate for that. 2 Share this post Link to post Share on other sites
[JOLLY] UnterSeeBot Players 967 posts Report post #5103 Posted November 13, 2020 10 hours ago, Lordcrafty said: you don't really "set up enemies for a good kill" in WoWs though, you get yourself in a position to punish those enemies. Are you talking about torpedoes being dodged because CV caused them to turn? I think this is like being angry at a BB for shooting at a target you have sent torpedoes at, it's just part of the game that others are trying to destroy ships too.also, what are peoples opinions on the new UI for when the CV gets spotted, I know for one that I never notice it xD so it's hurting my gameplay pretty bad right now. I have sore eyes from the new indicator, I had no problems with the quite discrete but effective old one.. But I doubt it matters very much, if it makes somebody happy because there are CV players who are incapable of supervising their hull while flying a squadron.. It all comes down to the Rework is for those who are crap at multitasking, whether that be firing 3 bb turrets and angling the hull at the same time, or flying a squadron while routing the CV hull to a safe spot/safe direction. (Note : there is no BB rework to automatically angle hulls...., ) CVers continue to be spoilt by indulgent devs. 1 Share this post Link to post Share on other sites
[THROW] Lordcrafty Players 467 posts 11,760 battles Report post #5104 Posted November 13, 2020 3 minutes ago, LoveZeppelin said: I have sore eyes from the new indicator, I had no problems with the quite discrete but effective old one.. But I doubt it matters very much, if it makes somebody happy because there are CV players who are incapable of supervising their hull while flying a squadron.. the issue is that it scales terribly to my monitor size and I never notice it since it's pretty much outside of peripheral vision and my game sound is usually off cause the gun sounds r*** my ears. edit: main reason I'm a CV main btw... Share this post Link to post Share on other sites
[POP] AndyHill Weekend Tester 1,433 posts Report post #5105 Posted November 13, 2020 11 hours ago, Lordcrafty said: also, what are peoples opinions on the new UI for when the CV gets spotted, I know for one that I never notice it xD so it's hurting my gameplay pretty bad right now. It's actually horrible, moving those indicators away from the center of the screen made it clumsy and comparatively hard to figure out what's going on so that the slightest lapse in concentration may cause you to miss vital information. I love it. Share this post Link to post Share on other sites
[THROW] Lordcrafty Players 467 posts 11,760 battles Report post #5106 Posted November 13, 2020 5 minutes ago, AndyHill said: It's actually horrible, moving those indicators away from the center of the screen made it clumsy and comparatively hard to figure out what's going on so that the slightest lapse in concentration may cause you to miss vital information. I love it. well, it's nice for some, but my monitor is too large and it's outside of my peripheral vision xD Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #5107 Posted November 13, 2020 59 minutes ago, Lordcrafty said: well, it's nice for some, but my monitor is too large and it's outside of my peripheral vision xD The worst thing is still the tiny white dot. Sometimes I don't see it in a combat maneuver. They should make it bigger and maybe green or something. More like an "O" than a dot Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #5108 Posted November 13, 2020 13 hours ago, Lordcrafty said: also, what are peoples opinions on the new UI for when the CV gets spotted First time I heard that MREEP MREEEEPPPP alarm I thought they had already introduced subs. 1 Share this post Link to post Share on other sites
[HELLN] RenamedUser_556458253 [HELLN] Players 79 posts Report post #5109 Posted November 13, 2020 hello to the worst developers ever with the best MM ever Have u really tried this tier 10 german CV and the new soviet tier 10 cruiser or just for the love or mother Russian and the money of Germans you have them so good balanced. Same shits from the same company as always. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #5110 Posted November 13, 2020 8 hours ago, AndyHill said: It's actually horrible, moving those indicators away from the center of the screen made it clumsy and comparatively hard to figure out what's going on so that the slightest lapse in concentration may cause you to miss vital information. Fun fact: it's of no importance if You miss any "vital" information, as it is a) not really "vital" - as the collision warning, that comes up even when you're clearly missing the landmass, but just past it ever so closely - or b) not early enough to still be able to anything about it - like the "torpedos incoming" message... I don't play that much CVs, but at least during the three battles I did today I didn't bother about these "warnings" a bit and it didn't make any impact on my battle soever... Share this post Link to post Share on other sites
[THROW] Lordcrafty Players 467 posts 11,760 battles Report post #5111 Posted November 14, 2020 17 hours ago, Deckeru_Maiku said: Fun fact: it's of no importance if You miss any "vital" information, as it is a) not really "vital" - as the collision warning, that comes up even when you're clearly missing the landmass, but just past it ever so closely - or b) not early enough to still be able to anything about it - like the "torpedos incoming" message... I don't play that much CVs, but at least during the three battles I did today I didn't bother about these "warnings" a bit and it didn't make any impact on my battle soever... when sneaky DDs try to snipe you the surface spotted notification is pretty important... If you actually notice you're spotted it's easy af to slaughter it quickly but not if it's on the edge of the goddam monitor Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #5112 Posted November 15, 2020 @El2aZeR @Zuihou_Kai your waifus might appear in HD if geejin expands on this. Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #5113 Posted November 15, 2020 Carriers shouldn't be able to counter DDs. This was never the original intention. DDs have plenty of other counters to content with. Other DDs, Cruisers, Radar, Hydro. Leave that job to the cruisers, they have a hard time finding a place in the meta anyway to the point they have to cosplay BBs to be able to be useful (See Alaska) Rocket planes are too powerful against DDs, you angle perfectly into or away from them, and you lose 20-25% of your health still. Imagine the whine the BB Playerbase will produce if their 100k HP Battleships lost 25k Health every time they perfectly maneuver straight into a torpedo squadron. Not only that, planes can keep DD's spotted for days as DD AA is non-existent, and Rocketplanes have an easy time hitting DDs in smoke too, if smoke is forced. 3 Share this post Link to post Share on other sites
[B-B-C] AngryWallace Beta Tester 19 posts 6,520 battles Report post #5114 Posted November 15, 2020 1 hour ago, Kazomir said: Carriers shouldn't be able to counter DDs. This was never the original intention. DDs have plenty of other counters to content with. Other DDs, Cruisers, Radar, Hydro. Leave that job to the cruisers, they have a hard time finding a place in the meta anyway to the point they have to cosplay BBs to be able to be useful (See Alaska) Rocket planes are too powerful against DDs, you angle perfectly into or away from them, and you lose 20-25% of your health still. Imagine the whine the BB Playerbase will produce if their 100k HP Battleships lost 25k Health every time they perfectly maneuver straight into a torpedo squadron. Not only that, planes can keep DD's spotted for days as DD AA is non-existent, and Rocketplanes have an easy time hitting DDs in smoke too, if smoke is forced. This! Here is your reminder that CV on DD interaction is still broken and hasn't been fixed in ages. Rockets deal way to much damage to DDs. Spotting is even worse. Doesn't matter. The obvious has been stated so many times before. It won't be fixed 2 Share this post Link to post Share on other sites
[B-B-C] AngryWallace Beta Tester 19 posts 6,520 battles Report post #5115 Posted November 15, 2020 The logic is pretty simple really: CVs reduce the population of DDs by a lot. DDs are the counter to BBs. BBs hate DDs and love games with few DDs. BB players are the ones that buy the most expensive premium ships. WG earns the most money with BB players. By keeping the DD population low, they actually earn more money. Go figure! 2 Share this post Link to post Share on other sites
Ashardalon_Dragnipur Players 493 posts 5,497 battles Report post #5116 Posted November 15, 2020 52 minutes ago, AngryWallace said: The logic is pretty simple really: CVs reduce the population of DDs by a lot. DDs are the counter to BBs. BBs hate DDs and love games with few DDs. BB players are the ones that buy the most expensive premium ships. WG earns the most money with BB players. By keeping the DD population low, they actually earn more money. Go figure! if this was true they wouldnt have made german CVs that kill BB engines every time without even the chance to dodge Share this post Link to post Share on other sites
[THROW] Lordcrafty Players 467 posts 11,760 battles Report post #5117 Posted November 15, 2020 3 hours ago, AngryWallace said: This! Here is your reminder that CV on DD interaction is still broken and hasn't been fixed in ages. Rockets deal way to much damage to DDs. Spotting is even worse. Doesn't matter. The obvious has been stated so many times before. It won't be fixed such an easy at least short term fix is to reduce CV spotting to the minimap only, this means that the other ships have to find a way to detect and deal with that ship and the ships gets to dodge more freely without getting hit for massive damage if they were in the correct position to anticipate the strike and go unspotted. Sure you're going to bring up the fact that you can't dodge rocket attack aircraft but you can at least halve the damage by angling directly in or out. There were a few nerfs to attack aircraft recently, but funnily enough they nerfed the wrong tier, I feel like t10 didn't even need significant changes but they nerfed those further without really doing anything to the much more powerful t8 attack aircraft xD. Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #5118 Posted November 15, 2020 On 11/13/2020 at 10:53 AM, LoveZeppelin said: Are you talking about torpedoes being dodged because CV caused them to turn? I think this is like being angry at a BB for shooting at a target you have sent torpedoes at, it's just part of the game that others are trying to destroy ships too. The difference is that BB will just kill this ship while most of the time CV will only scratch the paint and enemy ship will avoid certain death from a multiple DD torps (each one able to deal a few times more damage). So by "trying to destroy" he will just save the enemy. 1 Share this post Link to post Share on other sites
[THESO] Nov_A Beta Tester 1,292 posts 13,123 battles Report post #5119 Posted November 16, 2020 11 hours ago, DariusJacek said: The difference is that BB will just kill this ship while most of the time CV will only scratch the paint and enemy ship will avoid certain death from a multiple DD torps (each one able to deal a few times more damage). So by "trying to destroy" he will just save the enemy. Yeah, but to be honest I dont care, unless it is absolutely obvious the torps are going to hit for a kill. Cant tell you how many times my comparably weak torpedo strikes made an enemy turn full broadside to half our team and he got away unpunished. The only realiable damage source is yourself, and just because some 20km Shima on A1 thinks he is going to hit a hydro Kurfürst, delaying or canceling a strike on an enemy seems like a bad gamble to me. Works much better in a div to either turn enemies on purpose or leave them alone because a friendo torped. 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #5120 Posted November 16, 2020 1 hour ago, Nov_A said: Yeah, but to be honest I dont care, unless it is absolutely obvious the torps are going to hit for a kill. Cant tell you how many times my comparably weak torpedo strikes made an enemy turn full broadside to half our team and he got away unpunished. The only realiable damage source is yourself, and just because some 20km Shima on A1 thinks he is going to hit a hydro Kurfürst, delaying or canceling a strike on an enemy seems like a bad gamble to me. Works much better in a div to either turn enemies on purpose or leave them alone because a friendo torped. A 20 km shima in A1 eh? How freudian A forced argument like this is pretty bad advice for anyone not being able to carry in a carrier. Only recently a T8 carrier botched my incoming dev strike on a Thunderer while I was at close proximity with fishes already underway. I even alerted him to not attack my target. He also didn't care. Thunderer turned, my fishes miss, carrier gets off 1 torp hit. The effect of botching an incoming DD torpedo dev strike like this is much more comprehensive then just a DD being denied a kill. Waisting the DD dev strike attack which takes time to set up, alerting the Thunderer of DD's presence (nice torp wall I just evaded there bro), and waisting carrier damage potential on a second target he could have been attacking. This failure to comply to the team effort also resulted to that Thunderer, whilst shooting at my teammates, now has become much harder to trap a second time because he is roughly aware of my location and sailing away now. So unless a carrier player is really, really good, 'reliable damage' is relative to how much a carrier actually can pull off compared to that well aimed torp wall. For the bigger part of the carrier players out there, that is usually not a good exchange for the team. Share this post Link to post Share on other sites
[REGIN] WarDax Players 138 posts Report post #5121 Posted November 16, 2020 Killed again...and again, and again.. did I mention I hate CV's? Did I mention I wanted a checkbox in game to disable CV's? Well, been playing a lot less lately...not spending a dime. 1 Share this post Link to post Share on other sites
Ashardalon_Dragnipur Players 493 posts 5,497 battles Report post #5122 Posted November 16, 2020 during the raptor mission the two ships behind the island at the start they are basically floating citadels on a silver platter, specifically served up to die easily... unless the CV tries to go and torp them instead of going after the DD and giving the cruisers their easy target when the operation starts and you see the CV go for the battleship you know it wont be an easy 5 star with no ally deaths and spare time between enemy spawns because everything is dead already the start of the operation is a pretty good tutorial on each ships role and how quick it falls apart when they arnt followed Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,888 battles Report post #5123 Posted November 17, 2020 20 hours ago, WarDax said: Killed again...and again, and again.. did I mention I hate CV's? Did I mention I wanted a checkbox in game to disable CV's? Well, been playing a lot less lately...not spending a dime. I wan't a checkbox to disable DDs in game.. I may use it when I play my BBs.. while we are at it, lets have some No Cruiser checkbox, may be no radar checkbox, oh and no BB checkbox. Playing cruisers without BBs.. is amazing.. 2 Share this post Link to post Share on other sites
Elborshooter Players 6 posts 571 battles Report post #5124 Posted November 17, 2020 Oh [edited] Excavatus with you locking my post I don't want to continue an overly saturated discussion where nothing is heard and you can't discuss anything. Just look at your last post : 2 hours ago, Excavatus said: I wan't a checkbox to disable DDs in game.. I may use it when I play my BBs.. while we are at it, lets have some No Cruiser checkbox, may be no radar checkbox, oh and no BB checkbox. Playing cruisers without BBs.. is amazing.. That's not discussing, that's shutting off anything you don't want to hear, but I guess that's what I should have expected from WG... There's no debate here, never has been 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #5125 Posted November 17, 2020 5 minutes ago, Elborshooter said: That's not discussing, that's shutting off anything you don't want to hear, but I guess that's what I should have expected from WG... There's no debate here, never has been 205 pages disagree with you... 1 Share this post Link to post Share on other sites