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General CV related discussions.

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[JOLLY]
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29 minutes ago, BLUB__BLUB said:

I know, that is part of it. The pother one is, killing Fat Freddies in Ark Royal is good fun.:Smile_trollface:

And at least, that is a challenge. 

fat-freddy-s-cat-t-shirt-cool-kitty-1114

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4 hours ago, Lordcrafty said:

maybe if this was done through modules, they could have ones that create a 8km aread dpm for planes around this ship and stuff like that but then you have to use slightly worse guns or something, if it was done through commander skill everyone would start running them xD. Imagine flamu saw something like that, his entire audience would be using those builds in days...

Really, just like in the rts days huh?  :Smile_veryhappy:

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3 hours ago, Lordcrafty said:

take halland as an example

Halland has no choice beetween hydro and def aa and is not a cruiser.

Usually on high tier it's only one pass anyway as I rarely sail solo.

 

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14 hours ago, DFens_666 said:

BBs should be the easiest targets.

Then it could work maybe. But right now its upside down. It would actually encourage BBs to move with their Cruisers, and not sit in spawn. But as long as CVs can [edited]DDs and Cruisers at will, striking a camping BB would be just dumb. Thats why, CVs need to be forced to strike lone BBs, so BBs learn teamplay.

 

Exactly.

The only tier in which BBs are prime targets for the average CV is T4. And even there they can survive CV attacks longer than DDs or Cruisers at that tier.

 

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16 hours ago, DariusJacek said:

Halland has no choice beetween hydro and def aa and is not a cruiser.

Usually on high tier it's only one pass anyway as I rarely sail solo.

 

take halland as an example that DFAA is effective. The AA is really good with DFAA but it's just a lot less good without it, it makes the AA 1.5* stronger so It's absolutely not worthless. If you could switch it out for hydro then I think that DFAA would still be a better choice, unless if there are lots of situations when a DD with no smoke needs hydro.

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16 hours ago, DariusJacek said:

Halland has no choice beetween hydro and def aa and is not a cruiser.

Usually on high tier it's only one pass anyway as I rarely sail solo.

 

take halland as an example that DFAA is effective. The AA is really good with DFAA but it's just a lot less good without it, it makes the AA 1.5* stronger so It's absolutely not worthless. If you could switch it out for hydro then I think that DFAA would still be a better choice, unless if there are lots of situations when a DD with no smoke needs hydro.


edit:

17 hours ago, DariusJacek said:

is not a cruiser.

why is this important?

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[BBMM]
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40 minutes ago, Lordcrafty said:

@Deckeru_Maiku

you have some sort of personal vendetta now or something xD?

a DD player, he sort of reacts like a BB player that wants to see DDs removed. 

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19 hours ago, El2aZeR said:

Still means you have to risk it or at play off of your teammates, factors that are nonexistent in the PvE game that is CV play.

ahh, sorry I was saying something completely different in my head, so I'll make my point now, the other classes are built around risking the ship for damage and have been designed that way since the start, CVs however have not, this means a completely different style of gameplay, since right now it would only mean a higher skill gap in CVs and the potential of the early loss of a CV I don't think it's a great idea. Not that changing the basic gameplay of CVs wouldn't be awesome.

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8 minutes ago, BLUB__BLUB said:

a DD player, he sort of reacts like a BB player that wants to see DDs removed. 

yeah, it's pretty funny how he systematically put a negative reaction on all of our recent posts though xD. And positive ones on a lot of the others.

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[HAMAR]
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Talking about CV and the effect they have on DD play in randoms. When I am playing Öland T8 DD which have no smoke and there fore should be a prime CV target. From 27 battle played battles survived are 18.

I am a average player at best so I thing this is relevant. 

I know when good CV player goes after you, you are dead.

But surviving 18 of 27 battles in a no smoke DD at T8. I am beginning to thing this CV problem for DD players is not so much of a problem.

I am having great fun shooting down planes.:Smile_smile:

 

 

 

 

Öland.jpg

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4 hours ago, Lordcrafty said:

the other classes are built around risking the ship for damage and have been designed that way since the start, CVs however have not, this means a completely different style of gameplay, since right now it would only mean a higher skill gap in CVs and the potential of the early loss of a CV I don't think it's a great idea.

 

Anything that actually punishes the CV for making bad decisions in the current design model would result in the class dying as we have already seen.

As such the design is garbage and it would be the far better choice to let it actually die.

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3 minutes ago, Puffin_ said:

Talking about CV and the effect they have on DD play in randoms. When I am playing Öland T8 DD which have no smoke and there fore should be a prime CV target. From 27 battle played battles survived are 18.

I am a average player at best so I thing this is relevant. 

I know when good CV player goes after you, you are dead.

But surviving 18 of 27 battles in a no smoke DD at T8. I am beginning to thing this CV problem for DD players is not so much of a problem.

I am having great fun shooting down planes.:Smile_smile:

 

 

 

 

Öland.jpg

1: you've been lucky with your battles
2: you've also probably faced bad CV players
3: the pan-eu line is specifically designed to have "good AA"

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3 minutes ago, El2aZeR said:

 

Anything that actually punishes the CV for making bad decisions in the current design model would result in the class dying as we have already seen.

As such the design is garbage and it would be the far better choice to let it actually die.

El2aZeR coming in with the positive outlook guys... Having no CVs is better than CVs right now though, I agree but if so then next WG actually has to bother balancing DDs and then Cruisers. CVs are just a lazy [edited]way of balancing DDs it seems. I think the real solution is balancing the playerbase. :cap_book:

Edit: it does seem to be WG priority to release new premiums instead of balancing ships, they released new premium CVs without regard for how broken the class is.:Smile_trollface:

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What the hell is going on?

Iv been away for quite a while and now I come back and it seems like the carriers have been given so stupid super powers, I just tonight played in the Texas and shot down 35 planes and they just kept coming and coming and eventually I died. Do they now have a never ending supply of planes or some [edited]?

Also why can’t I set them on fire to stop the planes from taking off?

 

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[HAMAR]
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45 minutes ago, Lordcrafty said:
49 minutes ago, Puffin_ said:

Talking about CV and the effect they have on DD play in randoms. When I am playing Öland T8 DD which have no smoke and there fore should be a prime CV target. From 27 battle played battles survived are 18.

I am a average player at best so I thing this is relevant. 

I know when good CV player goes after you, you are dead.

But surviving 18 of 27 battles in a no smoke DD at T8. I am beginning to thing this CV problem for DD players is not so much of a problem.

I am having great fun shooting down planes.:Smile_smile:

 

 

 

 

Öland.jpg

1: you've been lucky with your battles
2: you've also probably faced bad CV players
3: the pan-eu line is specifically designed to have "good AA"

1: Yep for sure

2: Who doesn't?

3: Fun Fun Fun and good maneuverability.

What i am trying to say is that I do not have more problem with CV than other Classes when I am playing DD.

 

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21 minutes ago, Arnie1808 said:

What the hell is going on?

Iv been away for quite a while and now I come back and it seems like the carriers have been given so stupid super powers, I just tonight played in the Texas and shot down 35 planes and they just kept coming and coming and eventually I died. Do they now have a never ending supply of planes or some [edited]?

Also why can’t I set them on fire to stop the planes from taking off?

 

you've been gone for a while

1 minute ago, Puffin_ said:

1: Yep for sure

2: Who doesn't?

3: Fun Fun Fun and good maneuverability.

What i am trying to say is that I do not have more problem with CV than other Classes when I am playing DD.

 

pretty much the same, when It does kill me I'm not that bothered usually.

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[SB]
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1 hour ago, Arnie1808 said:

What the hell is going on?

Iv been away for quite a while and now I come back and it seems like the carriers have been given so stupid super powers, I just tonight played in the Texas and shot down 35 planes and they just kept coming and coming and eventually I died. Do they now have a never ending supply of planes or some [edited]?

Also why can’t I set them on fire to stop the planes from taking off?

 

Welcome to the CV rework. From the same developer that thought AP bombs were a great idea (despite the playerbase warning them it wasn't), removing manual drops from Tier 4 and 5 CV's was a great idea (despite the playerbase warning them it wasn't) AND releasing the Graf Zeppelin in the state it was was a great idea (despite the playerbase warning them it wasn't), you get this.

 

The CV Rework.

 

Also known as the CV REEEEEwork.

 

Because having a class that potatoes couldn't really make work was just not what WG wanted, so they took out the RTS style behind the woodshed. Now we have this brand spanking new 'action' style gameplay where the player now flies around the map not actually in command of the CV. Instead they bomb the enemy fleet and nothing else. There's some flak that is thrown up by the targets under AI direction a pilot needs to dodge (they're not really a CV captain anymore) and of course they need to remain aware what targets are actually important to bomb and that's it.

 

That's all it is now.

 

Carriers have become something to grief the rest of the playerbase with, and according to WG this is the greatest thing they could do with the class.

 

This, by the way, is the containment thread so the rest of the board doesn't get flooded with complaints about the rework. Welcome. Leave your hopes and dreams at the door. I hope against hope they will change it, preferably back to somewhat like how it used to be, but it won't happen.

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8 hours ago, Lordcrafty said:

why is this important?

Not really important, just it does not make a good example of usefulness of defAA on cruisers vs hydro.

Agree with you that on Halland I'd still take defAA over hydro (if given a choice) as it has really good AA to begin with (for a DD) and no other way of defending itself against CV.

With cruisers I value hydro more as it helps me against DDs in smoke and spots torps. Since most cruisers have average AA only, buffing it will maybe get 1-2 planes down more max.

With a long range HE spammers that never see a dd and torps maybe the only exemption.

And the most important think is that I see 2-4 DDs 99% of the time with 1 CVs being less then half of the time maybe?

So what's the point in speccing into something that will be useless the whole game very possibly?

(That's high tier, low tier as you said - AA is useless anyway)

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10 hours ago, Lordcrafty said:

you have some sort of personal vendetta now or something xD?

It's called "opinion", not vendetta and as you probably should know, these little icons are used to show what one thinks about a post.

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[JOLLY]
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9 hours ago, Lordcrafty said:

yeah, it's pretty funny how he systematically put a negative reaction on all of our recent posts though xD. And positive ones on a lot of the others.

When I first began posting here, I had a similar eeling, same person giving me downvotes, all the time. But then I reminded myself, on this forum (unlike the other WOWS regional forums) down voters are not backstabbing teenagers hiding behind anonymity, but upfront, in your face, letting you know what they think. Once I had adjusted to that thought, I learned to welcome downvotes, as much as upvotes. (Amazingly I also get upvotes from that same downvoter, occasionally, and obviously, I treasure them all the more.)

edit have a free downvote, it will have no effect on your karma (there is no upvote scorecard here), and will let you know I read your post.

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9 hours ago, BLUB__BLUB said:

a DD player, he sort of reacts like a BB player that wants to see DDs removed. 

Get your numbers straight, dude...

37% Cruisers

33% DDs

26% BBs

4% CVs

 

So I'm probably more of a Cuiser player... And BS is BS and needs to marked as such.. You know, like Twitter making those warnings every time Trump posts something there nowadays... :cap_cool:

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On 11/6/2020 at 4:08 PM, Lordcrafty said:

I think my cruiser should be invulnerable to DD torps...
Jokes aside. Making a ship that shoots down all squadrons without skill is even less fair than CVs ability to destroy DDs right now, what we really need is some actual skill based interaction between AA cruisers/DDs and the CV. We need more interesting consumables/abilities and a far better AA system, preferably more arcade style to bring it in line with the CV gameplay. It is indeed stupid that the CV should be so separated from interaction from the ships.

so, you're opinion @Deckeru_Maiku is that this is bad? So what are your thoughts? CV should continue to be separated from the ships and there shouldn't be interaction beyond the CV dropping and getting damage?

edit: I would just like it if you actually offered your criticism instead of just putting a little reaction on each of my posts

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9 hours ago, Lordcrafty said:

the other classes are built around risking the ship for damage and have been designed that way since the start, CVs however have not, this means a completely different style of gameplay, since right now it would only mean a higher skill gap in CVs and the potential of the early loss of a CV I don't think it's a great idea.

Fun fact: before the reeeework, when CVs had to be played RTS, they faced the same problems as all other classes - like getting sunk when played dumb or losing their means of attacking when using their planes in an idiotic way.

Only after the reeework WG decided in their Vodka infused stupor that CVs must be able to be played by every potato and windowlicker without too much danger to f*ck off the game for themselves too much too early, so they could feel like some really successful and good players... because WG thought there were supposed to be more CVs players around, so they would were finally able to sell more premium CVs... seems that worked out splendid, with 90% of the CV players idling around at T4 to molest new players and ships without AA...

 

And the skill gap right now is imho way bigger than when there still were the RTS CVs... with the only difference, that right now the potato-ish skilled CV usually manages to survive until the end of the battle because the unicorn CV doesn't really needs to bother about it and can just go on a killing spree unhindered by that potato...

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3 minutes ago, Deckeru_Maiku said:

Fun fact: before the reeeework, when CVs had to be played RTS, they faced the same problems as all other classes - like getting sunk when played dumb or losing their means of attacking when using their planes in an idiotic way.

Only after the reeework WG decided in their Vodka infused stupor that CVs must be able to be played by every potato and windowlicker without too much danger to f*ck off the game for themselves too much too early, so they could feel like some really successful and good players... because WG thought there were supposed to be more CVs players around, so they would were finally able to sell more premium CVs... seems that worked out splendid, with 90% of the CV players idling around at T4 to molest new players and ships without AA...

 

And the skill gap right now is imho way bigger than when there still were the RTS CVs... with the only difference, that right now the potato-ish skilled CV usually manages to survive until the end of the battle because the unicorn CV doesn't really needs to bother about it and can just go on a killing spree unhindered by that potato...

what I meant is that currently CVs aren't designed that way, they may have been originally, but that doesn't matter since they aren't now. It would be much more interesting if there was risk to the CV through the enemy CV/team but with the arcade style system I just don't see it working.

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