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General CV related discussions.

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So i met a Tone today and I am wondering: Why arent Tone and Ise odd-tier ships? At least it would discourage Players from teaming up with a CV. 

Shitty design having up to 3 dmg parasites in a division. 

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11 minutes ago, Prophecy82 said:

So i met a Tone today and I am wondering: Why arent Tone and Ise odd-tier ships? At least it would discourage Players from teaming up with a CV. 

Shitty design having up to 3 dmg parasites in a division. 

I was actually wondering the same, not because of that, but because the Tone-class was actually a successor class of Mogami and Ise is a successor of Fuso and precessor of Nagato, so the Ise could be also T7

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1 hour ago, Itwastuesday said:

Yes!

Well, how about all ships get damaged, when they use their armament against enemies? I mean guns and shells can malfunction anyways  :cap_book:

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8 minutes ago, Pikkozoikum said:

Well, how about all ships get damaged, when they use their armament against enemies? I mean guns and shells can malfunction anyways  :cap_book:

Nah, other ships are fair, so that's not quite necessary.

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37 minutes ago, Prophecy82 said:

So i met a Tone today and I am wondering: Why arent Tone and Ise odd-tier ships? At least it would discourage Players from teaming up with a CV. 

Shitty design having up to 3 dmg parasites in a division. 

 

This might actually be worse. Imagine taking a T6 CV and 2 of those T7 hybrids... almost guaranteed no T9 MM, while the T7 hybrids would be atleast midtier :Smile_hiding: On T6 they can atleast see T8 MM.

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5 hours ago, Europizza said:

The argument that 'any ship being able to stop a strike on your own makes carriers unable to hit anything' is a pointlesss exaggeration and I'm surprised people keep bringing that absurdity up. Every time it's used my forehead is swollen by a massive facepalm. No one is asking for all ships to be able stop carrier strike always at willy nilly.

 

It is not about every ship being able to do that, but for the sake of teamplay it would be great if some of the traditional AA ships (edit: AA cruisers) in WOWS can create a near to no fly zone under certain conditions like using the right consumables and speccing out for AA f.e. (it's only bloody 6 km in most cases ffs) so carriers don't simply blerp into a group of ships to kill off a low HP target that seeked protection with the insane zero skill nab rocket planes. It's a team game after all, except for carriers that is :P

I think my cruiser should be invulnerable to DD torps...
Jokes aside. Making a ship that shoots down all squadrons without skill is even less fair than CVs ability to destroy DDs right now, what we really need is some actual skill based interaction between AA cruisers/DDs and the CV. We need more interesting consumables/abilities and a far better AA system, preferably more arcade style to bring it in line with the CV gameplay. It is indeed stupid that the CV should be so separated from interaction from the ships.

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3 hours ago, DFens_666 said:

And then there is the thing with CV player skill:

A good CV player wont attack a BB, unless you are in a position where he has to attack you, or he already killed everything else and you are left.

A bad CV player might attack a BB regardless, but those usually dont pose a big threat. They wont get proper drops of, heck, ive seen them miss rockets

Well this is partially true, if I see a bowtanking Bismarck that threatens our cap (or my capping buddies), I will get him.

Also, bowtanking front/rearward, moving Frenchie BBs are more attractive than a full-speed Minotaur that is wiggling like hell. 

You'll attack those that are either the biggest threat or that are the easiest/closest to farm. 

 

NOT true: a smart CV will set fire (depends on what CV) to any BB that just used DCP. 

Also he'll finish off BBs that are low and retreat to use DCP. 

And "pre-work" any BB that he can get by accident.... also, it is called a Currywurst, because it needs roasting.

There are other "preferable targets" that show "asking for it" behaviour (the famed Derpitz concentrating on torping something...). 

More static or in a straight line = easy to hit. 

 

But true, you will see them miss rockets, often on German BBs. 

This is because how the aiming works. You click the aim on something, then first it goes wayyyy back.

And then it should zoom in... but if you were, for example, flying over an island, it will not. It will keep zooming out. 

As such, if that BB is situated between two islands, sometimes the distance between the two islands is too short. 

The rockets will then aim for the horizon... :Smile_teethhappy:

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3 hours ago, DFens_666 said:

 

And then there is the thing with CV player skill:

A good CV player wont attack a BB, unless you are in a position where he has to attack you, or he already killed everything else and you are left.

A bad CV player might attack a BB regardless, but those usually dont pose a big threat. They wont get proper drops of, heck, ive seen them miss rockets :cap_fainting:

 

you'd be surprised how quickly you can kill BBs in certain situations, I think it's actually a misplay to try and ignore them.

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52 minutes ago, Pikkozoikum said:

Well, how about all ships get damaged, when they use their armament against enemies?

 

Implying you do not already risk trading HP when engaging enemies with any sort of reliability in any other class but CVs.

Your laughable comparison only serves to prove how broken CVs are.

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5 minutes ago, Lordcrafty said:

you'd be surprised how quickly you can kill BBs in certain situations, I think it's actually a misplay to try and ignore them.

 

Yeah, but id call that a situation where you can/have to kill the BB. Its not like, you would fly all the way to the end of the map to kill an HE spamming GK while ignoring a DD in the cap.

 

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4 minutes ago, DFens_666 said:

 

Yeah, but id call that a situation where you can/have to kill the BB. Its not like, you would fly all the way to the end of the map to kill an HE spamming GK while ignoring a DD in the cap.

 

no but you wouldn't fly to the edge of the map to kill a HE spamming DD while ignoring a GK in the cap ¯\_(ツ)_/¯

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11 minutes ago, El2aZeR said:

 

Implying you do not already risk trading HP when engaging enemies with any sort of reliability in any other class but CVs.

Your laughable comparison only serves to prove how broken CVs are.

are you implying that it would be better if CVs did take hull damage from AA El2aZeR? :cap_hmm:

edit: the idea that you don't risk ship HP though, a main part of WoWs gameplay is effectively minimizing that damage whilst maximizing your own DPM is it not?

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3 minutes ago, Lordcrafty said:

no but you wouldn't fly to the edge of the map to kill a HE spamming DD while ignoring a GK in the cap ¯\_(ツ)_/¯

 

Exactly, but which one is more likely to happen :Smile-_tongue:

Im just saying, when playing BB, i often dont see much of an issue if a CV is going for me. Contrary to playing Cruiser or DD, which can be quite annoying when the CV only manages to spot you.

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5 minutes ago, DFens_666 said:

 

Exactly, but which one is more likely to happen :Smile-_tongue:

Im just saying, when playing BB, i often dont see much of an issue if a CV is going for me. Contrary to playing Cruiser or DD, which can be quite annoying when the CV only manages to spot you.

that's cause you probably don't' misposition yourself, primarily the CV just helps cut off a BBs chance to disengage and deals massive damage if their positioning is terrible or if they push alone.

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45 minutes ago, Lordcrafty said:

I think my cruiser should be invulnerable to DD torps...

Most of mine are, but then I am quite good with predicting where are DDs and I am using hydro instead of useless defAA, even on such a dedicated AA fortress with unlimited charges of def AA like Flint.

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6 minutes ago, DariusJacek said:

Most of mine are, but then I am quite good with predicting where are DDs and I am using hydro instead of useless defAA, even on such a dedicated AA fortress with unlimited charges of def AA like Flint.

"useless DFAA" kekw

edit: difference between two passes or one mostly but it isn't useless, take halland as an example. Sure it's useless on mid tier ships, but mid tier ships just have useless AA in the first place.

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57 minutes ago, Lordcrafty said:

I think my cruiser should be invulnerable to DD torps...
Jokes aside. Making a ship that shoots down all squadrons without skill is even less fair than CVs ability to destroy DDs right now, what we really need is some actual skill based interaction between AA cruisers/DDs and the CV. We need more interesting consumables/abilities and a far better AA system, preferably more arcade style to bring it in line with the CV gameplay. It is indeed stupid that the CV should be so separated from interaction from the ships.

If your cruisers are regularly hit by DD torps you have a whole different problem ^^

 

Well, we don't have skill based interaction and we will not get it, ever. WG has removed the skill threshold concerning carriers 2 years ago and it won't ever come back because they are not interested in creating awesome gameplay. They are building a glorified slot machine for the weak.

 

/start rant

I don't give a crap for carrier pilots whining about how they won't be able to attack some of the 300+ ships out there and would be forced to actually be on the look out for dangerous areas for a change. I'm fed up with carriers flying into a blob just to kill off some poor low HP sod with nab rockets created because WG is convinced 2/3rd of their target audience of lootbox addicts is too incompetent to land torpedoes or bombs on something thats moving over 20 knts.

We are talking a very limited list of AA dedicated ships that would even need to be outfitted for the AA specific role handicapping it in other areas. If 3-4% of the ships played can affect the other classes so drastically, carriers should be able to live with a list of ships they need to memorize: DM, Atlanta, Flint, Minotaur and a few others. I'm fed up with carriers being pampered and using training wheels till the age of 50, because it makes them utterly boring to play, and I want to play carriers, but not these drewling things catered to the worst of us. Carriers can use some real team oriented gameplay challanges other then finding out what design flaw to exploit. ^^

/end rant

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4 minutes ago, Europizza said:

 

We are talking a very limited list of AA dedicated ships that would even need to be outfitted for the AA specific role handicapping it in other areas. If 3-4% of the ships played can affect the other classes so drastically, carriers should be able to live with a list of ships they need to memorize: DM, Atlanta, Flint, Minotaur and a few others.

maybe if this was done through modules, they could have ones that create a 8km aread dpm for planes around this ship and stuff like that but then you have to use slightly worse guns or something, if it was done through commander skill everyone would start running them xD. Imagine flamu saw something like that, his entire audience would be using those builds in days...

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1 hour ago, DFens_666 said:

 

This might actually be worse. Imagine taking a T6 CV and 2 of those T7 hybrids... almost guaranteed no T9 MM, while the T7 hybrids would be atleast midtier :Smile_hiding: On T6 they can atleast see T8 MM.

From my experience I dont think that T7 is the golden Tier anymore... I happend to get quite often matched with T9s.

Still, somehow these 2xHybrid + CV divisions must be adressed. Think about the spotting such a division can and - even by accident - does provide. 

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3 minutes ago, Prophecy82 said:

From my experience I dont think that T7 is the golden Tier anymore... I happend to get quite often matched with T9s.

Still, somehow these 2xHybrid + CV divisions must be adressed. Think about the spotting such a division can and - even by accident - does provide. 

kukuku, do you still not realise yet? This could be the return of cross drops, DDs will rue the day the class was born! Muahahaha

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1 minute ago, Prophecy82 said:

From my experience I dont think that T7 is the golden Tier anymore... I happend to get quite often matched with T9s.

Still, somehow these 2xHybrid + CV divisions must be adressed. Think about the spotting such a division can and - even by accident - does provide. 

 

True, T7 is rather bad these days. Was my favourite tier, now i basicly dont play it at all. But paired up with a T6 CV, you have a fairly high chance to not get into T9 MM, because CVs cant get thrown under the bus, they always need a T6 counterpart, which means a 2nd fail div to make it happen. Otherwise you will always be in T5-8 MM range with that faildiv.

I think WG should just restrict hybrids same way as CVs: 1 per div, including any CV.

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46 minutes ago, DFens_666 said:

 

True, T7 is rather bad these days. Was my favourite tier, now i basicly dont play it at all. But paired up with a T6 CV, you have a fairly high chance to not get into T9 MM, because CVs cant get thrown under the bus, they always need a T6 counterpart, which means a 2nd fail div to make it happen. Otherwise you will always be in T5-8 MM range with that faildiv.

I think WG should just restrict hybrids same way as CVs: 1 per div, including any CV.

I do that all the time, get T9 around 10% or less. 

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2 hours ago, Lordcrafty said:

are you implying that it would be better if CVs did take hull damage from AA El2aZeR?

 

Given that CVs currently trade nothing, yes.

Or AA could actually start being not useless instead.

 

Either way it doesn't matter as both would kill off the rework - as it deserves to be given how terribly designed it is.

 

2 hours ago, Lordcrafty said:

the idea that you don't risk ship HP though, a main part of WoWs gameplay is effectively minimizing that damage whilst maximizing your own DPM is it not?

 

Still means you have to risk it or at play off of your teammates, factors that are nonexistent in the PvE game that is CV play.

 

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7 minutes ago, BLUB__BLUB said:

I do that all the time, get T9 around 10% or less. 

 

Better than playing normal T7 Div - sees T9 more than 50% of the time id say.

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1 minute ago, DFens_666 said:

 

Better than playing normal T7 Div - sees T9 more than 50% of the time id say.

I know, that is part of it. The pother one is, killing Fat Freddies in Ark Royal is good fun.:Smile_trollface:

And at least, that is a challenge. 

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