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Excavatus

General CV related discussions.

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30 minutes ago, Nibenay78 said:

After playing almost 100 battles in FDR, I'm happy to report I'm almost down 100 karma.

I think WG should implement some punishment for such reports! It would ease the suffering of the poor ships which can't do crap against it.

Maybe u would have more if u played it better :0

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15 minutes ago, Zuihou_Kai said:

Maybe u would have more if u played it better :0

more what? reports? :D I'm probably not good enough yet!

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20 minutes ago, Zuihou_Kai said:

I wonder why I don't get reported :/

Not sure, being reported while playing CV is well deserved! Clearly they are doing it wrong :D

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5 hours ago, Zuihou_Kai said:

Maybe u would have more if u played it better :0

The players pressing "FUKU" are always faster... :Smile_teethhappy:

 

5 hours ago, Nibenay78 said:

more what? reports? :D I'm probably not good enough yet!

 Sometimes I get 3 reports in plus, but well, next game I get 12 minus... 

 

Seriously, usually people reserve the "likes" for when they meet friends/clanmates.

And they usually run out of "baddie comments" after 3 matches... :Smile_trollface:

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4 hours ago, BLUB__BLUB said:

 Sometimes I get 3 reports in plus, but well, next game I get 12 minus... 

 

 

In a CV you get reported for playing moderately ok/well, you only get compliments when you come top of the team with 2000+ PR. Of course, somebody in the team will still report you for cheating or just because they had a bad day and need to vent on someone. And then you get reported for offering constructive opinions in battle chat (such as advising a player of an imminent threat to their health). So after a good battle, mid week early afternoon, I can expect a 1/1 comp/rep ratio. 

 

Compare that to dding? This evening I took Terrible for a spin (she needs regular exercise and likes to run). I began by sinking an enemy dd ("well played, +1!" said the enemy dd), then I noticed that we had 2 ships yoloing down the middle of the twin islands map, so I said in chat "idiots, get back, noooo gawd noobs" and so on to that effect. They were quickly sunk, while I went on to clean up and sink the other enemy dds and dozy CA with Terribles crappy torps, at which point i cried in chat "Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!". We won, I came top in the team 2200+ PR or something, 4 compliments, 0 reports. 

4 hours ago, BLUB__BLUB said:

And they usually run out of "baddie comments" after 3 matches... :Smile_trollface:

I am good at persuading players to spend and useup their report quotas.

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10 hours ago, Zuihou_Kai said:

I wonder why I don't get reported :/

 

I actually have a Theory to that.

I think the Reason why People that are constantly Chatbanned get more Karma. Is because WG has Disabled Karma loss when someone who is Chatbanned gets Reported for misbehavior in Chat.

After all. Someone who is Chatbanned cannot misbehave in Chat. So WG has likely Disabled the Negative Karma if someone Reports you on that while Chatbanned.

 

That way the amount of Reports actually Counting against you gets Reduced while Chatbanned and you thus gain more Karma :P

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5 minutes ago, Sunleader said:

 

I actually have a Theory to that.

I think the Reason why People that are constantly Chatbanned get more Karma. Is because WG has Disabled Karma loss when someone who is Chatbanned gets Reported for misbehavior in Chat.

After all. Someone who is Chatbanned cannot misbehave in Chat. So WG has likely Disabled the Negative Karma if someone Reports you on that while Chatbanned.

 

That way the amount of Reports actually Counting against you gets Reduced while Chatbanned and you thus gain more Karma :P

so if I ask (nicely) support to perma chatban me, my Karma would only increase? 

But it is also true that if you are chatbanned, you attract less hostility in game. Players who use chat to communicate during battle, however politely, attract reports.

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15 minutes ago, Sunleader said:

 

I actually have a Theory to that.

I think the Reason why People that are constantly Chatbanned get more Karma. Is because WG has Disabled Karma loss when someone who is Chatbanned gets Reported for misbehavior in Chat.

After all. Someone who is Chatbanned cannot misbehave in Chat. So WG has likely Disabled the Negative Karma if someone Reports you on that while Chatbanned.

 

That way the amount of Reports actually Counting against you gets Reduced while Chatbanned and you thus gain more Karma :P

I guess I expected that, because I generally report other players for "being afk" - I mean, come one, some top tier BB sailing along and ending on the 7th place in the result chart must have been afk, right?

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20 minutes ago, Sunleader said:

 

I actually have a Theory to that.

I think the Reason why People that are constantly Chatbanned get more Karma. Is because WG has Disabled Karma loss when someone who is Chatbanned gets Reported for misbehavior in Chat.

After all. Someone who is Chatbanned cannot misbehave in Chat. So WG has likely Disabled the Negative Karma if someone Reports you on that while Chatbanned.

 

That way the amount of Reports actually Counting against you gets Reduced while Chatbanned and you thus gain more Karma :P

Well, I haven't been chatbanned at least for a year for example. Because I adjusted the type of words I use. My Karma is still stable however. If I stopped chatting all together however I would probably have 1k or more karma by now already. I usually lose it only when I trash talk. 

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4 minutes ago, Zuihou_Kai said:

Well, I haven't been chatbanned at least for a year for example. Because I adjusted the type of words I use. My Karma is still stable however. If I stopped chatting all together however I would probably have 1k or more karma by now already. I usually lose it only when I trash talk. 

 

Just saying. But before that it was Rising. So if its now Stable. That means you not being Chatbanned has actually reduced the amount of Good Karma you get ^^

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1 minute ago, Sunleader said:

 

Just saying. But before that it was Rising. So if its now Stable. That means you not being Chatbanned has actually reduced the amount of Good Karma you get ^^

Yes certainly. I haven't really been nice to people in chat either....Especially not to those poor DDs and cruisers who had the fun of dying in the first few minutes. 

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36 minutes ago, LoveZeppelin said:

 

In a CV you get reported for playing moderately ok/well, you only get compliments when you come top of the team with 2000+ PR.

I got +1 and minus 7 for this one.... :Smile_veryhappy:

 

Spoiler

1148207296_170Parseval1.thumb.jpg.3c66d029bddbbb274ce691a68c79e61f.jpg

 

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REMOVE THE ROOSEVELT FROM CLAN BATTLES PLS

 

THAT CV IS OVERPOWERED AND ON STEROIDS

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CV:s are completely unbalanced still, and you are yet to fix the issue. I understand that you only care about money and don't care at all about the community, but some of us are still here trying to enjoy the game even when it tries to screw us over. The CV:s impact on the game is enormous, far exceeding any other ships' impact. Not only can it keep targets spotted for minutes, it can damage targets without being in danger itself, witch doesn't work from a game balance perspective and breaks the game. The CV apparently has to have the biggest damage output of all ships for some reason as well, when they from a balance perspective should do the least damage. The spotting is enough to get ships killed, and the CV doesn't need to do enormous damage as well. Not to mention, of course, the impact of torpedo bombers, witch force the player to turn and expose broadside. So instead of rewarding the player with little damage when he  has positioned in a good way, he is now forced to move and put himself in danger.

 

And lets address the fundamental other issue with carriers, witch is complete disregard of AA. Lets begin with an example where I played in my Thunderer and got attacked by the German t10 carrier. I activated my priority sector as soon as he was in my AA range and activated the defensive AA consumable. Not only did he get his drop of torpedoes off but I didn't shoot down a single plane. After the first strike, he was able to attack me again, without any issues. This showcases a fundamental problem, the AA doesn't actually make him unable to attack, but instead limits the amount of times he is able to do so. In other words, it is completely useless to even attempt to anything to a carrier in a destroyer (except Halland I guess) because you wont do any damage and he will still be able to strike you multiple times.

 

After all this, I want to highlight that I post this because I feel I have to. The issue has been going on for too long, and I (and probably many others) can't take it any longer. The carrier breaks fundamental rules when in the game, and goes against many things that players should be doing. The example of positioning is not the only one, take the destroyer trying to capture a base. The base is a fairly small area, and the carrier can easily spot any and all destroyers in the base. Not only is the carrier then able to crush the destroyer without issue, but he will spot the destroyer as well, making the damage the destroyer takes enormous. One (small) fix would be to add a delay to the spotting, so that when the carrier inevitably spots the destroyer, the carriers team will have to wait 10s (for example) before being able to fire at it. This would work similarly to radar. It is not like the DD will go undetected in 10s, unless he uses a smoke screen. This is also an issue, because the destroyer only has a limited amount of smoke screens and consumables are wasted, and instead of them working towards the objectives they are used to fight off one class of ships.

 

I hope you see this post and do something soon,

 

best regards Admiral_Fene

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37 minutes ago, Admiral_Fene said:

I hope you see this post and do something soon,

 

Sorry to have to say this mate, but they won't. Spreadsheet says CV rework gret sukses :cap_old:

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1 hour ago, Admiral_Fene said:

One (small) fix would be to add a delay to the spotting, so that when the carrier inevitably spots the destroyer, the carriers team will have to wait 10s (for example) before being able to fire at it.

One, also small, fix would clear up a lot of mess. Have the CV spot only in a small area for other ships. 

Like in cyclones: only ships ~8km (range can be balanced) or so will be able to see& shoot, rest gets minimap. 

Then they can also revert this crap about DDs not being spotted unless you are right on top of them. I mean, c'mon. 

It is ridiculous. A CV can still spot a DD, but why would he. Obviously the only thing that will happen is it will cost him planes.

Somebody else will have to do the shooting. Yes they will, but WTF. 

 

 

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Alpha Tester
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As someone who almost exclusively plays CV Karma is almost always 0 even if I try to teach clueless DDs and cruisers why they were sunk so easily

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2 hours ago, OVanBruce said:

even if I try to teach clueless DDs and cruisers why they were sunk so easily

 

I dunno, I can kinda see why "You pressed the W button", "You didn't go afk for the first 5 minutes of the game", "You made the mistake of playing to win instead of losing via gigantic blob" and "You picked the wrong class to play" isn't particularly well received.

Spoiler

:Smile_trollface:

 

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5 hours ago, El2aZeR said:

 

I dunno, I can kinda see why "You pressed the W button", "You didn't go afk for the first 5 minutes of the game", "You made the mistake of playing to win instead of losing via gigantic blob" and "You picked the wrong class to play" isn't particularly well received.

  Reveal hidden contents

:Smile_trollface:

 

Most of the times people play on such predictable patterns and without any regard for how the CV might react that when they find themselves on a harsh position they know only to blame the factor who is making him be in trouble. "Play to win" requires more than doing the same every single match and this is where the playerbase fails the hardest against CVs, both the low and high level players. It doesn't help that so many people have never seen someone play a CV let alone play it themselves so they got no idea about how to exploit its weaknesses and quirks, they think their only defense against an strike is pressing AA barrage (if possible), select sector and that's it, all reactive and no proactive measures. This is where I sometimes try typing out what they did wrong or how could they have impeded my strike more efficiently.

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1 hour ago, OVanBruce said:

Most of the times people play on such predictable patterns and without any regard for how the CV might react that when they find themselves on a harsh position they know only to blame the factor who is making him be in trouble.

True, they do but even if they didn't play on such predictable patterns it wouldn't prevent cv from attacking or spotting them.

 

1 hour ago, OVanBruce said:

 "Play to win" requires more than doing the same every single match and this is where the playerbase fails the hardest against CVs, both the low and high level players. It doesn't help that so many people have never seen someone play a CV let alone play it themselves so they got no idea about how to exploit its weaknesses and quirks, they think their only defense against an strike is pressing AA barrage (if possible), select sector and that's it, all reactive and no proactive measures. This is where I sometimes try typing out what they did wrong or how could they have impeded my strike more efficiently.

True, many people probably didn't play cvs so they don't know the other side of the coin where all the fun is. What weaknesses do cvs have? Do surface ships have proper AA to defend (if you noticed, i'm not even saying to attack or damage the cv) themselves? No. You are suggesting the old "just dodge" meme or stay with other ships...The problem is, cv will attack and hit you even if you try to dodge, even if you stay with other ships. At best dodge, the surface ship will survive 1 minute longer, then still die. How did your proactive measures help him? Or do you have some secret talents to prevent cv attacks, hits and spotting? We are talking about cvs here, you know you grief people in cvs, you know they are broken AF, how do you still have the nerves to blame poor surface ship players that they can't just dodge good enough, wtf? 

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7 ore fa, El2aZeR ha scritto:

 

I dunno, I can kinda see why "You pressed the W button", "You didn't go afk for the first 5 minutes of the game", "You made the mistake of playing to win instead of losing via gigantic blob" and "You picked the wrong class to play" isn't particularly well received.

  Nascondi contenuti

:Smile_trollface:

 

 

9 ore fa, OVanBruce ha scritto:

As someone who almost exclusively plays CV Karma is almost always 0 even if I try to teach clueless DDs and cruisers why they were sunk so easily

you simply have to say this:

 

First Time?

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On 10/23/2020 at 1:47 PM, BLUB__BLUB said:

It is on the bottom pile. Maybe in YOUR hands it is very good. That might be, I (rarely...) have such ships. 

 

Accurate but slow shells - no wonder the playerbase cant use that ship properly :Smile_hiding:

If you aim badly, you wont get proper hits in, and aiming properly is made harder because shells are so slow.

 

NC probably best T8 silver BB, maybe on par with Vladi. Havent played the latter in Randoms tho, only CBs, so dont want to comment on that one.

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2 hours ago, arquata2019 said:

 

you simply have to say this:

 

First Time?

Check my profile, I do have plenty of experience on surface ships. It's simply that lately I only play carriers.

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