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Excavatus

General CV related discussions.

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13 minutes ago, DFens_666 said:

I think you deal most of that damage with mainguns, unless its a TX CV which shatters all your shells with his armored deck.

Keeping a CV with DCP on CD burning is rather easy as they burn easier than other ships, but that usually requires 1 minute before you are able to do that. Still assuming he just doesnt die before that

Yeah I usually do that to the enemy CV when I'm (usually) in Ark Royal. 

 

13 minutes ago, DFens_666 said:

No, he does use DCP immediately. Then its 60 sec active (or more if the CV uses the coal DCP mod :Smile_trollface:). If is DCP is on CD, every fire will only burn 5 secs.

T4-8 CVs will probably be dead when they are getting shot at by HE from a Cruiser for 1 minute straight. Only TX CVs are different because of their lulzy deckarmor.

If I can get them, I will as I know CV has large influence on the game. 

However they still have armour (Lexington sure does, so do RN Cvs).

ROFL didn't know about that DCP mod that it was usable for CV as wel hahahahah!

 

20 minutes ago, Zuihou_Kai said:

DCP triggers instantly. 

Fires burn for 5 seconds and with flag for only 4 seconds. 

 

Hmm. It is even worse than I thought. 

So I'd have to set fire every 5 seconds. ARGHH. 

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7 minutes ago, BLUB__BLUB said:

So I'd have to set fire every 5 seconds. ARGHH. 

 

No you cant, since their DCP is active for one minute straight, so they are immune to fire/flood during DCP-active time. 

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21 minutes ago, Prophecy82 said:

No you cant, since their DCP is active for one minute straight, so they are immune to fire/flood during DCP-active time. 

Well, maybe I should have put "set them on fire 10x during the 90 secs after they used DCP and the 60 secs ran out". :Smile_veryhappy:

Usually when a CV gets spotted he's screwed anyway as it is only a cruiser and, except T10 with the armoured deck, they take pens everywhere.

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Question

Is the Shokaku's new ability to drop 2 torps with a 1 µ (or one millionenth of a metre) gap which can only be dodged by jumping out of the water or entering a parrallel universe or following a transdimensional black hole to another sector of space, a new feature that was deliberately left out of the 2 gig micro bug fixing patch? 

Asking for a friend.

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6 minutes ago, LoveZeppelin said:

Question

Is the Shokaku's new ability to drop 2 torps with a 1 µ (or one millionenth of a metre) gap which can only be dodged by jumping out of the water or entering a parrallel universe or following a transdimensional black hole to another sector of space, a new feature that was deliberately left out of the 2 gig micro bug fixing patch? 

Asking for a friend.

I'd say that "feature" is working on ALL CVs but only available to those that paid lots of sheep to RNGesus. 

Or it is made sufferable to those that haven't... :Smile_trollface:

 

The disadvantage (for the spreaders), it leaves a gap to the next torpedo large enough for a BB to get through. 

That is, if he cared enough to send sheep to RNGesus but that should be self-explanatory. 

 

Can be an advantage in Shokaku, but not so much in Kaga. Or Ark Royal. 

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9 minutes ago, LoveZeppelin said:

Question

Is the Shokaku's new ability to drop 2 torps with a 1 µ (or one millionenth of a metre) gap which can only be dodged by jumping out of the water or entering a parrallel universe or following a transdimensional black hole to another sector of space, a new feature that was deliberately left out of the 2 gig micro bug fixing patch? 

Asking for a friend.

 

Well duuuh... its positive (for CVs), that doesnt need bug fixing :cap_fainting:

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11 minutes ago, BLUB__BLUB said:

I'd say that "feature" is working on ALL CVs but only available to those that paid lots of sheep to RNGesus. 

Or it is made sufferable to those that haven't... :Smile_trollface:

 

The disadvantage (for the spreaders), it leaves a gap to the next torpedo large enough for a BB to get through. 

That is, if he cared enough to send sheep to RNGesus but that should be self-explanatory. 

 

Can be an advantage in Shokaku, but not so much in Kaga. Or Ark Royal. 

I just can't believe the size of a 2 gig patch (with ZERO patch notes) supposedly to fix cv bugs introduced after 0.9.9, which fixes sweet (CAPITALIZED italicized underlined in bold) F all.

Can I safely express angry feelings here? Or should I punch a wall at home? vote now..

 

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28 minutes ago, LoveZeppelin said:

I just can't believe the size of a 2 gig patch (with ZERO patch notes) supposedly to fix cv bugs introduced after 0.9.9, which fixes sweet (CAPITALIZED italicized underlined in bold) F all.

Can I safely express angry feelings here? Or should I punch a wall at home? vote now..

 

it fixed the frame drops or what do you mean?

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2 minutes ago, Pikkozoikum said:

it fixed the frame drops or what do you mean?

In special instances on some clients on some pcs, it partially addressed one bug among a number of bugs that were introduced in 0.9.9. What do I mean? For example, read up.^^

and even then 2 giga for a frame drop? You have to be kidding. I don't know what is going on behind the scenes, but it looks very fishy to me. (pun intended)

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4 minutes ago, LoveZeppelin said:

In special instances on some clients on some pcs, it partially addressed one bug among a number of bugs that were introduced in 0.9.9. What do I mean? For example, read up.^^

and even then 2 giga for a frame drop? You have to be kidding. I don't know what is going on behind the scenes, but it looks very fishy to me. (pun intended)

They said, because its a global patch, one patch for all servers, which adds up in size for EU, SEA, CIS, US etc

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Just now, Pikkozoikum said:

They said, because its a global patch, one patch for all servers, which adds up in size for EU, SEA, CIS, US etc

sorry, but balls to that. Every server is running the same client these days.

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4 minutes ago, LoveZeppelin said:

sorry, but balls to that. Every server is running the same client these days.

That's what they said, I don't know about their infrastructure and server design

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2 minutes ago, Pikkozoikum said:

That's what they said, I don't know about their infrastructure and server design

"quote" them

you and I as everyone else is aware that WOWS WG has one unique client for all servers, which is why we can use our EU client to log into CIS/ASIA/NA and play on those servers.

WOWS infrastructure is not rocket science, but stone age.

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4 hours ago, LoveZeppelin said:

Question

Is the Shokaku's new ability to drop 2 torps with a 1 µ (or one millionenth of a metre) gap which can only be dodged by jumping out of the water or entering a parrallel universe or following a transdimensional black hole to another sector of space, a new feature that was deliberately left out of the 2 gig micro bug fixing patch? 

Asking for a friend.

Can we have this on FDR also? They're already broken so give it...

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2 minutes ago, Zuihou_Kai said:

FDR already has it 

it's only close. I want all 8 torps having 1 micrometer... 

 

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2 minutes ago, Nibenay78 said:

it's only close. I want all 8 torps having 1 micrometer... 

 

then you would hit same saturated section for less damage and less chances for double flood. 

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Just now, Zuihou_Kai said:

then you would hit same saturated section for less damage and less chances for double flood. 

Now you're being negative!

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4 minutes ago, Zuihou_Kai said:

then you would hit same saturated section for less damage and less chances for double flood. 

but vastly increased chance of detonating target, if all torps stack on the same magazine section of a ship.

positive energies..

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20 hours ago, MadGunna said:

What do you mean miniscule? The RTS fighter was bar none the single most reliable compliment farm I ever found in the game, as a well timed strafe would utterly shred an incoming bomber attack. My personal record is wiping out something silly like six Kaga(? I think, I can't remember exactly) squads in a single strafe. 24 kills in a single strafe, even if the enemy Atlanta wiped that fighter squad seconds later. A beautiful moment that I will treasure forever.

Understandable...

I wasn't really tactile able to get proper strafing runs done - which was a reason that after they got implemented I only played no-strafing tiers - but I am sure I wasn't the only player who didn't get strafing working. And against the better CVs players the non so skilled players often didn't get a strafe to work... therefor miniscule...

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2 hours ago, Deckeru_Maiku said:

Understandable...

I wasn't really tactile able to get proper strafing runs done - which was a reason that after they got implemented I only played no-strafing tiers - but I am sure I wasn't the only player who didn't get strafing working. And against the better CVs players the non so skilled players often didn't get a strafe to work... therefor miniscule...

You. But. What. I.

 

:Smile_amazed:

 

You literally press alt and click. Or bind it to another key if you can't get to alt in time for whatever reason. When it's best to do so was... was that really that difficult to figure out? Is that too much?

 

:Smile_unsure:

 

 

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6 minutes ago, MadGunna said:

You literally press alt and click. Or bind it to another key if you can't get to alt in time for whatever reason. When it's best to do so was... was that really that difficult to figure out? Is that too much?

 

:Smile_unsure:

 

 

 

Yep... I either pressed that buttons to early or to late and half of the time my fighters decided to fly some extra circles before starting the strafe... It wasn't fun so I wasn't interested to invest too much time to "get it right".

CVs was never a favourite class of mine, so only rarely playing the T5 CVs for the "shoot don't x planes down" missions in CoOp were needed anyway...

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30 minutes ago, Deckeru_Maiku said:

 

Yep... I either pressed that buttons to early or to late and half of the time my fighters decided to fly some extra circles before starting the strafe... It wasn't fun so I wasn't interested to invest too much time to "get it right".

CVs was never a favourite class of mine, so only rarely playing the T5 CVs for the "shoot don't x planes down" missions in CoOp were needed anyway...

Crap like that always happened with me too. 

I think some of the players forget how buggy the interface could be.

Might have been a large part of why they decided to change it. 

The autopilot in current version is probably a transplant of the RTS one. :Smile_trollface:

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