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Excavatus

General CV related discussions.

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14 minutes ago, Zuihou_Kai said:

So found a way to completely ignore flak without the need to dodge at all.CV rework working as intended. Give me Zuiho WG and I will tell you bout it. 

 

DEW IT

You mean start attack run and literally do nothing?:Smile_trollface:

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1 hour ago, LoveZeppelin said:

a lot of carrier players only play carriers, they don't understand how other ships fit into strategy

Talking from your own experience?

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1 hour ago, LoveZeppelin said:

 

This is what Supertesters are for, to make sure shiny new CVs are properly broken.

Wholly predictable.. 

Do you think testers have any say in what gets released? They didn't back when the Belfast was released and nothing has changed ever since.

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59 minutes ago, Zieten said:

Do you think testers have any say in what gets released? They didn't back when the Belfast was released and nothing has changed ever since.

Exactly. Testers do testing and pass on the feedback, wg then sees potential $ and goes all out. The more broken ship is the more legendary it will become and the more lootboxes it will sell next xmass. 

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3 ore fa, LoveZeppelin ha scritto:

a lot of carrier players only play carriers, they don't understand how other ships fit into strategy, with the rework, if they work out how to takeoff,

don't insult my dds :(

 

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2 hours ago, Panocek said:

You mean start attack run and literally do nothing?:Smile_trollface:

With the British level bombers you can actually do just that if you get the timing right. :Smile_trollface:

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Proviso - I do not play T10 CVs - if they are OP it's a T10 thing - not a CV thing.

 

"CV's OP" sounds like something who's only been playing since the rework might say.

Anyone who remembers the horror of being repeatedly Cross-dropped by a good CV player should know better.

 

Also, AA kills planes now. A lot. It didn't in the past when planes were limited unless you were in a light cruiser. Remember when light cruisers had a point?

Bubble/Field AA kills planes now to the point where it can feel absolutely pointless being in an up-tier game with a CV (once the DDs are dead).

Hell, most BBs can cut down at least one flight from your squadrons, from such a range that you often can't make it to the target.

And Rocket planes that have a few seconds of boost then fly slower than a bloody French DD ?  W...T...F...  (They don't but it feels like it)

 

Finally the endless regeneration of planes?    Sure, it's dumb, but is it any dumber than some Sea-Rat DD launching Spread after spread of up to FIFTEEN Torpedoes?

If you want to limit CVs and go back to the old days, then we should really limit DDs for the sake of fairness.

 

 

 

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3 hours ago, Hades_warrior said:

Talking from your own experience?

I am not sure why you are hostile to my comments. But if you refer to my public stats, then please do remember, they do not say "when" ships have been played, only "how many". My account has been active since 2015.

So yes, taken from my own, ongoing, experience, of other ship classes at the same tiers as CVs I play.

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3 hours ago, Zieten said:

Do you think testers have any say in what gets released? They didn't back when the Belfast was released and nothing has changed ever since.

Supertesters get much more of an ear than forum users.

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26 minutes ago, hopfolk said:

Also, AA kills planes now. A lot. It didn't in the past when planes were limited unless you were in a light cruiser.

 

 

21aqbc.jpg

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8 hours ago, Europizza said:

Somehow a lot of the carrier players I meet don't see the strategy in the overview view they have :P

Well, sometimes I also have a hard time finding any logic in my teams lemming train.

Especially when that lemming train happens when they try to win harder... :Smile_facepalm:

 

On the other hand... when you see it happen on the red team... :Smile_trollface:

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58 minutes ago, BLUB__BLUB said:

Well, sometimes I also have a hard time finding any logic in my teams lemming train.

Especially when that lemming train happens when they try to win harder... :Smile_facepalm:

 

On the other hand... when you see it happen on the red team... :Smile_trollface:

Or when both...

 

tenor.gif

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I was God awful at the old CVs and a lot better at the reworked CVs.  The skill level to play them I feel is far too easy.  I think I play CVs better than any other type of ship, even though you dont really play the ship in CVs, you just move it if you can be bothered

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3 hours ago, Distinctly_Average said:

even though you dont really play the ship in CVs, you just move it if you can be bothered

^^

sums up a large part of the problems behind the CV rework. If it isn't about the CVs, why do we still have them in game as floating bases? To sell premiums, probably. But still, it is silly, if Squadron Leader gameplay is intended to replace the RTS CAG Commander gameplay, then it should be all about the planes, 100% about air<>surface interaction.

Time for a new Rework, that sees devs behaving like adults, (teethed onto solid food at least), deleting CVs, and finding a better way to make air power relevant in WOWS.

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8 hours ago, LoveZeppelin said:

I am not sure why you are hostile to my comments. But if you refer to my public stats, then please do remember, they do not say "when" ships have been played, only "how many". My account has been active since 2015.

So yes, taken from my own, ongoing, experience, of other ship classes at the same tiers as CVs I play.

And that was the point. Not when but how many, which is something that people usualy look into.

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18 minutes ago, Hades_warrior said:

And that was the point. Not when but how many, which is something that people usualy look into.

This conversation is terribly edgy, but very difficult to follow./ Would you please be more direct and say exactly what you mean? It would then be simpler for me to reply in a helpful manner.

 as for when/how many, the 2 are obviously linked, times change, ships change, even servers change. (people change!)

Perhaps there is some reason you think I shouldn't have an opinion?

It is easy to insinuate, correctly/wrongly, but much harder to be straightfoward. Insinuations are not points, if they are anything, they are snakes.

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9 minutes ago, LoveZeppelin said:

This conversation is terribly edgy, but very difficult to follow./ Would you please be more direct and say exactly what you mean? It would then be simpler for me to reply in a helpful manner.

 as for when/how many, the 2 are obviously linked, times change, ships change, even servers change. (people change!)

Perhaps there is some reason you think I shouldn't have an opinion?

It is easy to insinuate, correctly/wrongly, but much harder to be straightfoward. Insinuations are not points, if they are anything, they are snakes.

I'll just say it - win rate farming with WC class, and stop on that because I dont need moderators here to involve and watch this as an ''attack'' on someone.

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11 hours ago, Hades_warrior said:

I'll just say it - win rate farming with WC class, and stop on that because I dont need moderators here to involve and watch this as an ''attack'' on someone.

I'm sorry, but you are still making insinuations, which is a wholly dishonest and cowardly manner to hold a conversation, or to argue. My profile is public, for a reason, nothing to hide there, and it allows others to judge my words against my actions.

 You can always /pm me if you are afraid of moderation, but to carry on as you are, here, reply after reply, post after post, is an "attack" (though a very poor one). 

Spoiler

As for rate farming, I do that with my fav dd, Terrible!

image.thumb.png.fb1687d41813a6fee64f74d101ff5032.png

Do you have anything to say that is on topic, constructive/critical of CVs?

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4 minuti fa, LoveZeppelin ha scritto:

I'm sorry, but you are still making insinuations, which is a wholly dishonest and cowardly manner to hold a conversation, or to argue. My profile is public, for a reason, nothing to hide there, and it allows others to judge my words against my actions.

 You can always /pm me if you are afraid of moderation, but to carry on as you are, here, reply after reply, post after post, is an "attack" (though a very poor one). 

  Nascondi contenuti

As for rate farming, I do that with my fav dd, Terrible!

Do you have anything to say that is on topic, constructive/critical of CVs?

ohhh, it's full of not mature brains these days bud

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I got my first Tier X ship a few days back -Hindenburg Cruiser - and have been doing some coop and random for practice and then went in to a Ranked Battle against among a few others a Midway CV... 

 

After some running back and forth I managed to get close enough to nail 5 out of 6 torpedoes in to the damn CV and sink it. A huge satisfaction for me. I died of course, had about 30% left when I got there. but it was still great.  Admittedly one could argue that without CV's I would not feel so good about killing them, but considering the pounding I took from bombs and torpedoes getting there all other ships might just have been on another map.

 

Still, I want a checkbox for NO CV's in Battle, in settings.  

 

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18 minutes ago, WarDax said:

but considering the pounding I took from bombs and torpedoes getting there all other ships might just have been on another map.

So you are allowed to kill him with your torps but as soon as he pounds you on your way to kill him it's bad? 

1588922277493.png

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Just now, Zuihou_Kai said:

So you are allowed to kill him with your torps but as soon as he pounds you on your way to kill him it's bad? 

 

yes.

CV players should do the right thing, when spotted by enemy ships, turn and present broadside, stop all engines, press P, and say in global chat, "shoot >here< for citadel". As a matter of fact, an incredible number of good natured, sporting and definitely skilled CV players, do this everyday.

I had a battle earlier, where our Lex sailed into B cap at the start of the game, to make sure the enemy had a fair chance of sinking him (this being the weekend, our Lex survived and managed to cap). But the point is, forcing players to cross the entire map to neutralize the floating airbases is annoying and unfair. In the absence of worthwhile CV vs CV gameplay, CVs have no place in competitive Ranked or CB. 

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I don't agree with your idea about removing the hull. The CV hull can be used in more ways than just sitting in the back. I regularly go as close as possible to the front lines and even cap with my hull and won quite a few games that way that would have been lost otherwise. It's world of war"ships"after all and the CV itself is a ship. 

I read most of your posts and your arguments about the Squadron being a "CV" players "Hull" and I dislike it completely. I don't play CV because of planes go Brrr I play CV because of the combination of hull placement and squadron control. 

 

 

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5 minutes ago, Zuihou_Kai said:

I don't agree with your idea about removing the hull. The CV hull can be used in more ways than just sitting in the back. I regularly go as close as possible to the front lines and even cap with my hull and won quite a few games that way that would have been lost otherwise. It's world of war"ships"after all and the CV itself is a ship. 

I read most of your posts and your arguments about the Squadron being a "CV" players "Hull" and I dislike it completely. I don't play CV because of planes go Brrr I play CV because of the combination of hull placement and squadron control. 

 

 

I think you represent a majority of Cv players, my thinking goes against the grain. We are molded by the game architecture, to think exclusively in terms of "ships" .

But when you play CVs, where do you spend most of your time, in CV driver mode, or in Squadron Leader view? I bet you spend the majority of your time and effort, managing a single squadron, than you do in directing via waypoints, your CV. And that's it, even when you manage your CV, you probably do so in the most abstract way possible, pressing M and clicking on the map.. Furthermore, what do you deal dmg with? Your planes or your hulls' secondaries?

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