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Excavatus

General CV related discussions.

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[JOLLY]
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2 minutes ago, Pandafaust said:

Out of idle curiosity, how is the additional HP meant to be relevant to fighters? I recognise that the larger squad size is a factor, but not the toughness of the individual planes.

good question, maybe nothing at all?

the wiki states : 

Quote

If enemy aircraft appear within the patrolled area, the fighters will attack them. Fighters can destroy as many enemy aircraft as their number patrolling the area. Afterwards, the consumable effect expires, even if they have shot down fewer planes than the number of fighters in the flight. The fighters disappear and the reload time begins.

So if the size of the fighter squadron is smaller than the bomber squadron, the bomber squadron, if depleted, survives. Fighter squadron = 7 planes, bomber squadron = 12 planes, 5 bombers automatically survive according this.

So I was wrong, you are correct, HP/toughness has no effect.

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[DK]
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19 minutes ago, Pandafaust said:

Out of idle curiosity, how is the additional HP meant to be relevant to fighters? I recognise that the larger squad size is a factor, but not the toughness of the individual planes.

it is irrelevant for the fighters, as they are programmed to deal damage equal to the health of the same number of aircraft as there are fighters. this is also the reason you can sometimes save aircraft by activating repair party.

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[-TAP-]
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@LoveZeppelin @siraiaw cheers both - I knew that fighters kill 1 aircraft each as standard, the comment was more wondering if there were some edge cases where the extra hp would be a factor (e.g. if the fighters have a certain dps then potentially planes can tank that little while longer in order to reach the return ceiling, or have some extra leeway to activate a heal.) Naturally, if fighters just do a certain % of plane health as damage per second then the above edge cases don't apply - and given the slow FDR speeds (and current bug) reaching that ceiling takes longer than for other CV planes anyway. 

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53 minutes ago, Pandafaust said:

@LoveZeppelin @siraiaw cheers both - I knew that fighters kill 1 aircraft each as standard, the comment was more wondering if there were some edge cases where the extra hp would be a factor (e.g. if the fighters have a certain dps then potentially planes can tank that little while longer in order to reach the return ceiling, or have some extra leeway to activate a heal.) Naturally, if fighters just do a certain % of plane health as damage per second then the above edge cases don't apply - and given the slow FDR speeds (and current bug) reaching that ceiling takes longer than for other CV planes anyway. 

i will tell you a little secret. if you get to drop all of your aircraft loads before the fighters reach you the fighters will ignore the planes and return. this however is mostly possible in cvs such as MvR and graf zeppelin. and yes it does seem it takes longer for fighters to shoot down planes with higher health, at least that is what it seemed in implacable and audatious. this does bot matter for FDR as it has no heal and will thus lose aircraft regardless and because the planes are slow the fighters will reach them almost instantly

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[TORAZ]
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Here's what I've observed so far:

- individual plane acceleration and deceleration has been tampered with. All planes now accelerate at previous IJN rates which is very fast but speed retention has also been heavily nerfed. USN planes decelerate faster for about 8 kn then return to the speed retention of the previous patch aka lose speed much more slowly

- boost regeneration is much slower and has a slight delay. This makes tapping ineffective

- plane losses are noticeably heavier, I believe this is because immunity altitude for bailing attack wings has been set much higher than it was previously

- behavior when attacking over islands has severely changed, it now seems to uncontrollably accelerate your entire squad forward rather than only the reticle

- all planes now have extremely fast mouse aim which previously only Enterprise and KM rocket planes had. This makes them extremely responsive during an attack and capable of adjusting without much if any accuracy loss

- I believe rocket trajectory has possibly been changed to be slightly steeper which makes them a bit less reliable, could just be an illusion created by the new camera angle tho

- torpedo spread now has heavy RNG to it and there is a noticeably longer delay between initializing the attack and the torps actually hitting the water, requiring the CV player to aim more forward than before

 

Could still be missing something, haven't played much.

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14 hours ago, StanleyHTweedle said:

I'm just here to excite all the CV-naysayers in the morning. Well hello, cruisin' rudder-o-phobes ;-) Don't get your hopes up yet ;-) That much I can tell you ;-)

You must be one very proud small WC player.

There, there...

 

13 hours ago, CptBarney said:

Apprently miss FDR without any modules lol.

 

 

She seems pretty gud, but clumsy at the sametime.

TX Randoms wont see me for a while. I'll stick to T8 MM at time when I don't get TX.

Avoiding TX Randoms is not a lose.

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11 hours ago, Hades_warrior said:

Avoiding TX Randoms is not a lose.

 Indeed, it is probably the sane choice. Only when I have an insane mood I play T10. 

And then I take an insane ship, like Smolensk, Thunderer, Conqkek... or a CV. :Smile_playing:

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2 hours ago, BLUB__BLUB said:

 Indeed, it is probably the sane choice. Only when I have an insane mood I play T10. 

And then I take an insane ship, like Smolensk, Thunderer, Conqkek... or a CV. :Smile_playing:

I strongly avoid to play TX PvP at evening hours and especially weekends. Only playable for me is very early morning hours when its still night, and that only when its not weekend.

Many people would save their sanity if they do the same.

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2 minutes ago, Hades_warrior said:

I strongly avoid to play TX PvP at evening hours and especially weekends. Only playable for me is very early morning hours when its still night, and that only when its not weekend.

Many people would save their sanity if they do the same.

Well yeah... unfortunately those are the only times that I can play. 

Explains a lot doesn't it... :Smile_trollface:  :Smile_veryhappy:  :Smile_hiding:

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[JOLLY]
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all tiers at all hours are horrendously bad during a patch week. Playing mid tier cruisers, I just had to threaten my team to get them out of the gluey mashed potatoe gameplay, to threaten them by promising to spam t8 broken cvs (Kaga, Enterprise) for the next hour.

edit : threat worked, proof that CVs are so broken, even the threat of CV spamming random battles, can motivate teams to win!

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[_I_]
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3 hours ago, LoveZeppelin said:

all tiers at all hours are horrendously bad during a patch week. Playing mid tier cruisers, I just had to threaten my team to get them out of the gluey mashed potatoe gameplay, to threaten them by promising to spam t8 broken cvs (Kaga, Enterprise) for the next hour.

edit : threat worked, proof that CVs are so broken, even the threat of CV spamming random battles, can motivate teams to win!

You made them leave the blob! The only defence! Bad bad person!

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Weekend Tester, In AlfaTesters
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Too bad its all just a Bug xD

And here I tought WG had Finally realized how Gamebreaking CVs are and Fixed them a bit ^^

 

Than again. The Fact that most of the Community immediately assumed that this was an intentional Update on WGs side is pretty telling.

Guess everyone in the Community including the CV Apologists actually know pretty good that CVs are OP beyond Comparisson ^^

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[TORAZ]
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3 more observations after having played Shokaku, Kaga and Hakuryu:

 

- IJN torpedo spacing at least for Shokaku and Hakuryu is hilariously tight now. One example:

wGMEL3N.png

 

Just dodge lul.

 

- IJN DB dive has been changed to be extremely weird. It goes way more forward than it used to. Dispersion has felt a bit off as well.

 

- catapult fighters take off time has been at least doubled, meaning that you have to activate them well in advance now if you want them to aggro. This is a significant nerf to the consumable.

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Privateer
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Got 2 ranked games that literally made me scream. The first i was on my haland vs a FdR and the second i played MvR myself. Both where very special in their own way. It just feels like rock paper shotgun. Also FdR is a fantastic addition to the game, exactly what the game needed

03-10-_2020_11-06-41.png

 

03-10-_2020_13-12-31.png03-10-_2020_13-12-43.png

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20 minutes ago, CptBarney said:

So are CV's ded then?

More like the opposite. The plane / AA dmg when splitting of already got hotfixed. 

 

However there's something really wrong with torpspreads. I was on a discord stream yesterday and his Haku torps literally ran as 1 torpedo. THis should be impossible. 

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1 minute ago, mcboernester said:

More like the opposite. The plane / AA dmg when splitting of already got hotfixed. 

 

However there's something really wrong with torpspreads. I was on a discord stream yesterday and his Haku torps literally ran as 1 torpedo. THis should be impossible. 

Oh? Suprised weegee flashfixed it so quickly.

Apprently their spread is really tight now. 

 

So i guess it's still the age of da cv then.

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[CHEFT]
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6 minutes ago, CptBarney said:

Oh? Suprised weegee flashfixed it so quickly. 

Apprently their spread is really tight now. 

 

So i guess it's still the age of da cv then.

 

image.png.7e679f8e1d6ff1e2afbc1fafe37db756.png

 

:Smile_child:

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Beta Tester
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Yeah it's the usual. EM is bugged for a whole patch screwing over DDs and CLs, and this bug gets fixed in 24h - colour me surprised. That meme is spot on.

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5 hours ago, DFens_666 said:

 

image.png.7e679f8e1d6ff1e2afbc1fafe37db756.png

 

:Smile_child:

 

Well, the heart is where the money is... without money, no Vodka. And living in any part of the former USSR without Vodka is like living in hell with a broken aircondition. :cap_cool:

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[TORAZ]
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I'm gonna need to do some more testing with this but I think Enterprise AP DBs are actually more consistent now.

 

AzE5tre.png

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28 minutes ago, El2aZeR said:

I'm gonna need to do some more testing with this but I think Enterprise AP DBs are actually more consistent now.

 

AzE5tre.png

Maybe you need to calculate that stutter, lots of people still have it.

They might not even see you coming.... call it a CV-buff... :Smile_trollface:

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