IndiaLimaDelta Players 8 posts 5,106 battles Report post #4301 Posted September 26, 2020 When will the carriers finally be fixed? Playing DD became a total clown fiesta. Every match you face tons of radars and more often than not, a carrier. Radar at least is something to play around. It has a cooldown and it's a limited consumable, which means eventually there's no radar to use anymore. So to a certain degree it can't be used careless. Not at last the radar ship can be evaded and actively shot. Carriers how ever are a total different story. The planes spot you as long as the carrier wants. To go dark, you have to use a limited consumable, otherwise you get farmed by everybody and their mother. Turning AA on just makes it worse, because it enables the carrier to strike you even easier, since you're spotted from a greater distance so that the carrier can line up his lol rockets even easier. If you shoot down some planes it doesn't matter because the carrier will simply reproduce them pretty quickly, while your HP won't come back. I think I don't have to elaborate the experience for anyone who played the game any further. So to just bring it down to one point: The carrier spends an not expendable resource with now consequences for himself to take very limited resources from you. How can anyone think this is a good game design? As some simple fixes I could imagine: 1) Limiting the number of planes and disable the ability to produce planes. Losing planes actually hurts and removes the possibility to farm DDs for free. 2) Limit the action time of a squadron before it has to return to the carrier instead of giving it infinite flight time. 3) Disable fighter planes' ability to spot ships. 4) Remove the spotted indicator on planes. 5 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #4302 Posted September 26, 2020 25 minutes ago, IndiaLimaDelta said: When will the carriers finally be fixed? Playing DD became a total clown fiesta. Every match you face tons of radars and more often than not, a carrier. Ah well. I just spent 3 minutes helping our DD to spot. Got the enemy DD a bit, and so did he. But he had IJN DD, and the enemy was US. No doubt who'd win... I had the enemy DD in the visor, guess what: he rams him... 25 minutes ago, IndiaLimaDelta said: Radar at least is something to play around. It has a cooldown and it's a limited consumable, which means eventually there's no radar to use anymore. So to a certain degree it can't be used careless. Not at last the radar ship can be evaded and actively shot. True. However, it is not THAT hard to find out where the CV is. 25 minutes ago, IndiaLimaDelta said: Carriers how ever are a total different story. The planes spot you as long as the carrier wants. To go dark, you have to use a limited consumable, otherwise you get farmed by everybody and their mother. Turning AA on just makes it worse, because it enables the carrier to strike you even easier, since you're spotted from a greater distance so that the carrier can line up his lol rockets even easier. If you shoot down some planes it doesn't matter because the carrier will simply reproduce them pretty quickly, while your HP won't come back. Sums it up, pretty much. 25 minutes ago, IndiaLimaDelta said: I think I don't have to elaborate the experience for anyone who played the game any further. So to just bring it down to one point: The carrier spends an not expendable resource with now consequences for himself to take very limited resources from you. How can anyone think this is a good game design? Because WG? 25 minutes ago, IndiaLimaDelta said: As some simple fixes I could imagine: 1) Limiting the number of planes and disable the ability to produce planes. Losing planes actually hurts and removes the possibility to farm DDs for free. 2) Limit the action time of a squadron before it has to return to the carrier instead of giving it infinite flight time. 3) Disable fighter planes' ability to spot ships. 4) Remove the spotted indicator on planes. That shows you play little or no CV yourself. Here's why: 1. Planes ARE already limited, a "non expert" player will run out. They can't farm DDs for free. The problem is more like, any other ship they cannot farm AT ALL which is why they farm DD. However, an "expert player" will just farm everything. Including DDs (which he'll crap on). 2. The problem is not the infinite flight time. The problem is the infinite spotting. A better thing would be to make spotting (or spotting for the team) a consumable, if must. For starters they should make CVs spot like "being in a cyclone". Not for the whole team, just 8km around and rest gets minimap. 3. Best would be if that spotting just went on Minimap. But the problem, if DDs come for the CV. CV can't use his planes right after launch. There is a "deadzone" around the CV. He has to fly out ~5km, then he can start to use planes. Like other ships would not be able to shoot anything closer than 5km. 4. Then how is he gonna find ships anyway. Spotting is supposed to be a CV function. Right now it is already quite useless trying to find a DD. So, think of it. Well unless you are one of those "kill CVs". Then I'd just say "kill DDs" and there won't be any discussion whatsoever. 2 Share this post Link to post Share on other sites
IndiaLimaDelta Players 8 posts 5,106 battles Report post #4303 Posted September 26, 2020 43 minutes ago, BLUB__BLUB said: True. However, it is not THAT hard to find out where the CV is. It is not about knowing where the CV is, it is about playing around it, which you can't as he is omnipresent on the map with his planes, while the radar has a limited area of impact. 43 minutes ago, BLUB__BLUB said: 1. Planes ARE already limited, a "non expert" player will run out. They can't farm DDs for free. The problem is more like, any other ship they cannot farm AT ALL which is why they farm DD. However, an "expert player" will just farm everything. Including DDs (which he'll crap on). Planes are unlimited available because they can always be reproduced. So losing a few planes here and there doesn't matter because eventually every planes will be replaced. That's why I'm saying they are unlimited. If he makes a really bad play and loses his entire squadron, it will be reproduced completely. If you make a terrible move with other ships, you lose your HP and you're not gonna get them back (except with heals, which are limited) 43 minutes ago, BLUB__BLUB said: 2. The problem is not the infinite flight time. The problem is the infinite spotting. A better thing would be to make spotting (or spotting for the team) a consumable, if must. For starters they should make CVs spot like "being in a cyclone". Not for the whole team, just 8km around and rest gets minimap. I find he infinite flight time problematic, because he can fly around you as much as he wants and the only deciding for how long he stays around is himself. If he has limited flight time he can't spot you for ever, as radar doesn't spot you forever either. 43 minutes ago, BLUB__BLUB said: 3. Best would be if that spotting just went on Minimap. But the problem, if DDs come for the CV. CV can't use his planes right after launch. There is a "deadzone" around the CV. He has to fly out ~5km, then he can start to use planes. Like other ships would not be able to shoot anything closer than 5km. I was referring to the anti air fighter planes, not the rocket planes. Maybe there's a different name for it. 43 minutes ago, BLUB__BLUB said: 4. Then how is he gonna find ships anyway. Spotting is supposed to be a CV function. Right now it is already quite useless trying to find a DD. In this case I meant the notification for the carrier player, that his planes are spotted. This gives him an indicator, that there must be a ship around and combined with the speed of the air planes it takes not too long to find the ship and farm it as he pleases. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #4304 Posted September 26, 2020 10 minutes ago, IndiaLimaDelta said: It is not about knowing where the CV is, it is about playing around it, which you can't as he is omnipresent on the map with his planes, while the radar has a limited area of impact. He can't be omnipresent, he has only 1 squadron. RTS version had multiple. What I think you mean is, there is too much spotting - and I agree to that. CV should not spot for "everyone on the whole team". Just a limited range from the planes. 10 minutes ago, IndiaLimaDelta said: Planes are unlimited available because they can always be reproduced. So losing a few planes here and there doesn't matter because eventually every planes will be replaced. That's why I'm saying they are unlimited. Well... no. If you screw it up badly, you will not have full squads all game long (OK, except for Kaga and such... but those are flimsy planes). Since planes are basically the damage sponge, if you have too little you will not be able to attack ships that have any amount of AA. That means, if you are a crap player you can only attack DDs... (if they are not Halland). 10 minutes ago, IndiaLimaDelta said: If he makes a really bad play and loses his entire squadron, it will be reproduced completely. If you make a terrible move with other ships, you lose your HP and you're not gonna get them back (except with heals, which are limited) It will indeed be reproduced. BTW I have Conqueror... talking about "being reproduced"... But, take Lexington - reproducing a plane takes 60 seconds. That means if you lose all 9 (and you can... meet Halland) it takes 9 minutes. A full game takes 20 minutes. So, to regain them all, say you lose them all after 1 minute (you found Halland...), you can regenerate them... takes half the game though. Besides: it will not solve anything and it is not gonna happen. I have put the results of a "typical" game for me. Compare the plane kills. What would have happened if you could not regenerate planes? I tell you, the other CV would have been a floating piñata. This is the skill gap that still exists. WG wants that to be smaller, so they will not nerf plane-regeneration. Never gonna happen. But look at the example game. That Graf Zeppelin, by the end of the game, he couldn't do anything. No more planes. So yes it sort of works... 10 minutes ago, IndiaLimaDelta said: I find he infinite flight time problematic, because he can fly around you as much as he wants and the only deciding for how long he stays around is himself. If he has limited flight time he can't spot you for ever, as radar doesn't spot you forever either. True. But what happens if you stick around 3 minutes? You'll not get any damage in. Do you know that service cost for Lexington is 75.000 credits? No damage = no XP = no credits. I included screenshots from a battle tonight. Got 126k damage, and <100K credits (if I'd not be running premium account). If I'd be sitting for 3 minutes... might have ended up with zero. That is why a CV cannot fly around "as he likes". He'll run out of credits... at T6 this starts, T8 it is worse, T10 is horrible. 10 minutes ago, IndiaLimaDelta said: I was referring to the anti air fighter planes, not the rocket planes. Maybe there's a different name for it. I know. I abuse them as spotting planes as well. But I mean, how is the CV gonna defend himself? He only has those planes. Mainly they are long-range defence/attack. I agree though, they should not spot for the team and for the whole map. 10 minutes ago, IndiaLimaDelta said: In this case I meant the notification for the carrier player, that his planes are spotted. This gives him an indicator, that there must be a ship around and combined with the speed of the air planes it takes not too long to find the ship and farm it as he pleases. I know what you mean. But finding a DD that has the AA shut down is not that easy. Note what that means if the CV gets attacked by a DD? He is a free kill. - he will not see the DD coming until it is too late. And then he can't find him. - he cannot spot him either so his friends can't help either. Check this game - who do you think is the most FF-ed by my CV? The DD? Maybe he was. he was competing the cap with my DD (Jutland), so I helped Jutland. He was in smoke too, but he was shooting... so he got spotted by the Jutland. I saved my own DD. Whose fault is it that the Z46 died by CV? Because CV? Or was it because that Z46 was not careful enough? However I could never find that damn Shima. He shot a few fighters, and then he disappeared. It is not just "CV BAD CV BAD" here. There is also good and bad DD players, look at our Jutland. He made 3rd position dammit pretty good in that little boat. In a CV game. Survived. And that Graf Zeppelin WANTED him (19 planes...). IMO there are two problems: - spotting should be limited to a smaller field around the planes. Rest gets minimap. - AA should be fixed and require more player input. It is too predictable due to being automated. --> Notice that whole game I lost only 21 planes. And yes this is pathetic. Most were "spotters" (fighters) too. But it is the difference between somebody who knows what they do and somebody who doesn't. Now count the planes that Graf Zeppelin lost... how about 85... nevertheless, he scored higher than I did. If you count the factor 2 (we won) that means he had more XP than me. He went for the DDs (look where his planes got killed) and I did not. But they lost because their team sucked. We won because my team mid-section was better. It's not that CVs are OP, in that way. But yes they are still broken. Spoiler Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #4305 Posted September 27, 2020 14 hours ago, IndiaLimaDelta said: Planes are unlimited available because they can always be reproduced. So losing a few planes here and there doesn't matter because eventually every planes will be replaced. That's why I'm saying they are unlimited. If he makes a really bad play and loses his entire squadron, it will be reproduced completely. If you make a terrible move with other ships, you lose your HP and you're not gonna get them back (except with heals, which are limited) And pray tell, how exactly many planes you can recover within 20minutes battle, or in your average 9min onesided landslide? 13 hours ago, BLUB__BLUB said: (OK, except for Kaga and such... but those are flimsy planes) Not really, as hp and speed are almost identical to Shokaku. And due to larger TB/DB squadrons, by time Kaga does attack run with 2 TB out of 12, Shokaku takes off with new squadron. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #4306 Posted September 27, 2020 6 minutes ago, Panocek said: Not really, as hp and speed are almost identical to Shokaku. And due to larger TB/DB squadrons, by time Kaga does attack run with 2 TB out of 12, Shokaku takes off with new squadron. Well Kaga is sort of a plane-factory. Also it has a VERY large deck, lots of planes ready to go. Those from Shokek aren't too sturdy either. But usually some of them return. Kaga planes are like kamikaze. Share this post Link to post Share on other sites
[JOLLY] UnterSeeBot Players 967 posts Report post #4307 Posted September 27, 2020 2 hours ago, BLUB__BLUB said: Well Kaga is sort of a plane-factory. Also it has a VERY large deck, lots of planes ready to go. Those from Shokek aren't too sturdy either. But usually some of them return. Kaga planes are like kamikaze. is it possible, in real world Random Battle conditions, to deplane a Kaga? Most battles, I commonly forget I have the rocket attack fighters, never running short of the far more efficient HE bombers and Torp squadrons. Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #4308 Posted September 27, 2020 2 hours ago, BLUB__BLUB said: Well Kaga is sort of a plane-factory. Also it has a VERY large deck, lots of planes ready to go. Should ask the Kaga who flew through half my team only to drop me... and he lost only 4 planes to me ridiculous... but why not take 12k damage and lose your entire squad, so balanced. Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #4309 Posted September 27, 2020 Just one thing i have to vent off: I find it funny how WG Accepted feedback on Sub counterplay and adding it to all ships so they can defend themselves when a sub is nearby, meanwhile there are still ships with no counter play to a CV targeting them specifically and spotting them all game long. 2 Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,374 posts 11,735 battles Report post #4310 Posted September 27, 2020 18 minutes ago, Kazomir said: meanwhile there are still ships with no counter play to a CV Wait, you are saying there are ships WITH counter play to a CV? Where did you find those and how does one get them :D 2 4 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #4311 Posted September 27, 2020 1 hour ago, LoveZeppelin said: is it possible, in real world Random Battle conditions, to deplane a Kaga? Most battles, I commonly forget I have the rocket attack fighters, never running short of the far more efficient HE bombers and Torp squadrons. Yes it is. I have seen some fly around with 2 or 3 planes in a squad. Granted they were losing, but well, I lose 50% of times as well. 55 minutes ago, DFens_666 said: Should ask the Kaga who flew through half my team only to drop me... and he lost only 4 planes to me ridiculous... but why not take 12k damage and lose your entire squad, so balanced. Well I could do that to ya anytime. Even can drop a Halland with Kaga. However if I screw it up (and I sometimes do) I'll lose all planes and no damage done. Unicums never screw up, and potatoes just can't do anything else. Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #4312 Posted September 27, 2020 3 hours ago, BLUB__BLUB said: However if I screw it up (and I sometimes do) I'll lose all planes and no damage done. Outrageous. This shouldn't happen to any CV player. How on earth are they to enjoy the game??? Fix noaw WG. 5 Share this post Link to post Share on other sites
[GAY_] Just_Dodge_LUL Beta Tester 7 posts 1,726 battles Report post #4313 Posted September 27, 2020 I've just changed my name and I've been molesting DD's with my lexington. Just came here to say this. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #4314 Posted September 27, 2020 23 hours ago, IndiaLimaDelta said: When will the carriers finally be fixed? Never. Spreadshiet says we all have fun. Nothing to fix. You think anything there to get fixed, go to gulag! 1 1 Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,474 battles Report post #4315 Posted September 27, 2020 Alle 26/9/2020 alle 20:12, IndiaLimaDelta ha scritto: When will the carriers finally be fixed? Playing DD became a total clown fiesta. Every match you face tons of radars and more often than not, a carrier. Radar at least is something to play around. It has a cooldown and it's a limited consumable, which means eventually there's no radar to use anymore. So to a certain degree it can't be used careless. Not at last the radar ship can be evaded and actively shot. Carriers how ever are a total different story. The planes spot you as long as the carrier wants. To go dark, you have to use a limited consumable, otherwise you get farmed by everybody and their mother. Turning AA on just makes it worse, because it enables the carrier to strike you even easier, since you're spotted from a greater distance so that the carrier can line up his lol rockets even easier. If you shoot down some planes it doesn't matter because the carrier will simply reproduce them pretty quickly, while your HP won't come back. I think I don't have to elaborate the experience for anyone who played the game any further. So to just bring it down to one point: The carrier spends an not expendable resource with now consequences for himself to take very limited resources from you. How can anyone think this is a good game design? As some simple fixes I could imagine: 1) Limiting the number of planes and disable the ability to produce planes. Losing planes actually hurts and removes the possibility to farm DDs for free. 2) Limit the action time of a squadron before it has to return to the carrier instead of giving it infinite flight time. 3) Disable fighter planes' ability to spot ships. 4) Remove the spotted indicator on planes. i think everybody already knows the answers of when will those be fixed.. t10 aa is strong against t8 planes, but t8 ships vs t8 planes are nothing, aa should be uptiered. but, wg is very happy with cvs... now cvs can also SNIPE (i have a screenshot where i did it, i'm sure i have one) other ships, and yes, snipe. now cvs just found a counterplay for each other... manfred von richtofen in other words Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #4316 Posted September 27, 2020 1 hour ago, 159Hunter said: Outrageous. This shouldn't happen to any CV player. How on earth are they to enjoy the game??? Fix noaw WG. Nah. It's just troll. When you know (and you can just watch the team liost at start) there is a Halland, you can expect this. What they do is the turn off the AA, then you spot them but it is too late to hit them or do anything. They trigger the AA and the sector and all they have. Usually you lose the whole squad, no matter if you try to avoid or press F. After that you know where he is... then you ditch a few planes and go in with the rest. Maybe you spend a few "so-called fighter planes". And then you finish him off... 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #4317 Posted September 27, 2020 2 hours ago, arquata2019 said: 10 aa is strong against t8 planes, but t8 ships vs t8 planes are nothing, aa should be uptiered. Mate T8 AA is even crap against T6CV. T10AA is only strong in SOME ships or if they clustyer up, for a T8 CV. And I even fail-div a T6Cv to t9 and then I torpedo a DD and sink two BBs. Killed a Friesland with Ark Royal, too bad I couldn't see his face. Muhahahaha and I'm not even that good.... 1 1 Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,378 battles Report post #4318 Posted September 28, 2020 I’ve been getting my eye in and have been exacting revenge on every bad CV player I can find. I think, in the last 21 days I’ve sank 24 CV’s using silver line DD’s. It’s been quite glorious. But, they’ve made it easy to do so by not being able to utilise their broken tools to its potential. In no way should 2 CV’s be taken down by a half HP T6 DD. But here we are. It’s truly depressing how bad some of the player base are. But my god. If everyone WAS proficiently skilled in CV. It would be almost unplayable. Lastly. KoTS have show how good and fun this game is without CV’s. Could you imagine how stifling and boring the finals would have been with CV’s in? They really do deserve the name fun police. 3 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #4319 Posted September 28, 2020 6 hours ago, Bear__Necessities said: In no way should 2 CV’s be taken down by a half HP T6 DD. But here we are Well this isn't really suprising is it? Obviously bad CV players are the majority and in no way capable to give a DD player any trouble. I've been preaching this since forever but no one really was ready to accept it. Yes the class is broken and with the CV in the right hands you wouldn't be able to do whatever but that happening once a month if at all that such a player is met isn't really helping. Also KOTS can't be compared to clanbattles. Everyone developed a strategy in a short amount of time during a short testing phase. If KOTS had as much time for a meta to develop as CBs had you would see the same stale boring plays as if there was a CV since every team would eventually flock to one very effective and popular lineup. It's already very clear that the meta for the coming CBs will be two popular choices, one of which is MvR full Russian lineup and the other being double Kreml full stalin/petro push. We all know how difficult a full Kreml/Stalin push was to deal with on certain maps if done right. Now with 2 Kreml pushing a CV will be absolutely useless. MvR promoting the sniping of the enemy CV it will all come down to which team aims and shoots better. DDs will likely see a comeback too. Prepare for absolute chaos. 2 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #4320 Posted September 28, 2020 7 hours ago, Bear__Necessities said: I’ve been getting my eye in and have been exacting revenge on every bad CV player I can find. I think, in the last 21 days I’ve sank 24 CV’s using silver line DD’s. It’s been quite glorious. But, they’ve made it easy to do so by not being able to utilise their broken tools to its potential. In no way should 2 CV’s be taken down by a half HP T6 DD. But here we are. Do you want to get CVs buffed? Reminds when i killed 2 Rangers with my Jaguar. If i would have known that they suck so hard, i actually would have survived. But i didnt expect it with less than half health 1 1 Share this post Link to post Share on other sites
[JOLLY] UnterSeeBot Players 967 posts Report post #4321 Posted September 28, 2020 31 minutes ago, Zuihou_Kai said: Obviously bad CV players are the majority and in no way capable to give a DD player any trouble. I've been preaching this since forever but no one really was ready to accept it. ahh, but you have to prove it and come here with the screenshots. Be sure to bring an umbrella. 33 minutes ago, Zuihou_Kai said: Yes the class is broken and with the CV in the right hands you wouldn't be able to do whatever but that happening once a month if at all that such a player is met isn't really helping. really good (not dmg farmers) CVers are so rare these days, I haven't come across one since the Summer. But, CVers that are AFK, suicidal (or clueless on how to manage their concealment), or other forms of just plain bad, are legion. The majority of CV gameplays(ers) do not contribute anything major or consequent to Random battles. They are often an irrelevance. More and more often, I forget that we have CVs in the battle. Irrelevance is quite as unacceptable as overpowered. 16 minutes ago, DFens_666 said: Reminds when i killed 2 Rangers with my Jaguar. If i would have known that they suck so hard, i actually would have survived. But i didnt expect it with less than half health my favourite was a double strike on 2 enemy CVs in my Belfast, having patiently stalked them all battle. Sinking a Graf Zeppelin with a toxic dd such as Asashio also makes me smile, though I rarely get the opportunity more than once or twice a month. Poor Graf, the days when it had Hydro and the RTS simultaneous control with air squadrons were much more fun. Today it is a pale shadow of past glories and rage quitting enemy dders/ 17 minutes ago, DFens_666 said: Do you want to get CVs buffed? problem is that the skill requirements and player efforts are so low to get essential "effect" in battles with a CV, coupled with the disconnect that CVers now have from their hull (auto pilot is too complicated for many many users), CVs need a dive and hide buff, where they become submarines. Sadly we cannot buff stupid. 7 hours ago, Bear__Necessities said: It’s truly depressing how bad some of the player base are. But my god. If everyone WAS proficiently skilled in CV. It would be almost unplayable. ^^ 1 Share this post Link to post Share on other sites
[FIFO] Meremortal Beta Tester 10 posts 6,369 battles Report post #4322 Posted September 28, 2020 60k AA damage in a T8 DD against a miserable coward who just kept coming at me again and again and again with his oh so stunning & brave wall of skill. I've said it before and I'll say it again. CV's = miserable cowards hiding at the back taking zero risks and ruining the game for their own precious wants. And all of the drivel written by the Pro-CV oh so brave boys.... Every, single, one of your "arguments" are EXACTLY the same as the miserable Arty crowd in WoT (that's when you're actually arguing and not running away from reality). We've heard it all before, it was obscurantist lies then, and it's obscurantist lies now. CV=OP WG - Rewarding cowardice and punishing bravery since 2010. Stunning and brave Stunning and brave And for those of you who'll try the "well isn't it amazing that you could do that and it shows the game is working etc..." ad nasuium. Stop... just stop. It's infantile and won't change the OP'ness of your precious, stunning and brave CV's 2 2 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #4323 Posted September 28, 2020 12 hours ago, Bear__Necessities said: I’ve been getting my eye in and have been exacting revenge on every bad CV player I can find. I think, in the last 21 days I’ve sank 24 CV’s using silver line DD’s. It’s been quite glorious. But, they’ve made it easy to do so by not being able to utilise their broken tools to its potential. In no way should 2 CV’s be taken down by a half HP T6 DD. But here we are. Yes, but with 1.5 km air-spotting and such... I wonder what is worse, the level of CV-brokenness or DD-potatoness. As we see a good DD-player has no trouble... in fact he exterminates double CV... well... 12 hours ago, Bear__Necessities said: It’s truly depressing how bad some of the player base are. But my god. If everyone WAS proficiently skilled in CV. It would be almost unplayable. Well yes. But look at it the other way - how skilled are those DD players? 12 hours ago, Bear__Necessities said: Lastly. KoTS have show how good and fun this game is without CV’s. Could you imagine how stifling and boring the finals would have been with CV’s in? They really do deserve the name fun police. I have had quite a few matches WITHOUT the fun police. Yes, even I sometimes do not play CV... And you use KOTS as an example. That is mostly GREAT, or at least GOOD players. I doubt if the problem is so much CV or DD... I think it is the players, mostly. 2 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #4324 Posted September 28, 2020 5 hours ago, Zuihou_Kai said: Obviously bad CV players are the majority and in no way capable to give a DD player any trouble. Eh well, but BAD DD-players are in no way able to survive even mediocre CV players. Makes me wonder what we have more of. 5 hours ago, Zuihou_Kai said: Prepare for absolute chaos. Would be better than always same stale BS. 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #4325 Posted September 28, 2020 56 minutes ago, BLUB__BLUB said: Yes, but with 1.5 km air-spotting and such... I wonder what is worse, the level of CV-brokenness or DD-potatoness. Reducing air detectability of 100 m long ships to 1,5 km. Take a wild guess which one is most likely: broken game design or potatos 1 Share this post Link to post Share on other sites