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General CV related discussions.

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9 minutes ago, LoveZeppelin said:

well yeh, the entire fantasy alt whatif market segment is crying out for a universe of Surcoufs and Tones.. add made in Germany to that,..

Well to be fair, whats if are always almost more interesting than the real thing due to you being able to make any scenario inside your head.

Even if thats just something like a bunch of Italian pre-dreads vs Austrian-Hungary pre-dreads in 1898 or something.

 

Not mention weegee would need to make new maps, modes and events that are more permanent for players and maybe have more and more skins (which they may shove into lootboxes and do a csgo).

But we will wait and see i guess. 

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Vor 15 Stunden, CptBarney sagte:

which they may shove into lootboxes and do a csgo

which they already are doing but it seems like you didn't notice.

 

They adopted the same strategies mobile games use in their stores which are very successful. Adding more diverse content like anticipated hybrid ships Ise or Tone is no surprise.

 

More surprising is that players are still surprised and still think talking about removing CVs will do anything to stop any of it. By now it should be clear that WG is going full speed ahead to introduce more and more new gimmicks. Be it in the form of ships with new concepts lkle hybrids, submarines or a possible CV branch.

 

Regarding the balancing of CVs. The concealment change will in some form deal with the perma-spotting if it goes through. A change in power of the CV strikes however isn't really going to happen. CVs will likely end up even more powerful than before as the AA is being changed around too making it overall seem weaker than before meaning less plane losses than before enabling even more and harder hitting strikes during the full match duration.

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As I saw in the developer blog Ise (and Tone) will be in the game soon. That'd be interesting...

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7 hours ago, ReimuHakurei said:

 

  Reveal hidden contents

which they already are doing but it seems like you didn't notice.

 

 

They adopted the same strategies mobile games use in their stores which are very successful. Adding more diverse content like anticipated hybrid ships Ise or Tone is no surprise.

 

More surprising is that players are still surprised and still think talking about removing CVs will do anything to stop any of it. By now it should be clear that WG is going full speed ahead to introduce more and more new gimmicks. Be it in the form of ships with new concepts lkle hybrids, submarines or a possible CV branch.

 

Regarding the balancing of CVs. The concealment change will in some form deal with the perma-spotting if it goes through. A change in power of the CV strikes however isn't really going to happen. CVs will likely end up even more powerful than before as the AA is being changed around too making it overall seem weaker than before meaning less plane losses than before enabling even more and harder hitting strikes during the full match duration.

They haven't as we don't have ships that cost over £1,000 yet and a market place, not too mention ships with different wares.

Good luck to them trying to balans battlecarriers.

 

Get off yer alt or ill sit on you. 'w'

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14 minutes ago, Wickerman313 said:

Serious question, do i get banned if i exit to port every time i get a cv match? coz those are not fun and i would like to have fun

Not really, but after a few times doing that you'll probably be stuck in co-op.

Maybe you should stick to co-op, there's almost no Cvs there anyway. 

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well coop is somewhat comparable in terms of fun aspect to cv matche`s. I was fine them being in randoms until they added them on cb also.... now there is no place to avoid them. i dont get why they have to spot for team, like they already have guided attacks there is no reason for them to hard spot. just make it like the first 6 sec of radar... but permanent and its fine( tho the dmg is still unfair but hey i take what i can get)

 

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18 minutes ago, Wickerman313 said:

well coop is somewhat comparable in terms of fun aspect to cv matche`s. I was fine them being in randoms until they added them on cb also.... now there is no place to avoid them. i dont get why they have to spot for team, like they already have guided attacks there is no reason for them to hard spot. just make it like the first 6 sec of radar... but permanent and its fine( tho the dmg is still unfair but hey i take what i can get)

Well if it is any consolance, I play about 30% CV/BB/CL and I agree putting carriers in CB is kinda stupid. 

They are broken AF - any "balance "is done on the average damage vs 12 ships, so putting them in 7 vs 7 is total crap. 

What it will give is a meta of CV + <whatever considered the most OP cruiser at that time> which is boring. 

 

Then again - this is a "kill the opponent" game, so yeah. Like in GTA5, of course you want that helicopter with that RPG launcher.

Because: 

Pin by Annie Perriment on Movie Quotes | Crush your enemies, Movie lines,  Conan the barbarian

 

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20200912180706_1.thumb.jpg.8b83839ce1134f8392e93baf7f53b6b2.jpg

Literally the last 5 minutes was watching these four head-bud each other, until the clock ran out.

I've been playing with Karlsruhe the whole day and AA "damage" is just so so disappointing.

Our Miogi was the last ship floating around 15min spot but got swarmed by both enemy CVs.

Whats the idea of T4 CVs not having fighter consumable? It would be too hard for the other CVs? cmon! these are flying full squadrons after 20min of game time.

 

20200912180737_1.thumb.jpg.3161ba43eb599fd4bf9c2fb0b4e16e80.jpg

Its "funny" to see that CVs are nearly immune to each other.

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44 minutes ago, Fatal_Ramses said:

CVs are nearly immune to each other.

they aren't. Most players are just go pepega to play them right. 

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35 minutes ago, Zuihou_Kai said:

they aren't. Most players are just go pepega to play them right. 

They are the least interesting targets for carriers to attack especially for good CV players. Because if the enemy carrier is bad it's a waste of time, and if the enemy carrier is good it's a waste of time and damage. In the end, same thing as being almost immune just in a really stupid way, trademark of the rework.

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Tier 4 game in a Charleston, 2.5 mins in and attacked by two CVs, the result is 800 HP left, no defence capability and this is with dodging.

Noobs will quit faced with this. 

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11 minutes ago, HansRoaming said:

Noobs will quit faced with this. 

That is what I don't understand about low tier games. I totally agree that noobs to the game and are not going to play it for long when faced with 2 CV in matches and soon discovering it's a nightmare in any ship class (bar playing a CV) to avoid not being killed fast. Too me that will turn new players away from the game faster, than they would be if each game was limited to 1 CV only in lower tier games.

 

It's just a CV f**k fest in lower tier games now. It really is and don't know what Wargaming are thinking when trying to get new players coming the game and facing 2 cv most of the time in lower tier matches.

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4 minutes ago, MRGTB said:

That is what I don't understand about low tier games. I totally agree that noobs to the game and are not going to play it for long when faced with 2 CV in matches and soon discovering it's a nightmare in any ship class (bar playing a CV) to avoid not being killed fast. Too me that will turn new players away from the game faster, than they would be if each game was limited to 1 CV only in lower tier games.

 

It's just a CV f**k fest in lower tier games now

I can play a CV in T4 and 2 CVs ends up a slaughter for non CV's apart from maybe Yubaris and Vampires.

New players trying to grind up will hate it and quit, not a good business plan.

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I don't think any match, regardless of the tier level. They should not be allowed to have more than 1 CV per-side in it

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1 hour ago, MRGTB said:

That is what I don't understand about low tier games. I totally agree that noobs to the game and are not going to play it for long when faced with 2 CV in matches and soon discovering it's a nightmare in any ship class (bar playing a CV) to avoid not being killed fast. Too me that will turn new players away from the game faster, than they would be if each game was limited to 1 CV only in lower tier games.

 

It's just a CV f**k fest in lower tier games now. It really is and don't know what Wargaming are thinking when trying to get new players coming the game and facing 2 cv most of the time in lower tier matches.

New players see carrier pwn everything in low tier. -> New player wants carriers. -> New player starts playing carriers. <- Carrier rework success! :Smile_unsure:

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Yeah, that has crossed my mind if Wargaming are trying to get noobs jumping on CVs right away new to the game. Would seem that way keep sticking 2 CV in low tier games. Either the noob get fed up of playing other ships and leaves the game because of 2 CV per match, or he adjusts and clicks best thing to do is jump in a CV also.

 

Wargaming seem really obsessed in trying to push Cv play too much onto people. But CV can get really boring after doing a few games in one.

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I remember last year all the effort they put into sponsoring videos on YouTube with an invite code for new players that guess what instantly gave them a tier 4 CV.

 

You have to give WG credit they really are obsessed with proving the rework was well implemented. 

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28 minutes ago, Europizza said:

:fish_palm:

Inkedshot-20_09.14_01_13.25-0994_LI.thumb.jpg.2fad9a9d3776a02dc0655bd29b4d75d2.jpg

I wanted to smack our carrier so hard :cap_viking:

there are battles like this where I forget we have a cv.

I'm sure a bot AI cv would do a better job in a case like this. Maybe we can suggest to WG that afk CVs be taken over by the server bot AI after 3 minutes of inactivity/potatoing ? Everyone's a winner, including the owner of the CV.

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6 hours ago, LoveZeppelin said:

there are battles like this where I forget we have a cv.

I'm sure a bot AI cv would do a better job in a case like this. Maybe we can suggest to WG that afk CVs be taken over by the server bot AI after 3 minutes of inactivity/potatoing ? Everyone's a winner, including the owner of the CV.

His one wasnt even AFK, he was just really really bad. Like, really bad.

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4 hours ago, Europizza said:

His one wasnt even AFK, he was just really really bad. Like, really bad.

Maybe he's learning, good to start in coop to be fair.

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7 minutes ago, HansRoaming said:

Maybe he's learning, good to start in coop to be fair.

This wasn't coop :Smile_sad: And we asked him to help. He just went off learning to completely miss a 2k HP Carolina with torps and rockets on the far end of the map instead of scouting and hunting a DD that was decimating our unprotected BB's. The DD we asked him to scout for was at 10 km from his location, the wounded Carolina at 24 km. He went there twice, and didn't kill it still.

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20 minutes ago, Europizza said:

This wasn't coop :Smile_sad: And we asked him to help. He just went off learning to completely miss a 2k HP Carolina with torps and rockets on the far end of the map instead of scouting and hunting a DD that was decimating our unprotected BB's. The DD we asked him to scout for was at 10 km from his location, the wounded Carolina at 24 km. He went there twice, and didn't kill it still.

Learning how not to be a team player :)

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11 hours ago, Europizza said:

:fish_palm:

Inkedshot-20_09.14_01_13.25-0994_LI.thumb.jpg.2fad9a9d3776a02dc0655bd29b4d75d2.jpg

I wanted to smack our carrier so hard :cap_viking:

 

21 minutes ago, Europizza said:

This wasn't coop :Smile_sad: And we asked him to help. He just went off learning to completely miss a 2k HP Carolina with torps and rockets on the far end of the map instead of scouting and hunting a DD that was decimating our unprotected BB's. The DD we asked him to scout for was at 10 km from his location, the wounded Carolina at 24 km. He went there twice, and didn't kill it still.

At tier 6? I just... I don't even.... I.... *sigh*

Socimotion on Twitter: "triple facepalm… "

 

I mean I guess the Ranger isn't the best CV ever (Can't stand her myself) but to fail that badly boggles the mind... That said I see players of that caliber daily in CooP (fair enough, they might be learning) in tier 8-10 CV's ( :Smile_facepalm: ) who manage to drop too close against stationary Yamato's repeatably or lose all their planes to a Gearing's AA fire while doing no damage in return.

 

Some people just really can't hack CV game play it would seem.

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