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General CV related discussions.

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[JOLLY]
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9 minutes ago, WinnieANKA said:

Played whole evening and not one game as top tier. This is absurd. Not even that MM failure World of Tanks is can measure to the levels of World of Warships.

you are doing it wrong.

Select CV, press Battle, dominate everything and make everyone's life a frustrating misery, from above..

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12 minutes ago, WinnieANKA said:

Played whole evening and not one game as top tier. This is absurd. Not even that MM failure World of Tanks is can measure to the levels of World of Warships.

This is a CV discussion, not sure if you are in the right thread, beside that, there is some mechanic, that you get only ~40% bottom tiered. I think it was 40%

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8 minutes ago, LoveZeppelin said:

you are doing it wrong.

Select CV, press Battle, dominate everything and make everyone's life a frustrating misery, from above..

They have to include tier III into two tier MM so that tier V-IX can have some breathing space. OMG Sorry, I was certain i Pressed MM discussion. But on that note - I actually tried CV as well - the same thing happened. Got into tier VIII and  tier X as a tier VI and tier VIII CV respectively.

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3 minutes ago, LoveZeppelin said:

you are doing it wrong.

Select CV, press Battle, dominate everything and make everyone's life a frustrating misery, from above..

For every winning CV, there is a losing CV ^^

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[JOLLY]
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8 minutes ago, Pikkozoikum said:

For every winning CV, there is a losing CV ^^

Losing CVs are still on top, and better than winning CVs, do an even more excellent job of making everyones life a misery.

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[PWN3D]
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Hello people!

 

After reading throught the comments i would like to share my thoughts as well.

 

First of all to all the trolls, if you have nothing constructive to say, why the hell are you even posting on this thread? You come here, post your smart-[edited]comments only because during your last game you were focused by the CV. How mature of you....

Anyway.

 

Yes the balance s*cks. But its far from the state, most people would like to depict. Note that am a part-time CV players myself, to be more precise i only play the GZ :)

Flak is a joke. Unless i attack a cluster of ships or dedicated AA ships i get get through the flak zone without taking any damage. Since elevation matters as well i can even time my strike to fly under the puffs or use an island to fly over them.
I think a fair solution would be a balance similar to dodging fast, Halland torps with cruisers :D . If you are good you can do it without taking damage, but every now and then you eat one and it hurts. Right now its too predictable, needs to be more random and the whole flak zone should be wider.

 

The constant AA damage is bullscr*p (but i am not sure the engine could handle AA projectiles like WT does), but it could work. What i would like to see is a system where you can scare away planes or waste their time. Basically buff the sector reinforcement and i mean really buff it. Higher damage multiplier, longer duration, but longer cooldown as well. Basically make it the "angling against CV" mechanic.
What i mean is -> When you play a BB and you see your target angle against you, you have 3 choices:
A. switch to HE, which means 15-30 sec reload time
B. fire your AP anyways and pray for good RNG, which can mean anything from cits to zero damage

C. look for another target

 

What do i mean by "angling against CVs"?

 

You see the enemy planes approaching, you try to predict their attack vector and fire up your sector reinforcement, thus making a strong AA screen either port or starboard side. Now the CV has the same options like the BB in my previous example:

A. try to go around and attack you from the other side or simply wait for your lets say 20 secs reinforcement time to run out, aka wasted time like BB reload

B. attack anyway, which could cause serious losses, but if the planes gets through they can still deal dmg, aka RNG

C. look for another target

 

I think spotting will be fine after the changes they annouced. I really dont understand DD players compaining about it btw. One of a CV's main job is to spot for the team. Yeah fighters shouldnt be able to spot anyting, but when a Smolensk focuses you, you will slowly burn down, unless you do something bout it. If a Slava keeps lobbing AP at you, you will die, unless you do something about it. And if a CV focuses you, yeah you will be spotted and you will die, unless you do something about it. Asking for undisturbed stealth torping or smoked up HE spam gameplay is pure bullcr*p.

 

Also i think i speak in the name of every single CV player, we did not ask for this shitty simplified system where we either control our ship or a squadron. Not to mention the automatic consumables. I would sell my kidney for a system where i can freely switch between the two any time. The autopilot killed me more times than i can count and i cant even zoom in to plot more precise courses like in the old system. So please stop the "iTs eAsY, bEcaUse tHeY aRe sTuPId" argument.

 

Sail safe Captains.

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2 hours ago, szuhojev said:

And if a CV focuses you, yeah you will be spotted and you will die, unless you do something about it. Asking for undisturbed stealth torping or smoked up HE spam gameplay is pure bullcr*p.

So what exactly do you propose to 'do about it' when being focused by a carrier? As a carrier player you know almost no ship can escape a carrier focus. And where did you get the idea that dd's are asking for undisturbed stealth torping and HE smoke spam? :cap_yes:

2 hours ago, szuhojev said:

Also i think i speak in the name of every single CV player, we did not ask for this shitty simplified system where we either control our ship or a squadron. Not to mention the automatic consumables. I would sell my kidney for a system where i can freely switch between the two any time. The autopilot killed me more times than i can count and i cant even zoom in to plot more precise courses like in the old system. So please stop the "iTs eAsY, bEcaUse tHeY aRe sTuPId" argument.

So welcome to the club of carrier players, being it mains or occasional, that think the carrier rework stinks because they are overly simplified. Not sure how a crappy autopilot is an argument against carriers being easy. I actually never had much of a problem with autopilot even when it was way worse, but then again, I don't play carriers much anymore because they are so damn boring.

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2 hours ago, szuhojev said:

fire up your sector reinforcement, thus making a strong AA screen either port or starboard side.

:Smile_veryhappy::Smile_veryhappy::Smile_veryhappy::Smile_veryhappy::Smile_veryhappy::Smile_veryhappy::Smile_veryhappy::Smile_veryhappy::Smile_veryhappy::Smile_veryhappy:
 

 




:Smile_facepalm:

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29 minutes ago, Stormhawk_V said:
3 hours ago, szuhojev said:

fire up your sector reinforcement, thus making a strong AA screen either port or starboard side.

:Smile_veryhappy::Smile_veryhappy::Smile_veryhappy::Smile_veryhappy::Smile_veryhappy::Smile_veryhappy::Smile_veryhappy::Smile_veryhappy::Smile_veryhappy::Smile_veryhappy:


Well, his suggestion was to buff sector reinforcement so they could be strong.

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2 minutes ago, UnderDuress said:

Well, his suggestion was to buff sector reinforcement so they could be strong.

Wouldn't change anything. CV planes are fast enough to change the vector of attack in an instant. Additionally the increase would have to be 5000% or some other stupid value.

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3 ore fa, Stormhawk_V ha scritto:

Wouldn't change anything. CV planes are fast enough to change the vector of attack in an instant. Additionally the increase would have to be 5000% or some other stupid value.

nerf plane speed then

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17 hours ago, Pikkozoikum said:

For every winning CV, there is a losing CV ^^

For every winning CV there is another CV who could rape the winning team all the way to the end before realistically being at risk.. 

 

I believe this must be the more precise version of what you said :)

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2 hours ago, arquata2019 said:

nerf plane speed then

Yes, this is why I think Ark Royal is a challenge. 

The challenge though is to get 100+ games every time, so... it's still broken AF, somehow.

 

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2 hours ago, Nibenay78 said:

For every winning CV there is another CV who could rape the winning team all the way to the end before realistically being at risk.. 

 

I believe this must be the more precise version of what you said :)

I'm quite sure he means something like, for every CV that wins (and griefs the red team)

the red team has a CV too which griefs his team even more by being the main potato factor in the defeat... :Smile_trollface:

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I wonder how they will count the new Hybrid Class in the Matchmaking.

Given they will effectively be Battleships or Cruisers or maybe later even Submarines with CV Properties. This might be really Hard. Cause they cant very well just call it Hybrid Class and Match a Hybrid Cruiser against a Hybrid Battleship. But they also cant really Match a Hybrid Battleship against a Normal Battleship.

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[JOLLY]
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14 minutes ago, Sunleader said:

I wonder how they will count the new Hybrid Class in the Matchmaking.

Given they will effectively be Battleships or Cruisers or maybe later even Submarines with CV Properties. This might be really Hard. Cause they cant very well just call it Hybrid Class and Match a Hybrid Cruiser against a Hybrid Battleship. But they also cant really Match a Hybrid Battleship against a Normal Battleship.

they have no problem matching supercruisers such as Alaska versus light cruisers such as Neptune, despite the power and role gap. Should they give hybrids bb/cruiser MM (according to displacement?) 

Raises questions definitely.

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4 minutes ago, LoveZeppelin said:

they have no problem matching supercruisers such as Alaska versus light cruisers such as Neptune, despite the power and role gap. Should they give hybrids bb/cruiser MM (according to displacement?) 

Raises questions definitely.

 

Which in itself is a Problem to be Honest.

3 Alaska vs 3 Neptune is already a Horrible thing to encounter anyways...

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7 minutes ago, LoveZeppelin said:

they have no problem matching supercruisers such as Alaska versus light cruisers such as Neptune

Yes, I think you are correct - this is what they'll do. 

But don't worry  it wil all be balanced... :Smile_trollface:

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They will match them normally. They will be BBs and Cruisers.

It's not like they will have the same amount of planes and attack runs as CVs. So these aviation BBs will be gimped once planes are shot down but likely can still bow tank if needed. No real loss just ships with different gimmicks again. 

 

 

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Good i can Torp the lil s***'s that hide at the back and also play hide and seek near the end of the game.

 

Lets add dis in as well for balans. 

 

image.thumb.gif.9a7f237969cda40546f11e4b68991f2f.gif

 

Or did for miss iowa.

 

image.thumb.jpeg.234b0911d184bbd54e98f9d6dbbebc92.jpeg

 

So battlecarriers are now a thing werid.

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[JOLLY]
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3 minutes ago, CptBarney said:

Good i can Torp the lil s***'s that hide at the back and also play hide and seek near the end of the game.

 

Lets add dis in as well for balans. 

 

image.thumb.gif.9a7f237969cda40546f11e4b68991f2f.gif

 

Or did for miss iowa.

 

image.thumb.jpeg.234b0911d184bbd54e98f9d6dbbebc92.jpeg

 

So battlecarriers are now a thing werid.

there are a ton of paper designs for German BattleCarriers, basically CVs with a huge primary gun armament on the bow. 

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Just now, LoveZeppelin said:

there are a ton of paper designs for German BattleCarriers, basically CVs with a huge primary gun armament on the bow. 

So lots of money to be made 

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1 minute ago, LoveZeppelin said:

there are a ton of paper designs for German BattleCarriers, basically CVs with a huge primary gun armament on the bow. 

Kremlin battlecarrier would be a good meme, i mean the slava one in my previous post is a thing so if the guns aren't enough getting randomly torped or maybe even AP bombed will allow for further balans.

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[JOLLY]
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37 minutes ago, Zuihou_Kai said:

So lots of money to be made 

well yeh, the entire fantasy alt whatif market segment is crying out for a universe of Surcoufs and Tones.. add made in Germany to that,..

edit : here you go 

2.gif&key=2795e01c35d82a30d41914755df76b

 

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