[TSSHI] Kazomir Players 1,566 posts Report post #3951 Posted September 4, 2020 My current two cents on the CV Situation: In the original Game design, CV's were never meant to be effective against destroyers/cruisers, and provided a counter mainly to battleships and completely stationary targets. This was changed mainly because of the overwhelming whining of Battleships who liked being solo warriors getting struck to death without AA Support. (Because they didnt push with their teammates) Now, a CV Can cripple a DD/CA in a single attack run WHILE providing spotting, while their torp damage is significantly reduced (although their spread is insane and hard to avoid even for a CA in the middle of battle), benefitting BBs the most. Effectiveness of CV Against DD and CA Needs to be reduced by removing the Rocket planes from the game and replacing them with something else. For example, support planes that can drop lines of smoke and repel other planes, to instead support cruiser and DD Players. Seriously, a single look at the Queue looking like 60 BB, 3 CA's, 3 DD's, 1 CV can let you know BB's are an overpopulated class, and the other classes need help. In return from reducing damage via rocket planes, Torpedo planes need their hard-hitting and flooding torps back, in a wider spread. Finally, Torpedo/Dive bomber squadrons need a higher rearmament time and even more so if completely lost. To force the CV to use the Fighter/Smoke planes to support their teams. CV's Supporting their own team will garner much needed good will from surface ship players, as they will notice the effect of CV's benefitting them, unlike now when a CV in the game means only pain for every other class participating. 3 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #3952 Posted September 4, 2020 6 hours ago, Kazomir said: My current two cents on the CV Situation: In the original Game design, CV's were never meant to be effective against destroyers/cruisers, and provided a counter mainly to battleships and completely stationary targets. This was changed mainly because of the overwhelming whining of Battleships who liked being solo warriors getting struck to death without AA Support. (Because they didnt push with their teammates) Now, a CV Can cripple a DD/CA in a single attack run WHILE providing spotting, while their torp damage is significantly reduced (although their spread is insane and hard to avoid even for a CA in the middle of battle), benefitting BBs the most. Effectiveness of CV Against DD and CA Needs to be reduced by removing the Rocket planes from the game and replacing them with something else. For example, support planes that can drop lines of smoke and repel other planes, to instead support cruiser and DD Players. Seriously, a single look at the Queue looking like 60 BB, 3 CA's, 3 DD's, 1 CV can let you know BB's are an overpopulated class, and the other classes need help. In return from reducing damage via rocket planes, Torpedo planes need their hard-hitting and flooding torps back, in a wider spread. Finally, Torpedo/Dive bomber squadrons need a higher rearmament time and even more so if completely lost. To force the CV to use the Fighter/Smoke planes to support their teams. CV's Supporting their own team will garner much needed good will from surface ship players, as they will notice the effect of CV's benefitting them, unlike now when a CV in the game means only pain for every other class participating. Sounds great. So of course WG will completely ignore it. 4 Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #3953 Posted September 4, 2020 2 hours ago, Deckeru_Maiku said: Sounds great. So of course WG will completely ignore it. Another great change I think will help cruisers and DDs I suggested is to make it so other ships cannot "Lock on" to a ship only spotted by a plane. It makes sense, as a plane pilot cannot provide accurate firing solution to surface ship, only a general heading. Only a surface ship in spotting range, with dedicated rangefinders, can do so. This will allow DDs and Cruisers more breathing space (while still having to dodge shells, albeit less accurate ones) to contest the middle of the map, thus allowing even battleships more room to maneuver. 1 Share this post Link to post Share on other sites
[PECSA] Seepheerd Beta Tester 486 posts 11,843 battles Report post #3954 Posted September 5, 2020 Reseted the US cv branch then started to play from Erie and won the battle, then carried on up to the Midway again. Still zero research points has been received. I played all the battles in co-op due to enough free xp for all the ships and faster wins. Then started from t6 and won in random battle, still no RP's. What'd be wrong? (Sent a ticket two days ago to the wg still no answer) Share this post Link to post Share on other sites
[CN_] mcboernester Privateer 6,009 posts 14,314 battles Report post #3955 Posted September 5, 2020 3 hours ago, Seepheerd said: Reseted the US cv branch then started to play from Erie and won the battle, then carried on up to the Midway again. Still zero research points has been received. I played all the battles in co-op due to enough free xp for all the ships and faster wins. Then started from t6 and won in random battle, still no RP's. What'd be wrong? (Sent a ticket two days ago to the wg still no answer) This isn't really CV related but you could check if there's still that RB symbol on your ships in techtree / hover over those ships. If yes your battles haven't been counted. If no nobody can help you since its something for the support. Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #3956 Posted September 5, 2020 Another spicy take as well. It is totally fine to report carriers for playing CV if they majorly reduce your enjoyment from the game. Wargaming, it is unacceptable to have CV's being able to engage and deal critical damage to any type of ship despite their maneuvering to avoid. Rocket planes are not fine. Pussy tight torpedo spreads are not fine Strike Plane immunity is NOT fine. Fix this BS. Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #3957 Posted September 5, 2020 On 9/2/2020 at 9:52 PM, 1MajorKoenig said: Ultimate Admiral: Dreadnoughts - a game which allows you to build your own ships and let them battle Actually both. The whole concept of having a completely detached mini game in an bad quality in WOWS wasn’t great to begin with in my opinion. It’s fair to disagree however but I found the RTS iteration ugly, unfun and unattractive. So anything else would be better - but whatever. I don’t think we will ever agree on this matter Thanks for the information and sorry for the slow reply. Just got back to my own country and enjoying quarantene! I have no issue that RTS wasn't for everyone. If the look-and-feel put you off, sure that's your opinion and we all have one on such matters. However while CV gameplay has become even more boring for me, thats not the biggest issue. I wasn't the most active CV player before either. It's that the rework made all ships more boring to play for me. Reasons stated many times before and it's not just about balancing damage. 3 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #3958 Posted September 5, 2020 7 minutes ago, Nibenay78 said: Thanks for the information and sorry for the slow reply. Just got back to my own country and enjoying quarantene! No worries + hope you’re well 7 minutes ago, Nibenay78 said: It's that the rework made all ships more boring to play for me. Reasons stated many times before and it's not just about balancing damage. Yea I understand that - even if I don‘t necessarily agree. Although there are indeed things I would like to see changed to improve the overall experience on either side Share this post Link to post Share on other sites
[PECSA] Seepheerd Beta Tester 486 posts 11,843 battles Report post #3959 Posted September 5, 2020 2 hours ago, mcboernester said: This isn't really CV related but you could check if there's still that RB symbol on your ships in techtree / hover over those ships. If yes your battles haven't been counted. If no nobody can help you since its something for the support. Thanks for the answer, ticket has been solved so all good now :) 1 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #3960 Posted September 5, 2020 20 minutes ago, 1MajorKoenig said: No worries + hope you’re well Thanks, so far it seems so. Another 8 days of the import time left though :P 20 minutes ago, 1MajorKoenig said: Yea I understand that - even if I don‘t necessarily agree. Although there are indeed things I would like to see changed to improve the overall experience on either side I don't see how it can improve much more. Either CVs will be nerfed to the ground in both spotting and damage: For me, both effects will destroy my verisimilitude of how CVs should be and ruin the immersion or they'll stay as they are: Giving the feeling you're fighting a smoked up smolensk firing at you from 30km while at the same time spotting you. Even if he's can't really hit you, it's insanely unfun. (the same reason most find smolensk unfun i suppose) We can always hope something will change, but alas we'll soon be at 2 years after the rework, why bother anymore? :D 1 Share this post Link to post Share on other sites
[REGIN] WarDax Players 138 posts Report post #3961 Posted September 5, 2020 I just quit a battle with Ägir, CV pounded me with three bomb runs and maybe two torp runs and caused almost all my damage. None of the other hits from other ships were even close in regards to causing damage. Looking at secondary and AA upgrades but if that doesn't help I am going back to Co-op or lower tier battles and honestly I don't care for now. Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #3962 Posted September 5, 2020 1 hour ago, WarDax said: I just quit a battle with Ägir, CV pounded me with three bomb runs and maybe two torp runs and caused almost all my damage. None of the other hits from other ships were even close in regards to causing damage. Looking at secondary and AA upgrades but if that doesn't help I am going back to Co-op or lower tier battles and honestly I don't care for now. I have to agree, having played through most tier X to get supercontainers today, I'm not longer enjoying the game. In fact the two worst (read: unenjoyable) games were with Hindenburg and DM against enemy CVs. Completely trash and unfun. A round with Hosho and then off to do anything else. 1 Share this post Link to post Share on other sites
[2DQT] blue_badgerest Players 59 posts 5,883 battles Report post #3963 Posted September 5, 2020 8 minutes ago, Nibenay78 said: I have to agree, having played through most tier X to get supercontainers today, I'm not longer enjoying the game. In fact the two worst (read: unenjoyable) games were with Hindenburg and DM against enemy CVs. Completely trash and unfun. A round with Hosho and then off to do anything else. you don't play coop to get SC like any sane person? oops, getting off-topic here, uh... CV BAD! 1 1 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #3964 Posted September 5, 2020 1 minute ago, blue_badgerest said: you don't play coop to get SC like any sane person? oops, getting off-topic here, uh... CV BAD! I like playing against people in any tier, I don't see why people play coop in general. back to the topic! CV BAD! 1 Share this post Link to post Share on other sites
[GLAWS] Captain_Lootbox Players 335 posts 6,499 battles Report post #3965 Posted September 5, 2020 After WG introduced wheeled vehicles it was clear they were happy to mess up the game with something far worse and game breakeing than any ant-arty player imagined. Do you reckon thats what WG are planning with subs here? or do you reckon CV will still be the bad guy that for some reason WG will not fix. Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #3966 Posted September 6, 2020 6 hours ago, Distinctly_Average said: After WG introduced wheeled vehicles it was clear they were happy to mess up the game with something far worse and game breakeing than any ant-arty player imagined. Do you reckon thats what WG are planning with subs here? or do you reckon CV will still be the bad guy that for some reason WG will not fix. Given that now even Battleships and Heavy Cruisers get Floatplanes Dropping Waterbombs. It is highly Unlikely that Submarines will take the CVs Position as being the "Bad" Guy. Because pretty much everyone will be able to Attack and Kill Submarines. Pair that with Submarines Slow Speed and the Fact that even before this change you could easily just Run away from them as the Torpedoes are incredible easy to avoid when fired from behind you. (The Submarine Torps are Homing until they are 1km behind you. But if your going away from the Sub this means the Torp will aim directly at you and then stop Homing 1km away thus missing you without you even doing anything because to hit you he would need to be on an Interception course not a chasing course....) And you notice Submarines will effectively be no different from Destroyers except that they are Incredible Slow.... 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #3967 Posted September 6, 2020 3 hours ago, Sunleader said: Given that now even Battleships and Heavy Cruisers get Floatplanes Dropping Waterbombs. wat? Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #3968 Posted September 6, 2020 4 minutes ago, CptBarney said: wat? Here is the current idea on the Devblog https://blog.worldofwarships.com/blog/60 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #3969 Posted September 6, 2020 3 hours ago, Sunleader said: Given that now even Battleships and Heavy Cruisers get Floatplanes Dropping Waterbombs. 2 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #3970 Posted September 6, 2020 15 minutes ago, lovelacebeer said: Here is the current idea on the Devblog https://blog.worldofwarships.com/blog/60 Oh, wasnt expecting dat from weegee too be honest. Although the vast majority of players will probs just ignore it or fail spectacularly with it doe. Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #3971 Posted September 6, 2020 Just now, CptBarney said: Oh, wasnt expecting dat from weegee too be honest. Although the vast majority of players will probs just ignore it or fail spectacularly with it doe. Oh it will be a mess that's for certain just got to wait and see if it's because the majority of players cannot do it or WGs poor design time will tell. 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #3972 Posted September 6, 2020 1 minute ago, lovelacebeer said: Oh it will be a mess that's for certain just got to wait and see if it's because the majority of players cannot do it or WGs poor design time will tell. I bet 1 week they change it due to both lol. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #3973 Posted September 6, 2020 8 minutes ago, CptBarney said: Oh, wasnt expecting dat from weegee too be honest. Although the vast majority of players will probs just ignore it or fail spectacularly with it doe. I don't think, that bad playrs are even that bad. They might be some real bad players, but the majority will learn about it and will figure out how to use them. They might be worse than a skilled player, but don't think they will fail compleltly. Also at somepoint you need a skill gap, otherwise it would be only RNG with 0 skill. ^^ 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #3974 Posted September 6, 2020 12 minutes ago, Pikkozoikum said: I don't think, that bad playrs are even that bad. They might be some real bad players, but the majority will learn about it and will figure out how to use them. They might be worse than a skilled player, but don't think they will fail compleltly. Also at somepoint you need a skill gap, otherwise it would be only RNG with 0 skill. ^^ Dunno most like to either sniff each others farts at A1 or hump the borders at j10. If your lucky they will bang the islands or play one-by-one while you have a points adv cause they need to win moar. So i have little faith in the playerbase figuring out how to use this mechanic without fat fingering it 50% of the time or take their keyboard on a one way trip across the universe. Or peeps just ignore it, i mean apprently one guy at world of warships convention or something didn't evene know what the plane icons were for despite playing the game and cv's before. oh well. 2 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #3975 Posted September 6, 2020 2 minutes ago, CptBarney said: Dunno most like to either sniff each others farts at A1 or hump the borders at j10. If your lucky they will bang the islands or play one-by-one while you have a points adv cause they need to win moar. So i have little faith in the playerbase figuring out how to use this mechanic without fat fingering it 50% of the time or take their keyboard on a one way trip across the universe. Or peeps just ignore it, i mean apprently one guy at world of warships convention or something didn't evene know what the plane icons were for despite playing the game and cv's before. oh well. I think, that even bad players often rated too bad and wrong. I think that every person, even me, often have a limited view on the battlefield and not fully understand the situation of other players. I mean yes, there are bad players and they do bad, but it's not like they roll their head over the keyboard. Just an example for misinterpretation of a situation. I played Yoshino. I was a bit more on distance, a GK was pushing over the flank. I destroy a DD. Then I destroy another DD, a few seconds later I get pinged for my position, that I'm so far off. A perfect example for people, who don't understand the situation. He sees only my position, but not the effect that I had. So often people have a limited view and think they know best (as I said, that even applies on me, though I often reflecting myself). I don't think, that players with ~50% WR won't be able to use the DC Floatplanes. ^^ 1 Share this post Link to post Share on other sites