Jump to content
Sign in to follow this  
You need to play a total of 50 battles to post in this section.
Cyclops_

Khaba needs torp range increase

55 comments in this topic

Recommended Posts

[OGHF]
Players
1,241 posts
22,734 battles

Finding it very hard to use torps on my Khaba, with the power creep of the amount of radar etc and DD nerfs, can we have the torp range extended from 6k to 10k please.

  • Cool 3
  • Funny 2
  • Bad 1

Share this post


Link to post
Share on other sites
[MIAU]
[MIAU]
Players
4,046 posts

If you want to be able to stealth torp you should look for a different DD line to play.

The Khaba is a gunboat and very good at what it does. It is essentially a mini-cruiser.

  • Cool 9
  • Bad 1

Share this post


Link to post
Share on other sites
[CR33D]
[CR33D]
Players
3,024 posts
29,193 battles
33 minutes ago, Cyclops_ said:

Finding it very hard to use torps on my Khaba, with the power creep of the amount of radar etc and DD nerfs, can we have the torp range extended from 6k to 10k please.

 

I think that WG could give her an option to choose between current 6km torps and 8km torps which Tashsant is using. 10km would be too much.

  • Cool 5

Share this post


Link to post
Share on other sites
Players
3,146 posts
17,781 battles

Of all the things Khaba needs, torp range increase wasn't what I were thinking of.

Just look at what Kleber does. And Marceau will be able to.

  • Cool 4

Share this post


Link to post
Share on other sites
[OGHF]
Players
1,241 posts
22,734 battles
31 minutes ago, fumtu said:

 

I think that WG could give her an option to choose between current 6km torps and 8km torps which Tashsant is using. 10km would be too much.

not really as without concealment you get spotted at 8.7k, 

Share this post


Link to post
Share on other sites
[F_M_B]
Beta Tester
1,058 posts
6,308 battles

My advice: go back to Tashkent, because it is the better ship (base values):

  • Better gun range (12,7km vs. 11,2km)
  • Better concealment (9,4km vs. 10km)
  • Better torp range (8km vs. 6km)
  • Better rudder shift time (6,1s vs. 11,1s)
  • Better turning circle (730m vs. 760m)
  • Take less damage from big AP-shells penetrations (10% vs. 33%)

Khabarovsk have one more turret, but that can not compensate the many drawbacks. (The "better" sidearmor ist an advanate and disatvantage at the same time).

 

Tashkent is a very versatile ship, you can play it as a gunboat, but you can play it as allrounder, too. It allows more useable builds and is more fun.

Khabarovsk is an overspecialised gunboat with many drawbacks. You can make it work, but the bad manoeuvrability (rudder shift time) kills all the fun, especially if you use the legendary modul. It feels just bad to have that rudder shift time and gun range and full AP-damage.

  • Cool 6

Share this post


Link to post
Share on other sites
[CR33D]
[CR33D]
Players
3,024 posts
29,193 battles
6 hours ago, Cyclops_ said:

not really as without concealment you get spotted at 8.7k, 

 

Sorry but as other had said stealth torping in Khaba should not be a thing

 

  • Cool 4

Share this post


Link to post
Share on other sites
[MORIA]
Players
7,796 posts
39,329 battles
1 hour ago, Egoleter said:

If you want to be able to stealth torp you should look for a different DD line to play.

The Khaba is a gunboat and very good at what it does. It is essentially a mini-cruiser.

Not about stealth torping but usability. They should be 7.5-8km. 6km plus that speed is a joke, hard to make even an ambush behind island.

  • Cool 3

Share this post


Link to post
Share on other sites
[XTREM]
Players
1,956 posts
14,710 battles

Khaba doesn't really care about radar because of the way it plays and its already high detectability. 

 

The torps are also only really useful at near point blank, when you rush a guy or maybe if you manage to catch him round an island. It's not a torp DD and never will be. If we're talking about range increase, however, imo 8km would be just right, 10 is too much. 

 

IIRC it used to be 10km actually, before they nerfed it years back.

  • Cool 2

Share this post


Link to post
Share on other sites
[OCTO]
Players
446 posts
19,518 battles

Khabba needs an all round buffs. The torpedo's are the least of this ships problems.

  • Cool 3

Share this post


Link to post
Share on other sites
Beta Tester
2,813 posts
7,256 battles

Khabas bread and butter are her guns, the torps are there for that "oh :etc_swear:" moment or when you catch a ship from around a island :Smile_Default:

Share this post


Link to post
Share on other sites
[RO-RN]
Players
901 posts
12,609 battles

Hmm I thing it need 4 km torpedoes, maybe a small rate of fire nerf and a maximum HP pool of lets say 20.700k...then it could make a great t8 ship. No joking here this is one of the saddest ships in the game: I mean the tier 9 ship, Tashkent is a way better ship than her successor. How crazy is that? Even Yuro has said this in his How to Tashkent. And soviet gun boats are quite awful to play nowadays, only taskent seems to stand up, the rest are a chore to play or MEH at best! Grozovoi and Udaloi are very good still, dont know about ognevoi and neustrashimy is a gem right now! Khaba? just another yueyang and z-52!

  • Cool 1

Share this post


Link to post
Share on other sites
[LEEUW]
Players
2,748 posts
10,363 battles

image.thumb.png.4050a3b73aa38ceda8ce201c01da55b9.png

 

She is the prime example of ship that has been powercrept. It brings nothing to the table in the current game. Everything she has going for her, another DD does better.

  • Cool 4

Share this post


Link to post
Share on other sites
[PRPR]
Players
49 posts
11,872 battles

from a near 1000 khaba player's view,

I don't think it needs any improvement"

 

It is still one of my best winrate ships other than CV in solo random.

  • Cool 3

Share this post


Link to post
Share on other sites
[BYOB]
[BYOB]
Players
4,868 posts
21,678 battles
25 minutes ago, Air_Cheese said:

from a near 1000 khaba player's view,

I don't think it needs any improvement"

 

It is still one of my best winrate ships other than CV in solo random.

Congratulations. Good for you that Khaba works well when you play it.

Have you thought, that because you are a unicum player, your experience in the ship might differ from what others get?

Just because it's fun for you doesn't mean it is fun for everyone else.

 

In my opinion the current state of the Khaba is a mistake, wrapped in error, surrounded by design flaws.

  • Cool 3
  • Funny 1
  • Boring 1

Share this post


Link to post
Share on other sites
[PRPR]
Players
49 posts
11,872 battles
19 minutes ago, Aragathor said:

Congratulations. Good for you that Khaba works well when you play it.

Have you thought, that because you are a unicum player, your experience in the ship might differ from what others get?

Just because it's fun for you doesn't mean it is fun for everyone else.

 

In my opinion the current state of the Khaba is a mistake, wrapped in error, surrounded by design flaws.

 

I like current status of Khaba not because it is strong, but it is has been turned to a balance positions with significant drawback and advantage.

 

I played it for so long, seeing it from the most powerful and then debuff until the current stat. it is not one of its types should play like other dds, even from the very beginning. It is one of the ship require people to really under stand the bad and good and use tactics to play.

 

I think WG should keep all these unique characterized ships for peoples who fun for the ship instead of instead of more general ship differs only by concealment or torp range. I dont want any ship like others, unique make them fun to play.

  • Cool 2
  • Boring 1

Share this post


Link to post
Share on other sites
[MORIA]
Players
7,796 posts
39,329 battles
51 minutes ago, Aragathor said:

Congratulations. Good for you that Khaba works well when you play it.

Have you thought, that because you are a unicum player, your experience in the ship might differ from what others get?

Just because it's fun for you doesn't mean it is fun for everyone else.

 

In my opinion the current state of the Khaba is a mistake, wrapped in error, surrounded by design flaws.

And also : not fun and struggle. 90% of battles.

  • Cool 2

Share this post


Link to post
Share on other sites
[MORIA]
Players
7,796 posts
39,329 battles
18 minutes ago, Air_Cheese said:

 

I like current status of Khaba not because it is strong, but it is has been turned to a balance positions with significant drawback and advantage.

 

I played it for so long, seeing it from the most powerful and then debuff until the current stat. it is not one of its types should play like other dds, even from the very beginning. It is one of the ship require people to really under stand the bad and good and use tactics to play.

 

I think WG should keep all these unique characterized ships for peoples who fun for the ship instead of instead of more general ship differs only by concealment or torp range. I dont want any ship like others, unique make them fun to play.

You would be way more effective on a Kleber than on Khaba. And way less frustrated. This handling especially. 

Share this post


Link to post
Share on other sites
[BYOB]
[BYOB]
Players
4,868 posts
21,678 battles
28 minutes ago, Air_Cheese said:

I like current status of Khaba not because it is strong, but it is has been turned to a balance positions with significant drawback and advantage.

I'll bite. What advantage?

 

28 minutes ago, Air_Cheese said:

I played it for so long, seeing it from the most powerful and then debuff until the current stat.

I have only known Khaba post nerfs. Post-CV rework the ship has become a chore to play.

 

28 minutes ago, Air_Cheese said:

it is not one of its types should play like other dds, even from the very beginning.

She should be played like other main line VMF DDs. That's a given. So what's your point?

 

28 minutes ago, Air_Cheese said:

It is one of the ship require people to really under stand the bad and good and use tactics to play.

Sorry but with the massive AP weakness and CVs just ignoring your speed and armor plate, the first things that goes out the window are tactics. You can't play on top of your game if a BB just shaves off half your health because you were spotted by a plane.

 

28 minutes ago, Air_Cheese said:

I think WG should keep all these unique characterized ships for peoples who fun for the ship instead of instead of more general ship differs only by concealment or torp range.

In other words you want the ship to be kept power creeped by Kleber, Mogador, Tashkent, and even Grozovoi?

 

28 minutes ago, Air_Cheese said:

I dont want any ship like others, unique make them fun to play. 

Please do not equate under powered with unique.

 

PS: Checking the forum for Khabarovsk posts I wonder why so many people are of the opinion that the ship needs a buff? They must not know how to have fun. /s

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
671 posts
1,700 battles

As Khaba is my most fun ship to play, and unsuprisingly i have funny win rate in it due to the way i play it... i do think it needs some buffs, but certainly not to torpedoes.

 

Maybe lower that rudder shift that was nerfed in the past. I mean, now with Kleber and Daring and all the new gunboats, kinda seems Khaba got powercrept hard.

 

Rudder shift buff and/or range buff and i would be happy with it.

Share this post


Link to post
Share on other sites
[ABRA]
[ABRA]
Players
107 posts
8,878 battles

After Kleber nobody plays Khabarovsk i believe.

Kleber is very fast and agile. Not mention that has 12 torps with 8 km range.

Also Kleber torps are like a missiles with 75 knot. Khabarosvk torps are so slow ( 53 knot ) you might get yourself killed before the ambush a ship behind the mountain or smoke. Or simply enemy ships would go foward or back before your torps reach her.

Kleber might dont have smoke but she has repair and khabarovsk has to make a choice between smoke and repair which is not fair for a gunboat in current situation

 

After released new DD's. Khabarovsk really need a rework. Because she has no chance against Kleber.

She at least deserve same torps that Smolensk has.

Share this post


Link to post
Share on other sites
[ALYEN]
Players
2,070 posts
4,040 battles
On 3/8/2020 at 12:25 AM, Air_Cheese said:

from a near 1000 khaba player's view,

I don't think it needs any improvement"

 

It is still one of my best winrate ships other than CV in solo random.

No Khabarovsk solo games as far as wows-numbers detailed stats go (about beginning of February) ... so it may be your best solo winrate ship after CVs but when did you last play it actually ?

Share this post


Link to post
Share on other sites
[THESO]
Moderator, Players
1,303 posts
9,168 battles

Khaba could possibly use a buff, but torpedoes is not the solution. Personally I'd want to see its manouverability improved, but it doesn't deserve much else...

  • Cool 3

Share this post


Link to post
Share on other sites
[OCTO]
Players
393 posts
8,422 battles

Khaba needs better rudder shift time(same as Tashkent) and maybe some gun range increased (+1km max). That is all imo.

As for the BB ap shells, my opinion is that all the DDs should take the same dmg like Khabarovsk. Those shells would make huge holes in the hulls, devastating the interior(engines, fuel leaks...) just with the kinetic force( cause the shells cannot arm on that thin armor) and maybe even causing floodings to DDs in real life( I would not want to see floodings in the game from BB ap pen holes).

  • Cool 2

Share this post


Link to post
Share on other sites
[ALYEN]
Players
2,070 posts
4,040 battles
1 minute ago, VanD4rk said:

Khaba needs better rudder shift time(same as Tashkent) and maybe some gun range increased (+1km max). That is all imo.

 

I do agree with this one ... Should be able to get int othe 6-7 sec rudder shift range with single upgrade ... with legendary + aft it could have somewhere between 15 and 16km range ...

  • Cool 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

×