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GrazyC1

UK Battleships

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Ok I seen Notser and No Zoup and I chase Gaming about British Battleships.

And yeah I'm at T5 and I loose like a rabbit in a foxhole... Somehow I doing something wrong everywhere torps from planes my AA is terrible I guess...

But what is best to use HE or AP with this ship and how can I get AA better ?

I have an T10 Captain on board watched also WG youtube films but or it's me suddenly doing below average or is the ship I use such a nightmare...

If anyone can get me some help please do so and please don't get angry with me if I do respond slow... Thanks

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As a general rule with British BB ships. AP is only good at close distance. Use HE instead for distance shots as British BB's have a good fire chance using HE shells,  that's what most British BB are best for using anyway. AP is not the strong point for most British BB's (bar a few) such as Warsprite (a premium T6 ship) and the T8 stock tech tree BB called Monarch.

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Yeah I had 3 day warspite use never played it didn't want to jump ahead try to learn tier for tier.... ... but we will definitely try with HE

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The low tiers (3-6, inclusive) really need expert marksman, and probably the turret rotation module too, to try and counter that glacial 72 second turret rotation they're stuck with (which, I am sorry to say, killed the QE for me)

 

If you can persevere though, the KGV (7) is very good though, and the Monarch (8) has been surprising me in a good way.

 

More than a bit premature, I'll admit, but the Thunderer is also exceptionally strong, in case you were wondering.

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American and German and Japanese are good shooting AP shells mostly. French and British are best using HE. British BB have the b est fire chance of any other nations BB's. That is the main trait of British ships. They have the best HE shells to use, but at the cost of AP shells not being that good unless used at close range shooting the side of ships.

 

That still doesn't mean though that AP can't be effective against lesser armoured ships at distance like Cruisers. But don't waste time shooting AP shells at other BB's at distance in British BB's.

 

Forgot about Thunderer, that has good AP shells but is a ship bought for Coal

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Orion: Mostly HE. AP can be useful vs broadside BBs when they think you only shoot HE.

Iron Duke: Never played it, its an Orion at T5. However, i would consider using AP against broadside Cruisers when in a T5-7 game. RN AP is brutal against Cruisers because of the short-fuse.

QE: Forget about HE here, use AP. It has big caliber guns for its tier, so you can overmatch a lot of BBs (except T8s).

KGV: Most people use it as an HE spammer, but i got sick of it, and switched more to AP. You might not get Citadels on BBs, but you can get a lot of pens. Early game i used more HE for DDs, then more AP.

Monarch: I played it with both, a little bit same like KGV. If lowtier and you see angled targets, use HE. If broadside, use AP.

Not playing Lion&Conq, i dont think they offer anything for me at this point. Ive heard bad things about Lion tho...

 

Forget about AA. Dont use skills to boost AA. Its useless. CVs will always be able to drop you. If you want, use fighter plane on T7-9, but i do prefer Spotter plane due to the limited range of their guns + shooting behind islands.

If torpbomber are coming for you, turn towards them. Against rockets you cant do much, just take it. And against bombers you can try to turn left/right when they drop you on the length of your ship and hope, you get less hits. But always remember what else might happen if you turn, especially at T7+ when RN BBs actually have a citadel. Turning broadside to a BB can hurt much more than taking a torp or 2.

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Lion is the least accurate ship I have had the miss fortune to play, TBH the RN BBs are probably the least fun line to play in the game due to the bad design concept HE Spamming. To balance the broken HE they made them incredibly inaccurate, which in turn means that shooting AP at broadsides tends to net you less damage than if you just fired HE, thus giving you even less reason to use AP. Only time I used the Lion AP was at sub 2.4km range cause that close you can't miss, unlike at 6km where you can completely bracket a broadside Worcester and deal 0 hits with shells going low and high, left and right of the target in the same salvo...

 

The only decent RN BBs are Warspite, Hood, Vanguard and Thunderer, cause they have this thing called accuracy which means you can use the AP as you main ammunition type most of the time...

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5 minutes ago, Chaos_Umbra said:

cause they have this thing called accuracy which means you can use the AP as you main ammunition type most of the time...

Hood? Accurate? Must not be the same Hood as mine or something..

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HE unless under 12k. My exception is warspite and hood.

 

unlike brit cruisers AA on Brit BB’s isn’t great.

 

I got to monarch and didn’t carry on, T9 is a Joke, only have the KGV now which is my least played BB, behind FDG, Tirp, Shiny, and Alabama, 

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Just now, lafeel said:

Hood? Accurate? Must not be the same Hood as mine or something..

Yeah I seem to get on well with it, well it seems to be more accurate then the tech tree ships at least, cause it doesn't have the Stupid HE that needs balancing by making the gunner cross-eyed...

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1 minute ago, Chaos_Umbra said:

Yeah I seem to get on well with it, well it seems to be more accurate then the tech tree ships at least, cause it doesn't have the Stupid HE that needs balancing by making the gunner cross-eyed...

More like they got into the avgas. They really need to keep a closer eye on the supply of it..

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I like Vanguard, very accurate guns and good handling with that fast rudder shift.

 

I took a captain all the way to 19pts just on Vanguard. I've played Hood and Warprite. But I think Vanguard is by far the best of the 3.

 

Hood can be fun though, Warspite just killed me with it slow speed in the end, but it was the first premium I bought at the time though.

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9 minutes ago, MRGTB said:

I took a captain all the way to 19pts just on Vanguard. I've played Hood and Warprite. But I think Vanguard is by far the best of the 3.

 

Agreed, but with a big ole but: The Thunderer just plain wipes the floor with all of them.

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9 minutes ago, MadBadDave said:

I got to monarch and didn’t carry on, T9 is a Joke

Lion is a terrible ship. But funny thing is Conq after it is good. Funny how those extra 3 guns on Conq make it so much better than Lion to hit ships. Yet both I gather have the same bad dispersion, but Lion just feels about 10x worse than Conq to hit ships with it

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1 minute ago, lafeel said:

Agreed, but with a big ole but: The Thunderer just plain wipes the floor with all of them.

Not played it, so don't know about that RN ship

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38 minutes ago, DFens_666 said:

Forget about AA. Dont use skills to boost AA. Its useless. CVs will always be able to drop you. If you want, use fighter plane on T7-9, but i do prefer Spotter plane due to the limited range of their guns + shooting behind islands.

If torpbomber are coming for you, turn towards them. Against rockets you cant do much, just take it. And against bombers you can try to turn left/right when they drop you on the length of your ship and hope, you get less hits. But always remember what else might happen if you turn, especially at T7+ when RN BBs actually have a citadel. Turning broadside to a BB can hurt much more than taking a torp or 2.

Some good advice there.

 

Forgot about QE having good AP to use as well. Pity it takes the ship 30 minutes to turn its turrets though to shoot. Hated that ship because of it. QE for me is the one BB that nearly makes you quit grinding the Brit BB line.

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8 hours ago, MRGTB said:

I've played Hood and Warprite. But I think Vanguard is by far the best of the 3.

 

Vanguard is love... Vanguard is life... One of my all time favourite ships but not what I would call the best tier for tier. Among the 3 you guys are talking about, it's Warspite imo.

Vanguard is also not a good ship for newbies, and I'm not saying this because it's tier 8. I don't mean anything bad about anyone, it's just the way she is and the way she plays.  

 

Sexy as hell though.

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9 hours ago, MRGTB said:

Some good advice there.

 

Forgot about QE having good AP to use as well. Pity it takes the ship 30 minutes to turn its turrets though to shoot. Hated that ship because of it. QE for me is the one BB that nearly makes you quit grinding the Brit BB line.

The thing is, I LOVE the Queen E. What I do is plan ahead and then rotate the whole ship if needed... 

But I hated the King G that came next. So flimsy, and no AP. Can't pen anything and will be penned by whatever. 

I even put IFHE on that... so - opinions differ... But I also like the US BBs upto T6, maybe I am weird.

 

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I never get the love for the Warspite, and still don't understand how to play her,someone else mentioned the turret traverse,omg that is so slow, but I still dream one day of a premium HMS Rodney, (makes perfect sense to me, as we have bothe the German sister ships at tiers 7 and 8) ofc with a spotter plane,never going to happen mind you:Smile_veryhappy:

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I have played the RN BBs from T5 to T10, and of all the BB trees i've finished (US/JP/FR/RU) this one was by far the worst. I think the only ship i truly enjoyed was the T7. Any other was either pretty meh (T6) or outright bad (T5/8/9). Especially the Lion was a horrible experience, probably the most inaccurate guns on any high tier BB i've ever played.

The Conquerer seems fine because, similiar to the Alsace, many barrels compensate for rather mediocre accuracy. Haven't played too many battles with it yet, though. 

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the only british bb's i like atm are the monarch and queen lizzy, hated the kgv with a passion and sold it instantly when i got monarch.

im hoping lion won't be so bad but ill see if that remains to be the case.

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UK BB's are oddly different between the older premiums and the tech tree line.

 

Warspite + Hood are AP focused, both quite enjoyable in their own right. Vanguard is also like this. I'd recommend especially the Warspite to anyone who at all enjoys BB  play. It's a super old-school BB in the all the best ways, with reliable AP, comfortable handling and minimal gimmicks.

 

The tech tree style of UK BB's was first introduced by the Nelson. Basically very powerful HE and starting at T9 (I think) the massive zombie heal.

 

Of the tech tree I can most confidently speak about the Conqueror since I kind of fast-forwarded through the tree when it landed. It has very strong HE salvos, but also GREAT concealment (12.3 km with full concealment build). You can play very close to enemy, hit with very reliable salvos, and disengage to heal when necessary. And unlike when slinging  HE from max range (which WAY too  many players exclusively do), playing closer you can also dev-strike cruisers with 40k+ AP salvos.  I find the ship a little misunderstood -- it's a super enjoyable and flexible BB.

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Can someone post their recommended captain build?

 

For 10-point I went with...

 

- PT (always my first, no matter the class/nation, I can see EL as a useful 1-point additional later on)

- EM (AR could be the next 2-point one)

- SI for en extra heal (DE could be an alternative for the HE spam on most of them)

- CE because that's another skill I use on all ships, no matter the class/nation (here the alternative or additional one could be FP I guess)

 

Any comments/suggestions? 

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1 hour ago, CptBarney said:

the only british bb's i like atm are the monarch and queen lizzy, hated the kgv with a passion and sold it instantly when i got monarch.

im hoping lion won't be so bad but ill see if that remains to be the case.

If you like Queen E and Monarch you are more like me. 

Monarch was SUCH A RELIEF after the disappointing KGV... 

Yeah sure it was a firestarter, but soooo flimsy... and the AP sucked heaps.

 

Lion was OK, a bit better than Monarch (which basically gets üpgraded"d guns from Queen E/ Hood).

Conqueror is a monster. AP better than Lion, HE is insane, the heal is broken AF... 

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51 minutes ago, Palubarac said:

Can someone post their recommended captain build?

 

For 10-point I went with...

 

- PT (always my first, no matter the class/nation, I can see EL as a useful 1-point additional later on)

- EM (AR could be the next 2-point one)

- SI for en extra heal (DE could be an alternative for the HE spam on most of them)

- CE because that's another skill I use on all ships, no matter the class/nation (here the alternative or additional one could be FP I guess)

 

Any comments/suggestions? 

My 19-point build on the Conqueror is (in rough order I'd take these in):

 

- PT, EM,  SI, CE for 10 points as you suggest

- Fire prevention

- Adrenaline Rush

- Jack of All Trades (I'm running Jack Dunkirk which has this one buffed)

- Preventive Maintenance (because there's one point left, and it's still universally useful)

 

Basically a pure survivability + concealment  build.

 

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