[EUR] lossi_2018 Players 3,122 posts Report post #1 Posted March 5, 2020 I wasn't expecting to return to the subject but since it'd taken 3 (unicums) plus meself to beat dis wit five stars after 8 attempts and several personal records that don't mean or pay crap, I would like to make some calm and collective observations for blokes derping in dis for first time. Dis Mission (operation) is called Raptor rescue. Raptor is the CV that gets repaired at start of game. So... in order to win ANYTHING and not LOSE dis, you have to Rescue the CV. In other words since instructions again are for more advanced users of the English tongue : you need to SAVE the Raptor (CV/ship that carries planes/aircraft) in order to WIN. SAVE THE CV TO WIN. And again in larger font for those who don't/can't read it. SAVE THE AIRPLANE CARRYING SHIP (CV) TO WIN. In order now to get more stars (WHICH YOU WILL LOSE IF THE CV DIES, so take note of that fellow captain) A very simple plan can be implemented depending of the ships the team has. One ship should (usually/I hope) can kill the pre WW1 cruiser, dd, CV that spawns at the lower part of the map. (Two at the most if they are fast, but that's almost too much.) Rest of the ships (a cruiser/dd must be present at all times near the friendly CV) should follow the slow moving CV in a protecting cordon. 2 dds will spawn near it but they are easy to dealt with. Again cruisers must be present to finish them off quickly. SHOOT the dds first as they can LAUNCH torps and TORPS CAN SINK THE FRIENDLY CV FAST! (duh) The bbs should not circumnavigate map hunting whatever catch their fancy but stay close to tank and eat some torps if necessary. It is a team friendly operation. Look at map. (it is that green square stuff at bottom right of your screen. RED means enemy ships and GREEN are friendlies) The CV will go a couple of routes with the upper being easier and the rare (not so always) lower corner spawn the most difficult to deal but... If the convoy (ships following in a protective cordon) stays near the CV (ideally in front of it) they can create a blocking fire wall to stop even dis. Again the CV must survive. Better to lose a ship or die than let it sink. If the team moves in a coherent manner the 2nd enemy CV will be intercepted and sunk easily. Firing at same targets help and while obvious it should be included in instructions. All dis and some I probably forgot must be in a easy to read text at start of mission and with Larger Fonts inside. While obvious and perhaps foolish, it isn't. People do not know what to do. We should help. I write almost as much as I'm shooting dis 'n dodge stuff wit my chin when needed. Bonus : If everything goes fine, you get to TORP the small paper ship spawning between the far corner islands and win a rare achievement. It is a good operation but can be frustrating as it needs above all else (unfortunately or perhaps fortunately) player skill. 3 4 1 Share this post Link to post Share on other sites
[TACHA] NobleRipper Players 1,211 posts Report post #2 Posted March 5, 2020 Nice write-up. It feels like we should have a sub-forum, or at least a sticky thread, for Ops walkthroughs; if all the info is in one rather visible place we won't have to keep making new threads every week with each new Op, and end up repeating ourselves when the cycle gets back to the start... 1 Share this post Link to post Share on other sites
[FABER] Bics93 [FABER] Players 617 posts 6,307 battles Report post #3 Posted March 5, 2020 I’m afraid you wasted your time: average WoWs player can’t read, how can he understand the meaning of “rescue”? 3 Share this post Link to post Share on other sites
[FDUSH] Sargento_YO Players 1,476 posts 12,665 battles Report post #4 Posted March 5, 2020 In this scenario the biggest treat to Raptor are the two dds which appears on the middle of the map. I allways go ahead of the Raptor to intercept them. It's so painful to see that most players go BEHIND the cv instead of in front. 4 Share this post Link to post Share on other sites
[TACHA] NobleRipper Players 1,211 posts Report post #5 Posted March 5, 2020 57 minutes ago, Sargento_YO said: In this scenario the biggest treat to Raptor are the two dds which appears on the middle of the map. I allways go ahead of the Raptor to intercept them. It's so painful to see that most players go BEHIND the cv instead of in front. I would tend to disagree, the DDs need to be dealt with quickly but they're very squishy. The three battleships with their ablative cruiser screen that come from further past the DDs' spawn are more of a problem that I've seen. 1 Share this post Link to post Share on other sites
MyopicHedgehog ∞ Players 645 posts 9,404 battles Report post #6 Posted March 5, 2020 The biggest threat to a 5* win is the AI for the cargo ships... Still suicidal they are. 1 Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,122 posts Report post #7 Posted March 6, 2020 2 hours ago, NobleSauvage said: I would tend to disagree, the DDs need to be dealt with quickly but they're very squishy. The three battleships with their ablative cruiser screen that come from further past the DDs' spawn are more of a problem that I've seen. Both threats are sneaky difficult, but if the team stays with the CV it can keep them away, unfortunately teams tend to break up early and then steam to make it to the main fleet but by then the few ships that remained there could potentially get slaughtered from dis final wave you mentioned. So if the team is disorganized dis wave is very difficult to overcome, especially since the CV is usually under attack from the lonely Furutaka at this point from the flank. Share this post Link to post Share on other sites
[ROUGH] Yamashiro42 Players 1,065 posts 26,558 battles Report post #8 Posted March 6, 2020 Unfortunately all this can still be screwed by the faulty AI ships pathfinding. In my yesterday game everything went fine until the Raptor (the CV you are supposed to save) turned away from her course to the NW exit point and sailed South towards the 3 red battleships. They are unable to get sunk fast enough so the last one shredded Raptor with her secondaries and the operation was lost. So WG can you please FINALY fix your ships pathfinding? Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,122 posts Report post #9 Posted March 6, 2020 2nd day of the post, the CV keeps getting killed off in first five minutes. People are unable to decode the instructions. Devs plz increase font size, make a video, anything 1 Share this post Link to post Share on other sites
[HOO] DreadArchangel Weekend Tester 1,004 posts Report post #10 Posted March 6, 2020 Its because of all the cv hate mail, they just do not want to save it because its a cv. 4 Share this post Link to post Share on other sites
Cambera_1 Players 1,018 posts 23,940 battles Report post #11 Posted March 6, 2020 58 minutes ago, DreadArchangel said: Its because of all the cv hate mail, they just do not want to save it because its a cv. Wish that they would stay away after discovering that Raptor is a CV then. Today 4 losses and 3 wins. The one that grates is that as I died with just the final 2 cruisers to go we were on track for 5 stars. Out of the Jaws of Victory we managed to Snatch a Defeat... Oh well... Picard tonight... 1 Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,122 posts Report post #12 Posted March 6, 2020 1 hour ago, Cambera_1 said: Wish that they would stay away after discovering that Raptor is a CV then. Today 4 losses and 3 wins. The one that grates is that as I died with just the final 2 cruisers to go we were on track for 5 stars. Out of the Jaws of Victory we managed to Snatch a Defeat... Oh well... Picard tonight... 2 days in, I lose all the 5 stars easy wins cuz at the end everyone abandons the CV and go for creds or score, one CA sneaks through and torps it to oblivion. Or worse even last game almost everyone concentrated on the fat bbs in front and let a Kuma (I think) slowly roast the CV for like 3-4 minutes (in the green) without batting an eyelash. But when most of the objectives are lost hey then we win, but not before making royal mess of it. I want to credit here, the anonymous and random gut (experienced) captains (usually in cruisers) that helped me get a number of flawless wins today also. To these brave few (easily distinguishable from the pack due to superior use of HE/AP, smoke/heal, dodge and positioning and most important prioritizing of targets) I say this, I cursed ya lot prob in a random, perhaps even reported u for reasons, but here I must salute you. 2 of you plus my idiot arse are enough to give me the win and pulverize my MM arguments. Well done 4 Share this post Link to post Share on other sites
[AA7] Afghanicus Players 2,106 posts 14,513 battles Report post #13 Posted March 6, 2020 I'm boycotting the operations until WG brings Narai back. But my clan buddies convinced me to play once today. Everything is still messed up regarding autopilot and AI. The repair ships was going back towards the spawn. The Raptor was stuck and later didn't even stop and got torped heavily which obviously resulted in the failed mission. So... WG still thinks the active operations are fine and Narai was so bad it had to be removed? Do the general forum population still believe in that BS? 2 1 Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,122 posts Report post #14 Posted March 7, 2020 No we don't, but since I really like the general spirit of operations I try to mask it fearing they would be completely removed :/ 1 Share this post Link to post Share on other sites
[BNBS] Sybeck Players 466 posts 11,502 battles Report post #15 Posted March 7, 2020 If you have two BBs in the match, which is almost assured then just tell them to take up positions either side of the CV to protect it from torp hits. 100% of the time the CV dies from torp hits or suffers 90% of its damage from such hits, which BBs can just soak up and repair. Doesn't guarrantee 5 stars, but it will always protect the Raptor till the end; unless the AI decides to put it in reverse back to very start of the map. 1 Share this post Link to post Share on other sites
[AA7] Afghanicus Players 2,106 posts 14,513 battles Report post #16 Posted March 7, 2020 7 hours ago, Sybeck said: If you have two BBs in the match, which is almost assured then just tell them to take up positions either side of the CV to protect it from torp hits. 100% of the time the CV dies from torp hits or suffers 90% of its damage from such hits, which BBs can just soak up and repair. Doesn't guarrantee 5 stars, but it will always protect the Raptor till the end; unless the AI decides to put it in reverse back to very start of the map. You're assuming that random players even look at the chat, let alone use it. Unless it's a proper division, players usually do whatever they want and most of the time that includes terrible positioning, dying too early and not giving a F about the op itself and it's result. Share this post Link to post Share on other sites
[TACHA] NobleRipper Players 1,211 posts Report post #17 Posted March 7, 2020 On 3/5/2020 at 11:52 PM, MyopicHedgehog said: The biggest threat to a 5* win is the AI for the cargo ships... Still suicidal they are. Now hold on just a minute, in one of my games yesterday the masterful mariner in command of the Bogue pulled off an expert strategy of getting stuck behind one of the islands that the Raptor starts from, and thus was shielded from all harm that might have befallen him for the rest of the game ;) Share this post Link to post Share on other sites
MyopicHedgehog ∞ Players 645 posts 9,404 battles Report post #18 Posted March 7, 2020 1 hour ago, NobleSauvage said: Now hold on just a minute, in one of my games yesterday the masterful mariner in command of the Bogue pulled off an expert strategy of getting stuck behind one of the islands that the Raptor starts from, and thus was shielded from all harm that might have befallen him for the rest of the game ;) Same in one of our runs and the decided to full speed ahead into torpedoes... Share this post Link to post Share on other sites
[TACHA] NobleRipper Players 1,211 posts Report post #19 Posted March 7, 2020 48 minutes ago, MyopicHedgehog said: Same in one of our runs and the decided to full speed ahead into torpedoes... Clearly the bot is doing the London grind and realised it hadn't received enough damage yet to take it to 30mil... 1 Share this post Link to post Share on other sites
[DC_DK] hgbn_dk Players 3,370 posts 44,373 battles Report post #20 Posted March 7, 2020 Or the repair ship going in a total different direction as the other ships Share this post Link to post Share on other sites
[TACHA] NobleRipper Players 1,211 posts Report post #21 Posted March 8, 2020 20 hours ago, hgbn_dk said: Or the repair ship going in a total different direction as the other ships Last time I saw that glitch I think it was the support carrier, which was a lot less annoying for team members who were trying to heal but did leave it hanging in the wind when the next enemy wave turned up... Still, personally I'm glad we still have the Op. to play with (and all these fun after-action reports to share) rather than it being taken away! 2 Share this post Link to post Share on other sites
[SINT] Jvd2000 Players 1,639 posts 31,173 battles Report post #22 Posted March 8, 2020 This is the one scenario that I totally ignore. This of all scenarios requires your teammates to not suffer from AFK brain and most of the time this is already too much to ask. And while you can finish the other scenarios with maybe still a 3 stars victory even with one or 2 windowlickers this has a high defeat chance. Sure defending the port scenario has players that die before even the second attack, the attacking the port has players oblivious that the exit point can be at 2 locations and Narai has BB’s going after the CV but this scenario is too dependant on your teammates. And being dependant on teammates with wows means a lot of anger and frustration. 1 Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,122 posts Report post #23 Posted March 8, 2020 3 hours ago, Jvd2000 said: This is the one scenario that I totally ignore. This of all scenarios requires your teammates to not suffer from AFK brain and most of the time this is already too much to ask. And while you can finish the other scenarios with maybe still a 3 stars victory even with one or 2 windowlickers this has a high defeat chance. Sure defending the port scenario has players that die before even the second attack, the attacking the port has players oblivious that the exit point can be at 2 locations and Narai has BB’s going after the CV but this scenario is too dependant on your teammates. And being dependant on teammates with wows means a lot of anger and frustration. Keep givin instructions and offer advice, I manage five star wins like this (once in 4-5 fails). It is frustrating but still a good mode to fight against impossible odds and winning it gives rare satisfaction for a co op mode. Yes people will fail you and get confused (it has the most random spawns from any operation I think) but still enough good captains stick it out and fight to the bitter end. I grant you than having the CV die early due to AFK brain is gutting, but don't give up on it. We need ops to help us play ships we will never use in randoms cuz of the current meta and we need to protect them from extinction :) 2 Share this post Link to post Share on other sites
[DC_DK] hgbn_dk Players 3,370 posts 44,373 battles Report post #24 Posted March 8, 2020 Its not that bad... Just prepare to do a lot of the work yourself. Been playing solo with random teams all week and have a majority of victories in this op. 2 Share this post Link to post Share on other sites
[DC_DK] hgbn_dk Players 3,370 posts 44,373 battles Report post #25 Posted March 8, 2020 6 hours ago, lossi_2018 said: but don't give up on it. We need ops to help us play ships we will never use in randoms cuz of the current meta and we need to protect them from extinction :) Totally agrees. Must admit I'm enjoying operations more and more for every day that goes. PVP is just to frustrating to enjoy. Better than co-op most matches last for at least 10-15 min vs 5-8 min in co-op. God I miss Cherry Blossom hope it will return sooner than later. Yes ops might be somewhat repetitive but they are fun even though you're very limited with ship selection T-VI for most, would be really nice if they made T-V and T-VII versions of all existing ops. To widen the selections of ships available to chose from. 4 Share this post Link to post Share on other sites