HassenderZerhacker Players 1,307 posts 3,884 battles Report post #1 Posted March 4, 2020 I think HE spam is way too powerful and fires cause way too much damage. Wouldn't it be better if HE shells could destroy the ship's equipment, kill part of the crew (so that for example actions such as reloading would take more time), etc. ? Then the fires: unless it's a critical fire near the ammo magazine, a fire or two or three shouldn't be able to completely destroy a ship, especially big ships. They could be crippled, i.e. be left almost unable to move with one or two turrets left, but still require torps or AP bombs to sink them. 3 4 8 15 Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,573 battles Report post #2 Posted March 4, 2020 13 4 1 Share this post Link to post Share on other sites
[P7S] Vbeest Players 452 posts Report post #3 Posted March 4, 2020 25 minutes ago, HassenderZerhacker said: I think HE spam is way too powerful and fires cause way too much damage. Wouldn't it be better if HE shells could destroy the ship's equipment, kill part of the crew (so that for example actions such as reloading would take more time), etc. ? Then the fires: unless it's a critical fire near the ammo magazine, a fire or two or three shouldn't be able to completely destroy a ship, especially big ships. They could be crippled, i.e. be left almost unable to move with one or two turrets left, but still require torps or AP bombs to sink them. So, you are actually proposing that fire and HE should be even more dangerous (reload, unable to move) than they are now? You would like to play a hulk? 1 Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,573 battles Report post #4 Posted March 4, 2020 also: inb4 "too less fires ingame", "can't pen bb's anymore" ..... but yeah, on topic: will the ifhe rework be the end of fires and the beginning of pwn-pens (no pun intended ^^)?! ..... once upone a time.... i could stealth fire *sigh* 1 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,850 battles Report post #5 Posted March 4, 2020 23 minutes ago, HassenderZerhacker said: Then the fires: unless it's a critical fire near the ammo magazine, a fire or two or three shouldn't be able to completely destroy a ship, especially big ships Honestly? No. Fire was (and still is) the biggest risk to a warship. Think about the amount of battle damage taken by German battlecruisers at the Battle of Jutland - multiple heavy calibre gun hits, still floating, still fighting. Then consider the number of warships lost to fire damage (it's an awful lot, including the last major warships lost in action - Sheffield, Ardent, Antelope). Share this post Link to post Share on other sites
[CU] Rionnen_marksman Players 373 posts 6,979 battles Report post #6 Posted March 4, 2020 Fire should be nerfed like flooding was imo 3 2 3 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,162 battles Report post #7 Posted March 4, 2020 3 1 Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #8 Posted March 4, 2020 Maybe when cruiser HE can do the same amount of alpha damage as BB AP and have the same amount of pen, just to be fair. 5 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,177 battles Report post #9 Posted March 4, 2020 1 hour ago, HassenderZerhacker said: I think HE spam is way too powerful and fires cause way too much damage. Wouldn't it be better if HE shells could destroy the ship's equipment, kill part of the crew (so that for example actions such as reloading would take more time), etc. ? Then the fires: unless it's a critical fire near the ammo magazine, a fire or two or three shouldn't be able to completely destroy a ship, especially big ships. They could be crippled, i.e. be left almost unable to move with one or two turrets left, but still require torps or AP bombs to sink them. The next time you bombard a Tier VIII+ BB with slow firing DD guns, think about your useless generalization. Do you really want cruisers to be helpless vs BB? They are already quite weak vs them. 6 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #10 Posted March 4, 2020 On the contrary HE and fires are clearly not powerful enough. Unless it's fired by glorious BB master race ofc. 9 1 1 Share this post Link to post Share on other sites
[--] Captain_Newman Players 2,147 posts 16,474 battles Report post #11 Posted March 4, 2020 Point 1: every class needs to be able to damage every other class. And if someone argues that this shouldn't be the case because it's not realistic, do me a favor: save me the price of a costly plane ticket and just punch yourself hard in the face, kthx. Gut is acceptable too. Wows isn't, nor did it ever aim to be, a realistic naval simulator. It's a team based, naval themed pvp shooter. Balance > realism, every time. Realistically, 100mm guns shouldn't be able to sink a 65k ton battleship. In this game, they absolutely should be able to. Point 2: IFHE rework is coming soon, which will severly limit the options of ships armed with light cruiser / DD caliber guns: if you want fires, you'll have to sacrifice pen, and vice-versa. Please inform yourself before posting a knee-jerk reaction post because your bb was touched in all the wrong places by he spam. 10 1 Share this post Link to post Share on other sites
[FABER] Bics93 [FABER] Players 617 posts 6,307 battles Report post #12 Posted March 4, 2020 1 ora fa, Rionnen_marksman ha scritto: Fire should be nerfed like flooding was imo Only if my Atago can have the alpha-strike of a BB: I think that average 10k per HE volley could be OK Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #13 Posted March 4, 2020 2 hours ago, HassenderZerhacker said: I think HE spam is way too powerful and fires cause way too much damage. Wouldn't it be better if HE shells could destroy the ship's equipment, kill part of the crew (so that for example actions such as reloading would take more time), etc. ? Then the fires: unless it's a critical fire near the ammo magazine, a fire or two or three shouldn't be able to completely destroy a ship, especially big ships. They could be crippled, i.e. be left almost unable to move with one or two turrets left, but still require torps or AP bombs to sink them. If you ever shot HE with Orion at a Cruiser, thats basicly exactly what happens: Engine damage, rudder damage, turrets/torptubes break. I always feel dirty doing that. There is basicly no option but to use DCP for the Cruiser, but 30 secs later he gets the next smack in the face and then he is a sitting duck, waiting to slowly wither to death. Imo thats the most horrible gaming experience one can have. Unable to do anything, to a degree even unable to fight back. There is literally no counterplay to that. Getting deleted in one salvo by AP is unlikely by dodging and angling. However if that happens, then it was because too much broadside, and you can learn something from that: Dont show broadside. But against HE? Well, nothing you can do against that. We are lucky, that this really only happens on lowertiers. 2 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,474 posts 10,052 battles Report post #14 Posted March 4, 2020 3 hours ago, HassenderZerhacker said: Wouldn't it be better if HE shells could destroy the ship's equipment, kill part of the crew (so that for example actions such as reloading would take more time), etc. ? Ever shot something with BB HE? Conkek salvo on anything smaller than a BB usually will net you some engine wrecked, rudder broken, torpedo tubes incapacitated, if not outright destroyed, etc. signs going up all the time. Thunderer HE has enough damage to permanently knock out stuff like Smolensk turrets with a single hit. 1 1 Share this post Link to post Share on other sites
[WCWVE] pzkpfwv1d Players 1,122 posts 20,370 battles Report post #15 Posted March 4, 2020 3 hours ago, HassenderZerhacker said: I think HE spam is way too powerful and fires cause way too much damage. The majority of ships lost in battle through the ages have died as a result of fire, hence I do not think that it would be a good idea to reduce the effectiveness of fire in the game Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #16 Posted March 4, 2020 3 hours ago, HassenderZerhacker said: Wouldn't it be better if HE shells could destroy the ship's equipment, kill part of the crew (so that for example actions such as reloading would take more time), etc. ? Someone's been playing tanks way too much Share this post Link to post Share on other sites
[FDUSH] Sargento_YO Players 1,476 posts 12,665 battles Report post #17 Posted March 4, 2020 Something I allways thought was that the chance of being set in fire should lower after X amount of damage per fire (for instance, fold in half ater 1/4 of HP damage per fire, another half at 1/2 hp and so on). Logic: Anything that can burn on the structure of a ship would be already be burnt. I can't imagine the crew saying "Ok, we put out the fire, lets place back anything which it's flamable back so it can burn the same way like it did" Share this post Link to post Share on other sites
[FKTS] ThePoisonDwarf Players 758 posts Report post #18 Posted March 4, 2020 3 hours ago, HassenderZerhacker said: I think HE spam is way too powerful and fires cause way too much damage. Da, tavarishch. I wonder how will you manage in your freshly bought Shchors without fire damage ;) Share this post Link to post Share on other sites
[BAD-F] Sir_Grzegorz Beta Tester 798 posts 16,103 battles Report post #19 Posted March 4, 2020 3 minutes ago, Sargento_YO said: Logic: spoler alert: it is a game. Share this post Link to post Share on other sites
[AA7] Afghanicus Players 2,106 posts 14,513 battles Report post #20 Posted March 4, 2020 4 hours ago, HassenderZerhacker said: Wouldn't it be better if HE shells could destroy the ship's equipment, kill part of the crew (so that for example actions such as reloading would take more time), etc. ? Yeah, it would perfectly fit the WG's Pegi 13 environment. They don't have enough issues with all the gambling around every event. [/s] 2 Share this post Link to post Share on other sites
[FDUSH] Sargento_YO Players 1,476 posts 12,665 battles Report post #21 Posted March 4, 2020 4 minutes ago, Palubarac said: Yeah, it would perfectly fit the WG's Pegi 13 environment. They don't have enough issues with all the gambling around every event. [/s] In WOT fire DO kill crew! Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,573 battles Report post #22 Posted March 4, 2020 4 hours ago, HassenderZerhacker said: [...] kill part of the crew (so that for example actions such as reloading would take more time), etc. ? [...] also, 1 Share this post Link to post Share on other sites
[AA7] Afghanicus Players 2,106 posts 14,513 battles Report post #23 Posted March 4, 2020 4 minutes ago, Sargento_YO said: In WOT fire DO kill crew! Really? How so? Is WoT Pegi 13 as well? Something doesn't seem right. Share this post Link to post Share on other sites
[LEWD] bigdoguk Players 549 posts 38,904 battles Report post #24 Posted March 4, 2020 He needs a buff. 1 Share this post Link to post Share on other sites
[--] Captain_Newman Players 2,147 posts 16,474 battles Report post #25 Posted March 4, 2020 1 hour ago, ThePoisonDwarf said: Da, tavarishch. I wonder how will you manage in your freshly bought Shchors without fire damage ;) Or the amazing fun of trying to deal damage to a Kremlin in your t8 CL 3 Share this post Link to post Share on other sites