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_xxiv123

cruiser/destroyer salvos

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Well we all know its just a game..lets

get that out of the way first but,  have you ever encountered being on the receiving end of rapid accurate fire from one or more of these ship types,as I am sure you will have been , putting it simply its like being under a shower of hits all the time , like being under a waterfall , a continuous hail of gunfire from a ship that's unseen because they are usually behind a island or whatever .I put it like this because no ship could fire at that rate let alone be accurate. its high time this was amended in the game.Totaly unrealistic and unfair.. overdone would be another word for it. needs reprograming.but I bet all negative comments on this come from players who have these ships..you just watch.

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Maybe the OP should try playing some of those ships rather than whine about them on the forum, perhaps he might learn how to deal with them better as well.

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[THESO]
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xplains my sec-bb stats recently... not :Smile_sceptic:...

 

case closed here, next plz :etc_red_button:

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1 hour ago, _xxiv123 said:

Well we all know its just a game..lets

get that out of the way first but,  have you ever encountered being on the receiving end of rapid accurate fire from one or more of these ship types,as I am sure you will have been , putting it simply its like being under a shower of hits all the time , like being under a waterfall , a continuous hail of gunfire from a ship that's unseen because they are usually behind a island or whatever .I put it like this because no ship could fire at that rate let alone be accurate. its high time this was amended in the game.Totaly unrealistic and unfair.. overdone would be another word for it. needs reprograming.but I bet all negative comments on this come from players who have these ships..you just watch.

Sure, let's make a specific type of ship able to tank the sustained shooting of three cruisers. Because that's totally balanced.

 

Dude. Play something else than battleship.

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10 minutes ago, ShinGetsu said:

Sure, let's make a specific type of ship able to tank the sustained shooting of three cruisers. Because that's totally balanced.

 

Dude. Play something else than battleship.

I think your location tag would suit the OP lol.

Also me thinks bb's are UP i mean, kevin shouldn't need to press more than W now should he?

 

Ideas anyone?:Smile_trollface:

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1 hour ago, _xxiv123 said:

Well we all know its just a game..lets

get that out of the way first but,  have you ever encountered being on the receiving end of rapid accurate fire from one or more of these ship types,as I am sure you will have been , putting it simply its like being under a shower of hits all the time , like being under a waterfall , a continuous hail of gunfire from a ship that's unseen because they are usually behind a island or whatever .I put it like this because no ship could fire at that rate let alone be accurate. its high time this was amended in the game.Totaly unrealistic and unfair.. overdone would be another word for it. needs reprograming.but I bet all negative comments on this come from players who have these ships..you just watch.

The only thing worse than the quality of this post is your stats..

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[UKMD]
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You know what is unrealistic? BBs hitting more than 5% of their shots

but you are not gonna complain about that, are you?

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Well, game has too much RNG BBs not hitting when they should  due stupid rng and undrealistic shell deviation and  certain dinky DDs that can take more hits than any cruiser?

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2 hours ago, _xxiv123 said:

Well we all know its just a game..lets

get that out of the way first but,  have you ever encountered being on the receiving end of rapid accurate fire from one or more of these ship types,as I am sure you will have been , putting it simply its like being under a shower of hits all the time , like being under a waterfall , a continuous hail of gunfire from a ship that's unseen because they are usually behind a island or whatever .I put it like this because no ship could fire at that rate let alone be accurate. its high time this was amended in the game.Totaly unrealistic and unfair.. overdone would be another word for it. needs reprograming.but I bet all negative comments on this come from players who have these ships..you just watch.

respekt :Smile_honoring:

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3 hours ago, _xxiv123 said:

.I put it like this because no ship could fire at that rate let alone be accurate.

 

Quote

The improved Mk16 guns of the main battery were the first auto-loading 8" guns fielded by the US Navy, and allowed a much higher rate of fire than earlier designs, capable of sustaining seven shots per minute per barrel,

https://en.wikipedia.org/wiki/Des_Moines-class_cruiser

Sure, not entirely accurate to what we have in game, but so much to your "Ships cant shooot that fast !!!111!"

 

And now you can prove to me, how Battleships have 30-40% hitrate :fish_book:

GL with that

 

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I`m sorry to break it for you, but the rate of fire for most of the DD`s, and CA`s is either completly legit, or just slightly tuned either way for balance.

 

But yeah, 43% winrate, along with 95% of games played in a BB is pretty much self-explainatory.:cap_hmm:

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21 minut temu, DFens_666 napisał:

And now you can prove to me, how Battleships have 30-40% hitrate :fish_book:

Well, his bb`s have an effective hitrate of 21%, with torp accuracy of 3% - with all his torps being yolo torps off Kii, and Scharn/Gneise.

 

EDIT:

Big oof, I thought this post will be glued together with the one above automaticly.

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4 hours ago, _xxiv123 said:

[....]

 

1571298.gif

 

 

4 hours ago, Uglesett said:

20200221_201118.thumb.png.3860a80938e1fa63e314d3aa1e4a02de.png

 

:Smile_sceptic:

 

Must .......... resist ........ urge .........

 

K3jxFeZ.gif

 

 

you know what, screw it, lets check for one more "detail" ........

 

 

.........

 

w2Z0jjn.gif

 

 

I knew it! I god damn knew it!

 

BNa7kTW.png

 

 

 

jR7gQGD.gif

(because I need a ponified version of this yet)

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13 minutes ago, Infiriel said:

with torp accuracy of 3% - with all his torps being yolo torps off Kii, and Scharn/Gneise.

 

Are you sure they're yolo torps? I believe we've a player here, who doesn't know his torp ranges and most of his torps die far in front of his targets.

 

@_xxiv123 I give you only one advice: Play the other classes to. If your really think it's that imbalanced, you should be easily able to improve your stats, right?

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3 minuty temu, Zemeritt napisał:

Are you sure they're yolo torps?

I mean, they are supposed to be yolo torps. Kii might have standard-ish range, more akin to Kagero, or Yugumo, but it doesn`t change the fact, they are only useful in close encounters.

9 minut temu, Zemeritt napisał:

 

@_xxiv123 I give you only one advice: Play the other classes to. If your really think it's that imbalanced, you should be easily able to improve your stats, right?

Could you please not give away the "Sekrit paper techniques"?

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4 hours ago, _xxiv123 said:

Well we all know its just a game..lets

get that out of the way first but,  have you ever encountered being on the receiving end of rapid accurate fire from one or more of these ship types,as I am sure you will have been , putting it simply its like being under a shower of hits all the time , like being under a waterfall , a continuous hail of gunfire from a ship that's unseen because they are usually behind a island or whatever .I put it like this because no ship could fire at that rate let alone be accurate. its high time this was amended in the game.Totaly unrealistic and unfair.. overdone would be another word for it. needs reprograming.but I bet all negative comments on this come from players who have these ships..you just watch.

When your BB do not frolick like young Waternymphs under this waterfall, you are doing it wrong.

And please think about realism the next time you extinguish all fires and plug all holes in you ship by a push of a button or even print yourself half a new BB out of the wreckage.

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10 minutes ago, Infiriel said:

I mean, they are supposed to be yolo torps. Kii might have standard-ish range, more akin to Kagero, or Yugumo, but it doesn`t change the fact, they are only useful in close encounters.

 

Well, while true, I don't consider low range torps entirely Yoloish. While it might be difficult for a BB to pull it off, you can actually ambush people with torps

 

10 minutes ago, Infiriel said:

Could you please not give away the "Sekrit paper techniques"?

 

Sorry, not gonna happen again :Smile_hiding:

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1 minutę temu, Zemeritt napisał:

Well, while true, I don't consider low range torps entirely Yoloish. While it might be diffucult for a BB to pull it of, you can actually ambush people with torps

Well thank you.
I`ve almost forgotten of that time a random Tirpitz ambushed my Kagero, by appearing out of nowhere at 4km`s, and he was missing for over 10 minutes at this point.

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[GRNPA]
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RPF means nothing they nerfed DD Gunboats to crap.

 

Khabarovsk last game 120k dam- form 400 hits lets split it 70 k from 9 fires set means 50k raw dam. from 400 shell hits like 150 hits on richellieu (tier 8) for 13k dam., 60 hits on Cleveland (tier 8) 8k dam. 80 hits on Bismarck (tier 8) 11k dam. and so on. If you not lucky with fires the shells do  no damage to ships at all i mean 50k  form 400 shells hitting mostly tier 8 in a tier 10 ship is a joke and this happens over and over the only thing you can melt are DDs and for cruiser smolensk, mino are first target after dd cause they easy kills just load ap and you get citadell hits for nothing.

 

If you got a problem with this ships you do something wrong the only ships which suffer are DD which get melted in 2 salvos within 5 sec. '(maybe thats the reason nobody want to play DD in high tier anymore but thats another story)

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Not going to join the pile-on (it's wicked to mock the afflicted).

 

However: according to wikipedia, the guns on the Friesland should have a ROF of 84 rounds per minute per turret; in game the thing gets 1.8 sec reload (before skills).

 

In the interests of - ahem - historical accuracy I demand (demand, I say!) a buff...!

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6 hours ago, _xxiv123 said:

Well we all know its just a game..lets

get that out of the way first but,  have you ever encountered being on the receiving end of rapid accurate fire from one or more of these ship types,as I am sure you will have been , putting it simply its like being under a shower of hits all the time , like being under a waterfall , a continuous hail of gunfire from a ship that's unseen because they are usually behind a island or whatever .I put it like this because no ship could fire at that rate let alone be accurate. its high time this was amended in the game.Totaly unrealistic and unfair.. overdone would be another word for it. needs reprograming.but I bet all negative comments on this come from players who have these ships..you just watch.

Great! Wish you meet many Asashios too.

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2 hours ago, DFens_666 said:

Sure, not entirely accurate to what we have in game, but so much to your "Ships cant shooot that fast !!!111!"

Better than the Wooster too ironically, her turrets could never manage her in game rof in rl..

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