[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #1 Posted February 16, 2020 Ship Consumables Mod 1 ? On what ships have you used them ? 1 1 Share this post Link to post Share on other sites
Corvi Beta Tester, In AlfaTesters 1,147 posts 16,279 battles Report post #2 Posted February 16, 2020 None. Concealment is better. 3 Share this post Link to post Share on other sites
[CRUEL] Commander_Ericson Players 222 posts 12,144 battles Report post #3 Posted February 16, 2020 None, benefit doesn't seem strong enough when compared to concealment. But that's my own opinion. 2 Share this post Link to post Share on other sites
[OM] belalugosisdead Players 1,038 posts 30,706 battles Report post #4 Posted February 16, 2020 I dont use it. Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,379 battles Report post #5 Posted February 16, 2020 I can’t see any benefit to any one of my BB’s. The concealment option is just superior. 1 Share this post Link to post Share on other sites
[CRUEL] Commander_Ericson Players 222 posts 12,144 battles Report post #6 Posted February 16, 2020 Even with say the Conqueror's super heal you're looking at around 1600-2000 hit points per heal. But how much is that worth if you can go dark and recover anyway? Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #7 Posted February 16, 2020 Torp lookout seems like a dud Conq has enough heal as it is What I have been looking at is the potential of 10% longer damage con / repair party, yeah, maybe live a bit longer in the Massa ? But add to that 10% to speedboost and reload booster on a ship like Jean Bart could be worth looking at I dunno.. Share this post Link to post Share on other sites
[CRUEL] Commander_Ericson Players 222 posts 12,144 battles Report post #8 Posted February 16, 2020 The conq reference was to give an idea of the maximum amount of heal you could possibly get with the upgrade. Sure you could use it on Massa, but the amount healed is going to be a lot less than the super heal on the conq. You can loose more than that trying to get to where you want to brawl, thanks to 15-6km concealment. Same kind of goes for the speedboost, you're talking what 10 extra seconds. How useful is that when you can be spotted from say +15km? Best thing to do is purchase one and stick it on and test for yourself. Its free to demount and change at the moment, but that ends sometime next week. If it works for you, great and enjoy. There's no hard and fast rules for any of this. I Spec my german bb's for secondary range, but haven't gone full secondary captain skills, leaving Manual secondaries and bft off for now. A waste some would say, whilst others would say any secondary build is sub-optimal. Concealment is a big part of the game's design, hence why a lot consider it so important for most ships, whatever the class. 2 Share this post Link to post Share on other sites
[CRUEL] Commander_Ericson Players 222 posts 12,144 battles Report post #9 Posted February 16, 2020 By the way for Massa, with heal flag you're looking at an additional 1114 hits points per heal. Share this post Link to post Share on other sites
[AA7] Afghanicus Players 2,106 posts 14,513 battles Report post #10 Posted February 16, 2020 Concealment mod is far more useful for any class than any other mod currently available, including the new ones. Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,122 posts Report post #11 Posted February 16, 2020 plz explain what it does :) Share this post Link to post Share on other sites
[BLUMR] Elypse201 Players 1,153 posts 14,124 battles Report post #12 Posted February 16, 2020 According to Asashio players EVERY BB is using the torpedo lookout system 1 5 Share this post Link to post Share on other sites
[NMD] Spartan_93 [NMD] Beta Tester 1,137 posts 7,227 battles Report post #13 Posted February 16, 2020 I have install it on my Tirpitz, but I have not tested it until now. I think, it can be usefull when brawling, because you can't get surprised by torps that much like before. If you see them earlier, you maybe can dogde them by just slow down, without the need to turn and show broadside to enemy BB. Because of that I think, torpedos + permanent mini hydro could be usefull on Tirpitz. But other BBs? Regular german BBs have hydro and other BBs can make more use of concealment-modul. Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #14 Posted February 16, 2020 I don't bother, concealment is just far more useful. Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #15 Posted February 16, 2020 I think I have it - by mistake, quite possibly - on my Kii, due to having the old version on there. I think I'll be taking it off though... Share this post Link to post Share on other sites
[HAZEL] LavyDunois Players 55 posts 7,668 battles Report post #16 Posted February 16, 2020 No, i still prefer the concealment. Tho, when i get the Kremlin i will probably give the Torpedo Lookout a try. GK doesn't need it because hydro. Share this post Link to post Share on other sites
[TNDF] KratosTheUnforgiving Players 1,010 posts Report post #17 Posted February 16, 2020 Torpedo Lookout, brought to you by the brain cell behind, PR, CV, subs, AA, various silly nerfs and fantasy Russian navy, stay tuned for the next exciting addition to WG, on how to screw up your game and ps off your players. 1 7 Share this post Link to post Share on other sites
[HNDF] Lakaedemonios Players 286 posts 17,297 battles Report post #18 Posted February 16, 2020 I put it in USSR, USN BBs and Tirpiz. so far very good! I also put torpedo boost in IJN DDs!!! BBs cant doge 70 knt torps Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #19 Posted February 17, 2020 17 hours ago, Ronchabale said: Ship Consumables Mod 1 ? On what ships have you used them ? Its not worth it over concealment with all these HE spammers in the game. Just having some skill, experience and priority target pretty much have the same effect. Whats worse, eating a random torp now or then or never being able to disengage from 4 HE spammers that are focusing you? Which also often results in you getting desperate and turning broadside to red teams BBs when you try and flee from the spewing dragons. 2 Share this post Link to post Share on other sites
[NCOTS] Thrall1983 Players 20 posts 6,931 battles Report post #20 Posted February 17, 2020 I am not using it on any of my BB's as I find concelement more valuable. Beside it's not like I take torpeodo hits all the time so this module would be occasionally useful while concelement would be useful all the time. Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #21 Posted February 17, 2020 20 minutes ago, Thrall1983 said: I am not using it on any of my BB's as I find concelement more valuable. Beside it's not like I take torpeodo hits all the time so this module would be occasionally useful while concelement would be useful all the time. Good point Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #22 Posted February 17, 2020 It is with great satisfaction that the Admiralty Board of the Pan-Asian Navy takes note of the opinions voiced on this conversation topic. 2 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #23 Posted February 17, 2020 So suddenly concealment is far more useful. Where is the whining about DDs being nerfed by torpedo lookout module now? I thought everyone would take it to hurt those DD players? 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #24 Posted February 17, 2020 39 minutes ago, Yoshanai said: I thought everyone would take it to hurt those DD players? I got the impression that the main reason people got upset was not that forumites would use the mod (clearly most won't), but rather that more typical players would. Whilst it's not entirely sporting to farm BBs that sail in straight lines, it is a significant part of one's game economy, so a reduction in that ability might hurt (plus, from a practical standpoint, even a hopeless BB is a damage sponge for their team - for a while at least). I haven't played enough since the new mod hove into view to comment intelligently, but in the games I have played, I haven't detected any significant change to a typical BB's ability to evade my torps in their favour (if anything, the new zoomy torps mod *may* have made DDs' lives easier). Share this post Link to post Share on other sites
[P7S] Vbeest Players 452 posts Report post #25 Posted February 17, 2020 1 hour ago, Yoshanai said: So suddenly concealment is far more useful. Where is the whining about DDs being nerfed by torpedo lookout module now? I thought everyone would take it to hurt those DD players? Nah, we were just afraid that we won't be able to farm Yoshanai sailing straight line from his cap to ours (via map autopilot, so he can focus on aiming). 1 Share this post Link to post Share on other sites