[SHAD] Miscommunication_dept Players 5,512 posts 24,469 battles Report post #1 Posted February 13, 2020 I have been thinking about which builds I should change. I’m considering putting the consumable upgrade in the GK. Yes, I know, crazy but my GK already has 15.9km concealment so I’m thinking 17+km wouldn’t be too much worse. 10% extra heal would help with the inevitable Smolensk fires. What builds are you thinking of changing? 2 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #2 Posted February 13, 2020 All of them! Probably every day for a week. Trial and error... Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #3 Posted February 13, 2020 Turret traverse module on every ship instead of AA Torp speed mod for DDs Might try consumable mod for Conqueror because a 40k heal isnt enough i want 50k Might try the Torp nerf mod for Yama and Kremlin Bonus: radar duration for Belfast 1 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #4 Posted February 13, 2020 Maybe someone can enlighten me here... I'm trying out Yamato with aiming system and legendary module vs main battery 2 + 3 modules. Is 238m dispersion vs 276m dispersion worth an increase of reload from 26.4s to 28.2s and a traverse increase from 48.6s to 57.5s? -38m dispersion does not look that epic to me. Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,469 battles Report post #5 Posted February 13, 2020 24 minutes ago, kfa said: Turret traverse module on every ship instead of AA Torp speed mod for DDs Might try consumable mod for Conqueror because a 40k heal isnt enough i want 50k Might try the Torp nerf mod for Yama and Kremlin Bonus: radar duration for Belfast Didn’t even think about the Belfast. Mounted! Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #6 Posted February 13, 2020 15 minutes ago, MementoMori_6030 said: Maybe someone can enlighten me here... I'm trying out Yamato with aiming system and legendary module vs main battery 2 + 3 modules. Is 238m dispersion vs 276m dispersion worth an increase of reload from 26.4s to 28.2s and a traverse increase from 48.6s to 57.5s? -38m dispersion does not look that epic to me. Short answer: yes Long answer: YEEEEEEEEEEEEEEEEEEEEEEEEEEEEES 1 1 Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,469 battles Report post #7 Posted February 13, 2020 14 minutes ago, MementoMori_6030 said: Maybe someone can enlighten me here... I'm trying out Yamato with aiming system and legendary module vs main battery 2 + 3 modules. Is 238m dispersion vs 276m dispersion worth an increase of reload from 26.4s to 28.2s and a traverse increase from 48.6s to 57.5s? -38m dispersion does not look that epic to me. I think so, it suits the style of Yamato play. Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #8 Posted February 13, 2020 1 minute ago, gopher31 said: Didn’t even think about the Belfast. Mounted! Yes, you felt it was powercreeped as well right? I really hope the new IFHE and armor changes come soon to able to pen US BB deck armor. 1 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #9 Posted February 13, 2020 Vor 5 Minuten, kfa sagte: Short answer: yes Long answer: YEEEEEEEEEEEEEEEEEEEEEEEEEEEEES Vor 5 Minuten, gopher31 sagte: I think so, it suits the style of Yamato play. Hmmm then I might change my funny 2ndary built to this StuG built... Share this post Link to post Share on other sites
[FABER] Bics93 [FABER] Players 617 posts 6,307 battles Report post #10 Posted February 13, 2020 24 minuti fa, MementoMori_6030 ha scritto: Is 238m dispersion vs 276m I prefer the classic aiming system + reload upgrade: I still get a 257mm dispersion at max range while having the highest possible DPM. 1 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #11 Posted February 13, 2020 Vor 1 Minute, Bics93 sagte: I prefer the classic aiming system + reload module: I still get a 257mm dispersion at max range while having the highest possible DPM. 256m is what port tells me, but that's fair enough. Share this post Link to post Share on other sites
[BUSHI] Odo_Toothless Players 5,402 posts 24,784 battles Report post #12 Posted February 13, 2020 I tested is some games Iowa/Missouri with reload mod and then with accuracy module. Avg dmg done per game was very close to each other and RNG and good aiming was still one of the most important factor. I think - the best choice is the most comfortable for personal gameplay. Ex. on many BB I will take now in third slot MBM2 (faster turret traverse) then ASM1 (+7% accuracy), becouse I like active gameplay. 1 Share this post Link to post Share on other sites
[POI--] dasCKD Quality Poster 2,376 posts 19,148 battles Report post #13 Posted February 13, 2020 Torp mods on all destroyers, the Zao, and the Yoshino. :P Share this post Link to post Share on other sites
veslingr Players 2,975 posts 477 battles Report post #14 Posted February 13, 2020 1 hour ago, kfa said: Turret traverse module on every ship instead of AA Torp speed mod for DDs Might try consumable mod for Conqueror because a 40k heal isnt enough i want 50k Might try the Torp nerf mod for Yama and Kremlin Bonus: radar duration for Belfast Isnt radar only for wuster? Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,194 battles Report post #15 Posted February 13, 2020 1 hour ago, kfa said: Bonus: radar duration for Belfast Wait wut? Belfast can have radar upgrade? 1 1 Share this post Link to post Share on other sites
[BASIC] koliber_1984 Players 1,113 posts 27,820 battles Report post #16 Posted February 13, 2020 12 minutes ago, MacArthur92 said: Wait wut? Belfast can have radar upgrade? All tier/type restrictions are lifted now. My Belfast feels very happy. And that new torpedo acceleration upgrade not on gunboat dds Edit. I just realized, that AA mod on slot 3 became useless. Time to sell it or replace. Share this post Link to post Share on other sites
[GW_KR] nooberg Players 227 posts 25,887 battles Report post #17 Posted February 13, 2020 All DDs are gunboat DDs if you try hard enough Anyway, the new upgrades seems a step forward but I'm not changing my Concealment for anything Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #18 Posted February 13, 2020 2 hours ago, kfa said: Turret traverse module on every ship instead of AA Torp speed mod for DDs This is pretty much my changes. Torp speed for CV too. Only gives an extra 2-3kn but might as well Share this post Link to post Share on other sites
[PANEU] kfa Beta Tester 1,975 posts 13,875 battles Report post #19 Posted February 13, 2020 58 minutes ago, MacArthur92 said: Wait wut? Belfast can have radar upgrade? Yeah now the poor t5 loliboats can run into a 30s radar. Just when they thought the worst with the low tier double CV spam is over 2 Share this post Link to post Share on other sites
[TF57] Fatal_Ramses Players 1,300 posts Report post #20 Posted February 13, 2020 Nice cash boost from the sold old modules. I got 70 mil. from all those old aa-modules that were upgraded to slot 6 when the cv-rework hit last year. 2 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #21 Posted February 13, 2020 54 minutes ago, koliber_1984 said: All tier/type restrictions are lifted now. My Belfast feels very happy. And that new torpedo acceleration upgrade not on gunboat dds Edit. I just realized, that AA mod on slot 3 became useless. Time to sell it or replace. It was usless before as well, if a cv player tends to run into the flak you really dont need to worry about him that much anyway... Share this post Link to post Share on other sites
[CRUEL] Commander_Ericson Players 222 posts 12,144 battles Report post #22 Posted February 13, 2020 Main battery mod 2 for all American (except secondary ones) bb's seeing as they don't get the aim system mod in that slot. The AA one seems a bit useless to be honest. Low to mid tier cruisers and dd's with little AA, but long range, the old mod actually had some use against potato CV's, now its 'just dodge'. Can't decide on the torpedo lookout or ship consumable options. Only ships I would consider it on are brawlers. Not sure I could give up so much concealment for being able to spot something sooner that will probably hit me anyway because I've been a potato. German BB's possibly, but they get hydro. Couple to try out on a few games and see. Need a load of radar and hydro upgrades now! Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #23 Posted February 13, 2020 Not worth on brawlers either, you still get extra incoming dispersion + usually you wont have ce in the brawler anyway and you need at least some concealment... Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #24 Posted February 13, 2020 torp speed boost..? I need to check this out more thoroughly... Share this post Link to post Share on other sites
[PWN3D] Peffers Beta Tester 1,063 posts 22,995 battles Report post #25 Posted February 13, 2020 1 hour ago, koliber_1984 said: All tier/type restrictions are lifted now. My Belfast feels very happy. Sorry but I can't se how this works probably me. Share this post Link to post Share on other sites