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Figment

Got to love matchmaking at times.

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More vodka please. :)

 

shot-15.05.13_23.33.27-0158.jpg

shot-15.05.13_23.33.27-0158.jpg

Edited by Figment

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Beta Tester
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It's lovely when you are tasked to capture and thus get in close when they have more ships that are capable of quickly capturing ahead of the team... Especially when the team with less units has a carrier that is not capable of even considering capturing till the enemy is dead. >.>

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Beta Tester
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Domination should always be numerically equal teams... Always.

 

Couldn't agree more. It suffers tremendously from unequal teams, where a deathmatch type match doesn't.

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[NIKE]
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Best so far for me - being a tier 3 kawachii in a tier 6 game. Winning and somehow getting 3rd on our team (enemy seemed to ignore me thankfully).

Me and platoon mate being tier 4. No one else in our division. MM gives us tier 6+7 game. Everyone on opposing team is tier 6 or 7. Everyone on our team in tier 6 or 7, apart from myself and my mate

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Beta Tester
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Best so far for me - being a tier 3 kawachii in a tier 6 game. Winning and somehow getting 3rd on our team (enemy seemed to ignore me thankfully).

Me and platoon mate being tier 4. No one else in our division. MM gives us tier 6+7 game. Everyone on opposing team is tier 6 or 7. Everyone on our team in tier 6 or 7, apart from myself and my mate

 

Tier 4 sees tier 6 matchmaking. You can't complain about getting tier 6 if you deliberately chose to play together with a tier 4. Please consider what tier unit you pick. You often see people picking scout units in WoT complain they can't take out a Maus and then worse, they bring a buddy heavy from a lower tier. That's something you do to yourself by not informing yourself on how the tiering works for different units.

 

Seems battleships in general are considered strong enough to have a range of three tierspread though. In terms of HP and firepower, that's true enough, they have about the same hp as cruisers and stronger guns often enough. Their issue as lower tiers fighting higher tiers is mostly lacking AA (none till tier 5 really), speed (to only some degree) and range (~12km where the opposition has almost double that). But if you fight from close range by using the islands right to approach the enemy, you can deal a lot of damage, even sink higher tiers. So that's fair enough.

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[NIKE]
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Tier 4 sees tier 6 matchmaking. You can't complain about getting tier 6 if you deliberately chose to play together with a tier 4. Please consider what tier unit you pick. You often see people picking scout units in WoT complain they can't take out a Maus and then worse, they bring a buddy heavy from a lower tier. That's something you do to yourself by not informing yourself on how the tiering works for different units.

 

Seems battleships in general are considered strong enough to have a range of three tierspread though. In terms of HP and firepower, that's true enough, they have about the same hp as cruisers and stronger guns often enough. Their issue as lower tiers fighting higher tiers is mostly lacking AA (none till tier 5 really), speed (to only some degree) and range (~12km where the opposition has almost double that). But if you fight from close range by using the islands right to approach the enemy, you can deal a lot of damage, even sink higher tiers. So that's fair enough.

 

In both games I wasn't paired with anyone higher. First game was myself at tier 3 (kawachi) paired with mate at tier 3 (st louis). We got put in a tier 6 game against clevelands and new mexicos. Only other tier 3 was an enemy wickes

 

Second game we were both wyomings (tier 4). Got put against nagatos. In this game we were the only tier 4 ships in the entire game (and there were no tier 5's)

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Beta Tester
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Yes, but BBs have a three spread range and you probably got more higher tiers to compensate.

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[NIKE]
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Its fair enough if BB have a 3 tier spread, thought they had the same 2 tiers everything else has. We did have a BB in each match. Would be useful if this was shown somewhere (people know about scout MM in tanks) Can't say I agree with a kawachii and its 9.8km range being put in a match against fuso/new mexico but there we go.

We didn't seem to have more high tier, or more players. Ironically we both survived both games, and both were wins.

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Beta Tester
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Had a few matcthes that one side had both the highest tier ships and carrier advantage and 2-3 more ships.

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Beta Tester
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Would be useful if this was shown somewhere (people know about scout MM in tanks)

 

See, this is why games used to come with a physical manual. You know, back in the day of paper trails. ;)

 

Now you have to somehow discover the wiki. Or ask other players that heard it mentioned somewhere or hidden in some patchnotes somewhere. Or not stated anywhere but in the code...

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Weekend Tester
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the funny part is things didn't get better with more players... last weekend with nearly 10k players on EU.

 

shot-15.05.16_22.03.15-0241.jpg

 

you know the sensible thing to do... one Yamato to left for an exchange of a NC and the Baltimore to right... wow such balance. (of course fail platoon fails)

shot-15.05.16_22.03.15-0241.jpg

Edited by Hornet331

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Beta Tester
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Not to mention the sheer amount of BBs.

 

Kinda like playing a game of WoT with just heavy tanks...

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[NIKE]
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See, this is why games used to come with a physical manual. You know, back in the day of paper trails. ;)

 

Now you have to somehow discover the wiki. Or ask other players that heard it mentioned somewhere or hidden in some patchnotes somewhere. Or not stated anywhere but in the code...

 

My favourite is for WoT - want to know what your armour is actually like/how to shoot properly? Skip the tutorial, skip the ingame stats (as they simply list the thickness, and don't take into account angle and thus how easy it is to penetrate), skip the official wiki, and instead refer to a 3rd party website where you can actually get the required knowledge.

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Beta Tester
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tonight 4 games 1 after the other like this we lost all 4 getting really fed up with this now think need a long break see you all in open going to play total war arena do me alpha testing there

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Beta Tester
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Here's another fun one. With equally predictable result.

 

post-500575344-0-69286600-1432729643.jpg

 

post-500575344-0-61355400-1432729649.jpg

 

You just know those three BBs are going to sit FAR behind enemy lines because they're unimaginative players who only fight in what they perceive as the only region BB's can fight and their carrier can't cap. That brings the enemy down by 8 non-capping units (four non-existing and four refusing to play aggressively). What else than easy win is there as an outcome?

shot-15.05.27_14.16.53-0991.jpg

shot-15.05.27_14.26.33-0464.jpg

Edited by Figment

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Weekend Tester
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Here's another fun one. With equally predictable result.

 

You just know those three BBs are going to sit FAR behind enemy lines because they're unimaginative players who only fight in what they perceive as the only region BB's can fight and their carrier can't cap. That brings the enemy down by 8 non-capping units (four non-existing and four refusing to play aggressively). What else than easy win is there as an outcome?

 

Anyone in a BB going anywhere near the cap would be retarded to begin with with this massive advantage of DDs. You get what when playing agressive? 2-3 kills? you still lose, personally I rather farm damage to get maximum xp out of this lost game.

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Beta Tester
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Hi guys!


 

Is this where I come to moan at the match making cause the past 2 weeks something is not right with it as I keep getting put in a team with people that cant play! I mean im not the best player as saying im great but the past 2 weeks I just keep getting put in  teams with people that just cant play what so ever, they (my teams) stay back and wait till the other team has low health and then come in and steel the kills all the time, never cap and would even go past a base without capping it just to get kills and my biggest problem is when they run away cause the see more than 1 ship and leave me to fight 2, 3 or more ships on my own. it was not like this a week or two ago something has changed and its just stressing me out. im not the only person to notice this as loads of people are saying the same in the chat room. why is this happening all of a sudden?


 

thanks and will wait for a response :)

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Beta Tester
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Anyone in a BB going anywhere near the cap would be retarded to begin with with this massive advantage of DDs. You get what when playing agressive? 2-3 kills? you still lose, personally I rather farm damage to get maximum xp out of this lost game.

 

I would. won a couple such matches by controlling B and C in my Amagi. Get 1900-2400 exp out of it. All you face is a couple DDs and cruisers who try to torp you and fail cause you just have to stay 5-6km away from the shoreline, no way they'll be able to torp. If any of your cruisers or DDs spots an enemy, they're toast and you can assist them.

 

What are you going to do at range? Derp at invisible DDs?

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Weekend Tester
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I would. won a couple such matches by controlling B and C in my Amagi. Get 1900-2400 exp out of it. All you face is a couple DDs and cruisers who try to torp you and fail cause you just have to stay 5-6km away from the shoreline, no way they'll be able to torp. If any of your cruisers or DDs spots an enemy, they're toast and you can assist them.

 

What are you going to do at range? Derp at invisible DDs?

 

Playing agianst tomatos is no valid argument, any DD with 2 brain cells will nuke a BB in 1 vs 1, and if its 2 dds+ its usually GG.

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Playing agianst tomatos is no valid argument, any DD with 2 brain cells will nuke a BB in 1 vs 1, and if its 2 dds+ its usually GG.

 

Presumptious and arrogant speculation, "they lost thus tomatoes". You presume a bad BB player who makes the mistake of getting too close. Why is that?

 

I win most encounters with DDs because I know exactly where their limits are (literally, their torps can't reach fast enough to hurt... IF I get seriously torped, it's usualy from a torp bomber crosshatch. Otherwise, if I take one it's a lot. It's fairly simple to NOT get within a DD's comfort zone and beyond that it's a matter of paying attention to the map. If I can do it, so can others, especially better players than me.

 

That 70% of the players is utterly and completely incompetent is not what I base my opinion of balance and chances on, you apparently do.

 

 

I would suggest trying to play DDs instead of just fearing them, you havn't played a single DD match yet you feel you can argue that BBs never stand a chance in medium-close range combat. On the contrary, it's the most lethal place for a DD to be in when faced with a BB. They're just as mortal as the rest, even more mortal at that distance I would say. The question is whether you let them fire before you react or not. If you don't play them you honestly can't intricately know how far you can push a DD. It means you can have a good idea of when they'll launch from pure observation, but you'll have to guesstimate. I would say it also means one can't really know how far you can push a BB against a DD either as you're only on the receiving end. That's quite different data to work with.

 

 

 

A good BB player does not need to lose to a DD. You keep them at a couple arms length and what are they going to do, write you an angry text message? :/

 

 

Now, I'm sure you're a decent player looking at your stats, but you're not very good with torps. 4% hitrate is half the usual. :/ Would really suggest paying more attention to torp classes, think you specifically should be able to get your winrate to 54-56% if you learn to handle torps better, as it'll give you experience for use on both sending and receiving ends.

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Weekend Tester
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If you actually would have looked at the ships I play you would have seen the only ships thats actually use torps are jap cruisers and they are basically useless on them. I only ever use them as means of barraging narrow spots if my ship is right position or when I see the usual bad BB player driving in tunnel vision in a straight line for 2 minutes+. I don't even consider them a real weapon in the current stat on jap cruisers.

 

I don't fear DDs, but I know what they are capable of with good players, a good player in a jp DD will eat pretty much any equal tier BB for breakfast (well not all DDs, there are some crap mid tier ones, but starting from bucky they are dangerous), and most of the time you wont see him past 6-7km.

If a single BB goes into the cap circle and wants to cap/hold you give the DD and huge advantage, you wont even see the DDs and they can block you from capping.

 

Approaching BBs is even easier, just drive right into them, they cant really hit you when you are sailing at a 0° angle to the guns, and AP shots will just ricochet with the current system, pop smoke once in 7km or less to disable the secondaries firing at you and you are set for a good hit.

The biggest mistake potato DDs make is always exposing their sides to bbs and giving them way to much time to actually get a broad side in. I somewhat understand thats impossible to avoid against multiple ships, but in your scenario where you alone go up against multiple DDs? Yeah nah, that usually will result in you getting sunk.

Sinking potato DDs is not the problem, I actually remove them usually with one hit, the problem are the DDs that actually know what they are doing. Since I don't know which person actually drives the DD i am not risking meeting such a person by trying to go rambo. Maybe you should actually adopt that and get your BB stats up.

 

If we talk stats, well your BB stats exactly show that, your damage is quite on the low side and so is your survival rate. Even on nagato, which is the BB which is actually best suited for your tactic as it can eat any DD alive with its secondaries from 7km. Winrate is pretty much irrelevant at this stage as game get more decided by MM than anything else.

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Beta Tester
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Let me first say I welcome your analysis of my stats. I will not take offense at any deduction. (I may disagree or need to explain though). :) So don't worry to "offend" me, being offended by stat analysis is for bad players. There's only accurate and inaccurate analysis.

 

View PostHornet331, on 29 May 2015 - 01:17 AM, said:

If you actually would have looked at the ships I play you would have seen the only ships thats actually use torps are jap cruisers and they are basically useless on them. I only ever use them as means of barraging narrow spots if my ship is right position or when I see the usual bad BB player driving in tunnel vision in a straight line for 2 minutes+. I don't even consider them a real weapon in the current stat on jap cruisers.

 

I did. Which is why I stated you didn't play DDs (nor CVs, but they're not so relevant for this discussion).

 

Look at my IJN cruisers. Torps play a huge role in their efficiency and my playstyle. I have up to 12% accuracy on them. My winrates are (save for the Furutaka) ALL over 50%. Yours are not as consistent, you have two 70% (I presume duplicate stats, like mine were for Myoko and Mogami). The Mogami is the first IJN cruiser with decent cannons which can actually win duels. Your Aoba seems to have been very painful to grind. I grinded it before the buff, it was doable, but hard. But the torpedoes pulled me through there. You neglected them. :/ Spamming them is a waste, since they won't hit anyway.

 

View PostHornet331, on 29 May 2015 - 01:17 AM, said:

I don't fear DDs, but I know what they are capable of with good players, a good player in a jp DD will eat pretty much any equal tier BB for breakfast (well not all DDs, there are some crap mid tier ones, but starting from bucky they are dangerous), and most of the time you wont see him past 6-7km.

If a single BB goes into the cap circle and wants to cap/hold you give the DD and huge advantage, you wont even see the DDs and they can block you from capping.

 

Approaching BBs is even easier, just drive right into them, they cant really hit you when you are sailing at a 0° angle to the guns, and AP shots will just ricochet with the current system, pop smoke once in 7km or less to disable the secondaries firing at you and you are set for a good hit.

 

That's typically what I want them to believe. I bait an attack, evade it, kill them. (Especially with the ridiculous turn rates BBs have now which will be reduced again soon I think). The quality of player doesn't really matter.

View PostHornet331, on 29 May 2015 - 01:17 AM, said:

The biggest mistake potato DDs make is always exposing their sides to bbs and giving them way to much time to actually get a broad side in. I somewhat understand thats impossible to avoid against multiple ships, but in your scenario where you alone go up against multiple DDs? Yeah nah, that usually will result in you getting sunk.

Sinking potato DDs is not the problem, I actually remove them usually with one hit, the problem are the DDs that actually know what they are doing. Since I don't know which person actually drives the DD i am not risking meeting such a person by trying to go rambo. Maybe you should actually adopt that and get your BB stats up.

 

Agree on the mistake, but you can force that even on good DD players. I play bait a lot on purpose.

 

Btw, I don't exactly take them on all at once all the time! :D But it has happened. :) Prefer to have one behind me at 5-7km a time. If you can divide and conquer and control their routes, they're fairly easy to manage.

 

I always just assume they're good DD players. But my personal damage and survival I find less important than winning. In the situation we were talking about (outnumbered and lots of DDs) it's pretty much the only thing you can do to at least try to win. I'll take on two DDs happily though. Three, not so much. Must say the current HE is a pain when faced with two already though, but that's a balancing issue that'll go away.

 

View PostHornet331, on 29 May 2015 - 01:17 AM, said:

If we talk stats, well your BB stats exactly show that, your damage is quite on the low side and so is your survival rate. Even on nagato, which is the BB which is actually best suited for your tactic as it can eat any DD alive with its secondaries from 7km. Winrate is pretty much irrelevant at this stage as game get more decided by MM than anything else.

 

Actually my main problem is getting in over my head facing too many enemies while trying to hold a flank alone. I tend to NOT abandon a flank and lure enemies even further away from the rest, hoping it will give the rest enough time and numerical advantage to win. Sadly, usualy it doesn't (teams have this tendency to implode when faced with less enemies: they go and do stupid things out of overconfidence...) and I'm just wasting my damage potential and could have dealt more damage if I stayed in the second line of the group. But yes, most the time, I am sunk by enemy volume of fire with 3-4 cruisers or BBs focusing fire on me, so lately I'm practicing on controlling the number of enemies more and need to keep a better eye on when the rest of the fleet flees from the flank (sometimes watch the map too much for enemies, too little for allies). Changing my strategy with the Amagi lately. All in all though, I'm experimenting with them. Pushing them to their limits (which is not good for stats, but provides good experience for future reference, also from an enemy pov, in terms of what situation do you want to get them in and how do you box a BB in. :)).

 

The Nagato is a special case btw: it has mostly horrid stats because of the first 20ish matches with it, bad captain, wrong upgrades, wrong tactics. I tried ranged combat, had turret rotation and accuracy upgrades and did 310 damage with volleys straddling all over the place, but not landing good hits at 20km range.

 

I was 11-1 down at some point (the lowest winrate I've ever had in online gaming, anywhere!) and it got as bad as 20-6, while trying long range combat. I then shifted to short range upgrades, got the second captain skill and behold, my winrate went up drastically when I started taking the Nagato to 7km range (first BB I tried this with after the Kongo really, though I had the wrong upgrades on the Kongo for that strategy). It is now 25-27. Could have gotten it positive but I wanted to move on to the Amagi as soon as I could to test as many ships as possible. Right now I'm not that concerned with stats, but with experimenting. Should pay-off after the reset. :)



Btw hornet, fixed a neg-rep there. Civil debate, no need for someone to negrep you over it.
 

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Beta Tester
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Not sure how it sets up the teams, but it is really bad, most of the battles today I have been put on the smaller team and it sucks, nothing you can do, might as well go hide in the corner and hope they cap before they find you, that way you save on the repair bill...... It really needs to be looked at.

 

And I would like to know if the player stats have something to say in the MM, because it feels like I get to be on the team with all the suicidal and the anti-social player most of the time? A general blog on how it works or something when you get the time to do it, just so we have a basic understanding on how it works, or should work, that would be nice.

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