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MutsuAraAra

Can we get a mercy rule perhaps?

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Sad to say but blowouts are becoming more and more common these days and they are fun for no one. So instead of wasting everyone's time can we just get a rule that if one team has lost more then half their ships before the 15 minute mark, the game just ends and the other team wins. Not ideal I realize but wasting time with blowouts is annoying and pointless.

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5 minutes ago, MutsuAraAra said:

Sad to say but blowouts are becoming more and more common these days and they are fun for no one. So instead of wasting everyone's time can we just get a rule that if one team has lost more then half their ships before the 15 minute mark, the game just ends and the other team wins. Not ideal I realize but wasting time with blowouts is annoying and pointless.

That is not going to fly.
Imagine if someone decked their ship out with expensive camo and economy flags and the game ends this quickly.
There would be a sea of tears, fren.
 

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[FABER]
[FABER]
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No, please! If my team is full of potatoes, let me farm some HE damage to pad my stats at least :fish_boom: 

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Weekend Tester, In AlfaTesters
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6 minutes ago, MutsuAraAra said:

Sad to say but blowouts are becoming more and more common these days and they are fun for no one. So instead of wasting everyone's time can we just get a rule that if one team has lost more then half their ships before the 15 minute mark, the game just ends and the other team wins. Not ideal I realize but wasting time with blowouts is annoying and pointless.

 

Erm.

Game only lasts 20 Minutes I think.  So this would likely mean that almost all Games end up Decided by this Mechanic. Because its pretty rare for both Teams to half the Team Survive until there is only 5 Minutes Left in the Game.

Needless to say that this will Cut out the Rewards from both Teams. And also Deny people to Carry the Game.

Moreover. If there is no Safety net here. This might end up with one Team losing 7 Ships and the other has lost only 6 Ships and then the Team which lost 7 Ships being Declared the Loser even tough they maybe got higher Tier Ships in better Condition thus being very well Capable of Winning this.

 

 

I do however agree that with the Roflstomps lately. It might make sense to implement a Mechanic to Cut certain Battles off. But it should be something that only Triggers in extreme Cases where its really clear there is nothing happening here and where the Winning Team gets an Compensation for losing the Ability to Bash on the Losing Team.

 

 

For example.

If one Team Outnumbers the Enemy Team by 3 to 1 or more BEFORE the Total Number of Players in the Game is less than 10. The Game Should End and the Outnumbered Team should be Declared Defeated.

Every Player on the Winning Team should get 300 Base Exp as Bonus and every Player on the Losing Team should get 150 Base Exp as Bonus. To Compensate for the lost Chance on getting more Damage and Rewards.

 

 

Something along these Lines.

 

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[TACHA]
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23 minutes ago, MutsuAraAra said:

Sad to say but blowouts are becoming more and more common these days and they are fun for no one. So instead of wasting everyone's time can we just get a rule that if one team has lost more then half their ships before the 15 minute mark, the game just ends and the other team wins. Not ideal I realize but wasting time with blowouts is annoying and pointless.

It's a nice idea but sadly wouldn't work as pointed out by others.

 

A possible (very rough) idea could be to have some form of reinforcement system by which all players who have died or are at  or below a certain HP threshold can opt to come back in at the 15 minute mark with a new ship from their sides map edge BUT have the service fee at the end of the match doubled and XP earned reduced by (Y)% (maybe have it vary by tier)

 

Of course if this was implemented it would need testing and possibly be it's own game mode (Random + or Warfare mode etc.)

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There already is a mercy rule:

If the other teams points drop to zero = You win

 

If you kill them that fast it is extremly likely that this will occur.

 

Even if my team dies that fast around me, I would like to have a chance to at least earn some XP and credits myself. If I manage to keep a few points on my teams side ticking up faster then the ships we lose will reduce them, then I want to keep on fighting. I have seen battles turned around completly in such situations because the supposedly "winning" team started to get overconfident and got slaughtered one by one by the more skilled remaining player of the "losing" team.

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[BNBS]
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I'm sure that people on 4 kills, people who need caps for misons, people who need damage for missions, actually, people who need anything for a mission will take a different view than you.

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I understand the logic but no thanks, my best games are usually when I'm on the potato team that's where it's easy to get high number of kills and I never pass up the opportunity to try and get a solo warrior medal.

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1 minute ago, Egoleter said:

There already is a mercy rule:

If the other teams points drop to zero = You win

 

If you kill them that fast it is extremly likely that this will occur.

Far from having any more 'mercy' rules it would be nice to have the above removed from co-op.

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[KAKE]
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I mean... that's basically what the "lose when your team reaches zero points" criterium does...

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Let people vote in game, and only surrender if the result is unanimous, so nobody loses anything without having a choice.

 

Basically like the vote for map change script in old FPS.

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1 hour ago, MutsuAraAra said:

Sad to say but blowouts are becoming more and more common these days and they are fun for no one. So instead of wasting everyone's time can we just get a rule that if one team has lost more then half their ships before the 15 minute mark, the game just ends and the other team wins. Not ideal I realize but wasting time with blowouts is annoying and pointless.

Well, that's gotta be one of the worst suggestions I've heard in a while.

 

Or ever.

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[BBMM]
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NO MERCY! :Smile_izmena:

 

there is no use for it - it will not cost any more credits (service cost),

if you live or die, or damage the ship to the max or have it in pristine condition.

 

When you get killed pretty early - just take another ship. You do not have to wait.

When the game is lost, battle on and farm damage as you wish - or go broadside in front of nearest BB.

They earned the win, and deserve to have your HP if you can't prevent it. RUN, if you like. Or take it like a... whatever.

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[BNBS]
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1 hour ago, genosse said:

Let people vote in game, and only surrender if the result is unanimous, so nobody loses anything without having a choice.

 

Basically like the vote for map change script in old FPS.

 

Are you including the winning side in that unanimous vote?  :Smile_coin:

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Sounds ok in theory, would not be feasable in reality. 

You can still get a player on your team that can pull a solo warior, by this, this really dificult achivement would nolonger be possible to achive then. 

Just my 2 cents. 

:Smile_honoring:

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Something opposite could be implemented. If one side won by points, then game could be still going on. If somebody wants, he can leave of course. That way players could farm more and less likely be unhappy becouse unballanced teams.

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[PIKES]
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5 hours ago, Sybeck said:

... about his avatar .... :Smile_medal:

Great Avatar / icon you own with two forms to look at . Perhaps more ....:cap_like:

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This is a good topic but I can't stomach to comment properly due to recent devastating events in game. I hope they don't change anything else since it probably (definitely) be replaced by something MUCH worse :/

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17 hours ago, MutsuAraAra said:

Sad to say but blowouts are becoming more and more common these days and they are fun for no one. So instead of wasting everyone's time can we just get a rule that if one team has lost more then half their ships before the 15 minute mark, the game just ends and the other team wins. Not ideal I realize but wasting time with blowouts is annoying and pointless.

I understand your frustration, i share it, but what you suggest has the possibility to make about 80-90% of all Random games into 5-6 min Co-Op matches. Which means players would average sitting in lobbys/ques as long or even longer then actually playing the game. 

 

WG should really do some kind of a rework with players stats or something so the actuall skill of the individual player (maybe not even WR) should decide which side he will fight on in a match, because right now every other match is like watching the Harlem globetrotters take on some outback hillbilly team of drunks and [edited]. You actually see T10 BBs, cruisers and DDs getting their pants pulled down before they eat a ton of torps or BB AP. Right now there is no different in skill of the T10 playerbase or the T4 one. They play exactly the same?! Havent picket anything up during all that grind? And I know many wants to blame all the new High tier premiums but I see this in a lot of T10 silverships as well.

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Absolutely not. Had one of the best games ever in 4 years of wows yesterday when within five, and I am not joking, minutes we lost 4 dds and our cv. 
 

within 10 all we had left was me in my mogami, a Jean Bart, monarch and a hipper.

 

we had one cap.

 

we won on the 19 min mark.

 

We stuck to the objectives, focussed them down and walked away satisfied that skill and teamplay can still count for something in this post-steam potatogeddon.

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