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The_EURL_Guy

British Cruisers: Obtain Cruiser London

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1 hour ago, MacArthur92 said:

Oh c'mon really? I never ever heard that there an issue with "extensive clicking"... 

I'll vote for some "user friendly" Kitakaze that spams the hell out of the enemy with no clicking :cap_haloween:

 

Well, the plus side is what you achieve in battle will actually contribute to your goal, whereas with the campaigns that is the case only if you have the relevant mission active.

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51 minutes ago, Karasu_Hidesuke said:

 

Well, the plus side is what you achieve in battle will actually contribute to your goal, whereas with the campaigns that is the case only if you have the relevant mission active.

Yes, for a very short limited time period.

 

You see... I'm currently doing more than one campaign, after many years of their launch. And I'm taking it slow and enjoying them. I can choose which ones I want to focus on and do them the pace I like.

 

There is nothing like that with the new system with the legendary captains. It's just grind grind fast fast and IF you devote every single day of your life to WG during the certain time period, you'll get the captain. If not, you'll have to pay some insane price of 180,000 coal for it.

 

Nobody can tell me that the new system is better, not in any way. And trying to justify it by speaking gibberish doesn't change the fact that the campaign system was better and that all players enjoyed it more.

 

Once again, players are required to read between the lines... which in this case would be:

 

"Campaign system just didn't work well for us. It was a nice idea at the beginning of the game but not profitable in any way. Having time-limited event where players can buy certain things with doubloons, buy premium ships for real money in order to progress faster etc. proves to be a much more profitable system. We don't care about the experience of the player-base. All we care are pure profits and nothing else. That's why you won't be seeing any new campaigns in the future and the existing ones may go away as well in the future. Hugs and kisses, WG."

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As @Palubarac said campaigns can be done whenever you want. They began that "limited edition campaigns" to make pressure. Then they made those directives to grind tokens for the reward (commander) and offered crates if someone didn't have the time - money went into that. They saw it's profitable. As a bonus they gave your early access to ships in those crates of the ship line was still not released yet. So this is the reason why they don't make campaigns anymore @Karasu_Hidesuke. Mr Conway can't admit it openly, above him tell him what to say here and ... It's a total nonsense. 

 

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2 hours ago, MrConway said:

 

We are currently using the directive system instead of the campaigns for the events as it is a lot more user friendly, requires far fewer clicking and navigating the client and also means you don't have to specifically activate each mission.

 

I refuse to believe that you share this opinion on a personal note. Especially the ''far fewer clicking'' excuse. If you do then all power to you but c'mon.

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2 ore fa, MrConway ha scritto:

requires far fewer clicking and navigating the client

Really?! this means that WG is just too :etc_swear: lazy to even click a button multiple times. I get that Directives might require less load on the server rather than Campaings; but we're not asking for campaigns for events, we're just asking about more campaigns in general. Currently i'm not doing them because i don't have a lot of high tier ship and i prefer to wait for when i'll have more ships. 

 

Why didn't you put some thought in your work and created Campaings for each of the Legendary Commanders, maybe so that they have to be completed with only the ships of the Commander's nation, and maybe general missions for tech-tree ships and other missons for premium ships that would allow you to complete the campaing "faster", so that if you want money, there is a reason for players to spend money to get the commander. 

 

I get that the new coal system might be efficient (and also completely lazy to do :Smile-angry:), but one commender is fine, all except Yamamoto and Halsey? Hell. No

 

@MrConway @Crysantos and others at WG, you are forgetting the first rule of this kind of biseness:" GIVE THE PEOPLE WHAT THEY WANT !!!"

 

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On 2/10/2020 at 1:57 PM, powerverde said:

As said before, im betting the missions will be somewhat hard t ocomplete so tyhat players will be induced to buy the boxes for tokens...

Who wants to bet against me?

Not I

 

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On 2/10/2020 at 2:57 PM, powerverde said:

As said before, im betting the missions will be somewhat hard t ocomplete so tyhat players will be induced to buy the boxes for tokens...

Who wants to bet against me?

 

4 minutes ago, Inappropriate_noob said:

Not I

somebody has posted the 4th directive on Reddit (from the RU server):

Spoiler

- Get 45 "incapacitations" ribbon (ranked, random, coop), must be done on carriers T6 or above

- Get 60 "set on fire" or "hits to citadel" ribbons (ranked, random, coop), must be done on battleships T5 or above

- Get 60 "set on fire" ribbons (ranked, random, coop), must be done on cruisers T5 or above

- Hit enemy ships 50 times with ship torpedos (ranked, random, coop), must be done on destroyers T5 or above

- Receive 30 million HP of potential damage (ranked, random, coop), must be done on ships T5 or above

- Earn 30k base xp (ranked, random, coop, clan, scenario), must be done on ships T5 or above

- In 1 battle, earn 1.1 million credits (ranked, random), must be done on ships T8 or above

- Win a battle and earn "confederate" achievement (ranked, random), must be done on ships T8 or above

- In 1 battle, cause 180k damage to ships (random only), must be done on ships T8 or above

https://www.reddit.com/r/WorldOfWarships/comments/f2p4ax/anyone_on_na_care_to_post_the_missions_for_the_4/fhdvlq9?utm_source=share&utm_medium=web2x

so as expected, very doable...

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30 minutes ago, Klopirat said:

 

somebody has posted the 4th directive on Reddit (from the RU server):

  Reveal hidden contents

- Get 45 "incapacitations" ribbon (ranked, random, coop), must be done on carriers T6 or above

- Get 60 "set on fire" or "hits to citadel" ribbons (ranked, random, coop), must be done on battleships T5 or above

- Get 60 "set on fire" ribbons (ranked, random, coop), must be done on cruisers T5 or above

- Hit enemy ships 50 times with ship torpedos (ranked, random, coop), must be done on destroyers T5 or above

- Receive 30 million HP of potential damage (ranked, random, coop), must be done on ships T5 or above

- Earn 30k base xp (ranked, random, coop, clan, scenario), must be done on ships T5 or above

- In 1 battle, earn 1.1 million credits (ranked, random), must be done on ships T8 or above

- Win a battle and earn "confederate" achievement (ranked, random), must be done on ships T8 or above

- In 1 battle, cause 180k damage to ships (random only), must be done on ships T8 or above

https://www.reddit.com/r/WorldOfWarships/comments/f2p4ax/anyone_on_na_care_to_post_the_missions_for_the_4/fhdvlq9?utm_source=share&utm_medium=web2x

so as expected, very doable...

It's doable but some of the missions do seem difficult... This is just my personal opinion on the above.

 

- Get 45 "incapacitations" ribbon (ranked, random, coop), must be done on carriers T6 or above

--- Not that hard but it will be a pain for many players that don't play carriers at all and will require like a dozen games for those who don't play CVs regularly

 

- Get 60 "set on fire" or "hits to citadel" ribbons (ranked, random, coop), must be done on battleships T5 or above

--- Quite easy, especially since high tiers BBs (Germans come to mind) can YOLO in co-op, go for citadels and set fires with secondaries

 

- Get 60 "set on fire" ribbons (ranked, random, coop), must be done on cruisers T5 or above

--- Quite easy. Not as easy as the above but still totally fine. If you have some HE spammer (Smolensk comes to mind first) then it's as easy as the above

 

- Hit enemy ships 50 times with ship torpedos (ranked, random, coop), must be done on destroyers T5 or above

--- This is fine as well. It will require more battles than the above ones (in my opinion) but it's not that bad. I play DDs pretty bad but I believe I could get 50 fishes into the hulls of bots in less than a dozen games which is ok.

 

- Receive 30 million HP of potential damage (ranked, random, coop), must be done on ships T5 or above

--- Standard grind... T10 BBs at work, YOLO and tank. Not hard at all bu a bit grindy as it will require at least a dozen of great games or twice as many average ones

 

- Earn 30k base xp (ranked, random, coop, clan, scenario), must be done on ships T5 or above

--- Another standard grind. Nothing special, take the ship you do best in and grind. Good that it can be done in all game modes. +1 for that

 

- In 1 battle, earn 1.1 million credits (ranked, random), must be done on ships T8 or above

--- Well, this requires a lot of flags, a good camo and a great game. This one is definitely hard. Doable but hard.

 

- Win a battle and earn "confederate" achievement (ranked, random), must be done on ships T8 or above

--- Reminder that "Confederate" means "Damage at least 6 enemy ships. Damage caused to each ship must exceed 20% of her normal HP." I'd say hard as well. You definitely need a very good game, economic/specials flags are irrelevant here, just pure skill needed.

 

- In 1 battle, cause 180k damage to ships (random only), must be done on ships T8 or above

--- Doable for good players. I honestly don't get many games where I do 180k. On a good game (good to my understanding even though that is relative), I mostly do 100-150k DMG. I don't remember if I did 180k ever TBH. This can be probably checked on some of the stats websites but I can't bother with that as I honestly don't care. The thing is that this one is hard as well, probably the hardest one of all listed. At least to me.

 

Just my 2c.

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1 ora fa, Klopirat ha scritto:

somebody has posted the 4th directive on Reddit (from the RU server):

  Rivela contenuti nascosti

- Get 45 "incapacitations" ribbon (ranked, random, coop), must be done on carriers T6 or above

- Get 60 "set on fire" or "hits to citadel" ribbons (ranked, random, coop), must be done on battleships T5 or above

- Get 60 "set on fire" ribbons (ranked, random, coop), must be done on cruisers T5 or above

- Hit enemy ships 50 times with ship torpedos (ranked, random, coop), must be done on destroyers T5 or above

- Receive 30 million HP of potential damage (ranked, random, coop), must be done on ships T5 or above

- Earn 30k base xp (ranked, random, coop, clan, scenario), must be done on ships T5 or above

- In 1 battle, earn 1.1 million credits (ranked, random), must be done on ships T8 or above

- Win a battle and earn "confederate" achievement (ranked, random), must be done on ships T8 or above

- In 1 battle, cause 180k damage to ships (random only), must be done on ships T8 or above

https://www.reddit.com/r/WorldOfWarships/comments/f2p4ax/anyone_on_na_care_to_post_the_missions_for_the_4/fhdvlq9?utm_source=share&utm_medium=web2x

so as expected, very doable...

Could have been worse. I don't think i'll complete it, but still, it could have been worse

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18 minutes ago, Palubarac said:

It's doable but some of the missions do seem difficult

but you need only 4 missions to finish the directive, and so imho it is ok. Especially the last 3 "in one battle" missions can be seen as a 'shortcut' for the better players, to avoid the (not very hard) grind of the other missions..

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1 minute ago, Klopirat said:

but you need only 4 missions to finish the directive, and so imho it is ok. Especially the last 3 "in one battle" missions can be seen as a 'shortcut' for the better players, to avoid the (not very hard) grind of the other missions..

So out of those 9 you have to complete 4? It's been worse as in at least few missions require you to have a specific ship which you have to buy for cash/doubloons in the Premium shop. That was one of the nice profits WG was pulling during every event. I find it odd that they would change that.

 

And this is just one part of the directives... a lot more is missing apparently. But I won't be searching for the info on the RU side of the world... I'll see it tomorrow, when it hits EU servers.

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Now compare those grinds to previous T-VI premium ship directive rewards.

This might be achievable but it is still far worse then everything we had in the past that we can compare it to.

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3 minutes ago, Palubarac said:

And this is just one part of the directives

but it is the last one (which finally gives the London), so the first three directives should be even easier. For example the "earn 1.1 million credits" was 110k credits on the PTS, and the first directive on the PTS had a mission to earn 80k credits, with a similar "up-scaling" this should end in "earn 800k credits"...

 

3 minutes ago, Egoleter said:

Now compare those grinds to previous T-VI premium ship directive rewards. 

here the missions of the 4. directive for the Tier V Siroco in 0.8.6.:

Spoiler

image.png.21e056068ca304c6d958f0cb6fe3ec7b.png

and you needed to complete 7 missions...

or for the Tier V Hill:

Spoiler

image.png.3d715dfb22365c8d9b28d696f38c588a.png

 

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11 minutes ago, Egoleter said:

Now compare those grinds to previous T-VI premium ship directive rewards.

This might be achievable but it is still far worse then everything we had in the past that we can compare it to.

They do seem to be making every successive event more difficult than the previous one. (not counting the PR fiasco)

 

Maybe they are checking how hard they can push until the numbers of players actually grinding those events give up.

 

What's even worse for me are the daily missions and daily collections of daily shipments. Because it requires you to play every single day. Yeah, you probably can miss a day or two but you better play almost every day or you won't be seeing the main reward which is the legendary captain, not the London.

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2 hours ago, Klopirat said:

but you need only 4 missions to finish the directive, and so imho it is ok. Especially the last 3 "in one battle" missions can be seen as a 'shortcut' for the better players, to avoid the (not very hard) grind of the other missions..

 

That was the idea, each of the directives has a grind component and a skill component to let people skip some of the grind with good battles.

 

Overall I don't think this whole event should be any trouble to complete if you want to complete it.

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13 minutes ago, MrConway said:

 

That was the idea, each of the directives has a grind component and a skill component to let people skip some of the grind with good battles.

 

Overall I don't think this whole event should be any trouble to complete if you want to complete it.

The idea is a good.

 

The points made above remain though - events/directives/missions are getting more difficult each time. This can be proven easily. 

 

It's like when WG tried to manipulate the player-base saying that grinding 'Gorizia' was easier than grinding 'P.E.F.' and then proven completely wrong minutes later with actual facts.

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Well its better than the "Random" (Honest it is !!!) non-guaranteed unlock for tokens bull**it we have had for the last 4 weeks or however it has dragged on for.

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4 minutes ago, Dyzasta said:

Well its better than the "Random" (Honest it is !!!) non-guaranteed unlock for tokens bull**it we have had for the last 4 weeks or however it has dragged on for.

 

I don't even know what event I've been grinding...:Smile_hiding:

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4 hours ago, Dyzasta said:

Well its better than the "Random" (Honest it is !!!) non-guaranteed unlock for tokens bull**it we have had for the last 4 weeks or however it has dragged on for.

Actually it was the first time I grind for something and at the end I get no ship at all.

 

The least rewarding and probably one of the worst events so far (the competition is getting tough).

 

Well, first and last time for sure. Unless I see some guaranteed rewards and know exactly what I'm grinding for... I'll just completely ignore it.

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Can someone confirm if cruiser London gets a heal or not as consumable? 
 

It is stated in the shop in the description, but not listed in the wiki as consumable. 
 

just wondering...

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22 hours ago, wot_2016_gunner said:

Really?! this means that WG is just too :etc_swear: lazy to even click a button multiple times. I get that Directives might require less load on the server rather than Campaings; but we're not asking for campaigns for events, we're just asking about more campaigns in general. Currently i'm not doing them because i don't have a lot of high tier ship and i prefer to wait for when i'll have more ships. 

 

Why didn't you put some thought in your work and created Campaings for each of the Legendary Commanders, maybe so that they have to be completed with only the ships of the Commander's nation, and maybe general missions for tech-tree ships and other missons for premium ships that would allow you to complete the campaing "faster", so that if you want money, there is a reason for players to spend money to get the commander. 

 

I get that the new coal system might be efficient (and also completely lazy to do :Smile-angry:), but one commender is fine, all except Yamamoto and Halsey? Hell. No

 

@MrConway @Crysantos and others at WG, you are forgetting the first rule of this kind of biseness:" GIVE THE PEOPLE WHAT THEY WANT !!!"

 

That would require talent and resources they don't have. In the past 2 years, there was not one event or feature that was finished properly or without issues by them and now they are working on submarines so most of the resources are being spent there.

 

Luckily I still have ships to grind so I can basically ignore any content they release for another year or so (I am a slow and bad player :-)). I don't envy people that have an extensive ship collection already as anything that WG created in the last 2 years was an iterative upgrade on the existing grind. There were some side projects that looked promising (Arms race, Savage battle, Raid for filth) but they were never fleshed out and turned into proper and permanent game modes.

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1 hour ago, FreakinBiber said:

Can someone confirm if cruiser London gets a heal or not as consumable? 
 

It is stated in the shop in the description, but not listed in the wiki as consumable. 
 

just wondering...

She does indeed. 

 

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On 2/12/2020 at 10:21 AM, MrConway said:

 

We are currently using the directive system instead of the campaigns for the events as it is a lot

easier to bait people into spending money that way.

Fixed it for you.

 

And please, show some minimal respect for us and cut the [edited]. Absolutely no one believes you when you state such blatant lies.

The only thing it does is further ruin the reputation of WG

(that is, for the very kind people who still have some faith in you. In my case you reached the '0 karma' stage long ago, can't sink lower)

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While I'm obviously reluctant to out myself with an unpopular opinion, I do think that the campaigns have far too much clicking. I would suggest, however, that the way to solve that particular issue would be to change the way campaigns are accessed in the interface.

 

On 2/11/2020 at 9:00 PM, NobleSauvage said:

That's what concerns me: if the grind is going to demand significantly more effort than the ARP ships just gone, I'm out; I have too many other calls on my time, and I don't want to get to the point where I feel like I'm only playing for the grind (my T4 and below tech tree progressions have all been rather put on hold of late as it is). For me at least, this event is only going to be as good as those directives, whatever they turn out to be.

 

So have just checked, and right out of the gate there are only three objectives (out of four needed) in the first directive that I can do in co-op (let alone Operations) with the ships I have available. It looks like if I want to get anywhere with these, I'll have to pick up the Acasta quickly and work it to death. Why couldn't there have been more objectives open to any ship/battle type?

 

I think I'll give this one a miss, sadly.

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Well, I said I'll wait and see the missions before giving a more serious opinion...

 

Now that I've seen them I can say that they are not bad. My favorite past is obviously that there are no mandatory loot boxes like on the early-access disaster we just had, where A LOT of players finished all directives and didn't get any ship at all (myself included).

 

I will say though that the events/missions/directives are getting more difficult each time and it is noticeable. It's still doable and most active players will finish them (or be close to so they buy premium bundles to get the 1000 tokens) but they are more grindy and more difficult each time. Just be aware that we see that and I'm sure WG will not make an attempt to try to convince us otherwise like they tried with Gorizia/P.E.F. because we all know how that ended.

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