[ANV] Lord0 Players 637 posts 5,975 battles Report post #1 Posted January 31, 2020 What is the most efficient point during your reload cycle to activate MBRB? i.e. So that you maximise the increased DPS 1 Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,602 battles Report post #2 Posted January 31, 2020 Just now, Lord0 said: What is the most efficient point during your reload cycle to activate MBRB? i.e. So that you maximise the increased DPS which ship in doubt? imo, it's the very point when u shoot in general? Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,197 battles Report post #3 Posted January 31, 2020 Doesnt matter anymore. Because if you have lets say 4 sec reload left while MBRB runs out, it gets bumped up 8 sec. So you cant get extra gain from it anymore, thats why it doesnt matter when you pop it. Share this post Link to post Share on other sites
[ANV] Lord0 Players 637 posts 5,975 battles Report post #4 Posted January 31, 2020 15 minutes ago, DFens_666 said: Doesnt matter anymore. Because if you have lets say 4 sec reload left while MBRB runs out, it gets bumped up 8 sec. So you cant get extra gain from it anymore, thats why it doesnt matter when you pop it. Ah damn. I thought there was a point e.g. just after reload, just before reload, whatever,, where it was more efficient to use it. Oh well Thanks for reply 1 Share this post Link to post Share on other sites
[--] Captain_Newman Players 2,147 posts 16,474 battles Report post #5 Posted January 31, 2020 It depends a bit on the ship you are in, and what situation you are in. In general, you need to develop an opportunistic mindset to use it right. French DD? Use it when: knife fighting enemy DD's, range is optimal, you know they can't go dark for at least the next 10-15s, nuke them, they're priority targets. Squishy broadside cruiser? Load AP, pop booster, line up those cits before it has a chance to angle. Neither of those two are happening, but you or someone else just made a BB use it's damagecon? Use booster, get fires. French cruiser? Again, if there's a DD spotted, you want to land more shells on it rather than less, either killing it or hurting it more, before it disappears. Squishy cruiser you can cit and is broadside, why not get more citadels? And again, once a bb pops damage con, use it to enhance your chance of fires by landing more HE shells. Jean Bart, sometimes I'll use it to switch to HE faster if I know I'll have shots on a DD in a few seconds. It's also great to maximize damage against broadside targets. A few days ago I ended up fighting 1 FdG, 2 Bismarcks and an Alaska mostly on my own in my JB. Lucky for me, their terrible positioning made it impossible for them to all engage me at the same time, allowing me to angle effectively, and their need to use all turrets and give full broadside meant I was able to make that gun booster sing.. several times (the engagement took a while, they'd take damage, dip behind islands, come back, etc). 286k that game, just because I happened to have that booster ready on a lot of enemy broadsides. Share this post Link to post Share on other sites
veslingr Players 2,975 posts 477 battles Report post #6 Posted January 31, 2020 21 minutes ago, Lord0 said: What is the most efficient point during your reload cycle to activate MBRB? i.e. So that you maximise the increased DPS When bijatchhh is broadside :) Or when terminatzor1234!!pwnzor reparied first fire in first second...thany ou pop up reload and give him 4 more so he can go to forum open 4 nerf fire topics Share this post Link to post Share on other sites
[--] Captain_Newman Players 2,147 posts 16,474 battles Report post #7 Posted January 31, 2020 1 hour ago, DFens_666 said: Doesnt matter anymore. Because if you have lets say 4 sec reload left while MBRB runs out, it gets bumped up 8 sec. So you cant get extra gain from it anymore, thats why it doesnt matter when you pop it. What you can do to get around it is.. let's say your reload is 20s, for simplicity's sake, and it reduces gun reload by 50% when active, and your reload booster duration is 15s. Now, if you fire, pop it immediately, you will get another salvo off in 10s, and the 5s rest will be wasted. In effect, you get one 50% faster reloaded salvo out of it this way. However, if you fire, let it reload normally for 10s, pop booster, you now have a salvo available in 5s, and another in 10s. Now you've had 1 salvo reloaded 25% faster, and another 50% faster. Though it's probably only worth thinking about on the JB and Bourg.. Share this post Link to post Share on other sites