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Lord0

Main Battery Reload Booster, when?

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What is the most efficient point during your reload cycle to activate MBRB? i.e. So that you maximise the increased DPS

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Just now, Lord0 said:

What is the most efficient point during your reload cycle to activate MBRB? i.e. So that you maximise the increased DPS

which ship in doubt? imo, it's the very point when u shoot in general?

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Doesnt matter anymore.

Because if you have lets say 4 sec reload left while MBRB runs out, it gets bumped up 8 sec. So you cant get extra gain from it anymore, thats why it doesnt matter when you pop it.

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15 minutes ago, DFens_666 said:

Doesnt matter anymore.

Because if you have lets say 4 sec reload left while MBRB runs out, it gets bumped up 8 sec. So you cant get extra gain from it anymore, thats why it doesnt matter when you pop it.

Ah damn. I thought there was a point e.g. just after reload, just before reload, whatever,, where it was more efficient to use it.

 

Oh well

 

Thanks for reply

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It depends a bit on the ship you are in, and what situation you are in. In general, you need to develop an opportunistic mindset to use it right.

French DD? Use it when: knife fighting enemy DD's, range is optimal, you know they can't go dark for at least the next 10-15s, nuke them, they're priority targets. Squishy broadside cruiser? Load AP, pop booster, line up those cits before it has a chance to angle. Neither of those two are happening, but you or someone else just made a BB use it's damagecon? Use booster, get fires.

 

French cruiser? Again, if there's a DD spotted, you want to land more shells on it rather than less, either killing it or hurting it more, before it disappears. Squishy cruiser you can cit and is broadside, why not get more citadels? And again, once a bb pops damage con, use it to enhance your chance of fires by landing more HE shells.

 

Jean Bart, sometimes I'll use it to switch to HE faster if I know I'll have shots on a DD in a few seconds. It's also great to maximize damage against broadside targets. A few days ago I ended up fighting 1 FdG, 2 Bismarcks and an Alaska mostly on my own in my JB. Lucky for me, their terrible positioning made it impossible for them to all engage me at the same time, allowing me to angle effectively, and their need to use all turrets and give full broadside meant I was able to make that gun booster sing.. several times (the engagement took a while, they'd take damage, dip behind islands, come back, etc). 286k that game, just because I happened to have that booster ready on a lot of enemy broadsides.

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21 minutes ago, Lord0 said:

What is the most efficient point during your reload cycle to activate MBRB? i.e. So that you maximise the increased DPS

When bijatchhh is broadside :)

Or when terminatzor1234!!pwnzor reparied first fire in first second...thany ou pop up reload and give him 4 more so he can go to forum open 4 nerf fire topics

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1 hour ago, DFens_666 said:

Doesnt matter anymore.

Because if you have lets say 4 sec reload left while MBRB runs out, it gets bumped up 8 sec. So you cant get extra gain from it anymore, thats why it doesnt matter when you pop it.

 

What you can do to get around it is.. let's say your reload is 20s, for simplicity's sake, and it reduces gun reload by 50% when active, and your reload booster duration is 15s. Now, if you fire, pop it immediately, you will get another salvo off in 10s, and the 5s rest will be wasted. In effect, you get one 50% faster reloaded salvo out of it this way.

 

However, if you fire, let it reload normally for 10s, pop booster, you now have a salvo available in 5s, and another in 10s. Now you've had 1 salvo reloaded 25% faster, and another 50% faster. Though it's probably only worth thinking about on the JB and Bourg..

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