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Marydoll

Captain Re-training in Premium Ships

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I see many comments noting that one of the big advantages of premium ships is in the field of captain re-training. I am aware that you can move captains of the same nation from their original ship to the premium and back again without any penalty which is fine. Hypothetically if you transfer a captain from say a Tier 9 Silver into a Tier 10 Premium' same nation' do they earn Commander XP at a greater rate? If not why not just keep the captain in the Silver ship and earn your Commander XP and "normal"  XP to move through the modules?

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7 minutes ago, Marydoll said:

***SNIP SNIP*** Hypothetically if you transfer a captain from say a Tier 9 Silver into a Tier 10 Premium' same nation' do they earn Commander XP at a greater rate? ***SNIP SNIP***

 

Yes, they do, this is why Premium Ships are often referred to as Training Ships.

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[CATS]
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5 minutes ago, Marydoll said:

I see many comments noting that one of the big advantages of premium ships is in the field of captain re-training. I am aware that you can move captains of the same nation from their original ship to the premium and back again without any penalty which is fine. Hypothetically if you transfer a captain from say a Tier 9 Silver into a Tier 10 Premium' same nation' do they earn Commander XP at a greater rate? If not why not just keep the captain in the Silver ship and earn your Commander XP and "normal"  XP to move through the modules?

Captain Training: You use the captain and earn XP. Premium ships have a built in perma camo that gives a Bonus to XP.

Captain Retraining: You move captain from one silver ship to the other. Unless the retraining is finished, the captain works at half strength. When you then move the captain to a premium ship before the retraining is finished, the captain works at full strength and can finish the retraining for the silver ship on the premium ship.

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[DC-DK]
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Or if you have a 19 point skipper, put him on the premium and farm elite commander XP which can be used on any commander regardless of class or nation.

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[SM0KE]
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2 hours ago, Marydoll said:

why not just keep the captain in the Silver ship and earn your Commander XP and "normal"  XP to move through the modules?

Generally, the sensible approach is to do something along the following lines:

  • Have each commander assigned to a specific silver ship; play it as frequently as you wish - games will obviously contribute xp to that silver ship and to the captain in the usual way (so, developing both captain and ship at the same time).
  • If you have one or more premiums available, play that captain in them as well to develop the captain alone, but at a faster rate than if you just played him in only the silver ship.
  • If you are taking your silver ship captain up the tiers with you, and don't want to use doubloons, use either the free or silver transfer option to move ships, and then play the captain only in a premium until he is fully trained for the new ship (as mentioned above, part-trained captains don't work 100% in silver ships).

Besides being able to play a wider range of ships, this approach has the merit of allowing you to take advantage of more than one daily win bonus per captain. This can be very valuable, especially when (as now) there is an increased daily win bonus in place.

 

When you get your first 19 point captain, this approach starts to generate elite xp, which can then be used on any other captain that is still under development.

 

It also helps if the premium ship in question works well with the same captain build as your silver ship. Some examples:

  • Tirpitz and Scharn both work very well with silver KM captains from around T7 and up; you could in theory bag five+ daily win bonuses if (like me) you lack discipline and have all the main KM premium options, or even seven if you fell for the Black Friday thing...!
  • T7+ US silver DD captains work perfectly on almost all the US premium DDs, so you can pull a similar stunt there, and there are many other similar cases across the various nations/classes, to a greater or lesser extent.
  • Cossack is an excellent premium, but you have to be careful with higher tier silver captains - the T9-10 silver ships are generally felt to need IFHE, which Cossack doesn't. Personally, I think it's 'close enough', but you ideally want - say - a Lightning captain on Cossack for maximum effectiveness.
  • Then you get things like MA: for maximum fun (albeit not maximum effectiveness) you want a captain that's almost nothing like the regular silver line, basically due to the secondaries. In this case, most people tend to go for a specialised captain, but it does illustrate why MA isn't the most sensible 'first premium' for most players.
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[H_FAN]
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8 minutes ago, Verblonde said:

Snip

  • Then you get things like MA: for maximum fun (albeit not maximum effectiveness) you want a captain that's almost nothing like the regular silver line, basically due to the secondaries. In this case, most people tend to go for a specialised captain, but it does illustrate why MA isn't the most sensible 'first premium' for most players.

Yes, but instead of assigning the captain to Massachussets (just for a clarification if that is what you and others that says this mean) I think that always have the captain assigned to a silvership f.e. at lower tiers where a suboptimal build is OK.

 

Fe You might use the a captain from Wyoming, New York or New Mexico but optimize the skills for Massa.

Or if you like to have different captains for a premium that you like to play. One sound and one fun = Two different silver low /mid tier captains. For me as a collector that wants 10 p on every ship that is one way to do it. 

I have several 19 p Us BB captains some with CE, some without and perhaps AFT instead.

 

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3 minutes ago, Gnirf said:

Yes, but instead of assigning the captain to Massachussets (just for a clarification if that is what you and others that says this mean) I think that always have the captain assigned to a silvership f.e. at lower tiers where a suboptimal build is OK.

Not entirely - it can often be a captain that doesn't get used for anything else. The captain will still retain whatever silver ship specialisation they had most recently though.

 

In my case, my MA captain (that also gets used in Georgia) technically 'belongs' to Gearing; I just reset his skill points during a previous reset when a similarly skilled Ovenchicken became available for Gearing, and rebuilt him for MA.

 

You can reassign a captain to a premium, but it's a waste of resources...

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9 minutes ago, Gnirf said:

One sound and one fun = Two different silver low /mid tier captains.

This can be a good approach in some cases; the KM BBs spring to mind - they're glorious when focused on secondaries, but a more prosaic tank build is usually felt to be optimal, if your primary aim is to win.

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