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_Weikath_

PT, balance changes

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We continue to work on improving the balance in our game. The following balance changes will be made in Update 0.9.1:

 

Japanese aircraft carrier Hakuryu. Tier X:

  • Fixed an error with the accuracy of the stock Attack Aircraft, which did not match the accuracy of the researchable Attack Aircraft. The accuracy of the stock fighters was lowered to the levels of the researchable ones;
  • Attack aircraft damage reduced from 3,450 to 3,350.

British cruiser Neptune, Tier IX:

  • Main battery reload time reduced from 5 to 4.8 s.

American destroyer Gearing, Tier X:

  • Stock torpedo tube reload time reduced from 106 to 103 s;
  • Researchable torpedo tube reload time reduced from 122 to 118 s.

Soviet ships:

Battleship Sinop, Tier VII:

  • Sigma parameter reduced from 1.6 to 1.55.

Battleship Kremlin, Tier X:

  • Sigma parameter reduced from 1.9 to 1.85.

Pan-Asian ships:

Destroyer Yueyang, Tier X:

  • Torpedo speed increased from 68 to 69 knots;
  • Torpedo tube reload time reduced from 146 to 142 s.

Destroyer Chung Mu, Tier IX:

  • Stock torpedo speed increased from 55 to 56 knots;
  • Stock torpedo tube reload time reduced from 122 to 119 s;
  • Researchable torpedoes speed increased from 66 to 67 knots;
  • Researchable torpedo tube reload time reduced from 122 to 119 s.

Destroyer Hsienyang, Tier VIII:

  • Researchable torpedo speed increased from 55 to 56 knots;
  • Researchable torpedo tube reload time reduced from 122 to 119 s.

Cruiser Irian, Tier VIII:

  • Torpedo speed increased from 68 to 69 knots;
  • Torpedo tube reload time reduced from 136 to 133 s.

Cruiser Wukong, Tier VIII:

  • Torpedo speed increased from 63 to 64 knots;
  • Torpedo tube reload time reduced from 110 to 107 s.

Destroyer Siliwangi, Tier VIII:

  • Torpedo speed increased from 61 to 62 knots;
  • Torpedo tube reload time reduced from 131 to 128 s.

Aircraft:

  • Spotting range of aircraft carriers' squadrons, Patrol Fighters, Catapult Fighters, and Spotting Aircraft decreased from 20 to 19 km (This characteristic determines at what distance the aircraft is capable of spotting an enemy).

 

Please note that the information in the Development Blog is preliminary and subject to change.

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I thought these PA torp changes were going to be the balance changes of the century, but then I saw the whole 1 km nerf to Aircraft spotting range. I thought CV balancing was done, but what do you know, 2020 starts with such a revolution in CV-surface ship interaction.

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Small changes, that is mostly a good step.

 

5 minutes ago, _Weikath_ said:

 

Battleship Kremlin, Tier X:

  • Sigma parameter reduced from 1.9 to 1.85.

 

A step in the right direction. But you could change the Sigma to 1.7 without making the ship weak.

And that would have been most players first choice instead of fidgeting with Alpa damage and AA HP.

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Most of these changes can very well not be implemented, they are just a joke...a 5% or less adjustment won't make blatantly overperforming or conceptually-wrong ships magically balanced. Stop teasing us, please. 

 

At least, will those be "tested" on PTS round 2?

Edit: yes, they will. 

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Nice to see you balancing with a pair or tweezers rather than a hammer WG.

Keep it coming :)

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56 minutes ago, _Weikath_ said:

Pan-Asian ships:

Destroyer Yueyang, Tier X:

  • Torpedo speed increased from 68 to 69 knots;
  • Torpedo tube reload time reduced from 146 to 142 s.

I remember when WG heavily nerfed YY in, was it november? Or december of 2018?  Anyway...

Sub_O after being repeatedly asked about it, said YY is in a good spot, they are happy with the "balance" changes and YY won't be buffed in foreseeable future.

Since than YY got 2 buffs. I wonder when the 3rd one is coming :Smile_hiding:

 

But yeah, I'm happy they are finally using scalpel to fine tune ships instead of usual hammer approach. Keep it going :cap_like:

 

 

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1 hour ago, ColonelPete said:

Small changes, that is mostly a good step.

 

A step in the right direction. But you could change the Sigma to 1.7 without making the ship weak.

And that would have been most players first choice instead of fidgeting with Alpa damage and AA HP.

Does anyone really play the KREMLIN anymore after the nerf of the AA-suit?!

:cap_haloween:

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1 hour ago, _Weikath_ said:

American destroyer Gearing, Tier X:

  • Stock torpedo tube reload time reduced from 106 to 103 s;
  • Researchable torpedo tube reload time reduced from 122 to 118 s.

 

Well as I only have the Gearing on this list I say this is a welcome buff.

I am still however waiting for a Shimakaze buff (how about better torp reload or lower torpedo detection? Or maybe even more HP? Anything???) but once again it seems that Wargaming thinks the Japanese ships is fine. Well except the one carrier on this list that I don't even care about.

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1 hour ago, Minibjorn said:

Nice to see you balancing with a pair or tweezers rather than a hammer WG.

Keep it coming :)

Interestingly it only happens with russian battleships:cap_hmm:

 

1 hour ago, _Weikath_ said:

Japanese aircraft carrier Hakuryu. Tier X:

  • Fixed an error with the accuracy of the stock Attack Aircraft, which did not match the accuracy of the researchable Attack Aircraft. The accuracy of the stock fighters was lowered to the levels of the researchable ones;
  • Attack aircraft damage reduced from 3,450 to 3,350.

Whole interaction between stock and top planes could be looked at - top British aircraft in particular are questionable to use, trading recovery time for insignificant amount of hp and speed. Any payload improvements come with dispersion increase, making effective amount of hits unchanged unless repeated RNGesus blessing was in effect.

 

Going with "alternate" loadouts/squadron composition instead "stock" and "top" could be a solution. 

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I guess those torp changes were made to somehow balance those against the new torpedo protection module.

Instead of making a change to a single item, they slightly, almost unoticable, change a whole ship line. Doesn't help all the other effected ships either.

 

Could someone please make the math on how much this changes the reaction times you have to those torps with and without the new torp protection module?

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3 hours ago, _Weikath_ said:

Spotting range of aircraft carriers' squadrons, Patrol Fighters, Catapult Fighters, and Spotting Aircraft decreased from 20 to 19 km (This characteristic determines at what distance the aircraft is capable of spotting an enemy).

 

What is even the point of this?

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4 hours ago, _Weikath_ said:

We continue to work on improving the balance in our game. The following balance changes will be made in Update 0.9.1:

 

Japanese aircraft carrier Hakuryu. Tier X:

  • Fixed an error with the accuracy of the stock Attack Aircraft, which did not match the accuracy of the researchable Attack Aircraft. The accuracy of the stock fighters was lowered to the levels of the researchable ones;
  • Attack aircraft damage reduced from 3,450 to 3,350.

British cruiser Neptune, Tier IX:

  • Main battery reload time reduced from 5 to 4.8 s.

American destroyer Gearing, Tier X:

  • Stock torpedo tube reload time reduced from 106 to 103 s;
  • Researchable torpedo tube reload time reduced from 122 to 118 s.

Soviet ships:

Battleship Sinop, Tier VII:

  • Sigma parameter reduced from 1.6 to 1.55.

Battleship Kremlin, Tier X:

  • Sigma parameter reduced from 1.9 to 1.85.

Pan-Asian ships:

Destroyer Yueyang, Tier X:

  • Torpedo speed increased from 68 to 69 knots;
  • Torpedo tube reload time reduced from 146 to 142 s.

Destroyer Chung Mu, Tier IX:

  • Stock torpedo speed increased from 55 to 56 knots;
  • Stock torpedo tube reload time reduced from 122 to 119 s;
  • Researchable torpedoes speed increased from 66 to 67 knots;
  • Researchable torpedo tube reload time reduced from 122 to 119 s.

Destroyer Hsienyang, Tier VIII:

  • Researchable torpedo speed increased from 55 to 56 knots;
  • Researchable torpedo tube reload time reduced from 122 to 119 s.

Cruiser Irian, Tier VIII:

  • Torpedo speed increased from 68 to 69 knots;
  • Torpedo tube reload time reduced from 136 to 133 s.

Cruiser Wukong, Tier VIII:

  • Torpedo speed increased from 63 to 64 knots;
  • Torpedo tube reload time reduced from 110 to 107 s.

Destroyer Siliwangi, Tier VIII:

  • Torpedo speed increased from 61 to 62 knots;
  • Torpedo tube reload time reduced from 131 to 128 s.

Aircraft:

  • Spotting range of aircraft carriers' squadrons, Patrol Fighters, Catapult Fighters, and Spotting Aircraft decreased from 20 to 19 km (This characteristic determines at what distance the aircraft is capable of spotting an enemy).

 

Please note that the information in the Development Blog is preliminary and subject to change.

The changes is just cosmetic so over all it does not change anything @_Weikath_

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9 hours ago, _Weikath_ said:

Battleship Kremlin, Tier X:

  • Sigma parameter reduced from 1.9 to 1.85.

 

 

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9 hours ago, _Weikath_ said:
  • Fixed an error with the accuracy of the stock Attack Aircraft, which did not match the accuracy of the researchable Attack Aircraft. The accuracy of the stock fighters was lowered to the levels of the researchable ones;
  • Attack aircraft damage reduced from 3,450 to 3,350. 

 

So, the stock planes were more accurate then the researchable ones?:cap_haloween:

 

9 hours ago, _Weikath_ said:

British cruiser Neptune, Tier IX:

  • Main battery reload time reduced from 5 to 4.8 s.

 

Buff her concealment while sitting in smoke

 

9 hours ago, _Weikath_ said:

American destroyer Gearing, Tier X:

  • Stock torpedo tube reload time reduced from 106 to 103 s;
  • Researchable torpedo tube reload time reduced from 122 to 118 s.

 

Not sure if needed, but apprechiated

 

9 hours ago, _Weikath_ said:

Soviet ships:

Battleship Sinop, Tier VII:

  • Sigma parameter reduced from 1.6 to 1.55.

Battleship Kremlin, Tier X:

  • Sigma parameter reduced from 1.9 to 1.85.

 

This will be insignificant. But what else to expect. They're soviet ships after all.

 

9 hours ago, _Weikath_ said:

Pan-Asian ships:

Destroyer Yueyang, Tier X:

  • Torpedo speed increased from 68 to 69 knots;
  • Torpedo tube reload time reduced from 146 to 142 s.

Destroyer Chung Mu, Tier IX:

  • Stock torpedo speed increased from 55 to 56 knots;
  • Stock torpedo tube reload time reduced from 122 to 119 s;
  • Researchable torpedoes speed increased from 66 to 67 knots;
  • Researchable torpedo tube reload time reduced from 122 to 119 s.

Destroyer Hsienyang, Tier VIII:

  • Researchable torpedo speed increased from 55 to 56 knots;
  • Researchable torpedo tube reload time reduced from 122 to 119 s. 

Cruiser Irian, Tier VIII:

  • Torpedo speed increased from 68 to 69 knots;
  • Torpedo tube reload time reduced from 136 to 133 s.

Cruiser Wukong, Tier VIII:

  • Torpedo speed increased from 63 to 64 knots;
  • Torpedo tube reload time reduced from 110 to 107 s.

Destroyer Siliwangi, Tier VIII:

  • Torpedo speed increased from 61 to 62 knots;
  • Torpedo tube reload time reduced from 131 to 128 s.

 

Are these buffs related to that trash module incoming? Or did you finally realize that the Pan-Asia ships are pretty much nonexistant?

 

9 hours ago, _Weikath_ said:

Aircraft:

  • Spotting range of aircraft carriers' squadrons, Patrol Fighters, Catapult Fighters, and Spotting Aircraft decreased from 20 to 19 km (This characteristic determines at what distance the aircraft is capable of spotting an enemy).

 

Qd6dEXk.gif

 

This is also so insignificant, that it's almost sad.

 

While appreciating the fine tuning instead of the well known hammer, I'm not sure if many of these changes will have a noticeable impact.

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20 hours ago, _Weikath_ said:

American destroyer Gearing, Tier X:

  • Stock torpedo tube reload time reduced from 106 to 103 s;
  • Researchable torpedo tube reload time reduced from 122 to 118 s.

 

When will WG finally update Gearing hull? Current model is old, to wide and sitting to high in the water. That would probably be enough "buff" for Gearing. 

 

20 hours ago, _Weikath_ said:

Destroyer Siliwangi, Tier VIII:

  • Torpedo speed increased from 61 to 62 knots;
  • Torpedo tube reload time reduced from 131 to 128 s.

 

Buffed just week after it is released! Is this a new record for quickest buff?

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17 hours ago, El2aZeR said:

 

What is even the point of this?

May prevent fighters left by CV from spotting battleships right away if they are farther than 19 km...? Idk.....

If the range was more drastically reduced it would make sense maybe but 1 km......:Smile_amazed:

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1 knot is plenty for this new Torpedo avoidance system??

I am truly amazed that Wargaming are pushing through  a change that will completely negate a supposed advantage these torpedoes.

With this 1 knot buff combined with the detection range ships will have more than double the reaction time.

 

I play battleships more than DW torpedo armed ships so I supposed I should be happy about this but I do hate when destroyers are nerfed as they do still seem to be the weakest class.

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58 minutes ago, gopher31 said:

1 knot is plenty for this new Torpedo avoidance system??

I am truly amazed that Wargaming are pushing through  a change that will completely negate a supposed advantage these torpedoes.

With this 1 knot buff combined with the detection range ships will have more than double the reaction time.

 

I play battleships more than DW torpedo armed ships so I supposed I should be happy about this but I do hate when destroyers are nerfed as they do still seem to be the weakest class.

That's like crying about hydro BBs that already exist in the game, just that unlike hydro BBs, you actually have a harsh trade for the torp spotting module. As is, torp protection module is only really worth it if you want a ship that you deliberately want to get focus fired, because it goes into the 6th slot, so competes with concealment mod, one of the most powerful modules in the game. Personally, I cannot envision a single ship where I consider this module worth it, because the main advantage is against PA torps and Asashio, but the amount of times you run into those AND they threaten my ship is pretty low compared to the times I benefit from having concealment. Even on ships like GK with garbage concealment, having even just the concealment mod allows disengaging at all, instead of being spotted.

 

The reaction to torp protection module is way overblown. It's a lot of REEEing for what is basically no more useful than Target Acquisition Mod (with its super situational 3 km proximity spotting memes) that also almost noone ever takes.

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My GK already has 15.9km concealment. I’ll be taking the module.

 

You are correct though that I wouldn’t do it in most ships.  It will be interesting how many do take the module over concealment.

 

You make a lot of good points but I have to point out that both the torpedo module and Concealment inhabit the 5th slot.

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8 minutes ago, gopher31 said:

My GK already has 15.9km concealment. I’ll be taking the module.

 

You are correct though that I wouldn’t do it in most ships.  It will be interesting how many do take the module over concealment.

 

You make a lot of good points but I have to point out that both the torpedo module and Concealment inhabit the 5th slot.

15.9 km is bad, but if it gets even worse, you basically cannot disengage ever. And what is more worrying in GK? The deep water torps of an almost rare DD line that you can counter harder by just using hydro (now with hydro mod being an option) or being permaspotted without even trying so every Smolensk, Yoshino, Conqueror and co can farm you forever?

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29 minutes ago, Bunny_Lover_Kallen said:

15.9 km is bad, but if it gets even worse, you basically cannot disengage ever. And what is more worrying in GK? The deep water torps of an almost rare DD line that you can counter harder by just using hydro (now with hydro mod being an option) or being permaspotted without even trying so every Smolensk, Yoshino, Conqueror and co can farm you forever?

I use terrain, with the GK you don’t want to be 16km away!

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5 minutes ago, gopher31 said:

I use terrain, with the GK you don’t want to be 16km away!

No, but you also cannot just rush in and the worse the detection, the harder it is to use terrain even, because anyone at the sides will spot your huge ship, so you need even more cover. In the end still, you are gimping your chances of ever disengaging and of a less obvious approach in favour of countering torps you could just as well counter by using the hydro during the times when a DD is around that could be torping you.

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3 hours ago, fumtu said:

 

When will WG finally update Gearing hull? Current model is old, to wide and sitting to high in the water. That would probably be enough 

A boat with YY hull and Gearing guns/torps. Now that is a ship I would enjoy.

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6 minutes ago, Systergummi said:

A boat with YY hull and Gearing guns/torps. Now that is a ship I would enjoy.

 

Technically Gearing hull is a little longer and little wider in the middle with different bridge but I agree with you. Just this should significantly increase Gearing survivability.   

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