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Boostaca

New gameplay mode

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I miss a gameplay mode where there are no other objective then to wipe out the other team to the last ship... A team death match.

Its going to be long epic matches where you can concentrate on doing damage,  and teamplay. Where you dont have to worry that the match is going to end in 7 min. 

 

New tactics is needed... The tide in a match can turn more often if your team have a bad start. 

IF you have the high tier ship, you are important for your team and is gonna be hunted by the other team. :D

 

Im pretty tired of the Hunt for zones modes :) 

 

Its easy to implement for the devs. 

No new maps is needed... 

 

 

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If i remember correctly, there was a similar gamemode when the game was still in beta (i think it was the original "Standar Battle") that ended in a draw if even just one of the evemy ships was still alive when the timer run out. I don't know what happened to it.

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[H_FAN]
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You had the Zone in the beginning of ordinary play when the objective was to kill all enemies or force them out of the zone (so you could capture it and win). Draws could happen here.

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[UNICS]
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2 minutes ago, wot_2016_gunner said:

If i remember correctly, there was a similar gamemode when the game was still in beta (i think it was the original "Standar Battle") that ended in a draw if even just one of the evemy ships was still alive when the timer run out. I don't know what happened to it.

The original Standard Battle didn't have points, so you either sank the entire enemy team or completely captured their base cap. As you say if the timer ran out it was always a draw.

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A mode with no zonehunting could be one tier 10 ship on either team.. The rest of the team ist tier 7.. The objektive is to kill the other teams tier 10 ship. 

 

Come on devs. Your game is good.. The core-gameplay is good.. Be a little experimental with modes :)

 

NO more zonehunting modes thanks. 

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43 minutes ago, Boostaca said:

A mode with no zonehunting could be one tier 10 ship on either team.. The rest of the team ist tier 7.. The objektive is to kill the other teams tier 10 ship. 

 

Come on devs. Your game is good.. The core-gameplay is good.. Be a little experimental with modes :)

 

NO more zonehunting modes thanks. 

The standard battle from the Beta without points was the worst mode by far. Games could often end up in draws or just boring cap rush games. If people are mad today about people hanging back and not playing aggressively, oh boy imagine a game mode where you had zero incentive to even engage the other team, just sail around and then either force a draw or cap out.

 

That was the original standard battles in a nutshell and the closest we got to a team death match mode, and it was awful.

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7 minutes ago, ollonborre said:

The standard battle from the Beta without points was the worst mode by far. Games could often end up in draws or just boring cap rush games. If people are mad today about people hanging back and not playing aggressively, oh boy imagine a game mode where you had zero incentive to even engage the other team, just sail around and then either force a draw or cap out.

 

That was the original standard battles in a nutshell and the closest we got to a team death match mode, and it was awful.

Ok! So capping zones is the only thing that works in wows then. Sad

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1 hour ago, Boostaca said:

I miss a gameplay mode where there are no other objective then to wipe out the other team to the last ship... A team death match.

Its going to be long epic matches where you can concentrate on doing damage,  and teamplay. Where you dont have to worry that the match is going to end in 7 min. 

 

New tactics is needed... The tide in a match can turn more often if your team have a bad start. 

IF you have the high tier ship, you are important for your team and is gonna be hunted by the other team. :D

 

Im pretty tired of the Hunt for zones modes :) 

 

Its easy to implement for the devs. 

No new maps is needed... 

 

 

Based on recent experience, I think 7min games would be great 

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1 hour ago, Boostaca said:

Its going to be long epic matches where you can concentrate on doing damage,  and teamplay.

Hardly. More likely its gonna be a steam roll as teams are not playing for any objective other than ship kill count.

 

1 hour ago, Boostaca said:

The tide in a match can turn more often if your team have a bad start. 

Very unlikely. You know what a steam roll is? Once ships start dying you can rarely come back from it .

 

1 hour ago, Boostaca said:

Its easy to implement for the devs. 

It is simple to implement but I hope it never will.

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I've sometimes thought about how to implement a "convoy raiding/defense" mode, some kind of Aegis look-alike but with one team defending the ships and the other trying to sink them, or even a variant where 2 convoys cross paths. The two caveats I always find are the number of ships involved (how many can there be at the same time in a map without stretching the game engine to the limit?) and the presence of CVs, because the transports (obviously bots) would be a too easy prey for them. Adding to that how bots currently behave in operations pushes it even further into the realm of wishful thinking. The basic mechanics, though, would be simple:

  • Each transport would act as a moving capture point, so the more you sink the slower the point increase rate the other team would have. In a single convoy mode the attackers would gain extra points by sinking them without substracting from the defenders.
  • As soon as one of the transports is spotted all of them start zigzagging.
  • Victory would be achieved by either points or sinking all the enemy combat fleet as it is now, or by sinking the whole enemy convoy.
  • The ideal map would be one where there's one (two for the dual convoy) unobstructed water lane from one side to the opposite, at a distance of two to three squares from the parallel borders. Some landmarks could be left in between for letting cover and ambushes. Strait (without the islands in A and C caps), Warrior's Path or Sea of Fortune could work with the convoy(s) sailing west to east or vice versa, ranked's Riposte for a north-south orientation and, of course, Ocean with either of them.

Salute.

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Vor 41 Minuten, nambr9 sagte:

how about "battle royale" with shrinking circle :)

A shrinking map would heavily favour BBs and DDs and even within these classes certain ships would be godlike while others would be trash

 

just look at the last 1v1 ranked sprint, unbalanced as hell (was fun though)

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11 hours ago, MagicMooby said:

A shrinking map would heavily favour BBs and DDs and even within these classes certain ships would be godlike while others would be trash

 

just look at the last 1v1 ranked sprint, unbalanced as hell (was fun though)

I was joking :)

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12 hours ago, Estaca_de_Bares said:

I've sometimes thought about how to implement a "convoy raiding/defense" mode, some kind of Aegis look-alike but with one team defending the ships and the other trying to sink them, or even a variant where 2 convoys cross paths. The two caveats I always find are the number of ships involved (how many can there be at the same time in a map without stretching the game engine to the limit?) and the presence of CVs, because the transports (obviously bots) would be a too easy prey for them. Adding to that how bots currently behave in operations pushes it even further into the realm of wishful thinking. The basic mechanics, though, would be simple:

First Halloween operation, escorting Transylvannia was basically moving cap zone. For pvp mode, ship would move either towards A or B team base depending on who is near.

 

Which would turn the game more into tug-of-war than escort though.

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10 hours ago, Panocek said:

First Halloween operation, escorting Transylvannia was basically moving cap zone. For pvp mode, ship would move either towards A or B team base depending on who is near.

 

Which would turn the game more into tug-of-war than escort though.

For unsinkable transport ships with an area around them, that's true. My idea is quite different though:

Oe97Mzih.png

 

That could be the double convoy mode. As I mentioned, their addition would be too many ships on the map (3 and a half teams worth of ships in the example) for a random battle, but maybe doable in a reduced environment like rankeds (7 warships protecting 5 transports). If nothing else, it would force CVs to move with the transports for providing AA and some extra teamplay as protective smokescreens, so a right decision-making is encouraged.

 

Salute.

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[I-J-N]
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'Draws' and actually battles that are unresolved and neither side manages to score a decisive victory. I don't see a problem with this. :Smile_popcorn:

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[INTRO]
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I agree that a new game mode is needed. Can make many sugestions but I'm not interested in talking to deaf ears.

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