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Blixies

The Beginning is a Very Delicate Time

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Vor 1 Minute, Blixies sagte:

, I don't want this game to die

Can you back this up? 

I see the game being healthy as ever. 

 

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2 hours ago, Yoshanai said:

Can you back this up? 

I see the game being healthy as ever. 

 

I did back it up in the OP. I do not have any actual numbers, just a few real life examples.
Also, I am not talking about the stable playerbase, which might be as strong as ever.
I am, however, talking about newcomers and their experience, friend.

EDIT: Let me ask you this: Do you consider the enviroment of tier IV to be a good experince for the newbies?

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Gerade eben, Blixies sagte:

I did back it up in the OP. I do not have any actual nubers, just a few real life examples.
Also, I am not talking about the stable playerbase, which might be as strong as ever.
I am, however, talking about newcomers and their experience, friend.

Okay fair enough. I won't disturb this any more then. Let's see where this discussion will go. Have a good one. 

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24 minutes ago, Blixies said:

Zip

 

Mate...

 

The game is financially healthy.

 

That is all WG cares about.  The game isn't going to die.

 

This game attracts the new breed of Computer gamers and WG know this. 

 

WG don't care about experiences, only the money that comes in.  

 

Just on another thread currently ongoing, some one had 100 games then brought 2 premiums ships. 

 

So that's £60 easy money to them. Just like that, a free to play game and they made £60. Do you think they care about how he feels? About his experiences? not a jot.

 

So those 2 left the game, another 4 will step up.  The wheel keeps on turning. 

 

We care because we are the guys working at the coal face, but those in the ivory towers and bean counters don't give a toss. 

 

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13 minutes ago, Redcap375 said:

WG don't care about experiences, only the money that comes in.  

Aren’t those things related? I mean, the more pleasant the experience is, the more money people are willing to throw into it?

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12 minutes ago, Greyshark said:

Aren’t those things related? I mean, the more pleasant the experience is, the more money people are willing to throw into it?

 

No.

 

Just look at current events?

 

I rest my case. 

 

The bank books tells them that people who play this game are happy.  People don't think, they just buy. They download the game and most within the first 100 games buy a premium ship. The more fustrated they are, the more likely they are to buy a premium ship. 

 

The PR event again confirms that as long as their are suckers, they will make money hand over fist.

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18 minutes ago, Redcap375 said:

Mate...

The game is financially healthy.

That is all WG cares about.  The game isn't going to die.

This game attracts the new breed of Computer gamers and WG know this. 

WG don't care about experiences, only the money that comes in.  

Just on another thread currently ongoing, some one had 100 games then brought 2 premiums ships. 

So that's £60 easy money to them. Just like that, a free to play game and they made £60. Do you think they care about how he feels? About his experiences? not a jot.

So those 2 left the game, another 4 will step up.  The wheel keeps on turning. 

I get your point, it makes sense.
On the other hand the flow of new players who stay with the game means more money for WG too. I'm not asking them to be altruistic.
Improving the new player experience should mean higher profit for them too, unless there's someting I misunderstand about the whole concept.

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19 minuti fa, Redcap375 ha scritto:

The game is financially healthy.

 

That is all WG cares about.  The game isn't going to die.

 

Imagine wanting to see your game growing and increasing its playerbase...

Nah, better settle with the current 20-25k active players/die with new ones staying no more than 6 months, if we manage to sell some 40€ ships to some potato everything will be ok!

WG business model may be working well for their wallet, but it’s objectively pretty poor. 

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1 minute ago, Bics93 said:

Imagine wanting to see your game growing and increasing its playerbase...

Nah, better settle with the current 20-25k active players/die with new ones staying no more than 6 months, if we manage to sell some 40€ ships to some potato everything will be ok!

WG business model may be working well for their wallet, but it’s objectively pretty poor. 

 

Related image

 

Always has been.

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I don't play low tiers much, if at all.

However, in the odd time I have played them post-rework - I'm thinking that if I was a brand new player and I didn't like warships so much, I would not have stuck around. 

 

Largely thanks to Hosho. And lots of them. Now, I'm not one of the CV haters, but things in low tier seemed kind of egregious to me. 

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CVs are perfectly balanced. :^)

 

I love getting divebombed and losing 1/3rd of my HP which i can't repair because citadel damage.

 

You can't angle to prevent it nor does AA do a decent enough job. Ye, cool i killed 3 planes and did 20k plane damage which pretty much rewards you with nothing. :^) 

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15 minutes ago, Redcap375 said:

 

No.

 

Just look at current events?

 

I rest my case. 

 

The bank books tells them that people who play this game are happy.  People don't think, they just buy. They download the game and most within the first 100 games buy a premium ship. The more fustrated they are, the more likely they are to buy a premium ship. 

So what you are saying, is that the more frustrated client is, the more money spends on the frustrating product? Wow, that’s very revolutionary marketing theory, usually at any marketing/managment classes teachers says otherwise... I must be very weird then, because I would never pay, especially on regular basis, for any product which is causing frustration to me.

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2 minutes ago, Greyshark said:

So what you are saying, is that the more frustrated client is, the more money spends on the frustrating product? Wow, that’s very revolutionary marketing theory, usually at any marketing/managment classes teachers says otherwise... I must be very weird then, because I would never pay, especially on regulat basis, for any product which is causing frustration to me.

WG is basically milking the game like crazy, and secondly they are russain, so May be different. Thirdly greed can blind people, and it does so often.

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8 minutes ago, Greyshark said:

So what you are saying, is that the more frustrated client is, the more money spends on the frustrating product? Wow, that’s very revolutionary marketing theory, usually at any marketing/managment classes teachers says otherwise... I must be very weird then, because I would never pay, especially on regular basis, for any product which is causing frustration to me.

 

New player:

 

"Getting fed up of this bloody silver line ship, it's crap, i wanna win and have a ship that is strong" "can't stand this tier, i wanna skip and play a better tier" " getting fed up losing credits, new a premium ship or commo" 

 

They then go buy a Premium ship.

 

Job done.  Frustration = Money. 

 

:cap_tea:

 

Marketing/management classes? It's called the class of life.

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2 minutes ago, Redcap375 said:

 

New player:

 

"Getting fed up of this bloody silver line ship, it's crap, i wanna win and have a ship that is strong" "can't stand this tier, i wanna skip and play a better tier"

 

They then go buy a Premium ship.

 

Job done.  Frustration = Money. 

 

:cap_tea:

 

This certainly wasn't the case with two of friends who tried the game.  Why would they invest into a game which treats them like a cannon fodder?

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Nevertheless @Blixies has a point imo.

 

Especially at T4 the newbies get massacred by CVsealclubbers in a way that is not funny any more.

It does not help either that the number of lowtier games with 3 CV per side grow steadily.

 

I am so glad, my daughter is at 1000 battles now and we dont have to deal with T4 level of bs***tery. Sorry to say.

But I miss the times where we just had some innocent fun with a Bogatyr, Kuma or Katori, just for the sake of it. Impossible now because of the high numbers of CVs.

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1 minute ago, Blixies said:

This certainly wasn't the case with two of friends who tried the game.  Why would they invest into a game which treats them like a cannon fodder?

 

Because the next 4 will.

 

And the books say it will.

 

 

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7 minutes ago, Redcap375 said:

 

New player:

 

"Getting fed up of this bloody silver line ship, it's crap, i wanna win and have a ship that is strong" "can't stand this tier, i wanna skip and play a better tier" " getting fed up losing credits, new a premium ship or commo" 

 

They then go buy a Premium ship.

 

Job done.  Frustration = Money. 

 

:cap_tea:

 

Marketing/management classes? It's called the class of life.

The game doesn’t live of money coming from new players buying one premium ship and then quit, it exists and grows because of people who pays on regular basis.

 

Well, seems you know very little about life then.

 

9 minutes ago, howardxu_23 said:

WG is basically milking the game like crazy, and secondly they are russain, so May be different. Thirdly greed can blind people, and it does so often.

WG isn’t a Russian company.

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Just now, The_Pillager said:

Nevertheless @Blixies has a point imo.

 

Especially at T4 the newbies get massacred by CVsealclubbers in a way that is not funny any more.

It does not help either that the number of lowtier games with 3 CV per side grow steadily.

 

I am so glad, my daughter is at 1000 battles now and we dont have to deal with T4 level of bs***tery. Sorry to say.

But I miss the times where we just had some innocent fun with a Bogatyr, Kuma or Katori, just for the sake of it. Impossible now because of the high numbers of CVs.

 

He has a massive point and a moral point.

 

but that does not factor into WG thinking.  We have to come to peace with that or you will just frustrate yourself.

 

But those players got through this apparent "crap" and hence why we have 45% WR at tier 10.

 

But the system works for WG, else they wouldn't be doing it. 

 

 

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2 minutes ago, Greyshark said:

WG isn’t a Russian company.

Started in Belarus, moved to Cyprus for tax evasion. Lesta on other hand, studio responsible for game development is in St. Petersburg, Russia:cap_cool:

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Just now, Panocek said:

Started in Belarus, moved to Cyprus for tax evasion. Lesta on other hand, studio responsible for game development is in St. Petersburg, Russia:cap_cool:

You wouldn’t call Volkswagen a Mexican company just because some of it’s cars are produced in Mexico, would you?

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12 minutes ago, Greyshark said:

The game doesn’t live of money coming from new players buying one premium ship and then quit, it exists and grows because of people who pays on regular basis.

 

Well, seems you know very little about life then.

 

I know more about life than you and your siblings ever will.  No disrespect intended.

 

Ok pal, no worries.  You have your own opinion just like mine.

 

Quote

WG isn’t a Russian company.

 

Sorry, you said something about knowing little about life?

 

Bless him

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12 minutes ago, Greyshark said:

The game doesn’t live of money coming from new players buying one premium ship and then quit, it exists and grows because of people who pays on regular basis.

 

Well, seems you know very little about life then.

People these days don’t pay for a good game anymore, or even try to improve at the said game.

they just throw credit card at it as hard as possible or any problems that they come across.

 

I mean , PR fiasco

 

now there is a lot of PRs according to stats at least(someone on reddit posted it) and at this point it’s clear they now only listen to spreadsheets.

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Just now, Redcap375 said:

 

 

I know more about life than you and your siblings ever will.  No disrespect intended.

 

 

Sorry, you said something about knowing little about life?

 

bless him

Your theories about frustrating clients willing to pay more shows that you know a lot indeed. My respect sir.

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