Packal Beta Tester 68 posts 3,209 battles Report post #1 Posted May 12, 2015 (edited) Hello. Well, I'm testing the Warspite and its 15in guns and I'm very disapointed. It seems AP rounds doesn't do any dmg - at 5 hits (15km) made only 800HP. At close range (5km) and 4 hits, again only 1000HP dmg; at 23 penetration I made only 72 000HP dmg - apr. 3100HP/1hit (but I hit 2x citadel for 30 000 total, so there was 42 000HP / 20 hits) . Comparing with the 14in at Kongo or Fuso are 15in like paintball guns. Has anyone got the same problem with Warspite like me? (Is it bug?) Edit: The AP shells made only 2000HP dmg or less Edited May 12, 2015 by Packal Share this post Link to post Share on other sites
[-RFA-] J_Fuller Alpha Tester 238 posts 20,849 battles Report post #2 Posted May 12, 2015 Overpenetration Share this post Link to post Share on other sites
Packal Beta Tester 68 posts 3,209 battles Report post #3 Posted May 12, 2015 (edited) Overpenetration while hit Fuso, Kongo, Nagato... ? I would believe overpenetration in the DD or CL, but BB or CA? 200mm armor? Edit: 6 hits at 13km to the Fuso for 7400HP dmg is little bit terrible... Edited May 12, 2015 by Packal Share this post Link to post Share on other sites
[THESO] ScarecrowCZ [THESO] Beta Tester 167 posts 24,545 battles Report post #4 Posted May 12, 2015 Try to maneuver into position where you will force your target to "cross the T". in this way you will both deal dmg (shells are travelling through entire ship to the citadel) and destroy some turrets Share this post Link to post Share on other sites
Eddie_Smutje Beta Tester 29 posts 3,140 battles Report post #5 Posted May 12, 2015 Try to maneuver into position where you will force your target to "cross the T". in this way you will both deal dmg (shells are travelling through entire ship to the citadel) and destroy some turrets ohh thats not right the crossing T is always a patt situation because one of the ships reveal ther side witch makes it easy to aim on vonourble spots and aswell as you dont get hit that easy , the ship faxing broadside has more guns rtf. but also needs to look for enemy evasive actions . good way is to try to get it like this : destroyers : try to hit the sperstructuer part (mostly in front) cruisers: get him at the guns battleships : try to find a weakspott (front part does decent dmg without the need of shooting for the hope of engine cits. (just find a balance for each gun urself if you think thats wrong ) Share this post Link to post Share on other sites
[THESO] ScarecrowCZ [THESO] Beta Tester 167 posts 24,545 battles Report post #6 Posted May 13, 2015 Well Warspite is basically BC at the moment, so you can break off immediately after your salvo and lure enemy into pursuit, where you can destroy him by parthian shooting. Share this post Link to post Share on other sites
Boomer7 Beta Tester 153 posts 15,581 battles Report post #7 Posted May 13, 2015 I have a similar problem not dealing really damage with the Warspite. Watched more carefully on the last battles and also when shooting on a Fuso only got 800-1000 damage per shell hit from an AP. About crossing the T, true you offer your broadside, but in return you can fire your full broadside while the enemy can only fire its forward guns. With 1 vs. 1 ship it is not so big of an issue but if a battleline manages to cross the T, then you are in a world of hurt, as one side can fire with all its broadsides while the other can only return fire with a few guns. See the battle of Surigao Street or the battle of cape Esperance to see what happens when a battleline manages to cross the T. But coming back to the topic, it can not be that I need to cross the T everytime just to do some decent damage with the 15" guns. I noticed that the Warspite guns overpenetrate on destroyers and cruisers, and have switched to using HE there, but on a heavily armored Battleship? Share this post Link to post Share on other sites
[-RFA-] J_Fuller Alpha Tester 238 posts 20,849 battles Report post #8 Posted May 13, 2015 Overpenetration while hit Fuso, Kongo, Nagato... ? I would believe overpenetration in the DD or CL, but BB or CA? 200mm armor? Edit: 6 hits at 13km to the Fuso for 7400HP dmg is little bit terrible... Yes overpenetration, or to be more detailed... you hit none vital parts of the ship... If you hit part of the superstruture, upper parts of the bow, the mastes... You don't do a lot of dmg, hence overpenetration. It can be a bit wird (the superstruture should have some fairly important areas), but every hit you make (even those that do no dmg, or really small dmg) is marked, hence 6 hits, is propably more like 2-3 good hits, and the rest hit something that was not important Share this post Link to post Share on other sites
ReynoldsXD2 Beta Tester 146 posts Report post #9 Posted May 14, 2015 Yes overpenetration, or to be more detailed... you hit none vital parts of the ship... If you hit part of the superstruture, upper parts of the bow, the mastes... You don't do a lot of dmg, hence overpenetration. It can be a bit wird (the superstruture should have some fairly important areas), but every hit you make (even those that do no dmg, or really small dmg) is marked, hence 6 hits, is propably more like 2-3 good hits, and the rest hit something that was not important The superstructure has command, control, coms etc. None of that will sink the ship if lost. A shell in the ammo bunker however.... Superstructure is the neener neener area of a ship. Do not aim at. Problem with warspite is the spread of the shells. Horrible shotgun. Share this post Link to post Share on other sites
[-END-] SgtToad Beta Tester 100 posts 5,912 battles Report post #10 Posted May 14, 2015 The turret speed on the ship make it virtually unuseable. Astonished that WG think this is appropriate for a premium ship. Its already going to struggle against the Fuso, why gimp it further with such a ridiculously long traverse time. Hardly worth playing this junk till they fix it. If they dont, will they be offering refunds? Share this post Link to post Share on other sites
ReynoldsXD2 Beta Tester 146 posts Report post #11 Posted May 14, 2015 The turret speed on the ship make it virtually unuseable. Astonished that WG think this is appropriate for a premium ship. Its already going to struggle against the Fuso, why gimp it further with such a ridiculously long traverse time. Hardly worth playing this junk till they fix it. If they dont, will they be offering refunds? First of all: the turret traverse is not SO horrible. They tell you in every video: plan ahead when in a BB. Now, after the armor changes, the warspite does a lot better at close to medium ranges. Thats where she shines. For all sniper BB who complain: you are doing it wrong. Share this post Link to post Share on other sites
Coenraad Beta Tester 318 posts 5,132 battles Report post #12 Posted May 15, 2015 Guys, stop that crossing the T stuff. In WoWS it works the other way around. You do never want to be the top of the T in WoWS becourse the one sailing the base has a very narrow siloette that is hard to hit, allot better angling, can easy avoid shots and has a very much easier time hitting your vitals even with half his guns. And with a quick turn he han fire off his rear guns and turn straight again. So no, crossing the T is NOT a good tactic in WoWS 3 Share this post Link to post Share on other sites
Vogel Alpha Tester 2,062 posts 4,171 battles Report post #13 Posted May 15, 2015 Guys, stop that crossing the T stuff. In WoWS it works the other way around. You do never want to be the top of the T in WoWS becourse the one sailing the base has a very narrow siloette that is hard to hit, allot better angling, can easy avoid shots and has a very much easier time hitting your vitals even with half his guns. And with a quick turn he han fire off his rear guns and turn straight again. So no, crossing the T is NOT a good tactic in WoWS From a BB POV: Crossing the T Vs BBS: -They can't fire scecondary guns. -You have the gun advantage -He must change his gun orientation from port to starboard (or vice versa), while you can always keep your guns on target Crossing the T vs cruiser: -They can't outmanoeuvre your guns -If you manage to stay in that position, they can't launch torps at you - Plus the above I won't bring up DD, as that is rather pointless. But crossing the T in WoWs is a good tactic, regardless of the smaller target. Share this post Link to post Share on other sites
OnboardG1 Beta Tester 202 posts 4,490 battles Report post #14 Posted May 15, 2015 No, it isn't. You are showing a full broadside to him and he is within a 15 degree turn of hitting you with all his main armament. Meanwhile you'll likely bounce unless at very long range. Crossing the T is not a good strategy unless you are at such close range that the opponent cannot keep his guns trained on you. Share this post Link to post Share on other sites
Aethanos Beta Tester 49 posts 4,134 battles Report post #15 Posted May 16, 2015 emm I score great hits with my warspite. maybe RNjesus just doesn't like some people. Share this post Link to post Share on other sites
Ander_Italy Beta Tester 11 posts 700 battles Report post #16 Posted May 18, 2015 I am not sure about 1 vs 1, but yesterday we managed to form a line of three BBs for most of a battle going around the map, and everything that closed on us quickly got slaugthered. So yes, in a battleline the T thing really works. Share this post Link to post Share on other sites
[1UP] Ectar_ Alpha Tester, Players 676 posts 922 battles Report post #17 Posted May 18, 2015 The turret speed on the ship make it virtually unuseable. Astonished that WG think this is appropriate for a premium ship. Its already going to struggle against the Fuso, why gimp it further with such a ridiculously long traverse time. Hardly worth playing this junk till they fix it. If they dont, will they be offering refunds? Warspite is amazing at tier VI, just don't try and engage the Fuso at long range as that's where the Fuso is strong. Once you learn to counter the slow turret traverse it's a great ship to play. If you want to zig and zag all the time and have turrets always available the play US Destroyers or Cruisers. The New Mexico doesn't have lighting quick turrets aswell and you can't say that's no good either. Gun range isn't everything. 2 Share this post Link to post Share on other sites
[RN] indycar Alpha Tester 921 posts Report post #18 Posted May 18, 2015 Warspite is amazing at tier VI, just don't try and engage the Fuso at long range as that's where the Fuso is strong. Once you learn to counter the slow turret traverse it's a great ship to play. If you want to zig and zag all the time and have turrets always available the play US Destroyers or Cruisers. The New Mexico doesn't have lighting quick turrets aswell and you can't say that's no good either. Gun range isn't everything. yes ectar but spitey could use few metres of better range (16.8km max) Share this post Link to post Share on other sites
Oldum Weekend Tester 85 posts 6 battles Report post #19 Posted May 18, 2015 (edited) Warspite is amazing at tier VI, just don't try and engage the Fuso at long range as that's where the Fuso is strong. Once you learn to counter the slow turret traverse it's a great ship to play. If you want to zig and zag all the time and have turrets always available the play US Destroyers or Cruisers. The New Mexico doesn't have lighting quick turrets aswell and you can't say that's no good either. Gun range isn't everything. Hate do denie your statement Ectar, but you can't go Zig-Zagin' with the Pensacola and have the turrets fire at the same time ... I figured that out first hand. Edit: Except if you go 1/4 th speed and do 1/2 turrns only. In a full speed zig-zag, turrets can't keep up with the one way turn of the ship itself. Edited May 18, 2015 by Oldum Share this post Link to post Share on other sites
[V888] Shagulon Beta Tester 413 posts 32,694 battles Report post #20 Posted May 18, 2015 People don't really understand how to look at the stats of their ship and work out how to best use it, so they say its crap... It is OK, let them. If anything I think all the tight turning BBs are a bit too good. When you get a couple of them driving through your line there is very little you can do to counter them. Share this post Link to post Share on other sites
[WG] Tuccy [WG] WG Staff, Alpha Tester 3,516 posts 11,627 battles Report post #21 Posted May 18, 2015 Re zig-zagging with slow turret traverse, remember that you should try to avoid knifefights - maintain mid distance from your targets and when you are reloaded and want to fire, switch from full rudder to 1/2 rudder (well in advance ofc). It will slow down your turn but on the other hand it will also make you far less predictable (spoiling torpedo aim etc.) Also when looking around in such ship, do not hesitate to lock turrets so that you do not lose the orientation. Share this post Link to post Share on other sites
xBamBamx Beta Tester 295 posts 65 battles Report post #22 Posted May 18, 2015 (edited) Warspite is a brute, if your hit from long range then your not doing it right, this thing manouveres so well nothing can hit it from range if you move away (as opposed to closer as the new armour model with listing will bring your citadel out the water and easier to hit) up close its hands down the best at dealing damage (if your shooting AP at DD or CA then your doing it wrong) I love this thing, it certainly doesn't need any buff in any department. Edited May 18, 2015 by _SeamanStaines_ Share this post Link to post Share on other sites
Zepheris_ Beta Tester 168 posts 2,587 battles Report post #23 Posted May 18, 2015 Warspite is an awesome ship. I love it. Share this post Link to post Share on other sites
knaveofengland Beta Tester 190 posts 3,427 battles Report post #24 Posted May 19, 2015 look for advise on the ship all ships you have to play to the strengths of each one Share this post Link to post Share on other sites
Shepbur Alpha Tester 1,545 posts 469 battles Report post #25 Posted May 19, 2015 (edited) If you really want to get pedantic about not being hit, you can normally do a 1/2 turn away from your opponent when he's about to fire to angle your deck and belt armour a little more... Not sure how effective it is, but i'm sure it'l do something Edited May 19, 2015 by Shepbur Share this post Link to post Share on other sites