[HAMAR] Puffin_ Players 737 posts Report post #1 Posted January 19, 2020 For the same reason Henri IV got nerfed. To fast acceleration and deceleration. I just got Buffalo but did spend all my free xp to get Alaska. So I would have to grind through Buffola to get De Moines Before WG will move the legendary modules to the research bureau in the end og February ( I think ) And i think we will have some time to finish the directives we have already got . But if they are gonna nerf the legendary upgrade for De Moines i rather not grind for it in a hurry. What would you do fellow players? 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #2 Posted January 19, 2020 Im not even sure, that the LMs stay the way they are now. I think they mentioned buffing/nerfing some which were bad/too good. On the other hand, the LM doesnt make the DM some kinda super ship, DM is good without the LM too. I wouldnt call it a straight buff, more of a sidegrade. You lose radar duration and main battery reload or range, depending which you would use instead of the LM. 3 Share this post Link to post Share on other sites
[BEACH] Unknown_Lifeform Beta Tester 272 posts 8,450 battles Report post #3 Posted January 19, 2020 We have until the end of the year to grind the missions (although only until march to start them I think). Wargaming have said the modules are going to get rebalanced but as far as I'm aware haven't given any further details, so no-one can really tell you which will be worth it. I get the impression the Des Moins upgrade is working as intended (i.e. a viable side grade that changes the play style of the ship, not a straight up improvement) so it might be left alone. But that's just my speculation. Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #4 Posted January 19, 2020 I doubt. It is stll Des Moines, not a super DM. It is easier to dev stike her then HIV and for competitive it is picket not because of he spam from distance but because of radar. And most still play her as island hugger. Share this post Link to post Share on other sites
Egoleter ∞ Players 4,046 posts Report post #5 Posted January 19, 2020 Seeing how the Wooster one is getting a plain buff, so that it will remain stronger then the reworked module it is competing against, I'm actually not sure if that rework will end in a balanced way. 2 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #6 Posted January 19, 2020 2 minutes ago, Egoleter said: Seeing how the Wooster one is getting a plain buff, so that it will remain stronger then the reworked module it is competing against, I'm actually not sure if that rework will end in a balanced way. And yet, Wooster LM is crap and will remain crap even with that stupid buff. Extended radar duration is pretty much useless if you have to give up concealment for it. Any DD sitting in radar range for 40 secs is either dead or cant be touched. 8 more secs wont change either of those. Almost 2km between being spotted and actually being in radar range... yeah no. And you lose the dispersion debuff aswell. Longer DefAA is useless too Longer hydro would be useful, but again, losing concealment is not worth the trade. 7 Share this post Link to post Share on other sites
[CR33D] fumtu [CR33D] Players 3,842 posts 38,979 battles Report post #7 Posted January 19, 2020 6 minutes ago, Egoleter said: Seeing how the Wooster one is getting a plain buff, so that it will remain stronger then the reworked module it is competing against, I'm actually not sure if that rework will end in a balanced way. It is a buff for consumables but nerf for a ship as Wooster LU is competing with Concealment Upgrade which IMO is way more valuable then increased DFAA 1 Share this post Link to post Share on other sites
Egoleter ∞ Players 4,046 posts Report post #8 Posted January 19, 2020 Just now, DFens_666 said: And yet, Wooster LM is crap and will remain crap even with that stupid buff. Extended radar duration is pretty much useless if you have to give up concealment for it. Any DD sitting in radar range for 40 secs is either dead or cant be touched. 8 more secs wont change either of those. Almost 2km between being spotted and actually being in radar range... yeah no. And you lose the dispersion debuff aswell. Longer DefAA is useless too Longer hydro would be useful, but again, losing concealment is not worth the trade. I would agree, if most Woosters wouldn't hide behind islands anyway, where they don't really make use of their concealment. Anyway, it was more like a general observation in regards to upgrade balancing then a complaint that Wooster is to strong with the legendary upgrade. Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,438 battles Report post #9 Posted January 19, 2020 Just finished the grind and it’s fantastic though you’d be foolish to sit waiting for someone to fire before accelerating. It only works once and the Desmoines citadel is big! Share this post Link to post Share on other sites
[HU-SD] Prospect_b Players 2,655 posts 14,214 battles Report post #10 Posted January 19, 2020 Well, let's do the checklist - does she form a threat to the kreml? no - does she form a threat to smolaidsk? yes - is she a competitor with any new line? no Where henri ticks three boxes which guarantees instantaneous hard nerf, DM only hits one, so probably not. 2 4 Share this post Link to post Share on other sites
[TAW] Loubader [TAW] Players 413 posts 18,767 battles Report post #11 Posted January 19, 2020 I think the Leg Mod on the DM is great for clan battles but less useful for Random battles when you need the range more often. So if you intend playing lots of clan battles (or competition) I'd recommend you push for the LM, otherwise the DM is just fine as it is. 1 Share this post Link to post Share on other sites
[INCAP] surfer_gr Players 395 posts 62,810 battles Report post #12 Posted January 19, 2020 i want dms and worcesters in my path :P sorry but dont know what else i have to do to win i forgot when was my last win in randoms ahhahahhaha 1 Share this post Link to post Share on other sites
_HomTanks_ Players 3,368 posts 37,429 battles Report post #13 Posted January 19, 2020 4 hours ago, Puffin_ said: For the same reason Henri IV got nerfed. To fast acceleration and deceleration. I just got Buffalo but did spend all my free xp to get Alaska. So I would have to grind through Buffola to get De Moines Before WG will move the legendary modules to the research bureau in the end og February ( I think ) And i think we will have some time to finish the directives we have already got . But if they are gonna nerf the legendary upgrade for De Moines i rather not grind for it in a hurry. What would you do fellow players? To answer your question i don't know, i don't remember WG giving these details. However, the LM doesn't make DM any better than a DM without LM. It just adapts a different play style with LM. Some do better with LM and some without LM. IMO, you could take your time on Buffalo as it is a very good ship. 2 Share this post Link to post Share on other sites
Cambera_1 Players 1,018 posts 23,940 battles Report post #14 Posted January 19, 2020 10 minutes ago, L8viathan said: To answer your question i don't know, i don't remember WG giving these details. However, the LM doesn't make DM any better than a DM without LM. It just adapts a different play style with LM. Some do better with LM and some without LM. IMO, you could take your time on Buffalo as it is a very good ship. I like the LM for Des Moines and I rushed through Buffalo to get to DM first run up the line. (I didn't like T9 full stop at that point) After Research Bureau I reground the US Heavies, and the Buffalo was a great surprise, this time I really enjoyed it. (The T9 Meta has changed in the mean time but not as much as my play style!) So I'd say don't rush the Buffalo for the DM or if you do, at least keep her and use her as she is a "keeper" for me. (I use my Alaska Captain on her.) 2 Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,438 battles Report post #15 Posted January 19, 2020 1 hour ago, Loubader said: I think the Leg Mod on the DM is great for clan battles but less useful for Random battles when you need the range more often. So if you intend playing lots of clan battles (or competition) I'd recommend you push for the LM, otherwise the DM is just fine as it is. I would barely use that extra range as the shells get far too floaty. The legendary is fantastic when moving around mountains. So far it seems very strong but only in certain situations such as if you are stopping to fire over islands often. As the enemy ship moves you move to block line of sight, this mod is great for that. I do wish it allowed some open water play though. Does the range mod give you enough range to kite or do you still find the Des Moines to be too squishy? Share this post Link to post Share on other sites
GioIonutz Players 245 posts 13,478 battles Report post #16 Posted January 19, 2020 There is no reason to nerf DM. As other guys already replyed for now this ship is pretty balanced. The shells are so damn slow that firing at 15km you can finish drinking a beer meanwhile. It can get citadeled also in the bow by the battleships, in the [edited]aswell not only on the broadside. So I guess the nerf on Henry is ok'ish, that acceleration was pretty OP and tricky. Share this post Link to post Share on other sites
[OHFK] Shadeshots Beta Tester 637 posts 18,294 battles Report post #17 Posted January 19, 2020 No it doesnt need a nerf, if anything DM in this current meta is rather balanced, could do with a slight armor buff. DM also doesnt have the range unlike Henry with Legendary. The Henry nerf was to help prevent the instant reverse/acceleration that parking henry's use to pull off. Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #18 Posted January 19, 2020 8 hours ago, Puffin_ said: Before WG will move the legendary modules to the research bureau in the end og February ( I think ) Does anyone know what the legendary modules are gonna cost in research points ? Quote And i think we will have some time to finish the directives we have already got . It says "expiration date 01.01" so I guess that is first of january next year Share this post Link to post Share on other sites
[TAW] Loubader [TAW] Players 413 posts 18,767 battles Report post #19 Posted January 19, 2020 2 hours ago, gopher31 said: would barely use that extra range as the shells get far too floaty. The legendary is fantastic when moving around mountains. So far it seems very strong but only in certain situations such as if you are stopping to fire over islands often. As the enemy ship moves you move to block line of sight, this mod is great for that. I do wish it allowed some open water play though. Does the range mod give you enough range to kite or do you still find the Des Moines to be too squishy? If your playstyle is sitting behind cover lobbing HE shells at BB's, then I often find that the 15.8 km range with the Leg. Mod. is just that little bit short on many of the Random maps. If you like brawling with the DM, then LM is a must. DM can kite ok if angled well but the high shell arcs makes anything more manoeuvrable than a BB hard to hit. Share this post Link to post Share on other sites
[PAID] novents Players 296 posts 9,506 battles Report post #20 Posted January 19, 2020 8 hours ago, Puffin_ said: For the same reason Henri IV got nerfed. To fast acceleration and deceleration. I just got Buffalo but did spend all my free xp to get Alaska. So I would have to grind through Buffola to get De Moines Before WG will move the legendary modules to the research bureau in the end og February ( I think ) And i think we will have some time to finish the directives we have already got . But if they are gonna nerf the legendary upgrade for De Moines i rather not grind for it in a hurry. What would you do fellow players? Finish whatever Leg module directives you can. You never know where they end up with reworked modules. Maybe DM gets changed. Maybe HIV get a new module with improved acceleration (so essentially back to its original form). Available for approx 11 line resets or ~10mil fxp. Mosaic camos and all special flag bundles available in the prem shop for a modest price. Or they nerfed the sh*t out of Henri to sell a premium unnerfed copy for €300. 200IQ boys. PR event was already a financial success despite the sheitstorm. Sky is the limit for future. It’s WeeGee 3 Share this post Link to post Share on other sites
[PAID] novents Players 296 posts 9,506 battles Report post #21 Posted January 19, 2020 49 minutes ago, Ronchabale said: Does anyone know what the legendary modules are gonna cost in research points ? Given that they’re already selling vanilla 10pt captains for 1.5k dubs, and gunter lutjens for slightly less than the cost of a T9 prem BB.... probably a lot but hey, you can always sell a kidney on the black market to keep up with p2w and powercreep Question: anybody else getting the original NTC vibes? 1 3 Share this post Link to post Share on other sites
Cambera_1 Players 1,018 posts 23,940 battles Report post #22 Posted January 20, 2020 12 hours ago, novents said: Question: anybody else getting the original NTC vibes? Yes. 13 hours ago, Ronchabale said: Does anyone know what the legendary modules are gonna cost in research points ? Unless I have missed something, all that has been said is that the Legendary Modules will be moving to the Research Bureau. We don't know currency will be used, though Research Points is the current currency of the Research Bureau. There were noises about the 'new missions' to get LMs, but without context. There were also noises about how should these modules be made available to players with less than 5x T10 ships. No details but an acknowledgement that this needed to be addressed. 1 Share this post Link to post Share on other sites
[PIKES] neorvo Players 606 posts 16,963 battles Report post #23 Posted January 20, 2020 17 hours ago, Cambera_1 said: I like the LM for Des Moines and I rushed through Buffalo to get to DM first run up the line. (I didn't like T9 full stop at that point) After Research Bureau I reground the US Heavies, and the Buffalo was a great surprise, this time I really enjoyed it. (The T9 Meta has changed in the mean time but not as much as my play style!) So I'd say don't rush the Buffalo for the DM or if you do, at least keep her and use her as she is a "keeper" for me. (I use my Alaska Captain on her.) I am trying to get DM by gridding from Buffalo too in co-ops (my skills are low in random). Most of the time I survived with her , but I found easier when played with Baltimore. The main turret movement of Buffalos is too slow and you can not use the dakadaka module upgrade at the same time . Pensacola and N. Orleans were too difficult. I hope DM be a better Buffalo. Share this post Link to post Share on other sites
Kikan_Nagato Players 114 posts 170 battles Report post #24 Posted January 20, 2020 It might happen that the legendary module will get another effect with the LM rework. For some this might certainly be a nerf. Grind it regardless and that way you won't be upset if the reworked effect is actually competetive and you missed your chance. 1 Share this post Link to post Share on other sites
[PIKES] neorvo Players 606 posts 16,963 battles Report post #25 Posted January 20, 2020 17 hours ago, surfer_gr said: i want dms and worcesters in my path :P sorry but dont know what else i have to do to win i forgot when was my last win in randoms ahhahahhaha Try to check how you did as a Team . You finished that game with more ships but the XP lower. Perhaps this is the key why the defeat happened . Playing in co-op, you can finish in 3 or 4 place in team results without killing any ship but damaging many of them. Share this post Link to post Share on other sites