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Beaker71

Viewing targeted ship info

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I've got over 10,000 games, but play mostly DDs. So as a rare BB player, I do  think - "ok where exactly is the citadel for this ship?". Why not have a ship info icon/hotkey that's enabled when you're locked on a target - that shows (while a key is down) a 2D armour model, and some basic ship details - that would help newer players. Semi transparent, but takes up the a good portion of the screen - for as long as you want.

 

e.g. You target a Des moines, press a button and it shows the armour layout and "can equip 10km radar, heal" etc etc.  Even for experienced players it would be useful with something like the new European line of DDs that would appear to have a mixture of ships with & without smoke/radar/torps.

 

There's a massive gap between a 40% player and a 60% player, anything to help the non-unicoms has got to help.

 

 

 

 

 

 

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Citadels are roughly in the same area.

For details, look at armor diagram in port.

 

I do not know the exact position of any citadel in game and I am far from 40%.

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Citadel placement is in the same area for all ships, varies how exposed it is. And given 99% of the cruisers in game were build to the same specifications or bound by the same treaties, their protection doesn't change that much in practice - DD guns needs to be uncomfortably close to penetrate citadel, CL will struggle past 10km, CA can pierce at most combat ranges and against BB guns... pray your WSAD hax is up to date because armor is certainly not.

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16 minutes ago, Panocek said:

Citadel placement is in the same area for all ships, varies how exposed it is. And given 99% of the cruisers in game were build to the same specifications or bound by the same treaties, their protection doesn't change that much in practice - DD guns needs to be uncomfortably close to penetrate citadel, CL will struggle past 10km, CA can pierce at most combat ranges and against BB guns... pray your WSAD hax is up to date because armor is certainly not.

 

Yup, in general, going mid under the funnels, or under turrets is a good bet. There are differences: some citadels are quite high and exposed, some are covered by turtleback, some are completely underwater...  Some have very specific weak spots, such as the Yama sisters with their cheeks. The issue is, with all the different armor segments around the citadel, seeing this on the fly in game while you're actually fighting wouldn't really work, you need time to study the armor profile in port, tunring on and off different segments, in order to understand it.

 

 

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48 minutes ago, Beaker71 said:

I've got over 10,000 games, but play mostly DDs. So as a rare BB player, I do  think - "ok where exactly is the citadel for this ship?". Why not have a ship info icon/hotkey that's enabled when you're locked on a target - that shows (while a key is down) a 2D armour model, and some basic ship details - that would help newer players. Semi transparent, but takes up the a good portion of the screen - for as long as you want.

 

e.g. You target a Des moines, press a button and it shows the armour layout and "can equip 10km radar, heal" etc etc.  Even for experienced players it would be useful with something like the new European line of DDs that would appear to have a mixture of ships with & without smoke/radar/torps.

 

There's a massive gap between a 40% player and a 60% player, anything to help the non-unicoms has got to help.

 

 

 

 

 

 

Overlays like that used to be available through mods in WoT. Nowadays highly illegal and you risk account bans for using them. 

The easy solution, as proposed by many, is to just go into port and look into armour models. I'm not a unicum, but im a fairly good player (at least i like to believe so). 
One thing i often do is to inspect a ships armour model when i keep overpenning them or not penning, and see why that would be. Which sections are plated heavily or lightly, and next time you'll do better. 

In general though, only playing 1 class (in your case youre heavily a DD main) is not that beneficial to performance i guess. It specialises you in playing DDs, but then it also becomes harder to play cruisers and particularly BBs well. 

So what it boils down to is probably just: try to play cruisers & BBs for a week straight & i'm sure you'll do pretty great at the end of it

GL! 

Btw i can give more in depth advice, but honestly i think you wont quite need it. If you do, dont hesitate to ask- i'll give you some tips & you can do with them what you like ;)

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8 minutes ago, Isoruku_Yamamoto said:

In general though, only playing 1 class (in your case youre heavily a DD main) is not that beneficial to performance i guess. It specialises you in playing DDs, but then it also becomes harder to play cruisers and particularly BBs well. 

 

Not just that, it's also harder to play DD's too. The best way to know how to fight other ships is to understand how they play - what their strengths and limitations are. The very best way of gaining said knowledge is to play them.

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12 minutes ago, Isoruku_Yamamoto said:

Overlays like that used to be available through mods in WoT. Nowadays highly illegal and you risk account bans for using them. 

The easy solution, as proposed by many, is to just go into port and look into armour models. I'm not a unicum, but im a fairly good player (at least i like to believe so). 
One thing i often do is to inspect a ships armour model when i keep overpenning them or not penning, and see why that would be. Which sections are plated heavily or lightly, and next time you'll do better. 

In general though, only playing 1 class (in your case youre heavily a DD main) is not that beneficial to performance i guess. It specialises you in playing DDs, but then it also becomes harder to play cruisers and particularly BBs well. 

So what it boils down to is probably just: try to play cruisers & BBs for a week straight & i'm sure you'll do pretty great at the end of it

GL! 

Btw i can give more in depth advice, but honestly i think you wont quite need it. If you do, dont hesitate to ask- i'll give you some tips & you can do with them what you like ;)

 

It's not really for my benefit, i do have a reasonable idea on where to shoot - although knowing that ship X has an above or below water citadel is kinda useful! I still think providing information about the target (not just armour layout) would help out newer players.

 

As for me - well I'll do what I do at the moment - if there's a new ship I don't recognise I'll open up the ship wiki on a 2nd monitor and see the details it has - in terms of hydro/radar/smoke/ranges. It's not exactly newb friendly, when you're trying to play the game at the same time - but the only option that works for me.

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2 minutes ago, Captain_Newman said:

 

Yup, in general, going mid under the funnels, or under turrets is a good bet. There are differences: some citadels are quite high and exposed, some are covered by turtleback, some are completely underwater...  Some have very specific weak spots, such as the Yama sisters with their cheeks. The issue is, with all the different armor segments around the citadel, seeing this on the fly in game while you're actually fighting wouldn't really work, you need time to study the armor profile in port, tunring on and off different segments, in order to understand it.

 

 

Under-turrets is universal weakspot as ship doesn't have shoebox shape, but narrows down on both ends. Thus shells that would ricochet off main belt in the middle, may punch through the same armored belt under turrets

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21 minutes ago, Beaker71 said:

 

It's not really for my benefit, i do have a reasonable idea on where to shoot - although knowing that ship X has an above or below water citadel is kinda useful! I still think providing information about the target (not just armour layout) would help out newer players.

 

As for me - well I'll do what I do at the moment - if there's a new ship I don't recognise I'll open up the ship wiki on a 2nd monitor and see the details it has - in terms of hydro/radar/smoke/ranges. It's not exactly newb friendly, when you're trying to play the game at the same time - but the only option that works for me.

Thing is, what youre suggesting probably wont exactly help newbies really learn the game. 

The game is currently a bit hard to truly learn but IMO thats a good thing. Intuitively easy, hard to master. 
But if you give an overlay of the Citadel on a Bismarck, ppl may think they can just citadel that thing- at least with BBs, and thats not how that works. So you'd need a more complex, adaptive overlay- which foregoes the entire skill aspect of the game IMO

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I think the game is an absolute hell for newcomers and it's no wonder that there are few of them and they either don't stick around or only play co-op.

 

That having been said, I don't like the idea of info overlays. We might as well go turn based (now there's an idea)!

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