[KVK] Cpt_Andre Players 710 posts 21,666 battles Report post #1 Posted January 15, 2020 Happy new year WG, will be 2020 the year were you unify the key bindings of ship consumables? The drydock dropped me a big santa crate, in which i found the Hunghe, the wows-brithday-t6-premium-ship-container dropped me a Perth. Currently i'm grinding the Italian CA Line and enjoy *) the Smolensk. Pls have a look on the key bindings of this random selection of ships: (Atleast the Damage control party stays on [R]...) Please focus 2020 on unifaction/customization of the key bindings. Thank you sincerely Yours Cpt_Andre *) Am i the only one seeing a pattern? The only ships I ever received via loot-box contained HE-smoke-campers. Message received - select Smolensk - Start Battle... 17 1 Share this post Link to post Share on other sites
[BLUMR] Elypse201 Players 1,153 posts 14,124 battles Report post #2 Posted January 15, 2020 Well Henri has even more buttons to push, i played alot of MMOs so keybinding is easy for me and also it is not like you need to activate all of them at the same time. I never had this problem i think when you play some ships more you get used to their consumable buttons. For example i play alot of RN DD's so they default Engineboost on Y is the Hydro. Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,239 battles Report post #3 Posted January 15, 2020 "We don't see the problem comrade, spreadsheet say dmg control party on all ships is on R so we could conclude other consumables are unified as well" That's .xls game development in a nutshell for you, move on. 2 Share this post Link to post Share on other sites
Atorpad Players 669 posts 19,065 battles Report post #4 Posted January 15, 2020 Not unify but allowing users to customize the key setup !!! Let's ask officials @Sub_Octavian @Crysantos @MrConway 6 Share this post Link to post Share on other sites
Pametrada Players 709 posts 5,022 battles Report post #5 Posted January 15, 2020 This is a very good idea. In fact, I wouldn't mind betting it's already somewhere in the suggestions thread - but does WG ever look at that ? Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #6 Posted January 15, 2020 The problem with unified is that as soon as you start to think about it, you realise it's not actually feasible. There are currently 11 different consumables (ignoring CV ones for now). The obvious initial answer is 1 button per consumable. That however of course has an obvious downside - with 11 buttons, some are going to end up being really awkward to press mid game - I doubt there's anyone overjoyed to press "L" for smoke. The next obvious is perhaps some could share a button - this would cut down on the number needed. Unfortunately there's always an exception to the rule. For example def AA and hydro could share one, since its either/or for most cruisers. But US CL have both. Smoke and spotting plane could share one, as most ships have only one of those. But Perth has both. Let's look at your examples: You keep DC on "R" that's fine. Let's put Smoke on "T" - That will unify smoke. Let's put the Spotter plane on "Y" That keeps the Amalfi the same as it is. So we can put Hydro onto "U" That will make the Perth unified -Hooray! But now we have a problem; Smolensk doesn't actually have a spotter plane, so where do we put it's heal? We could bump it down to "I" but then its consumables will be R,T,U,I. We can't have it share with "Y" since that would mess up any ships that have both heal and spotter plane. So let's put it on "I" Sorry tier 4 BB, your only consumable is now on "I" Ok so Speed boost next. Can't share with smoke on T ( DD). Cant share with spotter (Georgia). Can't share with Hydro (german DD). Cant share with heal (high tier french CA). Ok Speed boost, means you're going on "O" Sorry tier 2 DD, your consumable are now on "T" and "O" Yes its awkward to reach but it's what people wanted. Ok Defensive AA next. Cant share with smoke (Gearing). Cant share with spotter (Des Moines). Cant share with Hydro (US CL). Cant share with Heal (high tier CA). Cant share with speed boost (high tier french). Ok Def AA you're going on "P". Oh wait we cant because that's what turns AA on and off. Guess you're going on "G". Actually wait, that's earmarked for depth charges in the sub test. "H" it is. Actually, no. That brings up your ship stats. Best put it on "J" We haven't yet done fighter plane, radar, torp reload, and main battery reload. Being able to drag/drop your consumables onto keys per ship would be very useful so you can choose your own, but a blanket unified doesnt work because of all the exceptions 4 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #7 Posted January 16, 2020 also imagine that some of us use localized keyboards where Y and Z get switched! if this has not been done in 5 years, fixing the port community chat gives me little to none hope. 2 Share this post Link to post Share on other sites
[ADRIA] Gebe_ Players 360 posts 12,280 battles Report post #8 Posted January 16, 2020 9 hours ago, Cpt_Andre said: Please focus 2020 on unifaction Please think before you post. Unification is impossible in this game. Learn your ships instead of whining on the forum. 1 2 2 Share this post Link to post Share on other sites
[NHSOS] Lakedaemonios [NHSOS] Players 126 posts 4,202 battles Report post #9 Posted January 16, 2020 Unification is possible in the basis of dedicated keys. R T Y U F G H C V B N could be used, but the old players r whining on that... like ergonomic keyboard. we still have QWERTY... u cant teach an old dog new tricks 1 Share this post Link to post Share on other sites
[TOXIC] ThePurpleSmurf Players 2,554 posts Report post #10 Posted January 16, 2020 9 hours ago, Elypse201 said: Well Henri You don't have to worry about this anymore. They just made the Henri the worst and most unfun to play tier 10 cruiser. Not just a bit unfun, more like Yueyang level of bad and unfun to play. And the same unfun-BS is planned for all DDs by a global massive nerf to all torpedoes. Share this post Link to post Share on other sites
[ENUF] Ze_Reckless [ENUF] Players 2,532 posts 23,427 battles Report post #11 Posted January 16, 2020 7 hours ago, Xevious_Red said: The problem with unified is that as soon as you start to think about it, you realise it's not actually feasible. There are currently 11 different consumables (ignoring CV ones for now). The obvious initial answer is 1 button per consumable. No, that is too complicated. A more elegant solution would be to allow us to change the order of consumables per ship. 5 consumable buttons remain but we can choose ourselves which button does what. That was too hard for WG in 5 years though so don't hold your breath. 4 Share this post Link to post Share on other sites
[ADRIA] Gebe_ Players 360 posts 12,280 battles Report post #12 Posted January 16, 2020 21 minutes ago, Ze_Reckless said: A more elegant solution would be to allow us to change the order of consumables per ship. 5 consumable buttons remain but we can choose ourselves which button does what. Which would change nothing. You would still have the same buttons doing different things on different ships. Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,888 battles Report post #13 Posted January 16, 2020 2 minutes ago, Gebe_ said: Which would change nothing. You would still have the same buttons doing different things on different ships. But still there is a very easy way to do it actually. :) you can costumize what button activate which consumable slot.. like Y for 1, T for 2, R for 3 etc.. Just let us be able to chose what consumable we put in what slot.. easy :) like WOT have.. Let me chose from a drop down menu like upgrades.. so once I finish costumizing my ship.. I can have any slot binded to any key basically.. Problem solved :D 5 Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,239 battles Report post #14 Posted January 16, 2020 4 minutes ago, Gebe_ said: Which would change nothing. You would still have the same buttons doing different things on different ships. ummm.. what? If you got 5 slots for consumables labeled R -T -Y -U -I and game allows you to put different consumables in whichever slot you want (like in world of tanks). You would always have dmg con on R for example, heal on T for example, etc.. etc... 3 1 Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #15 Posted January 16, 2020 3 hours ago, quickr said: ummm.. what? If you got 5 slots for consumables labeled R -T -Y -U -I and game allows you to put different consumables in whichever slot you want (like in world of tanks). You would always have dmg con on R for example, heal on T for example, etc.. etc... You would still get conflicts as soon as you actually start trying to put that into practise. So for example, I have a Worcester. Let's use your model: R - dam con. T - Heal Y - Hydro U - Defensive AA I - Radar. Ok so now I need to equip my Daring: R- damage con T -Heal Y -Hydro. Where shall I put smoke? My remaining option are U and I. Let's assume I pick U - Smoke. Now I need to equip my Gearing. R - damage con. But I have both smoke AND defensive fire. If I want to match my other 2 ships, I need to put Defensive AA on U (to match Worcester) AND put smoke on U (to match Daring) clearly that isn't possible, so I'd need to put it on a different button, which immediately invalidated the whole point. If I were to put the daring smoke onto I instead, so the gearing could take both, I would hit the same problem when trying to do Belfast with its smoke/radar. Having choosable consumable slots would be much better, but you will never be able to make each ship have all its consumables on the button as the other ones, unless you only own a very limited number of ships. 2 Share this post Link to post Share on other sites
Beaker71 Players 425 posts 15,235 battles Report post #16 Posted January 16, 2020 I try to use the mouse to be safe - for anything other than repair or smoke. Ok in an emergency i'll mash the hydro / health key - but in most cases these are planned events. So if it takes half a second to move the mouse over the right icon - i can live with that 1 Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,239 battles Report post #17 Posted January 16, 2020 5 minutes ago, Xevious_Red said: You would still get conflicts as soon as you actually start trying to put that into practise. You are right, haven't completely thought it thru. Still I would very much like to see option to voluntary choose which slot I'll put my consumables in. WOT has the same option so it can't be that hard to implement it, can it? 1 Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #18 Posted January 16, 2020 18 minutes ago, quickr said: You are right, haven't completely thought it thru. Still I would very much like to see option to voluntary choose which slot I'll put my consumables in. WOT has the same option so it can't be that hard to implement it, can it? Being able to choose would certainly help some people. It could probably just be done as a drag and drop. Share this post Link to post Share on other sites
[ADRIA] Gebe_ Players 360 posts 12,280 battles Report post #19 Posted January 16, 2020 26 minutes ago, quickr said: You are right, haven't completely thought it thru. Still I would very much like to see option to voluntary choose which slot I'll put my consumables in. That's what I'm trying to say. The option to customize might seem nice to some people but it doesn't change the core problem of having a huge variety of consumable loadouts on different ships (and just a few comfortable buttons to put them on). This option would add complexity without actually solving much so it is not a priority to the developer. Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,239 battles Report post #20 Posted January 16, 2020 6 minutes ago, Gebe_ said: That's what I'm trying to say. The option to customize might seem nice to some people but it doesn't change the core problem of having a huge variety of consumable loadouts on different ships (and just a few comfortable buttons to put them on). This option would add complexity without actually solving much so it is not a priority to the developer. Even if radar and heal is in same slot (same key) and nothing else I would call it a step forward. Funny how most of the things community is asking for years now is not a priority for developers. When in fact QoL stuff requested by community should be a top priority, well at least for a company that cares about its players. Thank god research bureau was a top priority, right? Share this post Link to post Share on other sites
[ADRIA] Gebe_ Players 360 posts 12,280 battles Report post #21 Posted January 16, 2020 8 minutes ago, quickr said: When in fact QoL stuff requested by community should be a top priority, well at least for a company that cares about its players. Thank god research bureau was a top priority, right? Oh, I very much agree - WG priorities are a mess. I still think gameplay is higher priority than QoL, at the same time there are many QoL fixes I'd like to see before the customizable consumable bindings. But WG is WG... They'd rather invest months of development into cash grabbing schemes than give us a simple "demount all signals" button... 2 Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,888 battles Report post #22 Posted January 16, 2020 1 hour ago, Xevious_Red said: You would still get conflicts as soon as you actually start trying to put that into practise. actually no :) you put Hydro on a consumable key same on every ship with Hydro and a key that do not use on non-hydro ships. Same as smoke.. If we are able to select which consumable goes where freely, It will solve all the problems. For example, I'm using a gaming mouse with 6 additional buttons, right left and mid are already for firing / freecam and torpedos.. then the rest 6, 1 is for AP 2 is for HE / SAP (that means when I play a mino, 1 - 2 are unusuable) THen If the game lets me chose any consumable for any slot, 3 will be Dam-Con.. on every ship.. no exceptions, 4 will be Healing party.. what happens when I play a ship without it? then my 4th button will be empty.. 5 will be speed boost... so, on my zao, 5th button will be empty... likewise.. I give a couple keys from keyboard... VOILA! after a couple days.. or a week.. then my brain will know 6th button is MBRB.. whatever ship I'm in.. It does not matter.. The ship does not have a MBRB? , ok 6th button is empty.. nothing happens I get confused.. Yeah.. the only thing needed here.., to give max number of consumable slots to ships and ability to chose consumables.. thats all we need.. how many consumables a ship can get max? lets say 7.. give 7 slots to every ship.. that ship can only mount 2? so the rest 5 will be empty... I believe this solves the problem.. will it cause new ones? I can't say no when it comes to wows player base :D Share this post Link to post Share on other sites
[AGRES] citaDELer Players 253 posts 20,043 battles Report post #23 Posted January 16, 2020 i send this for WG like a year ago. this is very needed. player must be able to customize, that way, that same consumable will have always the same button. Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #24 Posted January 16, 2020 11 minutes ago, Excavatus said: actually no :) The previous point was a suggestion that only uses 5 keys - that would cause clashes. Your suggestion allows consumables to be mapped to any available key/mouse button. To take advantage of it, you would either need something like a mouse with extra buttons (as you would use), or to not mind consumable being tied to awkward to reach keys. Personally I wouldn't do either, but no objections to someone who wants to press [ for their radar or whatever. Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,888 battles Report post #25 Posted January 16, 2020 3 minutes ago, Xevious_Red said: or to not mind consumable being tied to awkward to reach keys. can be a valid point.. but true story! I watched a CC playing hours, and... wait for it.. using his RIGHT hand to use consumables while he drops the mouse in that duration.. you could see his hand moving from mouse to the middle of the keyboard during the stream :) so.. as I said, you can't make happy everyone, because this is not WOT with only 3 - 4 available consumable.. Share this post Link to post Share on other sites