Jump to content
YabbaCoe

0.9.0 - Other Changes

20 comments in this topic

Recommended Posts

[WG]
WG Staff
3,959 posts
4,310 battles

Captains!

 

Event Content

WG_WOWs_SPB_Branchnotes_090_ARpegio.jpg

Spoiler

Collaboration with Arpeggio of Blue Steel

Ships dedicated to the collaboration with Arpeggio of Blue Steel (V ARP Kongō, V ARP Kirishima, V ARP Haruna, V ARP Hiei, VII ARP Myōkō, VII ARP Nachi, VII ARP Ashigara, VII ARP Haguro, and VIII ARP Takao), as well, as the VII Southern Dragon and VII Eastern Dragon custom ships, are becoming Premium ships. They will now earn more credits and their permanent camouflages will provide economic bonuses.

A new camouflage for VIII ARP Takao has also been added.

 

 

Lunar New Year

On the occasion of Lunar New Year, we've added some flags, patches, permanent camouflages, and Commanders. Read a dedicated article to learn how to obtain them, as well as new ships VIII Wukong, IX Bajie, and VIII Siliwangi.

 

 

Game Balance Changes

WG_WOWs_SPB_Branchnotes_090_Balance.jpg

Spoiler

German Tier X cruiser Hindenburg

The reload time of her main guns has been reduced from 10.5 to 9.8 seconds.

Boosting her reload speed will improve the cruiser's combat performance.

 

American Tier X battleship Montana

The amount of HP restored by her Repair Party consumable has been increased from 0.5% to 0.66% of the maximum HP pool per second.

The parameters of X Montana’s Repair Party are now equivalent to those of the same consumable on other researchable U.S. battleships.

 

Soviet Tier X battleship Kremlin

The HP pool of her AA mounts has been reduced by half.

In addition to her good armor and large HP pool, X Kremlin has highly efficient AA guns that were previously too hard to destroy. This meant that the battleship was able to enjoy solid protection against aircraft for the duration of an entire battle. The change will make it easier for aircraft carriers to attack the battleship in the middle stages of a battle, at the point when some of her AA mounts have been destroyed.

 

European Tier VII destroyer Błyskawica

The horizontal aiming angles of her main guns have been extended on both sides:

First turret: by 10 degrees

Second turret: by 1 degree

Fourth turret: by 15 degrees

The traverse angles of her torpedo tubes have been extended by:

8 degrees to the bow

2 degrees to the stern

The new angles will make shooting and torpedo launching more comfortable.

 

French Tier III destroyer Fusilier

The HP pool of her standard hull has been reduced from 9,300 to 7,900.

The HP pool of her researchable hull has been reduced from 10,900 to 9,300.

These changes will reduce the overall battle efficiency of the ship and balance it with that of other Tier III destroyers.

 

French Tier IX destroyer Mogador

The ship's detectability range has been increased:

By sea: from 9.04 to 9.54 km

By air: from 4.35 to 4.59 km

After firing her main guns while in smoke: from 3.7 to 3.96 km

The detectability range of her torpedoes has been increased from 1.4 to 1.8 km

 

French Tier X destroyer Kléber

The ship's detectability range has been increased:

By sea: from 8.88 to 9.88 km

By air: from 4.83 to 5.38 km

After firing her main guns while in smoke: from 3.63 to 4.15 km

The detectability range of her torpedoes has been increased from 1.4 to 1.8 km

Their detectability parameters and high speeds previously enabled IX Mogador and X Kléber to perform surprise attacks without giving the enemy enough time to respond. This ability, combined with the main strength of French destroyers—their efficient main guns—made these ships too powerful in comparison with other destroyers.

 

French Tier X cruiser Henri IV

The time it takes for her engine to reach full power has been increased.

The acceleration parameters with the Engine Boost consumable activated have been changed.

Due to her Engine Boost consumable and high standard speed, X Henri IV was able to avoid enemy fire by reducing or increasing her speed. Now the ship will accelerate and stop more smoothly. With Engine Boost activated, her acceleration will be approximately the same as her standard acceleration without the effects of the consumable prior to the change.

 

 

Visual and Technical Enhancements

WG_WOWs_SPB_Branchnotes_090_Maps.jpg

Spoiler

The following maps have been reworked to accommodate the new lighting model and enhanced HDR technology: Warrior’s Path, Okinawa, Sea of Fortune, The Atlantic, and Trap.

We've also improved the water reflections and rendering of shadows cast by static objects.

 

We've updated the Additional Content settings. Now you can enjoy the bonuses provided by camouflages even when their display is disabled. In this case, the standard permanent camouflage or, in case a ship doesn’t have one, the Type 5 camouflage will be displayed. Under the Exterior tab, such camouflages are marked with a special icon.

 

We've improved the performance of the Port. Campaigns, combat missions, and other windows with multiple elements will now open faster.

 

The armor layout in the Port and the way that armor is displayed on a ship have been updated. More colors are now used to display elements of different thicknesses, and the Plating armor group has been divided into two sections: Ship's Ends and Torpedo Protection. Only the thicknesses and armor groups that the selected ship actually has will be displayed.

 

WG_SPB_WoWs_Screenshots_Armor_Yamato_EN_1920x1080.jpg

 

 

Content Additions and Changes

WG_WOWs_SPB_Branchnotes_content.jpg

Spoiler

We’ve added a new expendable camouflage—Volunteer—to reward World of Warships volunteers.

WG_SPB_WoWs_Screenshots_Montana_Volunteer_EN_1920x1080.jpg

 

The following permanent camouflages, available in exchange for doubloons, have been added to the Camouflage tab in the Exterior section: Royal Navy for VIII Lightning and VI Gallant; National for VI Warspite, VI Admiral Graf Spee, VI Shinonome; and The Republic for VIII Richelieu and VIII Gascogne.

I Gryf, II Tátra, III Romulus, IV Klas Horn, V Visby, VI Västerås, VII Skåne, VIII Öland, IX Östergötland, X Halland, X Småland have been added for testing by developers, volunteers, and community contributors.

 

Please remember that with the release of Update 0.9.0, all unused Mediterranean Tokens will be converted into credits at a rate of 1:22,500.

 

 

Other Changes and Improvements

WG_WOWs_SPB_Branchnotes_090_Update.jpg

Spoiler

Fixed a bug which caused the shadow of the airship to disappear in the New York and Hamburg Ports.

Added text and sound notifications for the beginning of a cyclone and reaching the minimum spotting range during a cyclone.

Updated the display of V Émile Bertin’s main gun armor.

Fixed a bug which caused the incorrect indication of an aircraft's engine boost reload time in the description in the Port when the presence of Commander skills or upgrades influenced the engine boost time.

National flags are now replaced with the Halloween flag when the Infernal camouflage is used.

Fixed a bug which caused the water-churning animation of a sinking ship to be abruptly interrupted.

Enhanced Spectator Mode: the display of shells, torpedoes, and Surveillance Radar effects for spectators have been fixed.

Fixed a bug which caused rudder shifting in autopilot mode when moving along a straight course.

Made minor changes to the armor geometry of IV Imperator Nikolai I and IV Hermes.

Fixed a bug which caused text to be typed incorrectly in the “Ship search by name” field in the Filters window.

Subheadings have been aligned on the post-battle statistics screen. Tooltips display a shortened form of the shell types on the Detailed Report screen.

Fixed a bug that prevented the gun shields of VII Sims B from being displayed.

Fixed camera bugs that occurred when playing IX Alaska B, VII Scharnhorst B, VIII ARP Takao, and X Shimakaze.

Fixed an erroneous description of the GFCS module on VII Scharnhorst and VII Poltava.

The ship specifications block is no longer displayed in the Port if there are no ships on the account.

Fixed a bug which sometimes prevented the crediting of bonus Coal and Steel provided by Clan Base structures.

 

Share this post


Link to post
Share on other sites
[CATS]
Players
26,212 posts
14,119 battles
  • the changes to Kremlin are not enough and apply to an area where Kremlin is not really problematic
  • while the Tier IX and X FR are very strong, the concealment changes are probably too large
  • Henry IV is not really overperforming, you are basicly reducing the effects of skillful play
  • Cool 5
  • Boring 1

Share this post


Link to post
Share on other sites
[ENUF]
[ENUF]
Players
182 posts
11,245 battles
17 minutes ago, YabbaCoe said:

French Tier X cruiser Henri IV

The time it takes for her engine to reach full power has been increased.

The acceleration parameters with the Engine Boost consumable activated have been changed.

Due to her Engine Boost consumable and high standard speed, X Henri IV was able to avoid enemy fire by reducing or increasing her speed. Now the ship will accelerate and stop more smoothly. With Engine Boost activated, her acceleration will be approximately the same as her standard acceleration without the effects of the consumable prior to the change.

image0.gif

 

I see the BBabies have gotten their way again, the continual dumbing down of this game continues apace.........

 

image.thumb.png.dded7debf48f659b3326ae225fb97b0d.png

 

As you can see from above, in no way was the Henri IV outperforming her competitors

 

Your Spreadsheet is wrong WeeGee!!

  • Cool 2

Share this post


Link to post
Share on other sites
Players
9,855 posts
11,562 battles
32 minutes ago, _Keepo_ said:

As you can see from above, in no way was the Henri IV outperforming her competitors

HIV refuses to grab ankles and pre lube its maintenance hatch for free citadels, thats why she is getting nerf :cap_cool:

Share this post


Link to post
Share on other sites
[ENUF]
[ENUF]
Players
182 posts
11,245 battles
3 minutes ago, Panocek said:

HIV refuses to grab ankles and pre lube its maintenance hatch for free citadels, thats why she is getting nerf :cap_cool:

aaah, so we can't have a cruiser that actually has a counter to BBs? got it

Share this post


Link to post
Share on other sites
Players
9,855 posts
11,562 battles
1 minute ago, _Keepo_ said:

aaah, so we can't have a cruiser that actually has a counter to BBs? got it

Not so much counter BBs as dares to use WSAD hax

  • Funny 1

Share this post


Link to post
Share on other sites
[HANDY]
Players
2 posts
10,413 battles

When that kind of "balancing" started in the WoT most of "old" player base left the game. I see a pattern here. And until November I thought - these guys are doing so well last 4 years. 

These "good" guys left dev team or are outnumbered. Because nerfing ships with 50% WR and changing colors of guns on 53% WR ships is a road to totally unbalanced game. Been there, left it. Sad to see it again...

 

Except whining some real questions:

Henri was the only cruiser able to use speed and flank ships with AP - after loosing speed what is his mission? Spamming from max range like most of other cruisers? What is his special thing?

Same with french DD's - now the other dd's have 1-2 km to prepare smoke/attack. Now even worse? 

 

And last - what EXACTLY makes team for those decisions? WR or some other thing. I think that someone really lost compass..

  • Cool 6

Share this post


Link to post
Share on other sites
[-G0M-]
Beta Tester
291 posts
12,481 battles
9 hours ago, RaGe_Zagy said:

When that kind of "balancing" started in the WoT most of "old" player base left the game. I see a pattern here. And until November I thought - these guys are doing so well last 4 years. 

These "good" guys left dev team or are outnumbered. Because nerfing ships with 50% WR and changing colors of guns on 53% WR ships is a road to totally unbalanced game. Been there, left it. Sad to see it again...

 

Except whining some real questions:

Henri was the only cruiser able to use speed and flank ships with AP - after loosing speed what is his mission? Spamming from max range like most of other cruisers? What is his special thing?

Same with french DD's - now the other dd's have 1-2 km to prepare smoke/attack. Now even worse? 

 

And last - what EXACTLY makes team for those decisions? WR or some other thing. I think that someone really lost compass..

The "mighty spreadsheet of BALANZ" spoke and the automatons at WG acted, simple as, IF those same automatons actually played the game then they would know that raw numbers without context are meaningless. If you pay peanuts you get......

 

TB.

Share this post


Link to post
Share on other sites
Players
9,855 posts
11,562 battles
16 hours ago, YabbaCoe said:

A new camouflage for VIII ARP Takao has also been added.

Except not really, unless it was last minute pulled off the game to fix the turrets

shot-20-01-16-10-22-47-0038.jpg

Share this post


Link to post
Share on other sites
[MIAU]
[MIAU]
Players
4,046 posts
6 minutes ago, Panocek said:

Except not really, unless it was last minute pulled off the game to fix the turrets

Spoiler

shot-20-01-16-10-22-47-0038.jpg

No one said we would get it for free.

 

Though the fact that there is currently no collaboration with the ARP project that we know of that could mean only two things.

  1. There is a collaboration again, and we just haven't been told yet. We will be able to earn the camo during that.
  2. They forgot to add it or removed it last minute.

Share this post


Link to post
Share on other sites
[V888]
Players
2,106 posts
9,520 battles

Did anyone notice some strange (very unnatural) trails behind ships?

 

At least in operations (haven't played anything else yet)

 

Untitledp.jpg

 

I'll give more details later, just wanted to drop it here in case others have noticed the same...

Share this post


Link to post
Share on other sites
[KTK]
Players
1,110 posts
11,562 battles

Why is there an armor section from 1 to 14 and next just 15 to 16mm? Is there any main change for game mechanic?

Why is the 76 to 160mm section so huge and dark coloured?

 

Share this post


Link to post
Share on other sites
[HOO]
Beta Tester, Players, In AlfaTesters
3,242 posts

The ability to mount "special" camo's and have them look like Type5 ones should have been implemented from the very first day. But better late than never, it's finally here and makes battles less of an eyesore. 

 

Next step: broaden that filter so also all expendable camouflages fall under that, like the hideous Valentine's Day camo, Frosty Fir, ... as well as event-camo's such as the ones awarded for NY-campaign T6 ships.

Share this post


Link to post
Share on other sites
[UNICS]
Players
4,501 posts
15,942 battles
On 1/15/2020 at 5:42 PM, ColonelPete said:
  • the changes to Kremlin are not enough and apply to an area where Kremlin is not really problematic
  • while the Tier IX and X FR are very strong, the concealment changes are probably too large

+1 on this. Concealment nerfs on French dds were too much or wrong altogether. Should've been done another way.

Can't say for Henry since I haven't tested it. I think it may have been a bit too strong in the hands of unicum players, but not sure about the nerf.

  • Cool 1

Share this post


Link to post
Share on other sites
[OLEUM]
Players
57 posts
20,193 battles

Possibility to make all strange camos invisible and replaced by standard ones:

This is one of the best things you implemented WG. Finaly game doesn't look like cartoon soup and you can still have bonuses for various camos we have. Really appreciate this change! One thing I'd like to change though. I have black version of Atago and this camo is amongst "Decorative" ones. Black camo is really cool and I'd like to keep it on but it is in the same category like e.g. new year ones which are just horrible. I'd be better to separate black camos into dedicated category. This caused me thinking I play my standard atago and only at the end I realized it was Atago B which I have with different modules. Both look the same if I hide decorative camos.

Cheers

Share this post


Link to post
Share on other sites
[BYOB]
[BYOB]
Players
4,476 posts
19,724 battles

The graphical "improvements" make the game look worse and worse, and I'm already playing on the highest settings. The ship wakes are pixelated, the maps are oversaturated.

 

Share this post


Link to post
Share on other sites
[ALYEN]
Players
1,619 posts
3,579 battles
On 1/18/2020 at 4:36 AM, loppantorkel said:

+1 on this. Concealment nerfs on French dds were too much or wrong altogether. Should've been done another way.

Can't say for Henry since I haven't tested it. I think it may have been a bit too strong in the hands of unicum players, but not sure about the nerf.

Kleber and Mogador (with all French DDs) needed to have the speed boost upgrade disabled and torp concealment nerfed. We got the minor part and a huge ship concealment nerf that was not really needed ...

Share this post


Link to post
Share on other sites
[LEEUW]
Players
440 posts
7,032 battles
On 1/15/2020 at 5:33 PM, YabbaCoe said:

German Tier X cruiser Hindenburg

American Tier X battleship Montana

 

Soviet Tier X battleship Kremlin

French Tier X cruiser Henri IV

Hindy is a good buff, brings it back in the game. Montana is nice, could use it.

 

Kremlin... Yeah... Why? I don't really see the point in the AA nerf.

And then the HIV... Now it is too much, waaay tooo much.

Share this post


Link to post
Share on other sites
Players
1,499 posts
11,265 battles
On 1/16/2020 at 6:38 PM, Palubarac said:

Did anyone notice some strange (very unnatural) trails behind ships?

Do you use any mods or very low sea rendering settings? The trails, in front and behind the ship, are a common issue with the calm sea mod in Aslains modpack. You can get rid of those trails by setting Additional Reflections to Off in your graphics settings. The game will look significant worse without additional reflections though, at least in my opinion.

  • Cool 1

Share this post


Link to post
Share on other sites

×